Hi all , I download EZModder and got it to run but i spawn something and it gos nuts spawning items till the game crashes??? Im still waiting for a reply from maker ... just wondered if anyone else has had this and maybe found a fix? thanks
i have been going over the mod and i have never had that happen to me but thx for the report
the only thing i can say is make shure that all your old mods are out of your main folder and try to run it again
ok i foundwhat your talking about
the spawn button in the menu is broken
so to spawn objects in the map press your use key at the spot you want it
then right click to save it to your log
sorry for the problem and we will fix it fo the next release
oh great , at least you know what it is,, it looks like a great program and will make life a lot easier, thanks for the reply
heres a lil fix for the menu
i removed the spawn button in the menu so others wont have the problem
http://files.filefront.com/EzModderzip/;4411016;;/fileinfo.html
i have a question, since it's apart of Ezmodder Program, i was woundering how i can scale items and make them not solid... is it possible?
that will be for a later release
Via script do ...
mymodel scale 4
mymodel notsolid
(of course you put the models name in place of mymodel)
ok this will add scale and notsoild
this line of code is generated by the ezmodder witch is placed in your qconsole.log
so to scale the object that you spawned with ezmodder you need to add scale (3) notsolid
exampel:
local.fix1 = spawn script_model model models/static/bigbed.tik origin ( 424.067 897.407 48.125 ) angle ( 177.100 ) scale (12) notsolid
this is a example for southern france it places a over sizes bed in the map
so at the end of the line you will need to add this
scale (12) notsolid
Another way ...
spawn vehicles/opeltruck.tik "targetname" "opel2"
$opel2.origin = ( -4177.82 3585.53 256.13 )
$opel2.angle = -6
$opel2 scale 3
$opel2 notsolid
(coords from obj_team4.scr - axis spawn area)
choices
i don't know why, but it has become harder to spawn things with out this Modded, Like if i do it by guess and cheack the model disapears with all the others and stuff :(, can't wait for the later release that well be Sweet
you need to exec the dev cfg whtch turns on develope mode
then exec dev1 witch turns off develope and turns mohaa bach to normal
develope allows all the coords to be save to your qconsole.log
right click saves the info and use key spawns the stuff
this is the last time i will try to explain this
ok if u cant get it ill give it a shot on to explain.
another aproach is to make ur moh shortcut have this at the end
+set developer 1
then in console type
bind m pushmenu EZModder
then press m it will bring up a menu. in that menu select the model u wish to spawn. walk around ur map and place the models where u want kinda like basebuilder. then once they are all placed hold fire and wait for the onscreen message to say done.
go into ur /main folder and look for ur qconsole.log at the bottom of that it will have the list of spawns. copy and paste those into ur map above level wait til prespawn.
u need to use some brains to use it. u can just place stuff around the map and expect it to stay. u actually have to make the maps .scr
its designed to make it easier for ppl that know how to really mod. not to teach how. it will not teach u how to mod.