hey guys
im sorta new to modding... i was wondering if there was a way to edit the sticky bombs so you can throw them further...i tried to open the pk.3 with pakscape and the file was an .exe...it wouldnt open...
a little help please
thanks
1 post plz...
you mean the mines of Admin pro?
should be in scripting, open AP with paksscape, go to global/ac/mines then find chuck.scr scroll to this line
local.mine.velocity = local.fwd_vec * 300 + ( 0 0 250 )
then edit it, put numbers higher
local.mine.velocity = local.fwd_vec * 600 + ( 0 0 250 )
//twice as far, maybe, just guessing but im prob close, have fun
Thanks...
is there a way to make them not kill teamates?
turn off team damage, hehe or..
go to mainglobalacmines
open
explode.scr
scroll to
team_check
and change this
team_check local.player local.shooter:
local.gametype = getcvar "g_gametype"
if(local.gametype=="1")
{
end 0
}
local.ff = getcvar "g_teamdamage"
if(local.ff=="0")
{
if(local.player.dmteam == local.shooter.dmteam)
{
end 1
}
}
end 0
to this
team_check local.player local.shooter:
local.gametype = getcvar "g_gametype"
if(local.gametype=="1")
{
end 0
}
local.ff = getcvar "g_teamdamage"
if(local.ff=="0")
{
if(local.player.dmteam == local.shooter.dmteam)
{
end 0
}
}
end 0
very much appreciated...thanks :)
Hey folks!
I'm one of the Admins for HooRaH's server and I think I can clarify.
We've got a sticky bomb mod, created by Elgan. In the sticky_bombs.scr file
It simple says Version 2. It's not a part of the Admin mod.
When I open the .pk3, the only file under Global is that sticky_bombs.scr.
The only other files in the .pk3 are the scripts for the individual stock maps.
When editing, I didn't locate the code lines you mentioned above (so perhaps this is
an earlier version of the mod?)