I noticed you guys have several torso.st files. My server is a Sh server so im sure it uses the nagle_sh_torso.st file. And I also see a NIL_torso.st file.
I need to edit the mike_torso.st file to make my rifles not re-chamber, would I have to edit these other torso.st files in the same manner to achieve this?
The plane mod works really well, I have not had any problems at all since I got it running on the server. Great job!
TY,
{DOGZ} click
{DOGZ}Dogfight Flyable Planes
66.55.155.192
you only have to edit nagle_sh_torso.st and maye nagle_sh_legs.st if u need so. all the other files you can leave alone as they dont run.
NIL_legs.st and torso are for error checking reasons, u can leave them too:)
Worked like a charm. The new {DOGZ}Spearhead server has become very popluar very fast. thanks again!
Im tring to add these states to the nagle_sh_torso.st
without any luck, I have a feeling its due to stand proper, can anyone shed some light of my failures? a link to the dlownload is:
http://67.19.29.66/~tmt/forum/attachment.php?attachmentid=8544&d=1134147871 //state changes/additions for new weapons.
***********************************************************************************************************
in stand:
DO_HAMMER : +ATTACK_PRIMARY IS_WEAPON_ACTIVE "mainhand" "Sledge Hammer"
DO_HAMMER : +ATTACK_SECONDARY IS_WEAPON_ACTIVE "mainhand" "Sledge Hammer"
DO_WELD : +ATTACK_PRIMARY IS_WEAPON_ACTIVE "mainhand" "Welding Torch"
DO_WELD : +ATTACK_SECONDARY IS_WEAPON_ACTIVE "mainhand" "Welding Torch"
DO_SCREW : +ATTACK_PRIMARY IS_WEAPON_ACTIVE "mainhand" "Screwdriver"
DO_SCREW : +ATTACK_SECONDARY IS_WEAPON_ACTIVE "mainhand" "Screwdriver"
************************************************************************************************************
in RAISE_WEAPON:
RAISE_SCREW : IS_NEW_WEAPON "mainhand" "Screwdriver"
RAISE_SLEDGE : IS_NEW_WEAPON "mainhand" "Sledge Hammer"
RAISE_WELD : IS_NEW_WEAPON "mainhand" "Welding Torch"
************************************************************************************************************
stand alone states:
state DO_SCREW
{
entrycommands
{
weaponcommand mainhand name "Colt 45"
viewmodelanim fire_secondary 1
weaponcommand mainhand name "Screwdriver"
commanddelay 0.25 weaponcommand mainhand shoot
}
action
{
pistol_butt : default
}
states
{
STAND_PROPER : ANIMDONE_TORSO
}
}
state DO_HAMMER
{
entrycommands
{
weaponcommand mainhand name "Colt 45"
viewmodelanim fire_secondary 1
weaponcommand mainhand name "Sledge Hammer"
commanddelay 0.25 weaponcommand mainhand shoot
}
action
{
pistol_butt : default
}
states
{
STAND_PROPER : ANIMDONE_TORSO
}
}
state DO_WELD
{
entrycommands
{
weaponcommand mainhand name "Colt 45"
viewmodelanim fire
exec weapons/welder.scr idleon
weaponcommand mainhand name "Welding Torch"
commanddelay 0.25 weaponcommand mainhand shoot
commanddelay 1 exec weapons/welder.scr idleoff
}
action
{
pistol_stand_fire : default
}
states
{
STAND_PROPER : ANIMDONE_TORSO
}
}
state RAISE_SCREW
{
entrycommands
{
commanddelay 0.05 activatenewweapon
commanddelay 0.05 forcetorsostate "STAND_PROPER"
commanddelay 0.25 exec weapons/screw_angle.scr
}
}
state RAISE_SLEDGE
{
entrycommands
{
commanddelay 0.05 activatenewweapon
commanddelay 0.05 forcetorsostate "STAND_PROPER"
commanddelay 0.25 exec weapons/sledge_angle.scr
}
}
state RAISE_WELD
{
entrycommands
{
commanddelay 0.05 activatenewweapon
commanddelay 0.05 forcetorsostate "STAND_PROPER"
commanddelay 0.25 exec weapons/welder.scr idleoff
}
}