Hidee, i have a prob. We are running a freezetag (latest gamemod) under a CI controlled server. On our old Linux server, the adminpro worked very good. Since a few hours we have a windows based gameserers.net server. I am not able to run the admin pro anymore. The originalsettings are setted, but the anticamp is not running and the spawnprot. also not.
Is there a difference in settings between a windows or linux server?
thanks for any help or suggestions.
regards
Atomix
(www.atom-soldiers.de)
A server log (or the part that may show any problem would help), there are some differences ive seen affect mods between Windows and Linux, perhaps the log will highlight it
its strange it wont run in windows, usualy its linux that cause a problem.
Did u rememebr to upload the settings folder or upload a pk3 of the settings folder?
I uploaded both, just as i did with the old server. I recognized also a strange thing, after restarting the server, all players told me about a "strange jumping feeling", i saw that the jumping-settings are changed (what is possible in the settings i remembered). It sometimes says also "camp mod off" - but i am not able to activate it, by pressing on the activation site of the ingame menu nothing happens.
These addons/mods we are also using, they may do not work together? :
Reloaded-FixedMappackv1.pk3
user-mefy-extgametypes-1_2_2-STOCKMAPS.pk3
zzzzzzz_MoH_AdminMod_CI.pk3 / for the CI
zzzzzzzzzzzzzzzzzzzzzzzzzzzzz_Krunch-in-Pain-Mod_SH.pk3 / other sounds
server-suicide_rockets.pk3
User - z_CKR_11.pk3
user-zz_weaponsonback.pk3
BA_skin_pack1.pk3
My settings mods cfg looks like that:
// Anti camper SFX camper mods and commands settings text file
// version 1.00
//
// Questions should go to www.mods-r-us.net forums or
//
// feel free to pass or tamper with this mod as its for u!
//
// www.mods-r-us.net
//
// this is a file for anti_camper mod version {sfx} 1.00
//
// **************************************************************************************************************************************
// Scripts to run , Having these seperate allow the possibility of adding scripts that can be turned on and off using admin_cmd.
// add to the top of your script,..
//
// if(level.run[ YOUR SCRIPT NAME ] == 0){end}
// 0 = off, 1 = on.
//
// eg,
//
// if(level.run[camper] == 0){end} //this shuts off the camper mod
//
// IF YOU ARE NOT an experienced scripter please just ignore the complicated script and e-mail me if you want a script added that can be turned on and off.
//
// These also are admin_cmd commands. use admin_cmd script_name 0/1 to turn it on or off.
// admin_cmd "camper 0" - would turn camper off.
// Basicaly any mdos that i make in the future i will make two versions. One version you will be able to add to this list of scripts and it will with camper.
// If the game type is not found. The map is not checked for. So it checks gametype first is its there check for map. If not dont run script.
// The camper has a game type and maps list that contains all. This is so you have an example of how to make a list.
// You will need to make a maps and game types list for the other scripts See me for help. www.mods-r-us.ner
main:
// Scripts and settings
local.camper_scripts = makearray
//script name //setting (1 = on, 0 = off) //help //path //Maps list ("all" for all maps) // game type list ("all" for all game types.
"camper" "1" " Turns camper on and off 1=On, 0 = OFF" global/anti_camper.scr settings/camper.txt::maps settings/camper.txt::gametypes
"weapons_limiter" "1" " limit weapons or just take, swap them" weapon_limit/weapons_limiter.scr settings/weapons_limiter.txt::maps settings/weapons_limiter.txt::gametypes
"cvar_forcing" "0" " Turns cvar forcing on or off. 1= on, 0 = off" global/ac/cvar_forcer.scr all all
"team_balance" "0" " Turns Jim's team balance on or off. 1= on, 0 = off" global/ac/team_balance.scr all settings/team_balance.txt::gametypes
"music" "0" " Play music to players depending on settings" global/ac/music.scr all all
"mines" "1" " Random, stickybombs, proimity, plant mines" global/ac/mines/mines.scr settings/mines.txt::maps settings/mines.txt::gametypes
"time_alive" "1" " Count time alive for" global/ac/time_alive.scr all all
"spec_eye" "0" " Spectators use eyes of person they spectate " global/ac/spec_eye.scr all all
"spawn_protection" "1" " Protect spawning in AA. Wont run in SH or BT" global/ac/spawn_protection_setup.scr settings/spawn_protection.txt::maps settings/spawn_protection.txt::gametypes
"message_center" "1" " Server Messages using hud Draw" global/ac/server_messages.scr all all
endarray
end local.camper_scripts
commands:
// These paths are the paths of settings and text files for new scripts.
// it is better to add commands to the main camper.txt command list but for new mods a text command file will be given. Entering its path into the list will add the commands to the console cmd list.
// by default the camper.txt will be loaded and all the commands. Then this list will be loaded with all the commands and settings.
// This is seperate so you can add mroe and more commands or just seperate them to make things easier and more organised.
// Do not remove lines!.
// Dont add .txt to the end, the script does that for you. This is so it can find map specific files.
local.admin_cmds = makearray
// setting path // thread, set none if none // Load or dont , 1 - load, 0 - ignore. //Map specific, 1 - find map setting file. 0 use normal. note: Restart must be "1"
"settings/camper" "commands" "1" "0"
"settings/Mods" "none" "1" "0" // These scripts are also commands. ability to turn them on and off
"settings/spawn_protection" "none" "1" "0"
"settings/mines" "none" "1" "0"
"settings/weapons_limiter" "none" "1" "0"
"settings/message_center" "none" "1" "0"
"settings/advanced" "none" "1" "0"
"settings/flyable_planes" "none" "1" "0"
"settings/team_balance" "none" "1" "0"
endarray
end local.admin_cmds
// If you wish for the mod to run faster, have less work for it to do. removing the ammount of commands can aid it. This makes searching for them quicker. This script is not the place to do that though. If you want to remove unused commands
//simply open up the setting file with all the commands in and remove them from the list.
//Removing lines from above can break the script. The scripts use the commands from the settings file but may also exec other section of the file for other data.
//For example the anti camper main camper script gets its commands from the above but also uses this to see what file to exec to get other info like game types.
// NOTE: "settings/camper" must stay the same path.
// NOTE: "settings/weapons_limiter" must stay the same path.
// This is because the scripts search for them specific paths
I could not find a log file per ftp, or do you ment a copy/paste of the console after starting?
Hmm, on the starting of CI it was telling me, that this is a linux server... Sorry, my fault. Thought it is a win server. But than it is even more strange, because i just copied our backup including server.cfg and all other things onto the new server.
its not detecting the correct game.
do you have any other mods first? what game is this for ? must be SH or BT for the jumping problem. Is it a demo server?
It is for moh AA - freeze tag tdm (roundbased tdm). It is not a demoserver, just rented at gameservers.net.
this mods we are running:
Reloaded-FixedMappackv1.pk3 - fixed maps (tried allready without)
user-mefy-extgametypes-1_2_2-STOCKMAPS.pk3 (freeze tag, latest version)
zzzzzzz_MoH_AdminMod_CI.pk3 / for the CI
zzzzzzzzzzzzzzzzzzzzzzzzzzzzz_Krunch-in-Pain-Mod_SH.pk3 / other sounds
server-suicide_rockets.pk3 (rocket mod)
User - z_CKR_11.pk3 (realism)
user-zz_weaponsonback.pk3 (weapons on the back)
BA_skin_pack1.pk3 (BA DMW approved skinpack)
We also could figure out by testing, if we could met us on teamspeak? Ours or yours, whatever...
I have seen that there are maybe probs, by using 3rd weaponslimiter settings. We did so. I will try this night, without these.
weapon limitter settings?
jump problems :S
maybe this conflicts
zzzzzzz_MoH_AdminMod_CI.pk3 / for the CI
also im suprised these work:
server-suicide_rockets.pk3 (rocket mod)
User - z_CKR_11.pk3 (realism)
user-zz_weaponsonback.pk3 (weapons on the back)
as they all use the same files.
The strange thing is, it was all working on the old server!
I will search on ;-)
the other mods are working together quite good.
Ok, switched of the CI and Freeze-tag gamemod, did not help... It is also not detecting me as an admin, not recognizing my ingame-menu tries to start any mods.
Tonight i may try to switch off everything except the admin-pro, just to see if there are collisions.
Hmm, is there a difference by using dedicated server or not?
The new one from gameservers.net is not a deticated one - the old one was!