Hi All
We have a few ingame maps converted to mulitplayer freeze tag, when we play the normal stock maps we get a log file from 10 to 20meg, however when we play the ingame maps we get a log file from 100meg plus I have files 195meg, most of the logged information is as follws:
Please fix.
ERROR: Entity::LoopSound: tank_snd_run needs an alias in ubersound.scr or uberdialog.scr
Is there a way to stop logging errors and only log the info for that stats.
Many thanks
Scorp
About an ubersound.scr.. Any mods of Sounds? or something like Death Voices 2, etc?
(I'm not a modder myself for now.. I'll try to refind exactly the things to script etc..)
Cheers
You need to aliascache the sounds its asking for (look in PAk0/ubersound/ubersound.scr for all the sounds), You can use Jv_maps scriptmaster - its just some handy code for caching sounds, not all will work going from Sp to MP tho
Add this to your maps scr above prespawn ...
(you only need 1 scriptmaster line and aliascache the rest like the second line)
local.master = spawn ScriptMaster
local.master aliascache tank_snd_run sound/vehicle/veh_tank_run.wav soundparms 1.2 0.0 0.9 0.0 2500 13000 auto streamed maps "dm obj m "
Hi Cobra
I have a sound fix with the urbersounds in there, we have the sounds but not all, its just we get loads of code errors in the log file lol, I clean out the error codes in a 199meg file and was left with a 13meg file lol
will put the scriptmaster in the scr files
Many thanks
Scorps
Hi Scorpious, Oof - thats a lot, good luck