Hi Guys,
I am new to your forums and to running a server so any help would be greatly appreciated.
I have downloaded the pk3 obj_to_TDM which calls the obj maps in the rotation. The problem seems to be when you die you cannot respawn on the same team. You can switch teams but not stay the same. I have searched but can't seem to find any posts with the same problem.
Any ideas please?
Thanks
Daggers
Hi m8 and welcome, is it the one in our mod files section you are trying?, if so what game are you using it in (AA/SH/BT), is your server obj or tdm?, and what is the first map in rotation?
Hi Cobra,
Thanks for the response.
Yes its the one from the mod files running in AA. The server config is set to TDM with the first map being dm/mohdm1 then obj/obj_team1.
I have seperated each obj map with a stock tdm one. The maps themselves run without problem its just the respawn.
Thanks mate
Daggers
Im not sure what could be causing that, ive made 1 for you to try - its the hunt in tdm, can you unzip this one and try it on your server and let me know if it respawns?
http://www.mods-r-us.net/datas/users/2-hunt_tdm.rar
Thanks for that mate, I'll get back to ya with the result. It's always sods law that when you want to shut the server down there's always people on it!!! lol
Daggers
Oops lol
Yo Cobra mate,
That works no problem, thanks for that mate. Any chance you could do it with the rest of the obj maps?? ... please!! lol
Daggers
Yah no prob - standby ...
Ok delete the one i just gave you and download the one from the Mod Files section again, ive placed a new one there, still not sure what the cause was but have done all 4 like i did with the one you just tested incase it happens again
(contains The Hunt/V2/Omaha/Bridge)
Ok mate thanks for that and much appreciated. I'll let ya know one way or the other
Daggers
Cheers
Hi Cobra,
The Hunt & Omaha work no problem, V2 has the same respawn problem. I havent tried The Bridge with it being a TDM map anyway. I have had a look at the .scr file but to be honest I don't really know what I'm looking for.
Appreciate your help mate
Thanks
Daggers
Hmmm thats weird, V2 has the same startup as the others, ive moved the respawning info to after prespawn - can you try that and see if it makes a difference? (delete old pk3 and grab new one again from Mod Files)
Cheers mate,
I will get back to you with it
Hi cobra mate,
Sorry for the delay in getting back to you.
Omaha beach works without any problems.
Both V2 & The Hunt do not allow respawn on to the same team.
The Hunt plays similar to obj. The bomb has gone but when players get killed they go into spec and the game ends when the last player on the losing side gets killed.
Are you supposed to be able to call the obj maps through rcon? It won't let me, so when they are in rotation I have to wait until each map moves on to test them.
Any ideas mate??
Not sure what the problem is m8, worked fine on our server.
When called thru console you would be asked to change the gametype, best leaving them come round naturally, you can use timelimit 1 on the map before it and put timelimit 10 when its changing.
// THE BRIDGE
// ARCHITECTURE: POWZER
// SCRIPTING: POWZER
main:
setcvar "g_obj_alliedtext1" "Defend the bridge"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Place an explosive"
setcvar "g_obj_axistext2" "under the bridge"
setcvar "g_obj_axistext3" "to destroy it"
setcvar "g_scoreboardpic" "objdm4"
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/obj/obj_team4.scr
exec global/ambient.scr obj_team4
thread global/exploder.scr::main
thread global/minefield.scr::minefield_setup
exec global/door_locked.scr::lock
level waittill spawn
level.defusing_team = "allies"
level.planting_team = "axis"
level.targets_to_destroy = 1 // only one of the two bombs in the level needs to be blown
level.bomb_damage = 300
level.bomb_explosion_radius = 1024
// set the parameters for this round/wave based match
level.dmrespawning = 1 // 1 **wave based** or 0 **round based**
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = allies // set to axis, allies, kills, or draw
level waittill roundstart
$bridge_bomb thread global/obj_dm.scr::bomb_thinker
$bridge_bomb2 thread global/obj_dm.scr::bomb_thinker
$bridge_bomb thread axis_win_bomb
$bridge_bomb thread allied_win_timer
end
axis_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin axis
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allied_win_timer:
level waittill allieswin
end
this scr works for me on this map
JADE
Hi mate,
This one is probably a dumb question... Would changing the time limit effect the running of it? We play ours at 15mins so I changed that part.
The only other thing on the server is Admin Pro, and scanning with foresight.
Thanks for all your help mate
Daggers
I dont think AP or Foresight would interfere with respawn, if your normal timelimit is 15 then just use rcon timelimit 15 once you see the map starting to change to put it back to 15.
The map scripts have that Jade ( level.dmrespawning = 1 )
EDIT
Ive moved the respawning to after level waittill spawn - see if that helps - try the same link Daggers
so when we download the maps again,they are improved?????
=STORM=
Yo Cobra,
You're a star mate!!!
All are working without any problems. Many thanks mate from me and the guys in the clan
Take Care
Daggers
Not improved Storm, Daggers was having respawn problems, they seem ok now
I went on your server earlier Daggers - it is easy to get under the maps :con
Hmmm.... HELP!!!!!!!!!!!
Only had the server for 3 weeks, I thought it was all covered, what do you recommend please mate
You just need some kill triggers in certain places really. Do you use msn? if so - pm me
Doesn't AP have a under map script in it. Shouldn't that stop people from getting under the map.
It didnt stop me in Mohdm2
Yo Cobra,
Everything has been tested mate :satisfied
Running sweet as
Cheers mate
Daggers
Good good
Daggers :
Yo Cobra,
Everything has been tested mate :satisfied
Running sweet as
Cheers mate 
Daggers
lol "sweet as"
what part of Uk u from?;
Elgan :
lol "sweet as"
what part of Uk u from?;
Is there a good part to UK???...
Kidding!!!!