Post your help requests for admin pro here
Keep it simple this thread is for guys who want to get the benefit without knowing much
eg
{sfx} flyable planes:
So if you want to use a flyable plane in say destroyed village - post here and we will help get that plane off the ground
Anti-camp - setting the time, type of punishment, making map specific, different settings for snipers vs mg users eg Did you know you could turn campers into a tent ? Make their screen spin? Make em disarm?
Spawn-protect - eg adding a custom map, changing the light colour, time protected etc
Mines - amount, type - turn off/on
Entering your own server messages
If I cant help then I will pester Elgan
Flyable Planes:
I was testing them at my server (spearhead) and they just won't show up. I have seen a server which have them and they run great, but their admin doesn't understand english :(. I copied the text from the Admin-Pro.html in my scr file of Omaha Beach, put it in maps/obj/ and started omaha in OBJ mode. Mines work fine, anti camp too, but I don't see any planes, even when a friend of mine joined. Plz help
Here is the peace of my obj_team3.scr
// OMAHA BEACH OBJECTIVE DM
// BY ADAM "SENN" BELLEFEUIL
main:
level waittill prespawn
//////////////////////////
exec server_planes/trigger.scr ( 984 -4550 -422 ) "allies" .2 // Place a trigger on the beach below the obstacle
exec server_planes/trigger.scr ( 229 340 390 ) "axis" .2 //place a trigger above the hill between the bunkers.
//////////////////////////
exec global/DMprecache.scr
thread global/minefield.scr::minefield_setup
$spawn_allied2 disablespawn
$spawn_allied3 disablespawn
$spawn_axis3 disablespawn
$spawn_axis4 disablespawn
$bangalore_nopulse_left hide
$bangalore_nopulse_center hide
$bangalore_nopulse_right hide
$world northyaw 270
$world farplane 7500
$world farplane_color (0.675 0.663 0.651)
the scr is fine, it might be u have another omaha scr conflicting or have pakced it up wrong??
Do you know how to create a logfile?
If yes do that and see if there are any lines in the qconsole log file regarding the planes
------- Sound End Registration Complete -------
CL_EndRegistration: 0.01 seconds
CL_InitCGame: 7.59 seconds
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
class is not a valid channel on camper_bombtick alias.
ERROR: Expecting streamed or loaded in ubersound and got 'ScriptThread' on alias camper_bombtick
Unknown parameter for camper_bombtick alias
class is not a valid channel on camper_final_countdown alias.
ERROR: Expecting streamed or loaded in ubersound and got 'ScriptThread' on alias camper_final_countdown
Unknown parameter for camper_final_countdown alias
Called FadeSound with: 0.000000
**************S_LoadSound: sound/dialogue/m3l1/a/dfr_scripted_m3l1_016a.wav
Camper Mod On
Noob Pilot has entered the battle
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_resistance_maretta.skc' or 'models/player/german_resistance_maretta.skc'
Noob Pilot has joined the Allies
> Finished
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/binoculars.tik
ERROR PlaySound: snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix.
ERROR PlaySound: snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix.
execing server_planes/trigger.scr
execing server_planes/setup.scr
execing server_planes/sound.scr
Command 'end' not available from console.
Command 'end' not available from console.
Command 'println' not available from console.
Command 'end' not available from console.
Command 'println' not available from console.
Command 'waitframe' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'waitframe' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'println' not available from console.
Command 'end' not available from console.
Command 'println' not available from console.
Command 'waitframe' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'waitframe' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'thread' not available from console.
Command 'thread' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'end' not available from console.
Command 'thread' not available from console.
Command 'thread' not available from console.
Command 'end' not available from console.
that looks to me like your typing the exec cmd into console?
post the pk3 u made to exec them.
Well it should exec from the obj_team3.scr file. But it doesn't. I tried to exec it from console, but that didn't help either.
And the pk3 file is just the Admin Pro Mod, planes are in there and should work ?! Do I have to make some slight adjustments in the configuration of the Admin Pro mod ?
What else is in your main folder? Any other mods, maps, config files?
I just tried it and worked fine
nothing, cause I always play SpearHead
so in your mainta
is
admin pro pk and the maps mod pk3?
can u post the map mod?
the admin pro pk3 and the client pk3 and the scr file which stands above
you need to place the scr file in a folder names obj. Then place that folder inside a folde r named maps. Then you need them files in the server. They wont do anything on your local machine.
Ok gonna try that, one more question: You need 2 players before u can see the plane spots ?
Nope. They will be visible with 1 player
any chance of a touch of help with planes working with freeze tag ??
i get the planes running sweet all works ok
but the freeze tag will not have it
when we change to a map without the planes freezetag works ok
i tried edited the maps in freeze tag to exec the planes but it dont want to know
any ideas ??????
Correct me if i am wrong. But you can do an add on to the freeze tag mod like what sorrid and mefy did with liberation and rookies assassination mods. Mefy has a tut for doing so in his forum. Here is a link to the tread there.
http://mefymods.clan-dwr.com/viewtopic.php?t=344
cheers m8 ill check it out and ask mefy 1st :satisfied
Thnx. The planes are working great now.

Uploaded all files to server and only put the Admin mod in it. Second put the file Elgan made from another thread and they came up
yes, please tell me what can i do to make it work (note: i'm not an expert in scripts and this bal bal bal...)
i just played online the destroyed village with this mod of flyable planes and i'd like to play it with my feirnds on the network, so pls. tell me (in simple way )how???
Download admin pro from mod files and extract the adminpro.pk3 file and settings folder. Copy these to mohaa/main on the server pc.
Downlaod
http://www.mods-r-us.net/datas/users/2242-zzzzzz_planes_for_admin_pro.rar which is a file containing maps with planes in destroyed village, remagen and algiers. Copy that to mohaa/main on the server pc.
any way to set a trigger so it snipes the person you know like the command admnin_cmd "0 snype"
Have to admit I wasnt familiar with snype so after a bit of surfing ......... I know now. This does similar thing with a trigger.
suicide:
local.trig4 = spawn trigger_multiple
local.trig4.origin = ( 145 2302 384)
local.trig4 setsize ( -30 -30 -30 ) ( 30 30 30 )
local.trig4 waittill trigger
local.trig4 setthread eek
local.trig4 message "Do the decent thing soldier... time to go"
end
eek:
self nottriggerable
local.player = parm.other
parm.other stufftext "say Putting the gun in my mouth !"
wait 1
parm.other holster
wait 3
parm.other stufftext "say Bye cruel world !"
wait 2
parm.other playsound kar98sniper_snd_fire1
wait 1
parm.other stufftext "disconnect"
waitframe
self triggerable
end
thx m8

It works and i have changed the disconnect with kill so it just kills them instead of disconnecting lol.
asadek :
yes, please tell me what can i do to make it work (note: i'm not an expert in scripts and this bal bal bal...)
i just played online the destroyed village with this mod of flyable planes and i'd like to play it with my feirnds on the network, so pls. tell me (in simple way )how???
AA: start game and start server in menu
SH: start Spearhead_Server_setup.exe and let it run in Round Based Match
BT: Same as SH, but you need Breakthrough_Server_setup.exe
You have to give your friends your ip adress. Which can be found at www.watismijnip.nl It's a dutch site, but it will show your ip anyway.
I extracted the pk3 and admin_menu folder to my maintt folder and set the rcon password and then i bind the menu to open when i press ..when i enter my server it does not load me as admin the menu will open but i cannot connect as admin and when i look in the console by pressing tilde ~ it sais bad rcon password but the rcon is exactly the same as the rcon i set on my server whats wrong and how do i fix it?
It works for me in AA I don't even have to type in the rconpassword coz it just notices me as the admin for my server (i go on with my server though. it isn't a dedicated one).
AgentSmith:
You have to give your friends your ip adress. Which can be found at www.watismijnip.nl It's a dutch site, but it will show your ip anyway.
There is also another way of finding ur ip without the need to go on the internet. If ur running on XP there is a way of getting the right ip. go to Start, Programs, Accessories and Click on Command Prompt. Type in ipconfig .That should give you the IP aswell.
If your behind a router then you need to go to a website because when you do ipconfig it gives you your internal ip. Your router sends out an external ip that everyone needs to get into the server. If you host the server off your comp you log into the server with your internal ip the rest the external ip.
thank you it worked with me
i wish to ask about the dogs how can i show the lettle green dogs that can turn a player into a dog and vice versa
Ok, 1 more question from me:
I wish to add Freeze Tag to it, otherwise you have to wait long before you can spawn again (except on Omaha Beach), You will have 2 conflicting .scr files. So I thought, can I add the line of the planes (their spawnpoints) in the .scr files in Mefy's mod?
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm2"
switch (waitthread global/libmef/util.scr::get_gametype)
{
case "ctf":
case "ftctf":
case "dem":
case "ftdem":
waitthread setup_bases
break
}
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2
level waittill spawn
if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt")
{
$world commanddelay 0 farclipoverride -1
And then place it there after level waittil prespawn ?
yes of course u can
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm2"
switch (waitthread global/libmef/util.scr::get_gametype)
{
case "ctf":
case "ftctf":
case "dem":
case "ftdem":
waitthread setup_bases
break
}
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
// <--------------- PLACE THEM HERE
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2
level waittill spawn
if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt")
{
$world commanddelay 0 farclipoverride -1
How would you get planes to fly and drop bombs in different places or would that be for another forum?
I have a Question/problem...The menu never recognizes me as the "all mighty" admin...I put the rcon in the cfg file but the slobular thing won't recognize me...I know the menu doesn't do much I use the rcon commands instead but it's comforting to be recognized...
make sure you have the correct rconpassword. if you do then each map it should find you. if not try pressing "scan admins" on the rcon menu,
The thing is that It detects me sometimes...I never change my rcon password and it's correct...I tried the Admin Scan but the Evil (no offense)

still doesn't find me...
Just tried admin pro v 1.12 on our server and when ever you get in a plane it blows up or when you start to move it blows up.
We went back to version 1 but we have a problem with that also planes fly normaly on obj maps but are slow and juddery on tdm maps any ideas.
did you make nay changes to the settings?
Hello,
When does the new Admin Pro is ready? i want to fly the new planes
no time soon
I have the new version of Admin Pro working on a 20 slot Linux server. Got all the mods to work but the main one I wanted is the planes mod. Its working now, had to make the settings directory into a PK3 file to do it. Problem now is the server keeps rebooting every so often. Usually every 30mins or so. I've tried turning off all mods except the plane mod and also took off Foresight and Meftys Freeze tag files. Any Ideas?
Thanks
Add the line
logfile 3
in your server.cfg file and post to the server
After a few reboots look for the file
qconsole.log
On my linux server this is in the .mohaa/main folder (as against mohaa/main - note the dot before mohaa)
Dowload it and look for errors
hi,
I am from the :>PGS<: clan and we installed Admin-Pro 1.00 not 1.20 cause we don't want any trouble but ive installed evrything on our server trough Client version all commands work but trough rcon commands like rindog,plane and stuff don't work
admin_cmd "0 plane"
admin_cmd "0_plane"
We tried in both Linux as Windows version but none work :s
help PlZ
do you know you have to type rcon in front?
rcon admin_cmd "0 plane"
maybe u got the id wrong?
tbh 1.12 beta is probably better and more stable then 1.00.hehe, but what u like, errm
let me know how things go,
you rememebr to use the " and " quotes also
k
we did put rcon infront but if you say v.1.12 is better ill put it on the server now
Hi guys , I have downloaded the admin-Pro 1.2 Beta files and I putted them at my server. But how do I activate the plane mod ? ( Flyable planes ) . And where do I have to put the code of the legs and torso ? ( what files exactly ? ) plz help me
Horus
u sud do a search.
basicaly u have to exec the planes from ur map files.
what do u mean with legs and torso?
and how do I exec it ? ( Command )
and what is this --> " use-teams " for ?
Horus :
and what is this --> " use-teams " for ?
i had asked him to add that in original version
it is so that the planes triggers are set so only certain teams can use it. i had wanted it for maps like crossroads where u can spawn all over.
u can exec it from below level waittill prespawn
and you dont have to do any legs or torso editing
what about the exec ? how can I put the planes ?
I try the plane mod "admin-pro 1.0†with bot maps and i can not
kill the bots with a plane, also bots where not able to damage planes.
By making (in the script) planes "solid" bots can now damage planes, but
i still have a problem to kill bots with a planes.
can somebody help me.
I tried admin pro v 1.12 and when i get in a plane it blows up or when you start to move it blows up
Hi,
thats in fact a little prob, that planes don't break galss (windows) or else but players only. There are a few maps, e.g. Sahara, where some detonations (explosive barrels with or w/o breaking walls) are placed, but can't triggered by planes weapons.
I have about 25 or 30 planemaps on my servers, stock and custom, and this is a missed feature.
Any idea about fixing/scripting this?
regs, Flo
That could be possible, but only if:
1. Friendly fire would be off.
2. Bombs would instantly kill players no matter how far from the explosion they are.
well, i dont think so, The planes guns are glued mg's but they are fake non hurting bullets. They are just for effect. If u turn their bullets on it will blow stuff up, (if they hhit it) but it will also kill plaers many times before the scripts kills them.
The part that kills players is scripted and not gun fire. if u took away the mgs, u wud still be able to kill people and hear them shoot but without tracers, they are dummy guns. Make the mg guns real and you will find most kills are mg's and not yours.
You could achieve the effect with radiusdamage, though. That's the way I had it in FFE first, but I removed it because I wanted variable damage and friendly fire being respected.
Hi,
thanks for answering. Seems to be a thing to take it as is. But some thoughts we had about the planes.. ideas for gametypes or anything similar.
Gametypes:
-Planes against troopers - axis planes vs allies troops and vice versa (team balance is 1 plane vs 2 troopers)
-Planes against Planes (perhaps with huge big maps, w/o "ground", or with simple grounds)
==> In both types, the plane flyer has to spawn as a plane, no triggers anywhere to activate by troopers, no spawning as normal player for the plane-team. If one dies, he respawns as plane.
Other ideas:
Making the trigger for getting a plane not like now, with this little glowing planes, but as "real" planes w/o clipping. Like the planes at "Flughafen", just move towards it an fly the plane. The plane model would have to disappear, so if there are 5 planes on the map, just 5 players can activate it. Once activated, it disappears and can just be re-used if the former player dies.
I hope, someone gets this thoughts, and maybe sees some good idea in it and perhaps tries to build a gametype or good mod. Or some idea gets into the next version.
regs, Flo
HELP:blush:dozingoff I have downloaded the adminpro 1.12 beta, I used to use the older version with a windows server, I recently rented a server that is on a linux, I have worked with elgan, and have tried everything to get this to work. I have the client on my machine, didn't change anything to it. I installed the adminpro.pk3 to the main folder of the server, and zipped the settings folder then renamed it settings.pk3 from settings.rar. I have tried entereing commands thru rcon, and thru the menu, neither work, and it never picks me up as an admin. thru the menu I can change maps, restart, etc... but cannot run any of the mods like weapons limiter etc... any and all help would be greatly appreciated, I love this tool, and am frustrated that I have not had any luck getting it to work. I have put the folder straight in, i have zipped it and renamed it settings.pks Settings.pk3 user_settings.pk3 zzzsettings.pk3, no matter what I name it I have not been able to get it to work. Please Please Help. Clanservers is where I am renting the server from, and the path I go to thru their ftp to get to my sight is
ftp://63.208.142.89/moh/63.208.142.89:12203/main/ .... the only files I can access on the server are under the main folder, I can't even see the files you can normally see under mohaa where the main is usually located.
braindead Messhall at this point.
try renaming thwe admin pro pk3.
do you have any other mods?
did u try clicking the scan for admins button on the rcon menu? does it give u any feedback when u send a admin_cmd rcon cmd. eg
'rcon admin_cmnd "iprintln hello all"'
I am having the same problem as Mess Hall and use the same server clanservers. Any help on this would be greatful. I have tryed everything and i just can't get anything to work

If anyone knows what to do for it to work on clanservers please fill us in.. thanks
Elgan is there a menu for the Admin Pro 1.12 like bind {KEY} pushmenu Camper_main ?????
nah, u can use the old menu with it fine, the old menu only misses like 2/3 cmds and the scripts section wont work.
for next AP update i proimise i will get a new menu uploaded some place.hehe
Thanks m8 ur a legend
I noticed a couple of bugs with the planes…
1. The plane scopes in when you have a sniper rifle “when right clickingâ€
2. If you are holstered when entering a plane you dont get rockets or bombs.
Also does the game run in free for all properly? Can you shoot down any plane?
And what is a bungnade? How can I disable this? I noticed it had a â€"3 if you do it!
How do I enable the under map kill script for the hunt?
Ty,
{DOGZ} click
1. hm, that never usto happen. will look into it.
2. i dont know why ur weapon wud effect it really. not much i can do but say weapon next and wait.:
3. runs all game types, shoot all planes depending on if u have team damage on, ffa will shoot all planes.
bugnade is a fix for sha dn bt.
under map - in advanced put game.undermap 1
Elgan :
1. hm, that never usto happen. will look into it.
Double click the right click with a sniper rifle on.
ahar, hm, strange, it has a thing agaisnt it, plus rockets wrk for me all the time, bombs dont sometimes.
ill look into it,
i might change some things about the rockets
Would it be possible to change the axis plane model to a stuka? I plan to update to version 1.22 in the morning.
We used the Stuka in the early Flyable days, it didnt have the bones for attaching the weapons we wanted to use, think all it could do was bomb, unless Elg has another way?
cobra is right.
i didnt use stuka because of that reason. without the bones, mabe i cud bin some script rogins, i would have to mess, i really hate the planes and doing work on them, raaar
i dunno if it would work fast enough..
I have to say this is one of the best mods. But i've got a bit of a problem. In my console it says
Vertex color specified for shader 'static_bspindle', but vertex colors are not valid for this model.
I just wondered if this has to do with admin pro. Is there a conflicting pk3? I have been on admin pro 1.12 and this error was there but it never crashed my game. Now I updated to 1.22 and my game crashed:
http://img463.imageshack.us/img463/9525/error7ta.jpg
your game is crashing from max_Cvars. which is strange because amdin pro only used 2.
what other mods do you have?
im not sure what the vertex error is from but its not AP. Its some mod that spawns something
when u say the bones do u mean u cant see the tracer fire ??
i have changed the planes on my server its very easy
BUT u dont see the tracers and the rockets come from all over lol but folks love it
no one seems to take much notice of that
as long as the player is dead at the end of it lol
oh i also flu tanks / motor bikes / and submarines lol just for a laugh
i think i have posted this b4 but i think it is a problem with only a few versions of MOHAA, 1.0 works for planes but anything above that the plane just lands on u or blows u up, is there any way to resolve this small problem. Thx for ur help and time.
try packing the settings folder as a pk3
so its settings.pk3
no its meant to be like that or it wont read the txt files
If the default settings do not load. Contact me or try including your settings in a pk3 file. I found on one Linux server this was necessary for them to load.
as Elgan says in his instuctions
i had to do this on my linux server
what u got to loose it dont take 5min to see
the settings do load its just the planes that dont work the game is reading the settings file and all the txt files, must be the server like u said. thx
Hi all, just wondering with the planes in team mode can the trigger file be changed to have a blue light for allies and red for axis around planes ?? ive managed to do it but as soon as someone uses a plane it reverts back to a red light on both teams and i just dont know enough to work it out? thanks
try this:
// 08/12/2005 16:43 Forced player to use pistol before he/she starts to use a plane, this fixed sniper
main local.origin local.team local.scale local.start_pos:
if(level.planes == NIL)
{
exec server_planes/setup.scr
}
if(local.origin==NIL)
{
println "no origin"
end
}
if(local.scale==NIL)
{
local.scale = .2
}
if(local.start_pos==NIL)
{
local.start_pos = local.origin + ( 0 0 500 )
}
if(local.team == NIL)
{
println "no team"
local.team = randomint (1) + 1
if(local.team == 0)
{
local.team = "axis"
}
else
{
local.team = "allies"
}
}
local.plane = spawn script_model "targetname" ("plane_trigger" + local.team)
if(local.team =="axis")
{
local.plane model "vehicles/fockwulffly.tik"
}
else
{
local.plane model "vehicles/p47fly.tik"
}
local.plane.origin = local.origin
local.plane.scale = .1
if(local.team == "axis")
{
local.plane light 1 0 0 50
}
else
{
local.plane light 0 0 1 50
}
//local.plane notsolid
local.plane ghost
local.plane.shot = 0
local.plane_trig = spawn trigger_multiple "targetname" ("plane_trigger_fly" + local.team)
local.plane_trig.origin = local.origin
local.plane_trig setthread fly
local.plane_trig setsize ( -40 -40 -40 ) ( 40 40 40 )
local.plane_trig.plane_scale = local.scale
local.plane_trig.start_pos = local.start_pos
local.plane_trig.team = local.team
local.plane_trig_shot = spawn trigger_multiple "spawnflags" "128" "targetname" ("plane_shottrigger" + local.team)
local.plane_trig_shot.origin = local.origin
local.plane_trig_shot setthread shot
local.plane_trig_shot setsize ( -40 -40 -40 ) ( 40 40 40 )
local.plane_trig_shot.team = local.team
level waittill spawn
local.i[0] = 0
local.i[1] = 0
local.i[2] = 0
local.v[0] = 3
local.v[1] = 4
local.v[2] = 5
while(1)
{
if(local.minues!=1)
{
local.v[0] ++
local.v[1] ++
local.v[2] ++
}
if(local.v[2]==10)
{
local.minues=1
}
if(local.v[2]==3)
{
local.minues=0
}
if(local.minues==1)
{
local.v[0] --
local.v[1] --
local.v[2] --
}
for(local.p=0;local.p<=10;local.p++)
{
waitframe
local.i[0] += local.v[0]
local.i[1] += local.v[1]
local.i[2] += local.v[2]
if(local.plane.shot==1)
{
local.i[0] += local.v[0]
local.i[1] += local.v[1]
local.i[2] += local.v[2]
local.i[0] += local.v[0]
local.i[1] += local.v[1]
local.i[2] += local.v[2]
local.plane light 1 0 1 50
}
local.plane.angles = ( local.i[0] local.i[1] local.i[2] )
}
}
end
fly:
local.player = parm.other
if(local.player.flying != 1 && local.player.OWNS != 1)
{
local.team = parm.other.dmteam
local.use_teams = waitexec global/settings.scr::getcmd "use-teams"
if (local.use_teams == "1")
{
if(self.team != local.player.dmteam)
{
local.player iprint "You don't have the training for this aircraft"
local.plane = waitthread find_trig self.team self
local.plane light 0 1 0 100
waitframe
if(self.team == "axis")
{
local.plane light 1 0 0 50
}
else
{
local.plane light 0 0 1 50
}
end
}
}
self nottriggerable
local.player useweaponclass pistol
wait 1
local.player.plane_start = self.start_pos
local.player scale self.plane_scale
local.player exec server_planes/server_fly.scr
local.trigdelay = waitexec global/settings.scr::getcmd "trig-delay"
local.trigdelay = int local.trigdelay
local.trig = waitthread find_trig self.team self
local.trig hide
wait local.trigdelay
local.trig show
self triggerable
}
end
shot:
local.trig = waitthread find_trig self.team self
local.trig.shot=1
wait 1
local.trig.shot=0
if(self.team == "axis")
{
local.trig light 1 0 0 50
}
else
{
local.trig light 0 0 1 50
}
end
end
find_trig local.team local.trig:
for(local.i=1;local.i <= $("plane_trigger" + local.team).size;local.i++)
{
if(local.trig.origin == $("plane_trigger" + local.team)[local.i].origin)
{
end $("plane_trigger" + local.team)[local.i]
}
}
end
switch__all local.team local.dissable:
for(local.i=1;local.i <= $("plane_trigger_fly" + local.team).size;local.i++)
{
if(local.dissable == 1)
{
$("plane_trigger_fly" + local.team)[local.i] nottriggerable
$("plane_shottrigger" + local.team)[local.i] nottriggerable
$("plane_trigger" + local.team)[local.i] hide
}
else
{
$("plane_trigger_fly" + local.team)[local.i] triggerable
$("plane_shottrigger" + local.team)[local.i] triggerable
$("plane_trigger" + local.team)[local.i] show
}
}
end
from_fly local.team:
thread switch__all local.team 1
while(level.planes[local.team] == level.planes_max[local.team])
{
wait 1
}
thread switch__all local.team
end
Thanks Elgan, That works great now you can see which team it belongs too , i also bumped the color up to 100 to make it stand out thanks again
I have the jetpacks loaded up on the server but it says press "E" and nothing happens wondering does soemthing needed to be edited somewhere what did i do wrong. Thanks. I do see the pack they look cool just need them to work.
Also the mines dont work not sure why i must have to change somethng else also?
Diva
82.165.235.197 is the IP
thanks
mines and jetpacks dont work at the same time
what game are u running?
SH and BT jet's are broken atm, u have to jump and press use with crouych.
for AA< u jump and press use.
Yes its spearhead damn

i wish it worked so far its a really easy to use and cool mod thanks for doing it.
np, and sorry
as soon as i got my tree mod done for christmas, i will do AP.
On version 1.22 I noticed you cant strafe well anymore with the planes. The last version I used the mg's were very affective, can this be changed back ? Were the bombs radius damage lowered to ?
Hehe you bloodthirsty bugger click
i didnt think i did anyhting ot the planes, check your settings file:
maybe check log also.
theere is a few probs with 1.22, will be doing a 1.23 sometime soon, got alot of other stuff taking up my time atm:(
I upped the radiusdamages >:
nuke bombs! Had to take em down a bit though!!!
1.22 seems to be working fine now for me. Cant wait for the newest updates!
Here's a mystery for me. I have tested the weapons limiter and all weapons are limited or not available for use except the axis sniper rifle. I can use 2 kar sniper rifles. Any Suggestions?
weaponsSH:
// This is the settings file for weapons_limiter mod.
// Scroll down for more help
local.SHweapons = makearray
// Weapon name Weapon name to replace weapon with Amount to limit. Set 0 to disable this weapon ( they will be given the choice to pick another ).
//Ally weapons This should be "" if u are swapping a weapon.
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Springfield '03 Sniper" "" "1"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"bar" "" "1"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Thompson" "" "1"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"bazooka" "" "0"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"M1 Garand" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Lee-Enfield" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Mosin Nagant Rifle" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"PPSH SMG" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Sten Mark II" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"SVT 40" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//Axis
"kar98" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"KAR98 - Sniper" "" "1"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"mp40" "" "1"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"mp44" "" "1"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Panzerschreck" "" "0"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"G 43" "" ""
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Gewehrgranate" "" "1"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//both
"Shotgun" "" "0"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//
endarray
end local.SHweapons
nevermind, I see I didnt have the G 43 limited.
Elgan,
I got a question.
My clan installed Admin pro v1.22 and evrything is running good axcept we cant use rcon admin_cmd "0 plane" or something else. we tried both Windows as Linux configuration but still nothing. can you help us?
what game?
on lnux the cmd wud become admin_cmd "0_plane"
Spearhead
and we tried that too
dunno what we've done wrong
hm, when i was last in a sh server it seemed to not work also, in my todo list, i have that to check, must be a bug somewhere, grr. Sorry. i have alot of fixes for ap update, Hope it will make ppl happy.
sorry for troubles:, I have no idea what to suggest.
Hi Elgan
when I try to kick client through basic rcon using admin pro client ..nothing happens
I have enabled password and it works when u punish players but I can not kick players
I have read through your info and how to files on web....Have I missed anything..
I am running mohaa AA server on windows
hm, which bit of the rcon are you using to kick people?
the admin rcon,basic rcon? the text boxes? or is there a cmd in a drop list or something?
Hi elgan
basic rcon panel
also does the player list refresh when u press reload ?
PS thanks for good work you have done with this proggie.. From what I have seen..keep it up
yes it refreshes the players.
how did u type it in basic rcon? do other commands like say work?
type ?
I thought u select basic rcon and select the appropiate player extras, doubleclick on kick then it takes you to next window, where you doubleclick on the players name to kick him.
Am I doing it wrong, I thought it worked the same way as you would burn a naughty person ?
I got anti camper going spawn protection going and tried the other mods but no kick
was reading about and playing with admin pro till the early hours....
PS be gentle with me I had a long nite
D!rty DucK :
type ?
I thought u select basic rcon and select the appropiate player extras, doubleclick on kick then it takes you to next window, where you doubleclick on the players name to kick him.
Am I doing it wrong, I thought it worked the same way as you would burn a naughty person ?
I got anti camper going spawn protection going and tried the other mods but no kick
was reading about and playing with admin pro till the early hours....
PS be gentle with me I had a long nite 
its nice ot hear people research:D
hm, i didnt know i added a kick option, i will check now , maybe i got it wrong.
I just checked, it has the correct for input to kick them, in the cfg files, but i think mohaa is not reading right,. im not sure. is it AA?
hm, I am stumped, omg:|, maybe not reading right,
instead of 'kick', Use 'disconnect', that will kick them pretty much. it should work as it uses AP syntax instead of the games syntax
yep thats correct Allied Assault
when u say disconnect is that option in that basic rcon window
The reason why I ask is that I am trying to keep it simple...for the other admins
Thx elgan I appreciate your input and help
hm,.
i know whats wrong, The game is recieving the full cmd, because of spaces. Annoying, i would of thought it would:@
I will have to make a cmd for kick in AP as well as normal kick cmd.grr. o well. i will add it to my fix list, thanx for letting me know. Sorry for the problem:(
You can use the disconnect cmd in the rcon for the other bit, in the player list.
sorry:(
yep......disconnect works fine
and dont be sorry..it happens
in fact we should be all bowing down to you guys for keeping mohaa alive with your mods

thanks elgan
hi can anyone help i dont seem to be able to get any off the mods to work i get the menu and can restart or change the map but the spawn protection wont work i have a linux server
try uploading the settings folder inside a pk3
any way to get rid of the flashing text on the bottom right that tells you
what mods are on or off, thanks...
go to settings/ advanced.txt
scroll down until you seee the following
extra_settings:
game.show_on_mods = 1 // At start of round's show what mods are on and off under the amom
game.run_bugnadefix =1 // SH and BT bug nade fix. 1 = ON , 0 = Off
game.scan_at_start = 1 // Scan for admins at level start
game.input_type = "windows" // windows or linux . set how to split the input "_" linux or " " for windows.
game.jump_height = 56 // jump height
game.run_spawn_protect_on_sh_and_bt = 0 // run spawn protect on Sh and bt. 1 = yes, 0 or anything else = no
game.time_alive_type = 1 // Either 1 or 0, 1 is in the format of hh/nmm/ss. 0 tells you like "time alive: 19 seconds"
game.undermap = 1 // if this is 1 then under map detection will run otherwise it will not.
end
set game.show_on_mods = 0.
extra_settings:
game.show_on_mods = 0 // At start of round's show what mods are on and off under the amom
game.run_bugnadefix =1 // SH and BT bug nade fix. 1 = ON , 0 = Off
game.scan_at_start = 1 // Scan for admins at level start
game.input_type = "windows" // windows or linux . set how to split the input "_" linux or " " for windows.
game.jump_height = 56 // jump height
game.run_spawn_protect_on_sh_and_bt = 0 // run spawn protect on Sh and bt. 1 = yes, 0 or anything else = no
game.time_alive_type = 1 // Either 1 or 0, 1 is in the format of hh/nmm/ss. 0 tells you like "time alive: 19 seconds"
game.undermap = 1 // if this is 1 then under map detection will run otherwise it will not.
end
Now its off:)
Anyone else having problems with the weapon limiter in BT?
I am trying to run a rifle only server, no nades, smokes or pistols and the Grand is swapped for the Kar. When I first start the server and join all is well but as soon as I either do a restart or another round starts it gives some weapons back. It does remove these again during gameplay but at random times.
I do have mefy's gametypes and foresight, minus the wep limiter, on the server but I have tried it with no other mods on at all and I get the same results.
Any suggestions?
it might be because the weapons limiter in BT could use game. instead of local or level so it only loads once... this is just a guess but deffently could cause the problem ur best to ask elgan tho
* EDIT*
K , just talked to him he has a fix for this... he just needs to do sumthing then hell be here or hell give fix to me to post
eek, yeah my fault.sorry
i missed 1 line,.god!
in admin pro/weapon limit/weapons_limiter.scr
under secondryweapons: , it should have 'level waittill spawn' to reset the loop for secondary weapons
secondryweapons: //Check to take pistols or nades or stuff
level waittill spawn
if(game.secondry_limiter_settings == NIL)
{
level.run["weapons-limiter"] = "0"
end
}
local.found = 0
for(local.i=1; local.i <= game.secondry_limiter_settings.size; local.i++)
{
if( game.secondry_limiter_settings[local.i][2] == "1")
{
if(level.run["weapons-limiter"] != "1"){end}
local.found++
local.take[local.found] = game.secondry_limiter_settings[local.i][3]
}
}
if(local.found == 0 ){end} //end if none are to be taken
while ( 1 )
{
for(local.i = 1;local.i <= $player.size;local.i++)
{
for(local.p=1;local.p <= local.found; local.p++)
{
if(level.run["weapons-limiter"] != "1"){end}
$player[local.i] take local.take[local.p]
}
}
waitframe
}
end
lol at cheap code, anyway, should fix that problem:)
That worked a treat.
While I was playing with it I did notice that you didn't have 'nebelhandgranate' at all in the list and the 'steilhandgranate' didn't have the models/weapons/ path for the tik file. Also the nagant_revolver is spelt with an 'e' instead of an 'a' in the tik path bit.
Thanks for your time.
Edit I just found the smilies and think you deserver one :):yes
UKCPirate :
That worked a treat.
While I was playing with it I did notice that you didn't have 'nebelhandgranate' at all in the list and the 'steilhandgranate' didn't have the models/weapons/ path for the tik file. Also the nagant_revolver is spelt with an 'e' instead of an 'a' in the tik path bit.
Thanks for your time.
Edit I just found the smilies and think you deserver one :):yes
You can add tik paths to the array in the settings file and they can be taken or left , just like the others.
The nagant_revolver , Is spelt like that because it must match the tik path. The tik is spelt with an 'a' and not an 'e'e-Blame whoever made BT:D
hello,
I run Admin pro v1.22 mod for a while on our server it working good except for one thing, sometimes when we shoot with the MG from plane to kill a player or a other planes they will be not damaged.
maybe u miss? hehe
prob has a bug, the plane code sucks, if i have time i will try and find a better solution for server side, however i dont have any plans to change /make much of the current planes if i see a qucik bug, ill fix it. ty for the report
proximo :
hello,
I run Admin pro v1.22 mod for a while on our server it working good except for one thing, sometimes when we shoot with the MG from plane to kill a player or a other planes they will be not damaged.
I notice when more than 2 planes are flying , only 2 planes do damaged when they shoot with guns. The rest shoot with blanks.
can anyone fix that?
Like Elgan said Proximo, hes kinda busy, if he finds a bug he will fix it, it just isnt top priority just yet m8, hang in there
proximo :
Quoteproximo :
hello,
I run Admin pro v1.22 mod for a while on our server it working good except for one thing, sometimes when we shoot with the MG from plane to kill a player or a other planes they will be not damaged.
I notice when more than 2 planes are flying , only 2 planes do damaged when they shoot with guns. The rest shoot with blanks.
can anyone fix that?
im also pretty sure thats not true :. might be tho, no one else ever reported it..
hm, ill look when i got time, serious, clocks hate me
If you dont believe me Try it on my server 213.19.130.77:12203
Believe me i tried but got sick of the spawn killing before i could get to a plane
Hi,
Why is it that when I restart a map I see the mod's which are on/off and when i load a new map i doesnt show?
Is this the way it should work or am i doing something wrong?
i dont know, maybe it does show and u dont notice :S,. does it say in console its loading wrong or anything?
hmz strange because I tried it on my LAN and on our server and still it only shows when restarting a map and not when loading a new one. Maybe the time when its start showing the mod which are on and off is that short you cant enter the server that fast.
When I restart it show this
AP Running weapons-limiter
AP Running spawn-protection
AP Running camper
AP Not Running cvar-forcing
AP Not Running team-balance
AP Not Running music
AP Not Running mines
AP Running time-alive
AP Not Running spec-eye
AP Running message-center
AP Not Running medics
AP Not Running jetpacks
AP Not Running countdown
AP Not Running survivor
20 entities spawned
63 simple entities spawned
0 entities inhibited
When i load a new map it doesnt show the above. Does it by you?
hey guys i have a question can you use admin pro with the modern warfare mod???? ive tried recently but i lose sound on rifle and lose secondary functions on weapons any ideas????
no u cant.
ok thx
Im trying to add some plane triggers to some of my maps... But The first map I try Ohama doesn't work

I used the cords from a previous post to do triggers
exec server_planes/trigger.scr (984 -4550 -422) "allies" 1
exec server_planes/trigger.scr (229 340 390) "axis" 1
--Edit--
I tried another map, Flughafen, and noticed that the plane triggers did spawn. but not at the coords i set. they spawned at 0 0 0
//Turn off the lights!
thread init_runway_lights
level waittill prespawn
exec server_planes/trigger.scr( 3046 2102 -21 ) "allies" 1
exec server_planes/trigger.scr( -3340 -704 -124 ) "axis" 1
level waittill spawn
Went back to ohama and tele to 0 0 0 and the plane trigger is there...
So why isn't it setting the plane triggers coords?
--Edit--
Anyone know?
Hi everyone ive been searching all over for a simple answer but cant find anything.
All i would like to do is host a game with a few friends and try the Jetpack mod on Ådmin-Pro_1.21.
Ive put it in the maintt folder.
It starts up ok listing all the mods on the bottom right.
jetpacks are off.
What do i need to type in console to turn jetpacks on?
Any help would be greatly appreciated

Ive also installed the Ådmin-Pro Client Menu [dont know if i need it] but cant turn anything on or off through this

Please help as this looks like an excellent mod to play with 8)
turn them on in mods.txt
and the SH/BT jetpacks are not quite working, have top jump, press crouch and then use. kinda awkward, if u know how to mess with state files , u cud fix them.
Elgan :
turn them on in mods.txt
and the SH/BT jetpacks are not quite working, have top jump, press crouch and then use. kinda awkward, if u know how to mess with state files , u cud fix them.
Thanks for the reply
Now i see the MODs txt

Doh, i was looking for one saying jetpacks and didnt realise the settings were in the MODs txt :blush
Thanks Elgan keep up the good work
I've installed it admin pro correctly...
It works :)...
But I don't know a n y t h i n g about configuring fly-mod / flyable planes...
could someone please tell me what to do?
I've got pakscape installed... (don't know how to open *.scr files)
please help,
Steven
Rather than have peeps keep re-typing the same information read the scripting tips in the scripting forum, also search for flyable planes - that should get you started a bit as your going to need to learn a few things anyway. If stuck then by all means ask for some help
Ok... I figured it out... and it works..

But... I've got a little problem left...
How do I change the gametype string? (to something like fly-mod)
I think it's something like: setcvar g_gametypestring fly-mod
but..
Unknown command "setcvar"
I enter the command directly into the console...
maybe I need to put it somewhere else... like in the *.cfg or *.pk3
Steven
if u have rcon u dont need to use AP to set a cvar.
u can just do
rcon g_gametypestring "fly-mod"
rcon g_gametypestring "fly-mod"
[orange]g_gametypestring will be changed upon restarting.[/orange]
rcon restart
rcon g_gametypestring
[orange]"g_gametypestring" is:"Team-Match" default:"Free-For-All"
latched: "fly-mod"[/orange]
It doesn't seem to work...
In gamespy I still see Team-Match...
any way to relocate message-center.txt & put the text on the bottom or on top & change the size of the messages
Thx Elgan werks like i want to thx again
one more question in admin pro 1.22 inside the pk3 does the antishark werks ?
cuz i found that scr disabled global/anti_shark.scr ( not used ) im wondering if it's anable thx
change advert-font font for your size. as for location, you will have to edit the print scr's found in mainglobalacmessaging
Hi
Yesteday i have got a new server, on the old one Admin-Pro was working perfectly.
Now I copied the complete settings folder and the mod to my new server, but it doesnt work anymore.
Both Servers are linux, i think mohaa doesnt "see" the mod because in the logfile there isnt a thing like this;
AP Running weapons-limiter
AP Running spawn-protection
AP Running camper
etc etc
I already putted the settings folder in a settings.pk3 but that doesnt work either, changed the name of Admin-pro.pk3 didnt help either.
Anyone an idea?? Could it has something to do with user permisions??
http://84.244.166.51/Chris/qconsole.htm
Did you reboot the server?
The complete dedicated or only the gameserver?? The gameserver....yes I did. My ckr mod did work instantly....
Hmm a PK3 should work after a server reboot, any other mods that would conflict?
only thing installed is ckr, ba_skinpack and adminpro....thats it
Try removing them to see if AP gets detected, or adding more ZZZZ's to AP's pk3 name
hmmzzzz there is some progress,now in my logfile i see this:
-----------------
blabla
blabla
TIKI_LoadTIKIfile: def file models/player/german_worker_fps.tik has wrong header ( should be TIKI)
exec settings/Advanced_universal.txt::extra_settings // Find out reset setting (global/settings.scr, 7)
^
^~^~^ Script Error: Can't find 'settings/advanced_universal.txt'
game.scripts = waitexec settings/Mods.txt (global/settings.scr, 16)
game.scripts = ^
^~^~^ Script Error: Can't find 'settings/mods.txt'
settings/Mods.txt is missing or broken. Please Fix
Shutting DOwn Admin-Pro
-------------------------
the settings dir does exist in my main with all the files in it
edit.....more progress......it has to do i think that in the dir it was Advanced and not advanced....its casesensitive somehow its a difference between our former linux and our current version. Nevertheless it has been resolved ty m8's
btw Cobra very nice Omaha mod....our server is always filled when i put it on......to bad it crashes sometimes, but good work
upload the settings folder, if done, upload in a pk3. ur prob on linux
thx elgan see post above (edited) :dozingoff
Omaha mod? (excuse my ignorance lol i see things b4 they go into AP so no idea whats now in there - probs a revamp of the original one we made on the old sfx server, most good mods we make get a revamp and added to AP)
LOL wrong Cobra, :-p I meant this one
http://www.mods-r-us.net/page.php?id=230 And it not in my AP. I just wanted to state it was nice
Hehe yah he aint me (altho we did make a nice Omaha one a while back - ill maybe do the stock maps after the SP ones)
Hi
Got another, small, issue....i just hexedited my fgameded.so to overcome the Leave_team crash and the lod_spawn thing. But now some commands in adminpro dont work anymore. Like stufftexting on other player, hide, show is there a way to overcome this? I downloaded the linux server files from elgan but they are in an unknown format when unpacked. And im not sure that would solve my prob. Anyone an suggestion?
Hi
i want to setup a map specific setting in admin pro 1.22 on stalingrad i.e make it rifles only, i've created another weapons limiter.txt file, turned on the map specific setting and it runs fine when you select all maps in the maplist in the mods.txt file, but as soon as you try entering mohdm 6 it doesn't work and i've tried entering dm/mohdm6 in all the configurations i can think of.
Please can you tell me exactly how i make a map specific running just rifles for stalingrad please?
thanks
didnt i tell ya on msn?
Any idea what makes Client menu show like this?
I saw few pics from Elgan and his menu seemed to be ok.. is it Spearhead issue?
would love to see all features of admin pro client
See pics below:
AdminRcon BasicRcon
yeah., u probably didnt copy the admin_menu folder into your mainta, Or SH isnt reading it for some reason and it needs pk3ing.
its there in mainta and i also tried now to put it in pk3... contents in Admin_menu folder inside pk3 and to root of pk3... didnt help :|
hm, hm, sorry,. no clue :S check console and see if it says cant find *.cfg
yeah actually it gives some errors in console... but i dont have any clue how to fix it :dontgetit
this first pic shows error when i open the "main menu"
|Mainmenu| this second pic shows what it gives when i enter to "admin menu"
|Adminmenu| any ideas what to do?
Thanks for help
Have u edited in any way your dlls? maybe hexed out some exec cmds or cmds in the cg?
nope... i have unmodified .dll's as far as i know :dontgetit
is there a list of commands for admin pro that i can read
ok im really confused, i downloaded the files and followed the readme but it wont work, is there an rcon cfg file i need to setup or something? so far i have the admin pro 1.22 in my main folder then the settings folder also in the main folder and when i run the game there is nothing although apparently there should be something in the controls settings to set up a key for the game? what do i need to do?
hi tizer

there are loads of idea's and solutions already in this thread that will fix that for you

!!! .
just read this thread !!
some were it say's to make a pk3 and add the setting's folder to the pk3 !! .
Hi, is there away to make it so nades and pistols dont use normal time on the camper mod, So i could set them to zero and they wouldnt be classed as camping, Thanks.
After i extract the folder and pk3. into my main folder then try to run the game, there is an error in the console screen. it says:
recursive error after: ::LoadFile : Couldn't load Admin_menu/jukebox.inc
hm
Ok question about the music player. I went into the music.txt file and changed it to all but no music seems to play. I added songs to the jukebox files folder in my admin menu folder that is in my main. It works fine if i open jukebox.exe and play it on my desktop but i cannot get it to play in game.
all the files are mp3s
What am i doing wrong
edit, ok i get a couldn't exec camper_menu/jukeboxfiles/playtrack.cfg when i try to play one
Tizer :
ok im really confused, i downloaded the files and followed the readme but it wont work, is there an rcon cfg file i need to setup or something? so far i have the admin pro 1.22 in my main folder then the settings folder also in the main folder and when i run the game there is nothing although apparently there should be something in the controls settings to set up a key for the game? what do i need to do?
what do you mean tizer nothing happens? what mods within admin pro are you trying to run because you have to go into the mods.txt file within the settings folder to turn on whichever mod you want to run.
Ok im been messing with single player maps and trying to add spawn protection to the map. I cant find the right .scr to add my coord's in admin-pro i do remmber in elgan's old spawn protection all i had to do is add the map and my coord's but having a problem in admin pro. Can someone point me in the right place.
Thanks...
Hi, im using admin-pro 1.22 and my question is about the Weapon Limiter:
Is there a way to limit the shotgun to only 1 for axis and only 1 for allied? Because i can only set the shotgun to 2, but any team can take it.
Thanks in advance

.
to be honest its been many many years. I do not remember the answer. If anyone does then feel free to post for me.
Hi All. Please if any one can help me . We use admin pro on our server. All work fine but we cant have all weapons. We got second mode "all weapons mode" and it still not work
If any one know the answer please post here or you can find me on server 193.47.83.113:12212
www.doh-clan.co.uk PLEASE PLEASE HELP US.
Hi. Altough I dunno what the answer is, I strongly recommend a mod called weapon control center by creaper.
You can view the mod's features at
http://www.modtheater.com/forum/showthread.php?t=35459 And the latest version you can download if you're registered at tmt:
http://www.modtheater.com/forum/showthread.php?t=35522 If you not, tell me please and I'll upload or send to you.
Hi thank you for answer. Yes we are using that mod. We can have chocce all weapons only in one map
M2L1 on all oters maps is only one weapon. Please if you know what is wrong help us. When i remove admin pro from server mod work on we got all weapons but it do not work with admin pro. Thank you for your help.Voy.
Added 264 days later:
Hello again. Do any one know how to separate jumps and mines from admin pro? I need only jumps and mines but dont realy know how to make it work. If you know answer please replay. thank you.
Hey all
first time in here actually i wanted to ask about something concerning admin pro
1)i'd add some sp_mp AA maps to my server (AA) wondering if that would conflict with AP ??
2)is there is a possible way to use AP weapons limiter to have different settings in different maps in the same rotation ?? thanks in advance
and as i never got the chance to feed this awesome mod before well here is mine
10/10 keep the good work up guys
depends if the SP maps have state files or ambient edits.
and yes, you must set map specific 1 somewhere..mods.txt maybe? i forget?
and then make a separate settings file for the map. depending on which map you want different.#
see here:
http://www.mods-r-us.net/help/Map_Specific_.htm
maybe thats why i didn't figure that out my Mods.txt file doesn't contain that part at the end
//************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
//
// Extra Settings Scripts
//
// This section is for script setting files that contain settings or information used by scripted mods
// that are not in the mod list. These maybe mods that you execute or map scripts that want extra settings.
//
// *On or Off
// By settings the second parameter to either 1 or 0. This tells Admin-Pro to eather load or ignore this setting file.
//
// *Map Specific
// You can load map specific settings files by setting this to "1". You must then create map specific files for the mapps
// you want map specific. do this by created duplicate settings files with the name extension of the map. For more information
// on this see the online help.
//************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
extra_settings:
local.admin_cmds = makearray
// setting path // Load or dont , 1 - load, 0 - ignore. //Map specific, 1 - find map setting file. 0 use normal. note: Restart must be "1"
//-------1----------------------------------------2-----------------------------------------------3-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"settings/advanced" "1" "0"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
"settings/flyable-planes" "0" "0"
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
endarray
end local.admin_cmds
well what is the rest of this script in the link u gave me so i can add them to my Mods.txt
thanks a lot for ue help
oh what, comon i'm not 11 does it randomly choose age or what ?? rofl
Added 1 day later:anyone got the full script ???
Added 15 hours 37 minutes later:oh nvm found it