MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Rumphf on July 24, 2007, 02:42:17 AM

Title: ERROR PlaySound - Omaha map
Post by: Rumphf on July 24, 2007, 02:42:17 AM
Hi,

   

   I'm getting an error on the omaha beach map.

   

   ERROR PlaySound snd_step_sand needs an alias in ubersound.scr or uberdialog.scr - Please fix

   

   Any help is appreciated!

   

   Rumphfy
Title: ERROR PlaySound - Omaha map
Post by: Cobra {sfx} on July 24, 2007, 07:09:32 AM
Single player conversion or multiplayer omaha obj map?

   

   Looks like you need to copy that sound from the ubersound.scr to a scriptmaster line in the maps script (search for scriptmaster and youll see how it is used), make sure you change the end to read "m dm obj"
Title: ERROR PlaySound - Omaha map
Post by: Rumphf on July 29, 2007, 05:33:52 PM
This is for the server side (multiplayer MOH Spearhead).

   

   QUESTION: do I need a server side ubersound (ubersound.scr or uberdialog.scr) file in my global, if I'm running Elgan's Admin PRO?  I searched for scriptmaster and found a forum post (threads -> scripts to share & sound).

   

   

   Looked in the mainta/pak1.pk3 file (server side) and found the following:

   

   ----------------------------------------------------------------------------------

   

   aliascache snd_step_sand1 sound/characters/fs_sand_01.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm  "

   aliascache snd_step_sand2 sound/characters/fs_sand_02.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm  "

   aliascache snd_step_sand3 sound/characters/fs_sand_03.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm  "

   //aliascache snd_step_sand4 sound/characters/fs_sand_04.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm  "

   //aliascache snd_step_sand5 sound/characters/fs_sand_05.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps "dm  "

   aliascache snd_landing_sand1 sound/characters/fs_sand_land_01.wav soundparms 0.9 0.2 0.9 0.2 200 2500 auto loaded maps "t1 t2l1 t2l3 t2l4 t3l1 dm obj "

   

   ----------------------------------------------------------------------------------

   

   

   I believe the ERROR is calling out (snd_step_sand, not snd_step_sand1) the below info, if I'm correct in what you explained above:

   

   ----------------------------------------------------------------------------------

   

   local.master = spawn scriptmaster

   local.master aliascache snd_step_sand sound/characters/fs_sand_01.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps " m dm obj "

   

   -----------------------------------------------------------------------------------

   

   And I put this in the obj_team3.scr (server side map mod) file?

   

   QUESTION: Would this work?

   

   

   Rumphfy
Title: ERROR PlaySound - Omaha map
Post by: Rumphf on July 31, 2007, 06:29:00 AM
Well I tried the script above but it didn't work..  Must not be doing it right..  Placed it in my map mod file server side..

   

   local.master = spawn scriptmaster

   local.master aliascache snd_step_sand sound/characters/fs_sand_01.wav soundparms 0.4 0.3 0.9 0.2 200 2500 auto loaded maps " m dm obj "

   

   Rumphfy