when im on the mods section how do i turn them on and off? it doesnt say
The full help is here
http://elgan.funmodsforu.com/ but in the settings folder find the file mods.txt
and set the cvars to 1 or 0 for the mods u want eg
main:
// Scripts and settings
local.camper_scripts = makearray
//script name //setting (1 = on, 0 = off) //help //path //Maps list ("all" for all maps) // game type list ("all" for all game types.
"camper" "1" " Turns camper on and off 1=On, 0 = OFF" global/anti_camper.scr settings/camper.txt::maps settings/camper.txt::gametypes
"weapons_limiter" "1" " limit weapons or just take, swap them" weapon_limit/weapons_limiter.scr settings/weapons_limiter.txt::maps settings/weapons_limiter.txt::gametypes
"cvar_forcing" "0" " Turns cvar forcing on or off. 1= on, 0 = off" global/ac/cvar_forcer.scr all all
"team_balance" "0" " Turns Jim's team balance on or off. 1= on, 0 = off" global/ac/team_balance.scr all settings/team_balance.txt::gametypes
"music" "0" " Play music to players depending on settings" global/ac/music.scr all all
"mines" "1" " Random, stickybombs, proimity, plant mines" global/ac/mines/mines.scr settings/mines.txt::maps settings/mines.txt::gametypes
"time_alive" "1" " Count time alive for" global/ac/time_alive.scr all all
"spec_eye" "0" " Spectators use eyes of person they spectate " global/ac/spec_eye.scr all all
"spawn_protection" "1" " Protect spawning in AA. Wont run in SH or BT" global/ac/spawn_protection_setup.scr settings/spawn_protection.txt::maps settings/spawn_protection.txt::gametypes
"message_center" "1" " Server Messages using hud Draw" global/ac/server_messages.scr all all
endarray
so to turn things on its admin_cmd "NAME OF COMMAND (0 or 1)" and same for others 0 = off and 1 = on

tks
This is the waittill part of my omaha scr
level waittill spawn
// setup for ffa
level.gametype = int( getcvar( g_gametype ) )
if( level.gametype == 1 )
{
level.targets_to_destroy = 0
level.dmrespawning = 1 // 1 or 0
//level.dmroundlimit = 5 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
}
thread port1
thread lift
thread lift2
thread lift4
thread lift5
thread lift6
thread lift7
exec maps/obj/omaha_Crates.scr
exec global/SMART_HOUNDS.scr::SMART_HOUNDS_SETUP ( 1709 201 64 ) ( 0 90 0 ) 1 1 1
exec global/SMART_HOUNDS.scr::SMART_HOUNDS_SETUP ( -307 -1698 -342 ) ( 0 -90 0 ) 1 1 1
// {sfx} mini planes - one per team
exec server_planes/trigger.scr ( 2689 -1510 -316 ) "allies"
exec server_planes/trigger.scr ( -252 1883 416 ) "axis"
exec global/DETONATOR_SOUND.scr
exec global/TNT_DETONATORS.scr::DETONATOR ( 496 1300 256 ) ( 0 0 0 )
exec global/TNT_DETONATORS.scr::DETONATOR ( 850 -1126 -503 ) ( 0 0 0 )
thread weapons
exec global/under_map.scr
local.static = spawn script_model
local.static model "static/v2.tik"
local.static.origin = ( -1176.67 -246.95 592.13 )
local.static.angles = ( 0 90 0 )
local.static solid
local.static = spawn script_model
local.static model "emitters/inferno.tik"
local.static.origin = ( -1176.67 -246.95 592.13 )
local.static.angle = ( 0 180 0 )
local.static.scale = 1.0
local.inferno = spawn script_model
local.inferno model "emitters/pipe_steam.tik"
local.inferno.origin = ( -1176.67 -246.95 592.13 )
local.inferno.angles = ( -50 155 0 )
local.inferno scale 4
local.inferno notsolid
local.inferno targetname v2noise
local.electric = spawn script_model
local.electric model "emitters/electric_arc.tik"
local.electric.origin = ( -1176.67 -246.95 592.13 )
local.electric.angles = ( 0 0 0 )
local.electric scale 1.8
local.electric notsolid
copy n paste the plane bit then edit the coords it u want
If u struggle u can have my full pk3 to play with

just ask...