Ok- i downloaded flyable planes & custom map under mod files section hoping it'd be for some stock maps like the SFX flyable planes and smart dogs server, but nope. I noticed that the admin menu would have this so i downloaded that and still nothing.
I host on 1.0 because i have a clan that's in 1.0. That's probably why it's not working but i want to know for sure it's not working because of 1.0. If you could help with this it'd be much appreciated.
Thx
Joey
you have to setup with the maps to exec the flyable scripts.
take a look at the help www.elgan.funmodsforu.com
will do, thx a bunch
Edit: can you give the plane coords that are running on the SFX Planes and Smart Hounds server? Im still a noob to this stuff- i know how to edit things but not how to create
for what maps? and wudnt it be silly having lots of servers the same?
its easy to find coords. just go in a mapa nd type coord in console:)
on the help it gives u 2 exampes for omaha
but im lazzzzyyyyyyyyyy.....fine :O_o
Ok, now im having problems with the dog addon. They just wont work. This is the scr that i have. I'm assuming i have something wrong in it. Plz take a look at it.
// SOUTHERN FRANCE
// ARCHITECTURE: SENN
// SCRIPTING: POWZER
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Southern France"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" "PHIL {SFX} TEST"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm1"
// call additional stuff for playing this map round based is needed
if(level.roundbased)
thread roundbasedthread
level waitTill prespawn
exec global/SMART_HOUNDS.scr ( 221.08 -722.73 0.12 ) ( 0 90 0 ) 1 1 1
exec global/SMART_HOUNDS.scr ( 594.24 2927.81 384.13 ) ( 0 -90 0 ) 1 1 1
exec global/DETONATOR_SOUND.scr
exec global/TNT_DETONATORS.scr::DETONATOR ( 636.54 475.75 384.13 ) ( 0 0 0 )
exec global/RB_DETONATORS.scr::DETONATOR ( -179.50 475.75 384.13 ) ( 0 0 0 )
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/dm/mohdm1.scr
exec global/ambient.scr mohdm1
//exec global/ambient.scr mohdm2
//$world farplane 5000
//$world farplane_color (.333 .333 .329)
level waittill spawn
end
//-----------------------------------------------------------------------------
roundbasedthread:
// Can specify different scoreboard messages for round based games here.
level waitTill prespawn
level waittill spawn
// set the parameters for this round based match
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill roundstart
end