Yeah, i know 1.6 has been broken since November of last year. I should been working, however as im going out soon, i was too lazy and decided to fix up Countdown.
I had a lot of mail since November asking me to fix it, but i didn't have time, didnt feel like it, or just forgot.
Sorry to people who waited. It was as simple as adding one bracket. Enjoy. Nothing new has been added.
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# Countdown
# Version 1.7
# Release date: 10:22 30/09/2006
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Change Log
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1.7
* fixed typo in player_radio.scr that stopped the radio timer working.
75-_countdown1.7.rar
what is this?
a game type.
radio on ground, team has to find it and hold it, pass it round the team, if time runs out, the other team explodes
Hi Elgan and all,
1. Just found out about this unique mod and implemented it on our servers.
2. For some reason, when the round ends and gets ready to switch to a new map, I recieve this error:
CGM buffer for client 10 is full
CGM buffer for client 0 is full
CGM buffer for client 1 is full
CGM buffer for client 2 is full
CGM buffer for client 3 is full
CGM buffer for client 4 is full
CGM buffer for client 5 is full
CGM buffer for client 6 is full
CGM buffer for client 7 is full
CGM buffer for client 8 is full
CGM buffer for client 9 is full
CGM buffer for client 10 is full
********************
ERROR: Command overflow. Possible infinite loop in thread.
********************
----- Server Shutdown -----
==== ShutdownGame ====
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3. Also, the countdown round settings are not showing up in the game. All there is score: 0/0 ( 0 )
4. Any ideas?
Thanks in advance.
Specs:
windows server
AP 1.22
Mefy mods
cud be cohnflicting with mefy mods.
Yeah..
Think so too... would be nice to have it converted over with your AP 1.22...
Also,
Is there a way to make "Countdown" run on only one certain gametype?
I believe it is set to run on any gametypes.
Would like to how to change it to one specific gametype inside the script itself.
Any ideas?
in Admin pro use the gametype list thread from mods,.txt to somewhere , standalone, err, dunno cat remember