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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Daggers on January 17, 2006, 07:25:29 PM

Title: OBJ to TDM problem
Post by: Daggers on January 17, 2006, 07:25:29 PM
Hi Guys,

   

   I am new to your forums and to running a server so any help would be greatly appreciated.

   

   I have downloaded the pk3 obj_to_TDM which calls the obj maps in the rotation. The problem seems to be when you die you cannot respawn on the same team. You can switch teams but not stay the same. I have searched but can't seem to find any posts with the same problem.

   

   Any ideas please?

   

   Thanks

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 17, 2006, 07:44:09 PM
Hi m8 and welcome, is it the one in our mod files section you are trying?, if so what game are you using it in (AA/SH/BT), is your server obj or tdm?, and what is the first map in rotation?
Title: OBJ to TDM problem
Post by: Daggers on January 17, 2006, 08:10:37 PM
Hi Cobra,

   

   Thanks for the response.

   

   Yes its the one from the mod files running in AA. The server config is set to TDM with the first map being dm/mohdm1 then obj/obj_team1.

   I have seperated each obj map with a stock tdm one. The maps themselves run without problem its just the respawn.

   

   Thanks mate

   

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 17, 2006, 08:30:30 PM
Im not sure what could be causing that, ive made 1 for you to try - its the hunt in tdm, can you unzip this one and try it on your server and let me know if it respawns?

   

   http://www.mods-r-us.net/datas/users/2-hunt_tdm.rar
Title: OBJ to TDM problem
Post by: Daggers on January 17, 2006, 08:35:52 PM
Thanks for that mate, I'll get back to ya with the result.  It's always sods law that when you want to shut the server down there's always people on it!!!  lol

   

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 17, 2006, 08:36:24 PM
Oops lol
Title: OBJ to TDM problem
Post by: Daggers on January 17, 2006, 09:15:55 PM
Yo Cobra mate,

   

   That works no problem, thanks for that mate. Any chance you could do it with the rest of the obj maps?? ... please!! lol

   

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 17, 2006, 09:28:11 PM
Yah no prob - standby ...

   

   Ok delete the one i just gave you and download the one from the Mod Files section again, ive placed a new one there, still not sure what the cause was but have done all 4 like i did with the one you just tested incase it happens again :)

   

   (contains The Hunt/V2/Omaha/Bridge)
Title: OBJ to TDM problem
Post by: Daggers on January 17, 2006, 09:38:04 PM
Ok mate thanks for that and much appreciated. I'll let ya know one way or the other :)

   

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 17, 2006, 09:39:24 PM
Cheers :)
Title: OBJ to TDM problem
Post by: Daggers on January 18, 2006, 01:25:00 PM
Hi Cobra,

   

   The Hunt & Omaha work no problem, V2 has the same respawn problem. I havent tried The Bridge with it being a TDM map anyway. I have had a look at the .scr file but to be honest I don't really know what I'm looking for.

   

   Appreciate your help mate

   

   Thanks

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 18, 2006, 03:29:49 PM
Hmmm thats weird, V2 has the same startup as the others, ive moved the respawning info to after prespawn - can you try that and see if it makes a difference? (delete old pk3 and grab new one again from Mod Files)
Title: OBJ to TDM problem
Post by: Daggers on January 18, 2006, 04:14:53 PM
Cheers mate,

   

   I will get back to you with it :)
Title: OBJ to TDM problem
Post by: Daggers on January 21, 2006, 11:30:03 AM
Hi cobra mate,

   

   Sorry for the delay in getting back to you.

   

   Omaha beach works without any problems.

   

   Both V2 & The Hunt do not allow respawn on to the same team.

   The Hunt plays similar to obj. The bomb has gone but when players get killed they go into spec and the game ends when the last player on the losing side gets killed.

   Are you supposed to be able to call the obj maps through rcon? It won't let me, so when they are in rotation I have to wait until each map moves on to test them.

   

   

   Any ideas mate??
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 21, 2006, 01:01:31 PM
Not sure what the problem is m8, worked fine on our server.

   

   When called thru console you would be asked to change the gametype, best leaving them come round naturally, you can use timelimit 1 on the map before it and put timelimit 10 when its changing.
Title: OBJ to TDM problem
Post by: JADE on January 21, 2006, 02:00:12 PM
// THE BRIDGE
   // ARCHITECTURE: POWZER
   // SCRIPTING: POWZER
   
   main:
   
   
   setcvar "g_obj_alliedtext1" "Defend the bridge"
   setcvar "g_obj_alliedtext2" ""
   setcvar "g_obj_alliedtext3" ""
   
   setcvar "g_obj_axistext1" "Place an explosive"
   setcvar "g_obj_axistext2" "under the bridge"
   setcvar "g_obj_axistext3" "to destroy it"
   
   setcvar "g_scoreboardpic" "objdm4"
   
      level waittill prespawn
   
      //*** Precache Dm Stuff
      exec global/DMprecache.scr
   
      level.script = maps/obj/obj_team4.scr
      exec global/ambient.scr obj_team4
   
      thread global/exploder.scr::main
      thread global/minefield.scr::minefield_setup
      exec global/door_locked.scr::lock
   
      level waittill spawn
   
      level.defusing_team = "allies"
      level.planting_team = "axis"
      level.targets_to_destroy = 1 // only one of the two bombs in the level needs to be blown
      level.bomb_damage = 300
      level.bomb_explosion_radius = 1024
   
      // set the parameters for this round/wave based match
      level.dmrespawning = 1   // 1 **wave based** or 0 **round based**
      level.dmroundlimit = 5   // round time limit in minutes
      level.clockside = allies // set to axis, allies, kills, or draw
   
      level waittill roundstart
   
         $bridge_bomb thread global/obj_dm.scr::bomb_thinker
         $bridge_bomb2 thread global/obj_dm.scr::bomb_thinker
   
         $bridge_bomb thread axis_win_bomb
          $bridge_bomb thread allied_win_timer
   
   
   end
   
   
   axis_win_bomb:
   
      while(level.targets_destroyed < level.targets_to_destroy)
         waitframe
   
      teamwin axis
   end
   
   //*** --------------------------------------------
   //*** "Allied Victory"
   //*** --------------------------------------------
   
   allied_win_timer:
   
      level waittill allieswin
   
   end

   

   this scr works for me on this map

   

   JADE
Title: OBJ to TDM problem
Post by: Daggers on January 21, 2006, 02:01:33 PM
Hi mate,

   

   This one is probably a dumb question... Would changing the time limit effect the running of it? We play ours at 15mins so I changed that part.

   

   The only other thing on the server is Admin Pro, and scanning with foresight.

   

   Thanks for all your help mate

   

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 21, 2006, 02:05:54 PM
I dont think AP or Foresight would interfere with respawn, if your normal timelimit is 15 then just use rcon timelimit 15 once you see the map starting to change to put it back to 15.

   

   The map scripts have that Jade ( level.dmrespawning = 1 )

   

   EDIT

   

   Ive moved the respawning to after level waittill spawn - see if that helps - try the same link Daggers
Title: OBJ to TDM problem
Post by: STORMnl on January 22, 2006, 12:58:32 AM
so when we download the maps again,they are improved?????

   

   =STORM=
Title: OBJ to TDM problem
Post by: Daggers on January 22, 2006, 11:31:45 AM
Yo Cobra,

   

   You're a star mate!!!

   

   All are working without any problems. Many thanks mate from me and the guys in the clan :)

   

   Take Care

   

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 22, 2006, 12:33:30 PM
Not improved Storm, Daggers was having respawn problems, they seem ok now
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 22, 2006, 02:39:57 PM
I went on your server earlier Daggers - it is easy to get under the maps :con
Title: OBJ to TDM problem
Post by: Daggers on January 22, 2006, 05:13:35 PM
Hmmm.... HELP!!!!!!!!!!!

   

   Only had the server for 3 weeks, I thought it was all covered, what do you recommend please mate
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 22, 2006, 05:24:03 PM
You just need some kill triggers in certain places really. Do you use msn? if so - pm me
Title: OBJ to TDM problem
Post by: JoeyC on January 22, 2006, 05:24:43 PM
Doesn't AP have a under map script in it. Shouldn't that stop people from getting under the map.
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 22, 2006, 05:25:28 PM
It didnt stop me in Mohdm2
Title: OBJ to TDM problem
Post by: Daggers on January 23, 2006, 11:31:39 AM
Yo Cobra,

   

   Everything has been tested mate :satisfied

   

   Running sweet as

   

   Cheers mate :)

   

   Daggers
Title: OBJ to TDM problem
Post by: Cobra {sfx} on January 23, 2006, 02:40:29 PM
Good good :)
Title: OBJ to TDM problem
Post by: Elgan {sfx} on January 23, 2006, 08:49:51 PM
Daggers :
   Yo Cobra,

   

   Everything has been tested mate :satisfied

   

   Running sweet as

   

   Cheers mate :)

   

   Daggers

   

   

   lol "sweet as"

   

   what part of Uk u from?;
Title: OBJ to TDM problem
Post by: Card {sfx} on January 23, 2006, 09:51:57 PM
Elgan :
   

   

   

   lol "sweet as"

   

   what part of Uk u from?;

   

   

   Is there a good part to UK???...

   

   Kidding!!!!