Here's a link to a little mod that turns stock grenades into incendiary nades when left clicked, while right click remains stock throw of stock nade. The flames burn the player to death and you've got 5 seconds to achieve him, otherwise he only dies loosing a killpoint.
Get it
there
truly awesome
Wow i missed this post - thats very nice looking indeed
it's not working on my own server and in our public servers
i'll putted the pk3 in mainta and there was no ather mod in there and i had the normal nade
used our primary to do it
have only new light installed
so ,,what did i do wrong?????
Oh sorry my fault, i uploaded the wrong file :blush . You can get the right one now from the same link.
it works now
thanks
we have it on our server in amsterdam
the 154
=STORM=
one question
when you keep the nade in youre hand and it explode,,,you wil live
further it is very cool and they like it
Oh thanks a lot! I'm going to solve the non throw glitch and i'll tell here when it's ready. I can also try to make normal/incendiary toggleable thru rcon if you wish.
Xav,
One quick question????
Will this NADE kill a BULL???....:D:D:D
Sorry had to post about that here..LOL
like it
the rcon command
so yes
=STORM=
cardevsan :
Xav,
One quick question????
Will this NADE kill a BULL???....:D:D:D
Sorry had to post about that here..LOL
lol Carl! Shhhhhh i'm new here and my reputation is still decent! Anyway, you couldn't do to a bull what you do with your horse!
STORMnl :
like it
the rcon command
so yes
=STORM=
K STORM, as working tomorrow, i'll make it Saturday. Went on your server today, had a great time :)Very cool mods.
haha
LeBabouin :
lol Carl! Shhhhhh i'm new here and my reputation is still decent! Anyway, you couldn't do to a bull what you do with your horse!
We will fix your repuation here.....
Just follow my lead......(not into the horse though..LOL)
Ps... Great to see you posting here...You are ONE of the Few people that REALLY know their
STUFF..LOL
Cool place here, cool people. My english practice is not good enough to determine axactly what you mean by "stuff". Anyway what i do best is asking questions
Sorry Xav,
Stuff=Sh%T....
Means GOOOOOD!!!!!!!!!!!
Btw.....I am with you at the "Other" Modding site.....
Toooo Much off topic not enough "Modding Talk"...
Carl is about done there too.....
hehe Carl. I really don't think i am good at something, so i though you were kidding me, lol.
I made a fixed and toggable version of the incendiary nades. Players know burn when nade explodes in hand. Also added a cvar for toggling. Default is on, turn off with: Rcon set
flaming 0
Here
Hi guys,
Awesome mod... just had it running on our server. I did notice a cpl of things though, 2 of which I see have been fixed in the previous post above.
Other things I noticed where:-
1. If someone drops their nades, or an enemy dies whilst nades are selected, you can't pick them up. You hear the pickup sound, but will have no extra nades.
2. When someone is killed as a result of your Fire, you are not awarded the kill.
3. FIXED - Was the nade exploding in the hand and didn't kill or burn.
4. I think it's also fixed - Being able to turn it off so that it doesn't kill your own team.
Have these been fixed already and a downloadable update about somewhere? I think the post above has a link with fixes for 3 & 4, but has anyone fixed 1 & 2 ?
Thanks guys.
Salut Le Babouin, tu sais comment je peux réduire le délai des flammes (au lieu de 14 secondes, juste 5?), Merci
Hi LeBabouin, do u know how can I reduce the delay of fire? (just 5 secondes for Example?), ThX
thanks for the update
i hope you had funn on our servers
new mods are in the make
let you all know ,when they are finnished
=STORM=
we got a box now in amsterdam.with 3 new servers
83.98.148.240----realism costom maps
83.98.148.241----realism
83.98.148.242----stock and freeze tag (private server)
and 1 old server
83.98.148.154----realism
when the new mods are out
(we call it OBC real WAR)
than the stock maps are converted
sp maps are in--AA,SH,BT
special skins and wapens.
dedoum :
Salut Le Babouin, tu sais comment je peux réduire le délai des flammes (au lieu de 14 secondes, juste 5?), Merci 
Hi LeBabouin, do u know how can I reduce the delay of fire? (just 5 secondes for Example?), ThX
I would like to know this too.. Anyone with an answer?
Hey!
In models/fx/flameNades.txt, change the wait 15 to wait 5. (see below)
main:
/*
if(getcvar(flaming)=="1"){
self radiusdamage 15
if(!self.exploded){
self.exploded = 1
while (self!=NULL && self!=NIL){
local.kaboom = self.origin
waitframe
}
if(local.kaboom!=( 0 0 0 ))
thread incendiary local.kaboom
}
}
*/
self radiusdamage 15
if(!self.exploded){
self.exploded = 1
while (self!=NULL && self!=NIL){
local.kaboom = self.origin
waitframe
}
// if(local.kaboom!=( 0 0 0 ))
thread incendiary local.kaboom
}
end
incendiary local.kaboom:
local.fx1 = spawn emitters/explosion_mine_shockwave.tik "classname" "effectentity" "angles" "0 0 0"
local.fx1.origin = local.kaboom
local.fx2 = spawn emitters/inferno.tik "classname" "effectentity" "scale" "3" "angles" "0 0 0"
local.fx2.origin = local.kaboom
local.fx2 droptofloor
local.fx2.origin += ( 0 0 20 )
local.flames = spawn models/emitters/t2l4_fire.tik "classname" "effectentity"
local.flames scale 3
local.flames.origin = local.kaboom
local.flames playsound nebelsmokegrenade_exp_start
wait .5
local.flames loopsound fire_large
local.flames droptofloor
local.burning = spawn trigger_multiple
local.burning.origin = local.flames.origin
local.burning setsize ( -150 -150 50 ) ( 150 150 51 )
local.flames.origin += ( 0 0 60 )
local.burning wait 0
local.burning delay 0
local.burning setthread onFire
wait 15 // <<<-----------------------turning this to wait 5 should do it!
local.flames stoploopsound
local.flames remove
local.burning remove
local.fx1 remove
local.fx2 remove
end
onFire:
self waittill trigger
local.player = parm.other
if (!local.player.onFire){
local.player.onFire = 1
local.player.save_dmteam = local.player.dmteam
local.player attachmodel models/emitters/firefill.tik "Bip01 Pelvis" 0.2 "ouille" "true" 6 -1 -1 -1 ( 0 0 0 ) //( -5 8 0)
local.player weapdrop
waitframe
local.player takeall
local.player playsound fire_large
while((local.player.health > 0) && (local.player.dmteam == local.player.save_dmteam)){
wait .5
local.player hurt 10 lava
}
local.player stopsound
local.player.onFire = 0
local.player addkills -1
local.player kill
}
end
Thanx man! This is cool... Could you also make it so that when you burn someone you get rewarded for the kill? Now it's very hard to make the kill rewarded, because you have to wait persuing the player untill the fire is out to shoot him/her. Especially when more grenades are thrown in the same area it's almost impossible. Could you look into that?