Hi Guys,
Ok I have a Omaha map (1 map server) I'm using... Wish it was that Ohama 4 bunker stock expanded map, but I have a question.
The Omaha map plays for 30 minutes then restarts. I don't have a map rotation or I'm not sure but this is what I have in my server.cfg as far as a one map server.
map obj/obj_team3
The problem I see is when the map time runs out and the stats come on the screen, the KILLS (for either the allies or axis) total keeps adding up and does reset from the last game. Right now it is up to 7100, but in this game, only about 300 kills for either the allies or axis should have been recorded. If the next map had 400 more kills for either the allies or axis, then the total KILLS (for either the allies or axis) total would be 7500 and so on...
Question: Why doesn't the total KILLs reset after the time limit ends and/or do you have a better way to configure a 1 map server?
Should I put a map rotaion under the map obj/obj_team3 line, like the one below?
sv_maplist "obj/obj_team3"
Many Thanks
Rumphf
maybe your fraglimit to high?
put youre settings in the settings up to 24 hour in the rotation
than it's run for ever
do you run it at youre own game server our do you run it at a box
when you run it at a box ,,you can change the running limit in what ever you want
when you run it at youre own game server,,than set the time up to 24 hour
=STORM=
our look in the pk3 file
maybey you can change it there to...
our send it over,,i'll have a look
seta sv_maplist "obj/obj_team3" <----sets the map rotation
map obj/obj_team3 <----sets the first map in rotation
You need them both.
Replying also to your PM, [yellow]Omaha Assault[/yellow] wasnt an extension for Omaha, it was a complete new map started from scratch, the .map got lost in a crash so it would need restarting all over again, Phil was the mapper but is no longer is with {SFX}.
Yes i have a version in a pk3 but there is no vis at all in the BSP so it would just crash (FPS goes into the red in areas),it also isnt finished so its not really suitable for release or player use, Allies were to come in the Higgins boats, theyre not setup in this pk3 either so players just drop into the sea (etc etc).
This was Omaha Assault ...
http://www.cobra.funmodsforu.com/VidClips/Omaha_Assault_Vid.wmv If any mapper wants to start over again with this let me know (im sure it would have been popular :P)
I have my own box at a datacenter and also I rent a couple more servers from the company, but just had the box installed. I just inputted the sv_maplist"obj/obj_team3" into the server.cfg and here it is below.
exec ci.cfg
sv_hostname "XXX OMAHA 24/7"
set g_gametype 2
set rconpassword "XXX"
set g_healthdrop 1
set g_realismmode 1
set sv_dmspeedmult 1.100000
set g_teamdamage 0
set g_healrate 100
set sv_maxclients 36
timelimit 30
fraglimit 0
maprotationtime 17
set sv_team_spawn_interval 0
roundlimit 12
set g_inactivespectate 120
set g_inactivekick 1200
set g_inactivity "120"
set sv_timeout "120"
set sv_gamespy 1
set sv_pure 0
set g_allowvote 0
set sv_floodprotect 1
set sv_flood_waitdelay 10
set sv_flood_persecond 4
set sv_flood_msg 5
set g_forceteamspectate 1
set dmflags 1312823
set g_spectate_allow_full_chat 1
set sv_invulnerabletime 0
set g_teamkillwarn 1
set g_teamkillkick 6
set g_teamswitchdelay 0
set g_allowjointime 120
set sv_privateclients 0
set sv_privatepassword ""
set g_forcemodels 0
set sv_keywords ""
set net_port 12203
set sv_minping 0
set sv_maxping 0
set sv_maxrate 20000
sv_sprinton 1
sv_runspeed 310 // spearhead runspeed is 287
// set developer 2
// set chat 1
// seta sv_chatter 1
// *set log files*
// seta g_log "qconsole.log"
// seta logfile 2 // console log 0=no 1=buffered 2=continuous 3=append to existing
// seta g_logsync 1
sv_maplist "obj/obj_team3"
map obj/obj_team3
I have it running currently and will check to see if it works. I'm not sure about the fraglimit setting and its set to zero. I use time based set at 30 minutes, gametype 2 - TDM.
The other issues:
1) Bunker glitch where Axis can snipe the Allies behind the bunker concrete and the Allies can't kill them to me is a cheat and/or not realistic. I'm going to try and iput some ammo boxes in the bunker walls, in the hopes that it will stop this and end the bunker glitch.
2) The Allies on the beach aren't protected and/or need some protection. I tried and added a Higgins boat on the beach in front of the Allied spawn to give them some cover, but found out they have invisible barriers. Meaning a Allie could be in the open and a Axis can have a direct line shot, but the bullets won't hit the Allie, cuz the bullets hit the invisible barrier of the higgins boat. I was thinking on something more realistic like sand bags and/or maybe some ammo boxes would be good. Any ideas would be appreciated of course.
I'll send the file to Storm (MSN or maybe email)..
Thanks for the response,
Rumphf
I dont think Allies would have time to make a row of sandbags, to me Omaha is as realistic as it gets (apart from the fake bunkers taken from private ryan)
Still, up to you how you mod it.
timelimit 30
fraglimit 0
You should change them to this
seta timelimit "30"
seta fraglimit "0"
And you should prolly have a number in this line like 300 or something.
set sv_maxping 0
set sv_maxping 0
Leaving that setting the way it is makes it so any ping can join. Always put "set" or "seta" in front of a setting so it executes.
set timelimit 30
set fraglimit 0
set maprotationtime 17
set sv_team_spawn_interval 0
set roundlimit 12
Ok I checked out putting the the maplist as mentioned above in the server.cfg, e.g. below
seta sv_maplist "obj/obj_team3"
map obj/obj_team3
and ran this on the server and the KILLs keep adding after each map (i.e. they don't reset to zero, like they should)
After the map timelimit was over and the server was about to reload or refresh the Omaha map, I reset the default configuration, which basically executes the server.cfg file. After the server.cfg file executed, it reset the KILLs number to zero, which is what I wanted to happen.
I will input those "set" and "seta" commands into the server.cfg next and see what happens after that. I guess by observation of executing the server.cfg, it re-zero's the KILL stat's, so something within the server.cfg, if executed everytime, will solve the problem. I'm trying the "set" and "seta" commands now.
P.S. I have MOHAA CI controlling the ping kick and it is set at 220 for a half a server and 200 for anything above 50% capacity. I want to use Foresight, but have trouble installing it or getting it to work. Plus the Foresight websight has been hacked and is down at the momment. This topic doesn't belong here in the MOHAA SH mapping forum thread, I know.
Thanks Again,
Rumphf
in omaha...the first kill column is amount of kills that round...the next column is the total amount of kills from all the rounds already played.
if you want the kill total to go to zero each time, set your roundlimit to 1...then after 1 round the server will look for the next map, restarting omaha (u will see omaha load again). saves you the trouble of exec server.cfg all the time.....you're going to have to sleep sometime
the reason why higgins boat doesn't work is because you have to set the size. you can find the script on setting the higgins boat size in the mefy mod...more specifically bases.scr (higgins is used in capture the flag mod and demolition)
i've added big rocks on the beach to give allies some cover. you can also turn off random bombing on the beach to make things easier for the allies if you want. you could also make it a foggy day lol..up to you tho. have fun
Z
Ahh, I'm sorry, I mean the Deaths, not the kills that won't reset to zero after the 30 minute time limit expires. The map reloads and the Deaths from the last map (total) keep adding or talling. I did all the suggested updates as recommended above.
My fraglimit is set to zero, could that be the cause?
Rumphf
Depending on how busy your server is set your fraglimit. I ran a busy tdm server timelimit 30 fraglimit 200. That might help reset the scores to 0.
Hi guys,
I've tried all the suggested recommendations for the two issues
Issue A: In game death stats won't reset to zero
Issue B: Bunker Glitch - people can shoot thru the concrete bunker walls
Below is the results:
1) fraglimit 1 - only allows one kill and then restarts the very short game. Doesn't reset the in game Death stats to zero.
2) Put Admin Pro.pk3 (with out the settings folder) in the mainta. This actually works to eliminate the Omaha bunker glitch. However, it fixes the jump with a auto crouch.
I figure that thte bunker glich was approached with the crouch scripts in the state files. Any ideas are appreciated.
Many thanks again,
Rumphf