hi all
i can get the planes to work on any other server but the linux server.
its all there just when i enter into the plane it just crashes ? not first time print on how to fly
it just says plane on radar and crashes.
any help or is there any linux fixes for this ?? pls

i have the 1.22ver of admin pro
thanks
are u sure the settings for the planes are being loaded?
no !!! i run to the rotating plain thats the marker !!!
then i just fall out the sky and die.
its not doing what it does on the other servers,,,
it normaly picks you up and runs thro the how to fly part and counts back from 3,2,1 then your off.
none of that happens,,,just crash and die

i dont think the plain your ment to fly in apears to,its over that fast
when it starts i hear the plain sounds and thats it.
ok i just thort about this after looking tho some of the script in the admin pro mod.
on the linux server i have only 1 mod this is a server fix that fixes the cmdreloadmap glitch,,,,
and in the admin mod its useing the cmd command ?
would the fix im useing change,or stop the admin mod from doing the cmd lines,,,,,maybe ???
i dont wont to keep stopping the server to test these until im going to get somewere
yes, check its loading the settings, try putting the settings folder inside apk3
yeeeea good idea
i looked in the sounds scr and i see you use a line ! weapon loaded maps level.mapname <----------level.mapname
will this work with any map ? if it will ! can the single to multi-player maps use it so the sound fix is not needed
thanks for help i will let you now if the pk3 work's ! for the settings
ok i added the settings folder into admin pro pk3 !!! and its working

thanks !
hi

how do i get weapons limiter working ? pls spearhead !!!
i have put this in my map scr
exec weapon_limit/limiter.scr
and also tried
thread settings/weapons-limiter.text
AP Not Running weapons-limiter <------------ 
AP Running spawn-protection
AP Not Running camper
AP Not Running cvar-forcing
AP Not Running team-balance
AP Not Running music
AP Not Running mines
AP Running time-alive
AP Not Running spec-eye
AP Running message-center
AP Not Running medics
AP Not Running jetpacks
AP Not Running countdown
AP Not Running survivor
i also have the planes running but it dont say they are running ??????????????
thanks
IN
SETTINGS/MODS.TXT
put a "1" next to the weapons limiter
omg sorry

i must have mist that part !!! its working

thanks
so i dont need exec it in my scr ? anymore
what is the spec-eye thing ? and music ? is it the sound tracks for the game or something,,,,,i gst there no rock music lol in moh
but what is the spec-eye thing ? and whats it do
spec eye thing just makes spectators at eye level of the player, music plays music in spectator mode,
dont need to exec anythign:)
yes i put music on to find out

very cool idea.
secondryweapons is the only part i can get to do anything
in the spearhead main weapons limiting part i added it like this
"Panzerschreck" "" "0"
--------------------------------------------------------------------
i now this part is wrong but i tried it anyway
"Panzerschreck" "0" ""
--------------------------------------------------------------------
all this part works for the secondryweapons in spearhead
"colt45" "1" "models/weapons/colt45.tik"
"m2frag_grenade" "" "models/weapons/m2frag_grenade.tik"
"M18 smoke grenade.tik" "1" "models/weapons/M18_smoke_grenade.tik"
"mills grenade" "" "models/weapons/mills_grenade.tik"
"webley_revolver" "1" "models/weapons/webley_revolver.tik"
"Russian_F1_grenade" "" "models/weapons/Russian_F1_grenade.tik"
"RDG-1_Smoke_grenade." "1" "models/weapons/RDG-1_Smoke_grenade.tik"
"nagent_revolver" "1" "models/weapons/nagent_revolver.tik"
all i wonted to do is take away rockets and change the secondryweapons to all use silencedpistol
it takes them secondryweapons away but wont replace with silencedpistol
thanks
ok i got it going

when i edited it i pressed 9 in 1 of the scripts so it was messing it up and that part was not working !! thanks
i am useing linux and its working but in the Advanced i found this
extra_settings:
game.show_on_mods = 1 // At start of round's show what mods are on and off under the amom
game.run_bugnadefix =1 // SH and BT bug nade fix. 1 = ON , 0 = Off
game.scan_at_start = 1 // Scan for admins at level start
game.input_type = "windows" // windows or linux . set how to split the input "_" linux or " " for windows.
game.jump_height = 56 // jump height
game.run_spawn_protect_on_sh_and_bt = 0 // run spawn protect on Sh and bt. 1 = yes, 0 or anything else = no
game.time_alive_type = 1 // Either 1 or 0, 1 is in the format of hh/nmm/ss. 0 tells you like "time alive: 19 seconds"
game.undermap = 1 // if this is 1 then under map detection will run otherwise it will not.
end
will i just leave it cos its working or should i change it to linux ?
thanks for all the help man i realy apresheate it

!!
thats only if u use the admin_cmd cvar and it only detects 1 word.
otherwise leave it as is
ok thanks

im leaveing it like that then !!
ok i have a weapons mod thats useing a m,torso.
the torso is there for the single click scopes and some reloading,,,on some rifles.
so there load a full 20clip and not 1 at a time !
the prob is when i have them in together admin pro and weapons mod the planes fly all jumpy.
it looks like to the player who's flying it,,its jumping frunt and back ways.
but to peeps on the ground it looks ok.
any idea what i need to change in my weapons torso or admin has 2 in so i dont now what 1 to change or what to change in it to fix it ?
or there are m,leggs to it could be tham maybe ? only in admin-pro tho !!
thanks
do the planes have contorls on keyboard? they need to use the state files in AP
ok sorted !! we had to change all the m,torso's to make it work !! with them all in
got it all working fine !!!! thanks
going to start makeing the admin for every map so we can have diff stuff and weapons on the maps !!!

its a good
tool this admin-pro

!!! love the weapons limiting !!!!
also is there a drop-down menu for admin pro like rindog ? if not ? some 1 could make 1 and make it easyer to use !!
ok the cvar-force
is it right that i can force fog on peeps ?
like all these setting here ?
seta cg_drawviewmodel 2
seta r_fastdlights 0
seta r_fastentlight 0
seta r_subdivisions 4
seta r_lodscale 0.55
seta r_lodcap 0.5
seta r_lodviewmodelcap 0.55
seta cg_effectdetail 0.8
seta vss_maxcount 15
seta ter_error 4
seta ter_maxlod 6
seta ter_maxtris 24576
seta cg_rain 1
seta cg_shadows 1
seta s_khz 44
seta cg_marks_add 1
seta r_mode 4
seta r_picmip 0
seta r_picmip_sky 0
seta r_picmip_models 0
seta r_colorbits 32
seta r_texturebits 32
seta g_ddayfodderguys 2
seta g_ddayfog 0
seta g_ddayshingleguys 2
seta r_drawstaticdecals 1
seta cg_max_tempmodels 1200
seta cg_reserve_tempmodels 240
seta r_ext_compressed_textures 1
seta r_maxmode 6
seta r_vidmode1024 1
seta r_vidmodemax 0
or what things am i able to force with it ? pls ! on players
thanks
ps
yes it has keys

just it sometimes dont leval its self out and some times wont do a full role,,stops upsidedown lol
nnot really any popint, anyone who is cheating would of blocked stufftexct or something so it wouldnt work
there is a menu in the client bit, not toaly updated tho
ok thanks

the game type survivor,,,,,will it run in freeze tag ?
also were can i find the scorebords ? not the pic's for maps ! but the bord were the scores are kept ?
so i can change the score bord to keep how many players you unfreeze in the round.
i found were mefy gives the point for unfreezeing,,,,so all i need to do is redirect the point to a diff place on the bord,,,,i think ?
the admin camper mod i wont to make it maps specific ?
the weapons limiter was easy

and planes ! after some help
when im makeing it run,,,,its always there or its not

even when i // the map name out it shows up ?
mods
"camper" "1" "1" <--------this sets it going and maps specific
settings/advanced "1" "1" <--------this sets it going and maps specific so i can add exec bla bla bla,,,,mainly flyable-planes flyable-v2-rockets
and ammo tech mods
with them set like this i should be able to stop it here
camper_obj_team1.text<----------stoping it running
maps:
//MAPS
local.maplist = makeArray
//dm maps
"dm/mohdm1"
"dm/mohdm2"
"dm/mohdm3"
"dm/mohdm4"
"dm/mohdm5"
"dm/mohdm6"
"dm/mohdm7"
//objective maps
//"obj/obj_team1" <-----by adding the 2 // should stop it ?
so i can use it still on other maps
i also wont the mines,medic to be maps specific,,:) but if i can get the camper going maps specific
i should be able to fig the rest if there the same way !!! ? thanks
im testing so much stuff at the mo !! lol im up to my neck in bits of paper
thanks again

!!
errrm
i dont know what u set in advanced, from my memory i dont think anything needs setting for map specific in advanced. but u do need a 1 in the mod.stxt under map specific column
eg
// Mod Name // ON or Off. ( "1" = ON. "0" = OFF) //Help and about //Path to mod script, Set "none" if none. //Maps list ("all" for all maps) // game type list ("all" for all game types. // Settings file. Specify the path to the settings file // Map Specific
//-----1---------------------------------2---------------------------------------------------3-----------------------------------------------------------------------------4-------------------------------------------------------------------5----------------------------------------------------------------------6----------------------------------------------------------------------------7-------------------------------------------------------------8----------------------------------------------------------------------------------------------------------------------------------------------------------------
the last bit needs setting 1, then map list path needs to be right for on/off maps.
have a look here
http://www.mods-r-us.net/help/Map_Specific_.htm
thanks

i sort of sorted it :).
how much more work is needed for the recoil fix you have started in here ?
and are you going to finish it ?
i have 1 here thats sort of the same,,,,it picks you up faces you at a wall and forces the weapon to fire,,
then i think it looks to see if the bullets you fire leave the beem it spawns.
i think it looks and if the bullets you fire leave the beem it meens you have not got recoil hack,,
but if all the bullets stay inside the beem this is a hack and your exited from the game.
talk to hal about it, he started one, i dont think he got it done tho.
ok

i have 1 thats working here

i just thort you would have maybe worked somemore on that 1 ?

np