MOH Central

Medal of Honor Series Forum => MOH Airborne => Topic started by: koa on September 23, 2007, 08:43:25 PM

Title: tell me what you think about airborne
Post by: koa on September 23, 2007, 08:43:25 PM
its to realistic. its a system hog. graphics are good but thats because its a new 2007 game. crosshairs piss me off. its just not what i expected from medal of honor. but it is what i expected from eagames. that company IS GOING TO HELL FAST. what i recommand is enemy territory quake wars. i played the demo and its everything i thought it would be. you can be a soldier, a medic a engineer a field ops or a covert ops. mutiple vehicles you can drive, i takes teamwork to complete the objectives not this one man hero like medal of honor. its not a system hog. i run everything on medium settings. its a little more complicated than spearhead but still simple enough to catch on in about 15 minutes. you dont need iron sights to shoot the enemy, the crosshairs are normal and dont expand like airborne. theres at least 10 different crosshairs you can choose from with at least 20 colors to make them. but if you like the way you spawn in airborne by jumping out of a plane, in quake wars you spawn kinda the same way execpt your not in a plane your just parachutting from the sky. check it out the demo is only 727 mb and the download rate on nzone is awesome. check it out here http://download.nvidia.com/downloads/nZone/demos/nzd_ETQW_Demo/ETQuakeWarsDemoSetup.exe
Title: tell me what you think about airborne
Post by: Card {sfx} on September 23, 2007, 09:52:17 PM
LOL D'ld the demo

   

   

   Got this error from my x1650 pro 512 meg Vid Card..

   

   ERROR: The current video card / driver combination does not support the necessary features: GL_ARB_occlusion_query

   

   Guess its gotta be Invidia.....:con

   

   

   I will Stick with AB.....

   Least the Bastard runs(laggy but runs....:D)
Title: tell me what you think about airborne
Post by: koa on September 24, 2007, 12:21:06 AM
i have the same card and i didnt get that error with the demo
Title: tell me what you think about airborne
Post by: Card {sfx} on September 24, 2007, 01:22:29 AM
Xp or Vista??

   

   

   I have the Dreaded 5 letter word...:D
Title: tell me what you think about airborne
Post by: koa on September 24, 2007, 01:53:37 AM
i have xp
Title: tell me what you think about airborne
Post by: unionjack on September 29, 2007, 02:27:31 AM
running vista prem / 32bit /6400 duo /gc 7950gt / 2gig ram /

   runs sweets over here

   Airborne is ok just needs a mega load of fixing in the patch

   if you have'nt brought it yet then hold on till the patch comes out

   and see the reviews if the patch ends up on its ass then i think most folks will be ditching it :((
Title: tell me what you think about airborne
Post by: thingshappen on September 30, 2007, 02:48:18 PM
Used to have Vista, ran laggy, switched to XP and it still runs laggy, just not as laggy :p. I personally dont reccomend Vista to any gamer however I do like the gameplay of Airborne even though its laggy and the AI is useless.
Title: tell me what you think about airborne
Post by: Gen Cobra on October 18, 2007, 04:16:12 PM
Singleplayer Airborne is amazing.  MP I'd rather crush my junk with a hammer.
Title: tell me what you think about airborne
Post by: unionjack on October 19, 2007, 07:18:00 PM
i must say i have moh / mohsh / moha / bioshock / cod2 / cod 4 demo / bf2 / 2142 northern strike / ureal 3 / installed on vista

   and all play very well wouldnt say i have had lag since mohsh / unless a server is just about to drop
Title: tell me what you think about airborne
Post by: Marlboro on November 04, 2007, 05:23:04 PM
simply love it
Title: tell me what you think about airborne
Post by: bobzilla on November 04, 2007, 07:53:28 PM
for immediate release from bobzilla:

   

   Redwood City, Calif. – October 17, 2007 – Electronic Arts Inc. (NASDAQ: ERTS) today announced that its discontinuing all sales of its newly released Medal of Honor Airborne game. Due to technical problems that were unsolvable by it's team of "experts", EAGAMES has decided the best course of action is not to try any further fix or repair..as the game was design faulty from the ground up and would require an emmense amount of dollars and time to complete. EAGAMES apologizes for any inconvienence that may have occured with its loyal fans, and we understand that sales of any future EAGAMES my be jeapordized.

   Those that purchased the game in the last 10 days may return them to the store they purchased where we have installed shredding machines for our customers to use.

   Thanks from our production team (mostly gone now), our managment (bonus's recalled) and our loyal fan base (poof).

   

   EAGAMES
Title: tell me what you think about airborne
Post by: koa on November 04, 2007, 11:04:48 PM
hey bobzilla, is that for real? if so good. if not its pretty funny
Title: tell me what you think about airborne
Post by: bobzilla on November 05, 2007, 08:36:43 AM
nope..just a gag..but it would probably shock eagames into reality if they read!
Title: tell me what you think about airborne
Post by: *Herr_Kruger on November 05, 2007, 09:16:03 AM
Im afraid MOH:A is another flop. EALAs fault for not listening the community.
Title: tell me what you think about airborne
Post by: Cobra {sfx} on November 05, 2007, 02:07:10 PM
Shame really as the engine looked nice
Title: tell me what you think about airborne
Post by: [KC]Murdock on November 05, 2007, 02:39:27 PM
They try to patch it up but al the players have already left, so bad it could be a nice game. Add some real obj in it, enhance player amount, come with some rcon tools. Where is the sdk......etc etc :con And kruger they DID listen but the problem is they didnt do anything with the given info......
Title: tell me what you think about airborne
Post by: *Herr_Kruger on November 05, 2007, 03:10:58 PM
If they did listen how come they give us an unfinished product with things we didnt want and lacking of anothers ?

   

   This is a console port ... They didnt listen when we said MP is more important. If they listen or not, is the Same old story. I havent seen feedback from them in the developing process, it was all "giving info and feedback" from the community and no reply from the developers. The community manager didnt answer one single of my questions, or someone elses questions. The fact is that the community manager dissapear once the game was released.

   Where is the community manager now ? The truth is that Theres nothing to promote anymore you know. Waht can I/we do ? Complaint about it.
Title: tell me what you think about airborne
Post by: [KC]Murdock on November 05, 2007, 03:16:02 PM
*Herr_Kruger :
   If they did listen how come they give us an unfinished product with things we didnt want and lacking of anothers ?

   

   

   Were saying the same krug, i say they listen but havent done anything with it....you say they didnt listin at all.. result is all the same :D
Title: tell me what you think about airborne
Post by: *Herr_Kruger on November 05, 2007, 06:31:13 PM
I know, I know :yes , but I like a rant or 2 from time to time.
Title: tell me what you think about airborne
Post by: bobzilla on November 05, 2007, 07:25:26 PM
I have a sealed un-opened Airborne sitting on my desk..If it was heavier, I could use as a paper weight.

   HK..you're spot on everything..even though I have not personally played the game, any reasonalbly intelligent human can deduce from accumulated dissatisfaction in the forums, chats..the EA failed AGAIN. I also pleaded with BlackHat to make sure some of the most valuable features were put into Airborne..things that killed

   good play for me in COD. No reply and no action was taken, the game is seriously flawed. Releasing a SDK is worthless now.

   I would rather they port the original MOH to a FASTER and more ROBUST engine and leave everything as is..that would be so sweet!
Title: tell me what you think about airborne
Post by: Cobra {sfx} on November 05, 2007, 08:44:37 PM
In the meantime keep on enjoying Moh :)
Title: tell me what you think about airborne
Post by: XxVamOnYxX on December 21, 2007, 08:03:57 PM
Medal of Honor: Airborne takes a different approach to World War II shooters. Instead of starting players out in each linear level on a path where there's no variation, EA LA decided to let us choose where to start each mission by throwing us out of a plane. Once floating in the air, it's a matter of steering the parachute to the best location to start the fight. Where the best location is depends on how you want to play the game, a mechanic that certainly is useful if you want a challenge or find that it's more fun to start out in a certain place on a map. It also provides an opportunity to drop into a new location if the previous one was a little too difficult or even complete one of the five different skill drops (drops in very specific areas).

   

   

   

   

   A compass will show the way to the various objectives so that it's easy to steer in the right direction. It's also nice to be able to land on the high ground to get a good view of the action and shoot a few enemies before jumping down. The main problem is that in some of the missions, landing in those high positions doesn't really mean much. Because of the way the game is structured, enemies will continue to re-spawn in the area of objectives so that the challenge remains consistent. In order for enemies to stop spawning, you'll have to jump down and advance the action yourself. It is possible to kill enough enemies quickly that friendly troops will be able to move forward, but that didn't happen often.

   

   While there's a lot of choices to make about which direction to run and attack a problem from, some of the freedom provided by the paradrop is an illusion in some of the levels. Some of each level's objectives end up forcing you down a direct and linear path like a corridor shooter. It's not necessarily a bad thing since a lot of the action is fun, but the paradrop can sometimes end up feeling more like a gimmick rather than a revolutionary way to approach a shooter.

   

   The level design is pretty good though. Each of the objectives will require some adjustments of tactics and movement. You'll find some of the levels are much more open than others but all definitely have a different feel, good defensive emplacements, and lots of increasingly difficult enemies. I can't help but feel there were some more missed opportunities to stir up more frenetic chaos by implementing bigger weapons or more enemy and friendly vehicles pounding it out. The near constant infantry vs. infantry combat is fun, but a little more variety couldn't have hurt.

   

   

   When you do fight against vehicles, it's not really very satisfying. Tanks will only drive in circles around track and halftracks are only used to block entrances in the last level and can't actually be blown up. Why even put Panzerschreks in the level if they're not for blowing up the halftracks? Why make it so that they can only be stopped by killing the machine-gunner when we just blew up tanks a couple of levels ago with the same weapons?

   

   As is the case with most EA games these days, the presentation values in Medal of Honor: Airborne are quite good. Everything from the menu system to the mission briefings has been given attention. Each mission starts inside the hold of a drop plane flying over enemy territory full of soldiers in your squad chatting with each other, cracking jokes, getting shot, screaming, and finally, jumping out of the plane. There are some terrifically animated moments in this confined and terrifying metal tube as the plane gets shelled, engines explode in fire, and other soldiers start dying.

   

   Falling into a level is a great way to get a quick lay of the land before the real battle begins. The levels have a lot of great detail to them in the architecture, especially those levels in towns that have been shelled (such as in Operation Market Garden) and seeing the well-modeled soldiers running around shooting at you and at each other definitely sets the mood.

   

   The illusion begins to break down when you land and find that the levels are actually very static. While there are some terrific explosive effects and dirt fountains from grenades, rubble stays attached to the ground, buildings stay upright, and the only noticeable use of physics is in the way models interact with the environment. I'm not necessarily asking for completely destructible environments here (I'm sure that creates a world of trouble for level design), but some level of interactivity would certainly have added to the believability of the levels. It's also a little frustrating that there's basically no ballistics model. Soldiers often hide behind wooden slats and boxes that would be easily chewed up by almost any of the weapons in the game especially at close range. You really shouldn't be able to duck behind a wooden fence to avoid being destroyed by an MG42.
Title: tell me what you think about airborne
Post by: [KC]Murdock on January 05, 2008, 09:26:03 PM
nice copy paste of a review......this is not what you think :no

   http://videogames.yahoo.com/ps3/medal-of-honor-airborne/review-1172728
Title: tell me what you think about airborne
Post by: Obsolete on January 05, 2008, 09:40:44 PM
I just thought the game was average, nothing new was really offered and the game seemed too short
Title: tell me what you think about airborne
Post by: nedd on October 03, 2008, 09:26:07 AM
i love the SP

   

   initially i disliked the MP but v1.3 really did make a difference

   unfortionately for most it was 'too little too late'

   for me though, i still play MP when i can
Title: tell me what you think about airborne
Post by: Paladin on December 02, 2008, 05:07:17 PM
murdock:
nice copy paste of a review......this is not what you think

   http://videogames.yahoo.com/ps3/medal-of-honor-airborne/review-1172728

   

   Obviously that guy played in on console, NOT pc.

   

   Piece or trash.  How hard can it be to just make a game that plays like MOHAA with better graphics?
Title: tell me what you think about airborne
Post by: J.K on June 15, 2009, 03:49:54 PM
Old thread now, but I have not seen it from now so I answer it now instead. :D

   

   I found that the SP was really boring sometimes. Some missions were boring, not all but some. The last mission I thought was the worst.

   

   MP, I didn't really get it to work, but I tryed it at my friends house and thought it was very good in itself but I expected something completely different. Very realistic.
Title: tell me what you think about airborne
Post by: *Herr_Kruger on June 15, 2009, 04:40:45 PM
bleh, like any one cares really. I mean, its the worst moh ever. A non modeable game. What do you expect ? also, EA didnt even care to send us an email to MRU, i mean, at least for the propaganda MOH day crap thing. (I dont wont to sound cocky) but some other media were presents like Uberstatic, why MRU couldnt be there ?
Title: tell me what you think about airborne
Post by: Bulldozer {sfx} on June 15, 2009, 06:22:59 PM
i bought airborne because of mp, but it sucks, there are not too many players and i have much lower FPS than in sp. sp is good there are some fascinating scene

   EA wanted to get some extra money
Title: tell me what you think about airborne
Post by: Klugscheisser on June 15, 2009, 08:07:02 PM
The only thing that was fun was floating down and kicking someone in the head. Hardly worth $50 for that though. SP was the typical fair this go around. There were never really HFS! moments like in previous games. Last time I looked there were around 13 server globably and the only one with people on it is OBC's. I tend not to count the listen servers because ... WHO THE HELL WANTS TO PLAY ON A LISTEN SERVER? The kids mom calls him for supper (or he/she is losing really bad) and poof there goes the server.

   

   

   Steaming pile indeed. Wonder how many more times I will be banned from the offical forum ....  :P
Title: tell me what you think about airborne
Post by: J.K on June 16, 2009, 03:37:04 PM
I can not more than agree with you there guys! A really bad game, it is. There is hardly anyone who plays it anyway.