MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Harty on February 02, 2006, 10:23:02 PM

Title: Basebuilder?
Post by: Harty on February 02, 2006, 10:23:02 PM
how do u mix obj and tdm in basebuilder?
Title: Basebuilder?
Post by: habsey on February 02, 2006, 10:36:16 PM

   if (getcvar(g_gametype) == "4")
   {
   base builder stuff for obj
   }
   
   if (getcvar(g_gametype) == "2")
   {
   base builder stuff for team
   }
   

   

   should do the trick
Title: Basebuilder?
Post by: Harty on February 02, 2006, 10:50:09 PM
and i put tht where?
Title: Basebuilder?
Post by: habsey on February 02, 2006, 10:53:21 PM
where your exec the basebuilder so in your map file
Title: Basebuilder?
Post by: Harty on February 02, 2006, 10:55:25 PM
kk so in every map file copy any paste tht? then just put obj/obj_team3 obj/obj_team3  in roataion and should work yes no yes yes no yes

   

   ot just put the object one in the object maps
Title: Basebuilder?
Post by: habsey on February 02, 2006, 11:13:34 PM
okay

   if u put ur roation for obj only just open up the obj .scr files and under the tab messages put this but change it to your origins.

   

   //------------------------------|time to build

   //----------------------------------|object limit

   exec alienx/basebuild.scr::main 800 200

   

   // Axis crate

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1395.00 -1250.00 ) "human/allied_pilot.tik" 1 0 1 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1960.00 -1250.00 ) "static/heat_crate.tik" 1 0 0 1 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2375.62 -1600.00 -1270.56 ) "static/sandbag_small_semicircle.tik" 1 1 1 0 80 80 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2375.62 -1453.68 -1270.56 ) "static/bunkerbench.tik" 1 1 0 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( -2038.62 -1740.68 -1250.56 ) "static/cot.tik" 1 0 1 0 80 0 .5 0 0 1

   // MG42

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1540.00 -1250.00 ) "statweapons/mg42_gun.tik" 1 1 0 0 80 0 .5 0 0 1

   // Lift

   exec alienx/basebuild.scr::basebuild ( -2038.00 -1820.00 -1250.00 ) "static/bathtub.tik" 1 0 1 1 100 0 .5 1 0 1

   // Teleporter

   exec alienx/basebuild.scr::basebuild ( -2282.13 -2050.76 -1284.49 ) "static/corona_orange.tik" 1 0 1 1 100 0 .5 0 1 1

   // Allied crate

   exec alienx/basebuild.scr::basebuild ( 1200.00 2300.00 -1370.00 ) "human/allied_pilot.tik" 1 1 1 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 750.00 2300.00 -1370.00 ) "static/heat_crate.tik" 1 0 0 1 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 600.00 2300.00 -1370.88 ) "static/sandbag_small_semicircle.tik" 1 1 1 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 538.60 2209.51 -1407.88 ) "static/bunkerbench.tik" 1 1 0 0 80 0 .5 0 0 1

   exec alienx/basebuild.scr::basebuild ( 1677.98 2214.54 -1407.88 ) "static/cot.tik" 1 0 1 0 80 0 .5 0 0 1

   // MG42

   exec alienx/basebuild.scr::basebuild ( 1050.00 2300.00 -1370.00 ) "statweapons/mg42_gun.tik" 1 1 0 0 80 0 .5 0 0 1

   // Lift

   exec alienx/basebuild.scr::basebuild ( 900.00 2300.00 -1370.00 ) "static/bathtub.tik" 1 0 1 1 100 0 .5 1 0 1

   // Teleporter

   exec alienx/basebuild.scr::basebuild ( 1377.98 2214.54 -1407.88 ) "static/corona_orange.tik" 1 1 0 1 100 0 .5 0 1 1
Title: Basebuilder?
Post by: Harty on February 02, 2006, 11:18:15 PM
so  i put in the obj 1's and it should run with TDM
Title: Basebuilder?
Post by: habsey on February 03, 2006, 12:46:15 AM
with watever map is in your rotation regardless if its obj or tdm if you want that certain map to be base builder use that and get coords for that certain map
Title: Basebuilder?
Post by: Harty on February 03, 2006, 11:48:09 AM
ok.. i have coords for obj and tdm i want to MIX the maps together obj with tdm

   

   dm/mohdm2 obj/obj_team2 dm/mohdm3 ect..
Title: Basebuilder?
Post by: habsey on February 03, 2006, 04:17:26 PM
so just setup your rotation so it does that... and put ur base builder code in each of the map files in your ration, if it is a obj map above your basebuilder stuff put this line

   

   

   setcvar "g_gametype" "4"
   

   

   if it is a tdm then use this line

   

   setcvar "g_gametype" "2"