MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: STORMnl on November 15, 2005, 04:34:43 PM

Title: obj to tdm
Post by: STORMnl on November 15, 2005, 04:34:43 PM
first thanks to cobra to put his conversions on the side for download

   

   now my question:

   

   has sombody olready did something with ARDENNES

   i like to run it on our servers but,it's tow/obj

   has maybey some one a tdm version

   

   also has somebody a modified FLUGHAFEN version

   

   thanks =STORM=

   

   
Title: obj to tdm
Post by: Cobra {sfx} on November 15, 2005, 04:40:24 PM
Yah ill get on it m8, give me a list and ill change them

   

   edit ...

   

   If your server is running in gametype 2 the maps should switch to tdm automatically
Title: obj to tdm
Post by: STORMnl on November 16, 2005, 03:55:35 PM
ok--ardennes to tdm

   flughafen with some nice ads in,,like planes.dead people,,

   that kind of stuf,maybey some fire

   

   do you have also a modded version of snowy park,

   with some stuff in it,,dead people,tanks and guns

   no driving tanks.fire??

   

   can you maybey put some dead people in the beach in omaha?

   

   =STORM=

   

   wrong mail in the first post:

   

   is the right one

   

   btw

   

   i installed youre tdm/obj maps on our server

   we run tdm

   we have one problem,

   maybey you can help us out

   

   we can't respawn any more,80 % can't get back in the map

   objectives are working,,,perfect

   map wil go on afther they bin blowwen up

   but we can't respawn??

   

   do you know what that is????
Title: obj to tdm
Post by: Cobra {sfx} on November 17, 2005, 01:13:19 AM
If you want to run Ardennes as TDM just add it to your rotation - as long as its not the first map in rotation it will load fine and should already be setup for TDM.

   

   Which map is it that you cant respawn on?
Title: obj to tdm
Post by: Vince on November 17, 2005, 05:38:20 PM
could possibly be dmrespawning?

   

   
level.dmrespawning = 1

   

   make sure the above is set either to one, or is not there.
Title: obj to tdm
Post by: STORMnl on November 18, 2005, 04:43:37 AM
we can't respawn in

   the hunt

   bridge

   v2

   omaha

   

   afther 3 respawns ,,it wont let us respawn again

   i put the 4 maps out our rotation

   waiting to tell what you guys think

   sometimes it wont let some players spawn none

   

   can you have a look at that problem

   

   =STORM=

   and yes it say's:

   

   dmrespawn 1

   so that's not it
Title: obj to tdm
Post by: Vince on November 18, 2005, 05:55:01 AM
delete the line
Title: obj to tdm
Post by: STORMnl on November 18, 2005, 12:32:20 PM
ok i delete the line

   do you think this wil help

   

   i'll try

   let you know

   

   =STORM=
Title: obj to tdm
Post by: Cobra {sfx} on November 18, 2005, 12:59:29 PM
This is those aa obj maps in SH yes?
Title: obj to tdm
Post by: Vince on November 18, 2005, 02:56:01 PM
ill be happy to do the scripting for you, i just dont own SH or BT.

   

   Post the scripts here, ill make the changes i used to make to AA obj maps to make them tdm.
Title: obj to tdm
Post by: Cobra {sfx} on November 18, 2005, 02:59:39 PM
If hes on about the ones i placed in the Mod Files section, respawn is already on, so must be something else ?
Title: obj to tdm
Post by: STORMnl on November 19, 2005, 04:45:12 AM
we run spearhead

   today i'll test the maps with out that line

   

   let you know

   

   ok we tested them out

   

   afther a couple respawns

   you can't respawn any more

   so i putted the maps out again

   

   =STORM=
Title: obj to tdm
Post by: Cobra {sfx} on November 19, 2005, 09:12:13 AM
Hmmm respawn is either on or off, it doesnt give you 2 or 3 respawns then stop, that doesnt make sense.

   

   Ill do the SH obj maps for you sometime, somethings not right with using these ones in SH i think
Title: obj to tdm
Post by: STORMnl on November 19, 2005, 05:36:29 PM
ok thanks

   

   thanks for youre attention on this problem

   it's a waste to not use this maps

   thanks again

   

   =STORM=