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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Elgan {sfx} on December 04, 2005, 09:23:02 PM

Title: Admin-Pro Version 1.22
Post by: Elgan {sfx} on December 04, 2005, 09:23:02 PM
Just released 1.22

   

   # Admin-Pro

   # Version 1.22

   

   1.22

   * Fixed SH and BT jetpacks so they take off

   * Forced players to use pistol before entering plane, This solved sniper issues

   * Fixed missing ambient sounds

   * Fixed parachute bug

   

   1.21

   * Fixed jetpack bug, sometimes you would spawn with 2 jetpacks.

   

   Well here is a update to AP. Features the new mod 'jetpacks'. these can be turned on and players will spawn with a jetpack. Alternitivly you can just turn them off or you can exec them as a trigger like with the planes.

   

   

    exec jetpack/trigger.scr ( -492.33 -2901.28 10 )  //spawns a trigger for the jetpack.
   

   

   As well as jetpacks i have fixed and changes some things. Soon i will upload a new update the countdown and survivor packs on their own.

   

   * removed team count code from team balance and added to nagle.scr for globality

   * added radio drop feature to countdown

   * updated some code,

   * updated _fps fix to protect other servers and fix typo in disconnect:D

   * players with radio cannot fly planes now

   * players with jetpack can not pickup radio

   * fixed error reports in under map

   * animation for parachutes in BT and SH

   * added jetpack mod

   * fixed BT survivor error

   * Added medic bar for SH and BT

   * Changed Hud draw element Index for messages to fix conflict with Freeze Tag

   * Added player jetpack command

   

   Client Menu released for 1.22 Check Mod files section

   

   Mainly it an server mod to help protect ur server. It was to combine all the changes in state files and mods that used state files so they would not conflict.

   

       * MG42 Team Swap fix

       * Ladder Team Swap fix

       * MG42 Crouching Fix

       * Land Shark Fix

       * Grenade Drop Fix

       * Grenade Bug Door fix

       * Fps crash fix

       * weapon skin fix

       * under map detection

   

   The mod has also the ability to add in new mods or exsisting mods easily. Once a mod has been added correctly the mod can be contorled through the rcon. These 'plugin' mods can also use the functions within this mod to change/restrieve settings from files, these settings are also avilable throuhg console. This gives you the ability to create mods that dont conflict with other mods, can be turned on and off and controled easily through console.

   

   These 'plugin' mods will can be set to load on specific maps or game types, depending on the map the admin can also chose a certain settings file. Giving the ability to change a mod's settings not only through text format settings files for all maps but for indivdual maps to make maps across your server have the same mod which is different:|

   

   Plugin mods can use any functions/threads and variables in Admin pro to make mods quickly and easily, working for SH/BT and AA. these include functions for use of settings/strings, maths, admin of players and many more things, Even what game we are running on.

   

   As well as being a mod to help fix bugs in mohaa/sh and bt, provide a "base" from which i can include conflicting mods or mods which use a great number of cvars like admin mods into a mod from which 1 cvar is used to control any mod or setting and also admin players. This ensures that my server will never crash from having too many cvars like we usto see with mods.

   

   As an admin mod it also includes many commands that can be used to 'mess' with players, It full includes all the commands from rindogs punishment mod though rescripted. Of course not all commands for players are to punish them, there are usefull ones too, like respawn for if a player gets stuck. Also commands can do other things, like reset the mod, not all of them are for the player. they can do anything. Also as well as the mod's plugin type, you can develop scripts for admin purposes, punishment scripts for example. These scripts can be easily added by adding 1 line to a settings file and setting which or all games you want to load it for. The script will then have it's commands accesable via console. The scripts will have access to the player passed and the rest of what the admin enterd in various formats to do with what you need.. This is all done for you after you have written the script and added it in. if a bad command or if you used a command wrong, the admin mod will give you feedback via console just like mohaa itself does.

   

   As well as the mod itself, the fixes, the admin mod , it comes with some 'plugin' mods and also some built in mods like the flyable planes and jetpacks. The jetpacks can be executed or turned on as a mod for all players on spawn. The jetpacks are an example of some of the threads/functions and scripts you can use nin AP. The spawn detection, you can allow you to add your own scripts to run on spawn by adding 1 line to a setting file. If the mod it turned off , linked to by its name. the line will auto be removed and the mod will not run on spawn anymore. this is true for some others scripts also.

   

   The mod has the following plugin mods that come with it:

   

       * Anti Camper

       * Anti Spawn Kill

       * Advanced Weapons limiter : This will also allow you to remove weapons, limit them or swap them arround.

       * Music

       * Spec eye

       * Team Balancing

       * Admin Mod

       * Jump height Changeable easily

       * Cvar forcing

       * Mines

       * Time alive

       * Message Center

       * jetpacks

   

   Game types

   

       * Survivor

       * Countdown

   

   Some doumentation for the mod was written here , however most of it is out of date as i lack time to re-write it all. Most is true, Feel free to ask should you chose to use AP..

   

   Each mod above apart from jetpacks has settings. Jetpacks are still including because they would conflict as they use state files.
Title: Admin-Pro Version 1.22
Post by: Cobra {sfx} on December 04, 2005, 09:39:03 PM
Top Notch Elg ;)
Title: Admin-Pro Version 1.22
Post by: Jake2123 on December 05, 2005, 04:41:25 PM
SWEET UP
Title: Admin-Pro Version 1.22
Post by: Gotcha {sfx} on December 16, 2005, 09:10:07 PM
...how do you use the jukebox?lol
Title: Admin-Pro Version 1.22
Post by: Elgan {sfx} on December 16, 2005, 09:15:44 PM
i dont actualy rememebr, i think there is a programme in the client menu folder, use it to add songs or something.
Title: Admin-Pro Version 1.22
Post by: stiffler24/7 on December 27, 2005, 06:49:08 AM
ok i used the first admin pro and in the keys set up it had bind a key to the admin menu

   is there a bindable key i can add where the menu comes up if so whats the command

   

   

   and very nice work man
Title: Admin-Pro Version 1.22
Post by: Elgan {sfx} on December 27, 2005, 09:45:38 AM
bind key csmper_menu, check ur controls section in mohaa. u can use any key
Title: Admin-Pro Version 1.22
Post by: steeeeeev on December 28, 2005, 05:07:44 AM
Don't know how it works...

   First time I use it...

   

   How can U use the flyable planes mod..??
Title: Admin-Pro Version 1.22
Post by: Elgan {sfx} on December 28, 2005, 11:32:39 AM
you exec them, try a search, or look at the online help
Title: Admin-Pro Version 1.22
Post by: stiffler24/7 on December 28, 2005, 08:13:08 PM
hey bro it still isnt working i did

   bind f11 "csmper_menu"

   and nothing

   then i tried binding p still nothing
Title: Admin-Pro Version 1.22
Post by: stiffler24/7 on December 28, 2005, 08:18:25 PM
ok nvm i found why it wasnt working i didnt have the client mod to mybad thanks bro
Title: Admin-Pro Version 1.22
Post by: steeeeeev on December 30, 2005, 08:45:57 AM
Don't work with me either...

   

   Where do I find    "the client mod to mybad" :con
Title: Admin-Pro Version 1.22
Post by: Elgan {sfx} on December 30, 2005, 10:48:08 AM
mod files section.