okay i have read everything, but i still dont get how to set up this flyable planes mod, can someone PLEASE give me a step by step instruction on how to set up this mod (the readmes have not helped)... i would like to set this game up for Destroyed village, Algiers, and Omaha Beach (mostly Omaha Beach)... but i dont understand how to do this... can anyone PLEASE help???
Maybe works this
Omaha Beach:
//////Run Mainframe///////
//////////////////////////
exec Mainframe/Sound.scr
exec server_planes/trigger.scr ( 979.39 -4557.98 -462.88 ) .2 ( 3042.78 -2591.89 30.43 )
exec server_planes/trigger.scr ( 352.01 260.84 292.24 ) .2 ( -2225.74 -3322.43 297 )
//////////////////////////
level waittill prespawn
//////////////////////////
//exec Mainframe/mainframe.scr
//////////////////////////
//////Run Mainframe//////
( 979.39 -4557.98 -462.88 ) this is the trigger
( 3042.78 -2591.89 30.43 ) this is the plane spawn
Destroyed Village
//////Run Mainframe///////
//////////////////////////
exec Mainframe/Sound.scr
exec server_planes/trigger.scr ( -1537.15 -341.51 10.43 ) .2 ( -1537.15 -341.51 500.43 )
//////////////////////////
level waittill prespawn
//////////////////////////
//exec Mainframe/mainframe.scr
//////////////////////////
//////Run Mainframe//////
type coord in you console for the triggers and plane spawns:)
you know now?
i presume u are using admin pro cos thats the easiest way:
i have these lines in the map file obj_team3.scr after level waittill spawn for omaha
// {sfx} mini planes - one per team
exec server_planes/trigger.scr ( 2689 -1510 -316 ) "allies"
exec server_planes/trigger.scr ( -252 1883 416 ) "axis"
How do i execute this???
Here it is. Just copy it to note pad and save it as obj_team3.scr
// OMAHA BEACH OBJECTIVE DM
// BY ADAM "SENN" BELLEFEUIL
main:
level waittill prespawn
exec global/DMprecache.scr
thread global/minefield.scr::minefield_setup
$spawn_allied2 disablespawn
$spawn_allied3 disablespawn
$spawn_axis3 disablespawn
$spawn_axis4 disablespawn
$bangalore_nopulse_left hide
$bangalore_nopulse_center hide
$bangalore_nopulse_right hide
$world northyaw 270
$world farplane 7500
$world farplane_color (0.675 0.663 0.651)
level.script = maps/obj/obj_team5.scr
exec global/ambient.scr obj_team5
setcvar "g_obj_alliedtext1" "- Breach the shingle"
setcvar "g_obj_alliedtext2" "- Destroy two 15cm"
setcvar "g_obj_alliedtext3" "cannons"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "taking the beach"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "objdm5"
level waittill spawn
exec server_planes/trigger.scr ( 2689 -1510 -316 ) "allies"//this is you exec planes
exec server_planes/trigger.scr ( -252 1883 416 ) "axis" //this is you exec planes
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 10 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
$88mm_explosive1 thread global/obj_dm.scr::bomb_thinker
$88mm_explosive2 thread global/obj_dm.scr::bomb_thinker
$88mm_explosive1 thread axis_win_timer
thread allies_win_bomb $88mm_explosive1 $88mm_explosive2
thread bomb1_exploded $88mm_explosive1
thread bomb2_exploded $88mm_explosive2
thread random_explode_setup
thread shingle_setup
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb local.bomb1 local.bomb2:
while (local.bomb1.exploded != 1)
waitframe
while (local.bomb2.exploded != 1)
waitframe
teamwin allies
end
//*** --------------------------------------------
//*** "Bomb 1 Exploded"
//*** --------------------------------------------
bomb1_exploded local.bomb1:
while (local.bomb1.exploded != 1)
wait .1
iprintlnbold "Allies have destroyed the Western Cannon!"
$spawn_axis2 disablespawn
$spawn_axis3 enablespawn
end
//*** --------------------------------------------
//*** "Bomb 2 Exploded"
//*** --------------------------------------------
bomb2_exploded local.bomb2:
while (local.bomb2.exploded != 1)
wait .1
iprintlnbold "Allies have destroyed the Eastern Cannon!"
$spawn_axis2 disablespawn
$spawn_axis4 enablespawn
end
//*** --------------------------------------------
//*** "Shingle"
//*** --------------------------------------------
shingle_setup:
thread shingle_left_start
thread shingle_center_start
thread shingle_right_start
end
shingle_left_start:
$bangalore_trigger_left waittill trigger
local.player = parm.other
if (local.player.dmteam != axis)
{
goto shingle_left
}
end
shingle_left:
$bangalore_left playsound plantbomb1
$bangalore_left remove
$bangalore_nopulse_left show
wait 8
$bangalore_explosion_left1 anim start
$bangalore_explosion_left2 anim start
radiusdamage $bangalore_explosion_left2.origin 640 384
$bangalore_nopulse_left remove
$barbwire_clip_left remove
$barbwire_collision_left remove
$barbwire_left remove
$spawn_axis1 disablespawn
end
shingle_center_start:
$bangalore_trigger_center waittill trigger
local.player = parm.other
if (local.player.dmteam != axis)
{
goto shingle_center
}
end
shingle_center:
$bangalore_center playsound plantbomb1
$bangalore_center remove
$bangalore_nopulse_center show
wait 8
$bangalore_explosion_center1 anim start
$bangalore_explosion_center2 anim start
radiusdamage $bangalore_nopulse_center.origin 640 384
$bangalore_nopulse_center remove
$barbwire_clip_center remove
$barbwire_collision_center remove
$barbwire_center remove
$spawn_axis1 disablespawn
$spawn_allied1 disablespawn
$spawn_allied2 enablespawn
end
shingle_right_start:
$bangalore_trigger_right waittill trigger
local.player = parm.other
if (local.player.dmteam != axis)
{
goto shingle_right
}
end
shingle_right:
$bangalore_right playsound plantbomb1
$bangalore_right remove
$bangalore_nopulse_right show
wait 8
$bangalore_explosion_right1 anim start
$bangalore_explosion_right2 anim start
radiusdamage $bangalore_nopulse_right.origin 640 384
$bangalore_nopulse_right remove
$barbwire_clip_right remove
$barbwire_collision_right remove
$barbwire_right remove
$spawn_axis1 disablespawn
$spawn_axis2 enablespawn
$spawn_allied1 disablespawn
$spawn_allied3 enablespawn
end
//*** --------------------------------------------
//*** "Random Beach Explosions"
//*** --------------------------------------------
random_explode_setup:
thread random_explode1
thread random_explode2
thread random_explode3
thread random_explode4
thread random_explode5
thread random_explode6
thread random_explode7
end
random_explode1:
wait (randomfloat 13 + 23)
$random_explode1_origin playsound arty_leadinmp
wait 1
$random_explode1 anim start
radiusdamage $random_explode1_origin 256 384
goto random_explode1
random_explode2:
wait (randomfloat 7 + 20)
$random_explode2_origin playsound arty_leadinmp
wait 1
$random_explode2 anim start
radiusdamage $random_explode2_origin 256 384
goto random_explode2
random_explode3:
wait (randomfloat 9 + 18)
$random_explode3_origin playsound arty_leadinmp
wait 1
$random_explode3 anim start
radiusdamage $random_explode3_origin 256 384
goto random_explode3
random_explode4:
wait (randomfloat 12 + 18)
$random_explode4_origin playsound arty_leadinmp
wait 1
$random_explode4 anim start
radiusdamage $random_explode4_origin 256 384
goto random_explode4
random_explode5:
wait (randomfloat 15 + 22)
$random_explode5_origin playsound arty_leadinmp
wait 1
$random_explode5 anim start
radiusdamage $random_explode5_origin 256 384
goto random_explode5
random_explode6:
wait (randomfloat 8 + 15)
$random_explode6_origin playsound arty_leadinmp
wait 1
$random_explode6 anim start
radiusdamage $random_explode6_origin 256 384
goto random_explode6
random_explode7:
wait (randomfloat 10 + 24)
$random_explode7_origin playsound arty_leadinmp
wait 1
$random_explode7 anim start
radiusdamage $random_explode7_origin 256 384
goto random_explode7
end
what is the exec command for this???
exec server_planes/trigger.scr ( 979.39 -4557.98 -462.88 ) .2 ( 3042.78 -2591.89 30.43 )
exec server_planes/trigger.scr ( 352.01 260.84 292.24 ) .2 ( -2225.74 -3322.43 297 )
see there^^^^^^^^^^^^^^^^^^^^^^^
doesnt work... okay let me explain what i have done, I have changed the obj_team3(or whatever) to what its supposed to be and i imported it to the pak5.pk3 file... and so i start up my game put in the commands exec server_planes/trigger.scr ( 979.39 -4557.98 -462.88 ) .2 ( 3042.78 -2591.89 30.43 ) and it says exec <filename> : execute a script file
what the heck am i doing wrong???
TIP: Create a Step By Step instruction guide to help noobs like me in the future
you shouldnt import it into pak5.pk3
make a new pk3.
make a folder named maps and in the folder make a folder named obj, Export the map script inoto the obj folder. Edit it. Then put the whole folder system into a new pk3.
To make a pk3 use pakscape or winrar. Save as .pk3
i dont believe i am executing this correctly, i have done what you said, i made a new folder called maps then sub folders called obj and dm. i put obj_team3.scr in my obj folder and the mohdm2.scr in my dm folder.. then i turned the maps folder into a pk3 file... i typed in exec server_planes/trigger.scr ( 979.39 -4557.98 -462.88 ) .2 ( 3042.78 -2591.89 30.43 )
exec server_planes/trigger.scr ( 352.01 260.84 292.24 ) .2 ( -2225.74 -3322.43 297 ) in my console.. yet it still says exec <filename> : execute a script file. am i putting in the wrong command or what???
or is there a way anyone can send me their pk3 and tell me the command to execute the game???
no no
dont type it in console. you put them lines in the map scripts
ill make u a example pk3
okay
75-example.zip ignore the dog stuff, straight from the serv. 2 maps
dm2 and omaaha
no no
doesnt work...
Yeah it works maybe you have another mod conflicting with it. I tried it out.
please help me !!!
i dont find the mod in the files menü
with the plains.
where is the right name of this mod???