I'd like to find a way to block bazooka use on my server either by starting out the ammo at zero or taking the bazooka away altogether. Anyone know how to do that without creating glitches? thanks
Why not try Jv`s Squad Maker, it replaces the zooka with carryable MG42 and 30Cal, you can configure squad sizes and weapons usage.
Or
To remove its ammo, edit the bazooka.tik in models/weapons/ ... locate this line and place a zero there for no ammo [yellow]dmstartammo 0[/yellow], save that in a mod pk3`s models/weapons folder and upload to your server.
or AP weapons limiter

haha, u can set it to swap with another weapon or set it 0 and it will say its disabled, then ask u to pick another weapon.
where can i find AP weapons limiter?
I've tried the method suggested by Cobra above several times and in several different ways but my noob self just can't seem to get it to work. Either i need more specific instructions, the file ready to go, another method, or a bullet to the head. Any of thse options will do. Thanks a bunch
// DM Attributes
dmprojectile models/projectiles/bazookashell_dm.tik
dmbulletspread 5 5 500 500
dmstartammo 0
dmammorequired 1
dmfiredelay 1.0
dmcrosshair 1
dmmovementspeed 0.75
The part you edit is in green
Or try this out i removed the ammo and made the speed slower ... I think if you take the damage down to 1 that would really annoy the zooka kids
363-zzzzznozooka.rar
Thanks for the response. Could an allweapons mod be stopping This mod from working? If so how would i go about combining the 2? i've tried to just put // in front of the bazooka listing in the allweapons mod but then it jsut crashes the server when i pick the bazooka... messed up
All weapons come as standard, why would you need a mod for it?
Put more z`s in front of mains pk3 name than your all weapons mod has