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General Forums => Website Information and Support => Topic started by: Rumphf on April 09, 2006, 06:59:20 AM

Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Rumphf on April 09, 2006, 06:59:20 AM
Hi Guys,

   

   Ok I have a Omaha map (1 map server) I'm using...  Wish it was that Ohama 4 bunker stock expanded map, but I have a question.

   

   The Omaha map plays for 30 minutes then restarts.  I don't have a map rotation or I'm not sure but this is what I have in my server.cfg as far as a one map server.

   

      map obj/obj_team3

   

   The problem I see is when the map time runs out and the stats come on the screen, the KILLS (for either the allies or axis) total keeps adding up and does reset from the last game.  Right now it is up to 7100, but in this game, only about 300 kills for either the allies or axis should have been recorded.  If the next map had 400 more kills for either the allies or axis, then the total KILLS (for either the allies or axis) total would be 7500 and so on...

   

   Question: Why doesn't the total KILLs reset after the time limit ends and/or do you have a better way to configure a 1 map server?

   

   Should I put a map rotaion under the map obj/obj_team3 line, like the one below?

   

      sv_maplist "obj/obj_team3"

   

   Many Thanks

   Rumphf
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Memotjuh on April 09, 2006, 10:37:44 AM
maybe your fraglimit to high?
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: STORMnl on April 09, 2006, 11:51:31 AM
put youre settings in the settings up to 24 hour in the rotation

   than it's run for ever

   

   do you run it at youre own game server our do you run it at a box

   

   when you run it at a box ,,you can change the running limit in what ever you want

   when you run it at youre own game server,,than set the time up to 24 hour

   

   =STORM=

   

   our look in the pk3 file

   maybey you can change it there to...

   our send it over,,i'll have a look
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Floyd on April 09, 2006, 01:37:24 PM
seta sv_maplist "obj/obj_team3" <----sets the map rotation

   map obj/obj_team3  <----sets the first map in rotation

   

   You need them both.
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Cobra {sfx} on April 09, 2006, 03:48:26 PM
Replying also to your PM, [yellow]Omaha Assault[/yellow] wasnt an extension for Omaha, it was a complete new map started from scratch, the .map got lost in a crash so it would need restarting all over again, Phil was the mapper but is no longer is with {SFX}.

   

   Yes i have a version in a pk3 but there is no vis at all in the BSP so it would just crash (FPS goes into the red in areas),it also isnt finished so its not really suitable for release or player use, Allies were to come in the Higgins boats, theyre not setup in this pk3 either so players just drop into the sea (etc etc).

   

   This was Omaha Assault ...

   

   http://www.cobra.funmodsforu.com/VidClips/Omaha_Assault_Vid.wmv

   

   If any mapper wants to start over again with this let me know (im sure it would have been popular :P)
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Rumphf on April 09, 2006, 05:21:05 PM
I have my own box at a datacenter and also I rent a couple more servers from the company, but just had the box installed.  I just inputted the sv_maplist"obj/obj_team3" into the server.cfg and here it is below.

   

   exec ci.cfg

   sv_hostname "XXX OMAHA 24/7"

   set g_gametype 2

   set rconpassword "XXX"

   set g_healthdrop 1

   set g_realismmode 1

   set sv_dmspeedmult 1.100000

   set g_teamdamage 0

   set g_healrate 100

   set sv_maxclients 36

   timelimit 30

   fraglimit 0

   maprotationtime 17

   set sv_team_spawn_interval 0

   roundlimit 12

   set g_inactivespectate 120

   set g_inactivekick 1200

   set g_inactivity "120"

   set sv_timeout "120"

   set sv_gamespy 1

   set sv_pure 0

   set g_allowvote 0

   set sv_floodprotect 1

   set sv_flood_waitdelay 10

   set sv_flood_persecond 4

   set sv_flood_msg 5

   set g_forceteamspectate 1

   set dmflags 1312823

   set g_spectate_allow_full_chat 1

   set sv_invulnerabletime 0

   set g_teamkillwarn 1

   set g_teamkillkick 6

   set g_teamswitchdelay 0

   set g_allowjointime 120

   set sv_privateclients 0

   set sv_privatepassword ""

   set g_forcemodels 0

   set sv_keywords ""

   set net_port 12203

   set sv_minping 0

   set sv_maxping 0

   set sv_maxrate 20000

   sv_sprinton 1

   sv_runspeed 310  // spearhead runspeed is 287

   // set developer 2

   // set chat 1

   // seta sv_chatter 1

   // *set log files*

   // seta g_log "qconsole.log"

   // seta logfile 2  // console log 0=no   1=buffered  2=continuous   3=append to existing

   // seta g_logsync 1

   sv_maplist "obj/obj_team3"

   map obj/obj_team3

   

   I have it running currently and will check to see if it works.  I'm not sure about the fraglimit setting and its set to zero.  I use time based set at 30 minutes, gametype 2 - TDM.

   

   The other issues:

   1) Bunker glitch where Axis can snipe the Allies behind the bunker concrete and the Allies can't kill them to me is a cheat and/or not realistic.  I'm going to try and iput some ammo boxes in the bunker walls, in the hopes that it will stop this and end the bunker glitch.

   

   2) The Allies on the beach aren't protected and/or need some protection.  I tried and added a Higgins boat on the beach in front of the Allied spawn to give them some cover, but found out they have invisible barriers.  Meaning a Allie could be in the open and a Axis can have a direct line shot, but the bullets won't hit the Allie, cuz the bullets hit the invisible barrier of the higgins boat. I was thinking on something more realistic like sand bags and/or maybe some ammo boxes would be good.  Any ideas would be appreciated of course.

   

   I'll send the file to Storm (MSN or maybe email)..

   

   Thanks for the response,

   Rumphf
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Cobra {sfx} on April 09, 2006, 05:30:34 PM
I dont think Allies would have time to make a row of sandbags, to me Omaha is as realistic as it gets (apart from the fake bunkers taken from private ryan)

   

   Still, up to you how you mod it.
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Floyd on April 09, 2006, 07:09:44 PM
timelimit 30

   fraglimit 0

   

   

   You should change them to this

   

   seta timelimit "30"

   seta fraglimit "0"

   

   And you should prolly have a number in this line like 300 or something.

   

   set sv_maxping 0
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: JoeyC on April 09, 2006, 07:32:50 PM
set sv_maxping 0

   

   Leaving that setting the way it is makes it so any ping can join. Always put "set" or "seta" in front of a setting so it executes.

   

   set timelimit 30

   set fraglimit 0

   set maprotationtime 17

   set sv_team_spawn_interval 0

   set roundlimit 12
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Rumphf on April 10, 2006, 12:26:17 AM
Ok I checked out putting the the maplist as mentioned above in the server.cfg, e.g. below

   

     seta sv_maplist "obj/obj_team3"

     map obj/obj_team3

   

   and ran this on the server and the KILLs keep adding after each map (i.e. they don't reset to zero, like they should)

   

   After the map timelimit was over and the server was about to reload or refresh the Omaha map, I reset the default configuration, which basically executes the server.cfg file.  After the server.cfg file executed, it reset the KILLs number to zero, which is what I wanted to happen.

   

   I will input those "set" and "seta" commands into the server.cfg next and see what happens after that.  I guess by observation of executing the server.cfg, it re-zero's the KILL stat's, so something within the server.cfg, if executed everytime, will solve the problem.  I'm trying the "set" and "seta" commands now.

   

   P.S. I have MOHAA CI controlling the ping kick and it is set at 220 for a half a server and 200 for anything above 50% capacity.  I want to use Foresight, but have trouble installing it or getting it to work.  Plus the Foresight websight has been hacked and is down at the momment.  This topic doesn't belong here in the MOHAA SH mapping forum thread, I know.

   

   Thanks Again,

   Rumphf
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: zeb199 on April 10, 2006, 04:05:48 AM
in omaha...the first kill column is amount of kills that round...the next column is the total amount of kills from all the rounds already played.

   if you want the kill total to go to zero each time, set your roundlimit to 1...then after 1 round the server will look for the next map, restarting omaha (u will see omaha load again).  saves you the trouble of exec server.cfg all the time.....you're going to have to sleep sometime :)

   

   the reason why higgins boat doesn't work is because you have to set the size.  you can find the script on setting the higgins boat size in the mefy mod...more specifically bases.scr (higgins is used in capture the flag mod and demolition)

   

   i've added big rocks on the beach to give allies some cover.  you can also turn off random bombing on the beach to make things easier for the allies if you want.  you could also make it a foggy day lol..up to you tho.  have fun

   

   Z
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Rumphf on April 10, 2006, 06:14:49 AM
Ahh, I'm sorry, I mean the Deaths, not the kills that won't reset to zero after the 30 minute time limit expires.  The map reloads and the Deaths from the last map (total) keep adding or talling.  I did all the suggested updates as recommended above.

   

   My fraglimit is set to zero, could that be the cause?

   

   Rumphf
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: JoeyC on April 10, 2006, 11:45:46 AM
Depending on how busy your server is set your fraglimit. I ran a busy tdm server timelimit 30 fraglimit 200. That might help reset the scores to 0.
Title: Omaha Beach ALL DAY Server - Kills Number doesn't reset
Post by: Rumphf on May 01, 2006, 04:14:26 AM
Hi guys,

   

   I've tried all the suggested recommendations for the two issues

   Issue A: In game death stats won't reset to zero

   Issue B: Bunker Glitch - people can shoot thru the concrete bunker walls

   

   Below is the results:

   1) fraglimit 1 - only allows one kill and then restarts the very short game.  Doesn't reset the in game Death stats to zero.

   2) Put Admin Pro.pk3 (with out the settings folder) in the mainta.  This actually works to eliminate the Omaha bunker glitch.  However, it fixes the jump with a auto crouch.

   

   I figure that thte bunker glich was approached with the crouch scripts in the state files.  Any ideas are appreciated.

   

   Many thanks again,

   Rumphf