MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: redstorm on April 14, 2006, 04:04:26 PM

Title: Mini Planes and Planes, Admin Pro 1.22
Post by: redstorm on April 14, 2006, 04:04:26 PM
In Admin Pro 1.22 the mini planes and the planes crash right when it starts off. And the first Admin Pro it worked. The reason I think its not working in Admin Pro 1.22 is that it doesn't spawn your in the plane high enough like how it spawns you high enough in the first one. Is there anyway to fix this?

   

   Hopefully that made sense.

   Thanks
Title: Mini Planes and Planes, Admin Pro 1.22
Post by: Elgan {sfx} on April 14, 2006, 04:11:53 PM
yes, u can try putting the settings folder inside a pk3. You can also change the place the plane spawns by adding extra coords to the exec line.

   

   i think, cud be wrong, the exec is

   

   exec coords team scale coords_to_start
Title: Mini Planes and Planes, Admin Pro 1.22
Post by: redstorm on April 14, 2006, 04:19:06 PM
Would I put that line under the Template_Planes file? I only know a little about modding.
Title: Mini Planes and Planes, Admin Pro 1.22
Post by: unionjack on April 14, 2006, 04:35:20 PM
here u go  zip your settings folder then change the .ZIP to .PK3

   u need this when the server runs on linux

   in each map u would like the planes on u will need to add 2 lines like this

   

      exec server_planes/trigger.scr ( -1237 -3084 50 ) "allies" .2 //        

   

      exec server_planes/trigger.scr ( -1106.95 1623.03 290.13 ) "axis" .2 //

   

   this tells ap where u want the planes these are for destroyed village
Title: Mini Planes and Planes, Admin Pro 1.22
Post by: redstorm on April 14, 2006, 04:40:40 PM
Ok, thanks. Ya, I use pakscape to make my .pk3 files and to open them.
Title: Mini Planes and Planes, Admin Pro 1.22
Post by: Elgan {sfx} on April 14, 2006, 04:40:55 PM
unionjack :
   here u go  zip your settings folder then change the .ZIP to .PK3

   u need this when the server runs on linux

   in each map u would like the planes on u will need to add 2 lines like this

   

      exec server_planes/trigger.scr ( -1237 -3084 50 ) "allies" .2 //        

   

      exec server_planes/trigger.scr ( -1106.95 1623.03 290.13 ) "axis" .2 //

   

   this tells ap where u want the planes these are for destroyed village

   

   

   yep, also if u put

   

   exec server_planes/trigger.scr ( -1106.95 1623.03 290.13 ) "axis" .2 ( coord location )

   

   where ( coord location ) is, the plane will start flying from, for this trigger.