A game thats good fun and becoming popular ...
Panzer Elite Assault Panzer Elite Assault - Fields of Glory
http://www.panzereliteaction.com/addon/
my brother in law and i have the demo; i like it.
I play Panzer Elite Assault - Dunes of War a lot, great game
looks fun

do you have to go into a tank ?
Yes, you select a team (Allies or Germans) pick a light/medium or heavy tank and off you go. CTF gametype
can i download it

,,,,, ? .
it look fun and prob's cheep too . can it be modded ?

?

:) like moh ? ....
the demo's free, it's one mp map. haven't seen anything like a sdk for it though .
cool and a link for demo ? .

:O_o
http://software.filefront.com/SEARCH/;4925;/Software_Information.html (PE:dunes%20of%20war%20mp%20demo)
you'll also need the PE mp demo patch:
http://files.filefront.com/Panzer+Elite+Action+Dunes+of+War+MP+Demo+Patch/;5963084;/fileinfo.html (//mp%20demo%20patch)
ok i got the game

,,, just need some space to set it up

,,,
i just need to do some dvd's to make some space ! .
Ive been in touch with Tibor Klajnscek ( Technical Director @ ZootFly LLC ) and have asked for more information on this game, the hosting of a dedicated server is out - has to be ran from ones pc, i also mentioned the 3 player kick limit which Tibor has said is probably a bug but will look into it, ive mentioned the issue of a player being killed by a higher force (usually caused by a player coming into contact with a dead tanks invisible collision) which doesnt seem to always be removed from game, i should recieve a rely from Tibor on that issue after hes brought it to his teams attention.
Heres some info from Tibor ...
Hi Rob,
>
>It's always a pleasure to help out a fellow PEA player

>
>Unfortunately, it would be very hard to create new maps, as we used
>many proprietary tools that were never released to the public. It
>also required a very specific file system structure and connections
>to our internal network to work properly. This would be very hard to
>replicate off-site. So, sadly, there is no editor available for
>download.
>
>As far as the 3 kick maximum goes, this is most likely a bug in the
>game, but it hasn't been reported yet. There is no dedicated server
>software. Even the ones run by JoWood are normal game servers with
>the player remaining a spectator.
>
>You can send me a list of problems you have with the game and I'll
>look into them on our side and get back to you with any suggestions
>or fixes. How about that?
>
>Also, keep up the good work with the site!
>
>Best regards,
>Tibor Klajnscek,
>Technical Director,
>ZootFly LLC
If anyone has any issues with the game let me know and ill add them to the wish list, ive also asked some questions on the filetypes used and if theres any tools we can get hold of for modding, it would be interesting to see if any modding will be "serverside" or "clientside"
Cobs
Some updates on questions i have asked Tibor ...
Cobs...
>>Ingame when you drive over where a players tank has recently
>>exploded you get a lot of deaths and the message = XXX was killed
>>by a higher force, from what i can see is happening is that once a
>>tank exploded and is removed from the game there seems to be a
>>solid object (the tanks collision?) where the dead tank was that
>>isnt being removed straight away and if you go near it or touch it
>>you die and recieve that message - it happens quite a lot.
Tibor...
>I'll investigate this with our QA guys if they have any solutions
>for this. It's been quite a while since the release and we're now
>working on a completely different title, so it might take a while
>for them to dig something up. Please bear with me
Cobs...
>>As the server is ran by a host i was wondering if the host server modified its game
>>files would the players joining see the differences made
>>(serverside mod) example - changing the day maps to night - which
>>looks to me like it would just be a case of changing a few lines of
>>code to switch the skybox textures selected per map.
Tibor...
>Most of this would not work, as all the assets are stored client
>side as well. The game also does file integrity checks, meaning that
>the file on the client's machine must be the same as the one on the
>server side. You'd need both to have the same map. I'd love to give
>you tools to do that, but as I said, they're tied to internal
>ZootFly stuff that would make it impossible for you to use them.
>I'll check on this again though.
>
>You could change the skybox as that's not checked. You'd need to
>unpack the .x files in order to do that though. See below for more.
-----------------------------------------------------------------------
Thats all i can mention on the opening/modifying of certain files due to security reasons.
Cobs
Edit ...
Ive also sent Tibor an email asking how they feel about using all the maps from Fields of Glory and Dunes of War in 1 so we have more maps, and of course the single player map question - can they be converted for MP, they may end up as a TDM type but thats better than none
The clan i joined in PEA ...
http://www.andy-v72.com/news.php Cobra {sfx} »æ«***
Some updates for you guys, i have been in touch with Sapa @ Zootfly again and ...
Cobra:
Hi Sapa, hope things are well for you, i understand you are very busy @ zootfly> but i wonder if you could help me with a few things ...
1. Ingame we sometimes have players arrive and do their best to bother people that play like block them with tank or teamkill etc, generally being a pain in the ass, i have tried some ban programs but im unable to find any that will work with a none dedicated server, could you advise on any or anything we can do to minimise this happening please?
2. I noticed in FOG a lot of aircraft fly around fighting each other (scripted flightpaths?), but in DOW you did not use them, now in FOG i notice a big drop in FPS which could be due to the aircraft (or possibly> bad VIS?), is there a way i can disable them flying as a test, or even add to DOW if is not them interfering?
All the best and keep up the good work

Rob/Cobra {sfx} www.Mods-R-us.net
Sapa:
Hi, First attachment! Found the packer it should help you make some changes,mostly textures / sound.
1. Kick should be possible from console (but host has to do it). Best idea I haveis using VPN (Hamachi or simmilar, Lan over internet basically)
http://hamachi.cc/download/list.php Only people that know hosts IP should be able to connect (create pea mpgame, select "internet game off". Thing is great for some other games,should work with any LAN software.
2. Yes dogfights are scripted. And were not used much/at all in DOW MPmaps. Not sure why. But you would need original .mb files (levels madein maya) to change, add or remove them.
----------------------------------------------------
Sapa also gave me the email addresses of the product manager and another top guy so i have emailled one of them to see if theyre ok with us going ahead and modding it
Cobs
It's cool they still give support via e-mail :yes