Hi,
I'm getting an error on the omaha beach map.
ERROR PlaySound snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix
Any help is appreciated!
Rumphfy
Single player conversion or multiplayer omaha obj map?
Looks like you need to copy that sound from the ubersound.scr to a scriptmaster line in the maps script (search for scriptmaster and youll see how it is used), make sure you change the end to read "m dm obj"
This is for the server side (multiplayer MOH Spearhead).
QUESTION: do I need a server side ubersound (ubersound.scr or uberdialog.scr) file in my global, if I'm running Elgan's Admin PRO? I searched for scriptmaster and found a forum post (threads -> scripts to share & sound).
Looked in the mainta/pak1.pk3 file (server side) and found the following:
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aliascache snd_step_sand1 sound/characters/fs_sand_01.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm "
aliascache snd_step_sand2 sound/characters/fs_sand_02.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm "
aliascache snd_step_sand3 sound/characters/fs_sand_03.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm "
//aliascache snd_step_sand4 sound/characters/fs_sand_04.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm "
//aliascache snd_step_sand5 sound/characters/fs_sand_05.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm "
aliascache snd_landing_sand1 sound/characters/fs_sand_land_01.wav soundparms 0.9 0.2 0.9 0.2 200 2500 auto loaded maps "t1 t2l1 t2l3 t2l4 t3l1 dm obj "
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I believe the ERROR is calling out (snd_step_sand, not snd_step_sand1) the below info, if I'm correct in what you explained above:
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local.master = spawn scriptmaster
local.master aliascache snd_step_sand sound/characters/fs_sand_01.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps " m dm obj "
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And I put this in the obj_team3.scr (server side map mod) file?
QUESTION: Would this work?
Rumphfy
Well I tried the script above but it didn't work.. Must not be doing it right.. Placed it in my map mod file server side..
local.master = spawn scriptmaster
local.master aliascache snd_step_sand sound/characters/fs_sand_01.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps " m dm obj "
Rumphfy