MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: LeBabouin {sfx} on December 23, 2005, 01:34:02 PM

Title: Incendiary Nades SH/BT
Post by: LeBabouin {sfx} on December 23, 2005, 01:34:02 PM
Here's a link to a little mod that turns stock grenades into incendiary nades when left clicked, while right click remains stock throw of stock nade. The flames burn the player to death and you've got 5 seconds to achieve him, otherwise he only dies loosing a killpoint.

   

   

   

   Get it there
Title: Incendiary Nades SH/BT
Post by: Elgan {sfx} on December 23, 2005, 02:05:44 PM
truly awesome
Title: Incendiary Nades SH/BT
Post by: Cobra {sfx} on December 27, 2005, 09:55:37 PM
Wow i missed this post - thats very nice looking indeed :)
Title: Incendiary Nades SH/BT
Post by: STORMnl on December 28, 2005, 04:58:01 PM
it's not working on my own server and in our public servers

   

   i'll putted the pk3 in mainta and there was no ather mod in there and i had the normal nade

   

   used our primary to do it

   

   have only new light installed

   

   so ,,what did i do wrong?????
Title: Incendiary Nades SH/BT
Post by: LeBabouin {sfx} on December 28, 2005, 08:01:10 PM
Oh sorry my fault, i uploaded the wrong file :blush . You can get the right one now from the same link.
Title: Incendiary Nades SH/BT
Post by: STORMnl on December 29, 2005, 08:57:46 AM
it works now

   thanks

   

   we have it on our server in amsterdam

   the 154

   

   =STORM=

   

   one question

   

   when you keep the nade in youre hand and it explode,,,you wil live

   

   further it is very cool and they like it
Title: Incendiary Nades SH/BT
Post by: LeBabouin {sfx} on December 29, 2005, 09:25:23 AM
Oh thanks a lot! I'm going to solve the non throw glitch and i'll tell here when it's ready. I can also try to make normal/incendiary toggleable thru rcon if you wish.
Title: Incendiary Nades SH/BT
Post by: Card {sfx} on December 29, 2005, 01:22:06 PM
Xav,

   One quick question????

   Will this NADE kill a BULL???....:D:D:D

   

   Sorry had to post about that here..LOL
Title: Incendiary Nades SH/BT
Post by: STORMnl on December 29, 2005, 05:39:26 PM
like it

   

   the rcon command

   so yes

   

   =STORM=
Title: Incendiary Nades SH/BT
Post by: LeBabouin {sfx} on December 29, 2005, 06:41:07 PM
cardevsan :
   Xav,

   One quick question????

   Will this NADE kill a BULL???....:D:D:D

   

   Sorry had to post about that here..LOL

   

   

   lol Carl! Shhhhhh i'm new here and my reputation is still decent! Anyway, you couldn't do to a bull what you do with your horse!

   

   
STORMnl :
   like it

   

   the rcon command

   so yes

   

   =STORM=

   

   

   K STORM, as working tomorrow, i'll make it Saturday. Went on your server today, had a great time :)Very cool mods.
Title: Incendiary Nades SH/BT
Post by: Cobra {sfx} on December 29, 2005, 07:19:48 PM
haha
Title: Incendiary Nades SH/BT
Post by: Card {sfx} on December 29, 2005, 07:37:19 PM
LeBabouin :
   

   

   lol Carl! Shhhhhh i'm new here and my reputation is still decent! Anyway, you couldn't do to a bull what you do with your horse!

   

   

   

   We will fix your repuation here.....

   Just follow my lead......(not into the horse though..LOL)

   

   Ps... Great to see you posting here...You are ONE of the Few people that REALLY know their

   STUFF..LOL
Title: Incendiary Nades SH/BT
Post by: LeBabouin {sfx} on December 30, 2005, 10:03:33 PM
Cool place here, cool people. My english practice is not good enough to determine axactly what you mean by "stuff". Anyway what i do best is asking questions :)
Title: Incendiary Nades SH/BT
Post by: Card {sfx} on December 30, 2005, 10:55:32 PM
Sorry Xav,

   Stuff=Sh%T....

   

   Means GOOOOOD!!!!!!!!!!!

   Btw.....I am with you at the "Other" Modding site.....

   Toooo Much off topic not enough "Modding Talk"...

   

   Carl is about done there too.....
Title: Incendiary Nades SH/BT
Post by: LeBabouin {sfx} on January 07, 2006, 08:26:37 AM
hehe Carl. I really don't think i am good at something, so i though you were kidding me, lol.

   

   I made a fixed and toggable version of the incendiary nades. Players know burn when nade explodes in hand. Also added a cvar for toggling. Default is on, turn off with: Rcon set flaming 0

   

   Here
Title: Incendiary Nades SH/BT
Post by: Renegade76 on January 31, 2006, 12:25:50 AM
Hi guys,

   

   Awesome mod... just had it running on our server.  I did notice a cpl of things though, 2 of which I see have been fixed in the previous post above.

   

   Other things I noticed where:-

   

   1. If someone drops their nades, or an enemy dies whilst nades are selected, you can't pick them up. You hear the pickup sound, but will have no extra nades.

   

   2. When someone is killed as a result of your Fire, you are not awarded the kill.

   

   3. FIXED - Was the nade exploding in the hand and didn't kill or burn.

   

   4. I think it's also fixed - Being able to turn it off so that it doesn't kill your own team.

   

   

   Have these been fixed already and a downloadable update about somewhere?  I think the post above has a link with fixes for 3 & 4, but has anyone fixed 1 & 2 ?

   

   Thanks guys.
Title: Incendiary Nades SH/BT
Post by: dedoum on January 31, 2006, 10:33:20 AM
Salut Le Babouin, tu sais comment je peux réduire le délai des flammes (au lieu de 14 secondes, juste 5?), Merci :D

   

   Hi LeBabouin, do u know how can I reduce the delay of fire? (just 5 secondes for Example?), ThX
Title: Incendiary Nades SH/BT
Post by: STORMnl on January 31, 2006, 08:30:23 PM
thanks for the update

   

   i hope you had funn on our servers

   new mods are in the make

   

   let you all know ,when they are finnished

   

   =STORM=

   

   we got a box now in amsterdam.with 3 new servers

   

   83.98.148.240----realism costom maps

   83.98.148.241----realism

   83.98.148.242----stock and freeze tag (private server)

   

   and 1 old server

   

   83.98.148.154----realism

   

   when the new mods are out

   (we call it OBC real WAR)

   than the stock maps are converted

   sp maps are in--AA,SH,BT

   special skins and wapens.
Title: Incendiary Nades SH/BT
Post by: IdRonald on August 06, 2006, 12:20:37 AM
dedoum :
   Salut Le Babouin, tu sais comment je peux réduire le délai des flammes (au lieu de 14 secondes, juste 5?), Merci :D

   

   Hi LeBabouin, do u know how can I reduce the delay of fire? (just 5 secondes for Example?), ThX

   

   

   I would like to know this too.. Anyone with an answer?
Title: Incendiary Nades SH/BT
Post by: LeBabouin {sfx} on August 07, 2006, 11:50:39 AM
Hey!

   

   In models/fx/flameNades.txt, change the wait 15 to wait 5. (see below)

   

   

   

   main:
   /*
      if(getcvar(flaming)=="1"){
         self radiusdamage 15
         if(!self.exploded){
            self.exploded = 1
            while (self!=NULL && self!=NIL){
               local.kaboom = self.origin
               waitframe
            }
            if(local.kaboom!=( 0 0 0 ))
                thread incendiary local.kaboom
         }
      }
   */
   
      self radiusdamage 15
      if(!self.exploded){
         self.exploded = 1
         while (self!=NULL && self!=NIL){
            local.kaboom = self.origin
            waitframe
         }
   //      if(local.kaboom!=( 0 0 0 ))
          thread incendiary local.kaboom
      }
   
   end
   
   incendiary local.kaboom:
   
      local.fx1 = spawn emitters/explosion_mine_shockwave.tik "classname" "effectentity" "angles" "0 0 0"
      local.fx1.origin = local.kaboom
      local.fx2 = spawn emitters/inferno.tik "classname" "effectentity" "scale" "3" "angles" "0 0 0"
      local.fx2.origin = local.kaboom
      local.fx2 droptofloor
      local.fx2.origin += ( 0 0 20 )
      local.flames = spawn models/emitters/t2l4_fire.tik "classname" "effectentity"
      local.flames scale 3
      local.flames.origin = local.kaboom
      local.flames playsound nebelsmokegrenade_exp_start
      wait .5
      local.flames loopsound fire_large
      local.flames droptofloor
      local.burning = spawn trigger_multiple
      local.burning.origin = local.flames.origin
      local.burning setsize ( -150 -150 50 ) ( 150 150 51 )
      local.flames.origin += ( 0 0 60 )
      local.burning wait 0
      local.burning delay 0
      local.burning setthread onFire
      wait 15 //  <<<-----------------------turning this to wait 5  should do it!
      local.flames stoploopsound
      local.flames remove
      local.burning remove
      local.fx1 remove
      local.fx2 remove
   
   end
   
   onFire:
   
   
   
      self waittill trigger
      local.player = parm.other
      if (!local.player.onFire){
         local.player.onFire = 1
         local.player.save_dmteam = local.player.dmteam
         local.player attachmodel models/emitters/firefill.tik "Bip01 Pelvis" 0.2 "ouille" "true" 6 -1 -1 -1 ( 0 0 0 ) //( -5 8 0)
         local.player weapdrop
         waitframe
         local.player takeall
   
         local.player playsound fire_large
   
         while((local.player.health > 0) && (local.player.dmteam == local.player.save_dmteam)){
            wait .5
            local.player hurt 10 lava
         }
   
   
         local.player stopsound
         local.player.onFire = 0
         local.player addkills -1
   local.player kill
      }
   end
   
   
   
   
Title: Incendiary Nades SH/BT
Post by: IdRonald on August 07, 2006, 04:40:27 PM
Thanx man! This is cool... Could you also make it so that when you burn someone you get rewarded for the kill? Now it's very hard to make the kill rewarded, because you have to wait persuing the player untill the fire is out to shoot him/her. Especially when more grenades are thrown in the same area it's almost impossible. Could you look into that?