MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: PacMan on January 04, 2006, 11:01:40 AM

Title: Admin Pro Removable items:
Post by: PacMan on January 04, 2006, 11:01:40 AM
Hi folks,

   

   PacMan here, just wandering, now I have the original Admin pro version and it works great. The only issue I am having is a "conflict" with one of my mods running on my server called "weaponselect". It appears that I cannot immune my snipers from camping, because the "torso" files conflict. Now for the "Q's":

   

   1. Is there a way where the "sniper weapon" portion can be blocked off completely from the Admin pro mod? I.e.: Remove "Sniper weapons" from the script so that it searches for only the weapons scripted in the Admin Pro mod?

   

   2. Or Send the actuall torso file that came with "weaponselect" mod to you so that you might be able to embedd it into your "Nagle aa torso" file. I actually added "mike torso" portion from weapon select to the original "aa torso" file. (Might have to stick to question 1, lot of work required for question 2)...

   

   

   Thanks in advance for any help.
Title: Admin Pro Removable items:
Post by: Elgan {sfx} on January 04, 2006, 11:09:45 AM
1. duno what u mean, if u remove the sniper part, dont think it wud make a difference, and what sniper bbit? admin pro is like a CMS:D, the rest of the mods, are like plugins, so it could be either, medics, camper, weapons limiter or sticky bombs?,  you mean the immune sniper bit, hm, then for question 1, possible yes. You can script a check soemwhere in the camper file. anti_camper.scr,  know how/

   

   

   2. the 2 torso files can be merged yes, the reason your merge did not work is because AP doesnt use the origonal aa torso file, it uses nagle_aa_torso.st file. adding your weapon bit to that file may work,

   

   There is probably more than just the "weaponselect" bit tho, ask the person who made the mod for a list of changes.

   

   maybe in 1.3 i cud make a weapon select bit into the weapons limiter, hmmmm.....dunno if i cud be botherd:D.

   

   hope that can kinda help u.:D
Title: Admin Pro Removable items:
Post by: PacMan on January 04, 2006, 01:38:12 PM
Hi Elgan,

   

   I am only using the camper mod. That mod detects what weapon you are using and will start to burn you when your just sitting there. What I am trying to figure out is a way to just remove the sniper rifles from the weapon detection list. I have tried to set time individually for each weapon, but it will not work to the way my "weaponselect" mod works.

   

   I did transer "weaponselect Mike torso file" and implemented into your "Nagle AA torso" file, which works perfectly to what I want it to do.

   

   I figured that instead of having to spend time making it compatible, i figure I just remove the sniper rifles from being detected using the "Camper mod". The question is "How do ya do that?"

   

   Thanks for your feedback Elgan, very much appreciated.