Hi, I recently started a MOHAA server back up and found you guys through Google and following links on site to get here. I was interested in download the "mods for every stock map" but the link is broken.
http://www.mods-r-us.net/page.php?id=98
I was also wanting to check out the mohdm6 mod but that link is also broken along with the mohdm2.
I also run a website, actually many of them so I know how busy you must be at times. Just wanted to let you guys know about this and see if I could find those files somewhere else if you were planning on taking them off of here or something.
Thanks for you time.
yeah the nightmod and Cockpit views on Planes is down..
Thanks - will deal
So instead of correcting the problem, he just removes the file links, description and everything. I was thinking more along the lines of check the FTP to see where the file is. If it not there, getting the file and uploading back onto the FTP and correcting the link. But hey, I guess just taking the files off of the list is just as good. Thanks for your "work".:o_o
The link was to an offsite location which is beyong MRU control - maybe PM the guy who made them?
The mods for every stock map is at www.freewebs.com/thingshappen-fosfx-/mods.zip i know im not fosfx anymore but this webby was made before that.
Thank you. Now I see that its the same that was posted somewhere else. I have already downloaded that from your site bro. Just wondering when v2 was going to be released or if you were going to even bother with it now that the newer games have been released? The flyable planes work GREAT without the need to open up pk3 files, that is something I like because I have not the time to deal with adding scripts. I am 27 and have alot of things to do. When I sit down to play, I am there to relax, not sit and edit files(i do that at work all day..lol)
still modding objective maps m8. Ver 2 will be out soon. Hopefully less than a week i will be releasing ver 1.1 whic has Omaha Beach and The Hunt Modded
just released ver 1.1 which has omaha beach modded and the hunt modded. here www.freewebs.com/thingshappen-fosfx-/mods 1.1.zip
Great additions bro. The only problem that I have at this point is the obj_team3. I'm trying my best to find that map in TDM format and add your mods to it. (I added your obj_team1 mods to a TDM verion of the map...worked great). When I couldnt find a TDM version of that map, I tried (my best...lol) to add you drivable tank mod to mohdm2 but its not showing up. I'm not sure what I'm doing wrong there. I've got the global files from your pl.3 in the modded pk.3 for the map and I've add the scripts for the tank. I think my main problem is that I have so many notepads and pk.3 files open, that I lose track of what is what when i go to add the .scr files to the pk.3s. Anyways, not sure if you would be willing to help me with this in anyway and to be honest I hate to even ask. I know that youre working on your own projects right now. But, thank you for any advice that you may be able to give.
All you need is to go into ztele.pk3 folder, take out mohdm2 open it with notepad put in this line at the top. The one in red
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Destroyed Village"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "mohdm2"
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 15 // round time limit in minutes
level.clockside = kills // set to axis, allies, kills, or draw
level waittill prespawn
exec global/playervehicle.scr ( -1537.15 -341.51 10.43 ) -45 1
//*** Precache Dm Stuff
exec global/DMprecache.scr
exec global/door_locked.scr::lock
level.script = maps/dm/mohdm2.scr
exec global/ambient.scr mohdm2
level waittill spawn
end
[sea]Hope this helps m8. Good Luck![/sea]
you see my mod is clashing with yours making yours not work m8
You dont neet to find a tdm ver of the map m8 as you can just put it in your tdm map rotation as
dm/mohdm1 obj/obj_team3 dm/mohdm2
jagpoag :
So instead of correcting the problem, he just removes the file links, description and everything. I was thinking more along the lines of check the FTP to see where the file is. If it not there, getting the file and uploading back onto the FTP and correcting the link. But hey, I guess just taking the files off of the list is just as good. Thanks for your "work".:o_o
i have more respect for mru day after day because had you directed this comment to me you would be getting no help sir. learn to be patient, its one of the best virtues.
Jagpoag - post deleted and your account closed. We will not tolerate disrespectful posters and rudeness.
ROFL what he post steve, huh? huh??
hey vince he was talking about u thats probably why he got his account closed.
rofl i know i would just like to know the gist of it, especially considering he had no case, impatient guy thinkin he should have everything handed to him his way...
Have a nice day
I think if you had asked the guys who made the offsite mods that they would tell u m8.
You didn't really point out that more than the mods you said had broken links. Im sorry m8 but Cobra and SSUK didn't know that, and i dont think in that comment that you should have said they didn't double check. Its not their fault. They have mods to sort out, the website to sort out, new members to sort out, new posts to answer etc.