Hi Guys,
Please can anyone help me, i'm looking for V2 Rocket obj map.......converted to TDM, cant find it anywhere on any website
If someone could post the .scr file on here for me, i can stick it in my ftp, Cobra done this for me last time for The Hunt and Omaha which was GREAT
Thanx again for ur time guys, i appreciate this
ALSO.......
I would like a sound mod(server side) The one where it says 'My guts have been torn out' etc etc when u die
AGAIN Any info would be appreciated guys
Visit the website
http://www.mohaafubar.co.uk MSN
Drewski - Admin for ^[FUBAR]^ UK Clan
with a little work you could porobably do this yourself.
i didnt test it but here is the script
// V2 FACILITY
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER
main:
setcvar "g_gametype" "2"
setcvar "g_obj_alliedtext1" " V2 TDM "
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" " "
setcvar "g_obj_axistext1" " "
setcvar "g_obj_axistext2" " "
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "objdm2"
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
//***Flyby Planes
exec global/bomber.scr
//thread flyby
//***Ambient sounds
level.script = maps/obj/obj_team2.scr
exec global/ambient.scr obj_team2
exec global/door_locked.scr::lock
thread global/exploder.scr::main
//thread global/barrel.scr::explosive_barrel
level waittill spawn
//
// level.defusing_team = "axis"
// level.planting_team = "allies"
// level.targets_to_destroy = 2
// level.bomb_damage = 200
// level.bomb_explosion_radius = 2048
//
// // set the parameters for round based match
// level.dmrespawning = 0 // 1 or 0
// level.dmroundlimit = 5 // round time limit in minutes
// level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
thread flyby
$v2_explode thread global/obj_dm.scr::bomb_thinker
$ctrlroom_explode thread global/obj_dm.scr::bomb_thinker
$v2_explode thread axis_win_timer
// thread objectives_setup
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
flyby:
//***random flyby of plane
wait 1.0
thread global/bomber.scr::bomb 4
thread global/bomber.scr::bomb 5
thread global/bomber.scr::bomb 6
thread global/bomber.scr::bomb 7
wait (randomint(180) + 60)
goto flyby
//Display objectives
//objectives_setup:
//
// waitthread global/objectives.scr::blank_objectives
// waitthread global/objectives.scr::add_objectives 1 2 "Destroy the V2 rocket and the Launch Control Room" //$v2_bomb.origin
// wait 2
// waitthread global/objectives.scr::current_objectives 1
//end
If you use a get gametype command at the start of the scr you can use a switch command on the gametype to run the game in all 4 gameypes but you will need ffa spawn points defining. That way you can still preserve the original obj gametype as well
You will probably need something like $bomb delete to get rid of the red flashing bombs. To get the actual targetname of the bombs you will need to look in the bsp. Convert it to .map using bsp2map or similar tool then open in notepad and do a search for 'bomb'
I made my own version of the 'roc-in-pain' sound mod just by wading through and playing the wav files in pak 4 . sounddialogueetc etc
Once you have a saying you want to use you then need to edit uberdialog and just change the aliases. You can even have guys giggling when shot.
THNX Elgan......That .scr file worked....spot on bro
One quetion tho?????
Wot can i add to it to make respawning automatic, instead of selecting a weapon to respawn???
THNX Rifleman 69......for the sound mod..it works fine and is cool m8
AND THNX SSUK and gfunk for ur info....very helpful, thnx again guys
WE ARE TRYING TO SPICE MOHAA UP A BIT FOR THE PUBLIC....SO ANY MODS U CAN THINK OF THAT MIGHT HELP.....PLEASE POST HERE..CHEERS
DREWSKI
Admin ^[FUBAR]^ UK Clan.......195.62.10.39:12299
www.mohaafubar.co.uk
One quetion tho?????
Wot can i add to it to make respawning automatic, instead of selecting a weapon to respawn???
cant im afraid. Player has to choose a weapon first
why not just turn
level.dmrespawning = 1
all it wont do is show how many time you die,
you can set g_gametypestring "Team-Match"
and it will show up in the tdm category of all seeing eye still, and people will know its tdm