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General Forums => Website Information and Support => Topic started by: Cobra {sfx} on November 04, 2007, 12:50:17 AM

Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 04, 2007, 12:50:17 AM
I might as well start the ball rolling for the christmas competition <img class="aux smiley" src="./images/smilies/smile.gif" alt=":)" />

   

   This year and as a new idea inspired by the hard work people are putting into their maps/mods - everyone that enters will receive a prize rather than vote on 1 winner - you all do deserve it, and it is also an opportunity to add more things than ever to the Moh series and its supporters <img class="aux smiley" src="./images/smilies/smile.gif" alt=":)" />

   

   Note: please no 1 liner script mods as i could not afford to send everyone a prize in that way, however if it is a talented piece of work that is new or very usable/likable then yes i think that warrants a prize <img class="aux smiley" src="./images/smilies/smile.gif" alt=":)" />

   

   Go for it :p
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 04, 2007, 01:54:58 AM
Ideas bit ...

   

   Listen guys that are mapping - if you make your xmas decorations so they are targetnamed or cvar controlled consider that the map could also be used all year round just by the server admins being able to enable/disable the xmas extras ;)

   

   If your not sure about this but think it is a good idea then do not hesitate to ask any of the scripters that are available here for advice :)
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 04, 2007, 01:04:11 AM
hmm I need ideas for a map basically, or ideas, just to have ideas. Snowy Christmas park ? I better keep on thinking :O_o
Title: MRU Xmas Mod Competition 2007
Post by: Card {sfx} on November 04, 2007, 01:25:01 AM
Damn Cobs had me interested until I saw the words

   "Talented"......

   Leaves my ass outa this one....:D
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 04, 2007, 01:46:19 AM
We could create an "untalented" xmas one if you wish Carl :P

   

   ... however people can enter anything as long as its christmassy - you might not win something but hey - life isnt about winning its about creating and sharing in this field of work :)

   

   Ill see whats in my ideas bag and post some hints ;)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 04, 2007, 02:06:13 AM
''untalented xmas mod'' oh God that's got me on the floor . i've already got my idea, have had it ever since cobs and i talked about this year's contest . yeah for me .
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 04, 2007, 08:02:09 PM
xmas mod eh

   looks like radiant is getting fired up again

   hope i dont get snow blindness from all the snow textures lol

   

   good luck every1

   

   (atleast i get a bit more time this time lmao)
Title: MRU Xmas Mod Competition 2007
Post by: bobzilla on November 05, 2007, 07:39:37 PM
...PKM...Christmas 2120..mutant skins..off-earth..hijacked plasma sled..blackholes..
Title: MRU Xmas Mod Competition 2007
Post by: bobzilla on November 05, 2007, 07:48:59 PM
If we team up with another mapper/modder  would we be getting two awards or just one for the map? Inquiring minds want to know?
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 05, 2007, 08:24:29 PM
bobzilla :
   ...PKM...Christmas 2120..mutant skins..off-earth..hijacked plasma sled..blackholes..

   

   
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 05, 2007, 08:49:23 PM
The person that enters the mod will get the award because if 3 or 4 people were involved then that could be costly, however there is nothing to stop people making their own things available like skins/models/global scripts etc etc.

   

   Depending on the amount of entrants the prize will obviously be reflected by this but it will be the same type prize for all that enter :)

   

   Remember - i am not Santa CLaus lol ;)
Title: MRU Xmas Mod Competition 2007
Post by: bobzilla on November 05, 2007, 11:23:53 PM
PKM..no confusion here..just offered up some ideas to you..but it may have been too much too quick...Who's the black dude? Mic is backwards.

   

   
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 06, 2007, 01:41:10 AM
On a sidenote if anyone fancies making a xmas banner for the site please feel free to do so, we can add them to the sites main banner rotation in seasonal times :)

   

   Remember - Moh - Christmassy effect and the same dimensions as the ones in use now :)
Title: MRU Xmas Mod Competition 2007
Post by: bobzilla on November 06, 2007, 02:01:41 AM
hOWS this:

   

   

   

   bobzilla
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 06, 2007, 02:05:38 AM
Haha slightly misleading Bob :P

   

   No i meant the main banner at the top of the pages m8
Title: MRU Xmas Mod Competition 2007
Post by: bobzilla on November 06, 2007, 02:07:18 AM
OH man..I can't even see they are SoooOOO SMALL. You can SQUISH this one above!
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 06, 2007, 02:08:32 AM
The ones at the very top that covers the full length of the site and change everytime you click refresh :P

   

   Edit ... perhaps i should have said the MRU main site banner/s :)
Title: MRU Xmas Mod Competition 2007
Post by: bobzilla on November 06, 2007, 02:14:42 AM
ah..it's OK..I think they (most) will get the idea! hehe

   

   
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 06, 2007, 02:18:07 AM
Hope so lol

   

   

   You been wearing your medal and looking in the mirror i guess Bob? :)
Title: MRU Xmas Mod Competition 2007
Post by: bobzilla on November 06, 2007, 02:57:55 AM
I show the medal to all my visitors..I tell them I won in a battle...

   I just don't tell them which battle..hehe
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 06, 2007, 03:35:07 AM
Haha
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 06, 2007, 05:09:20 AM
cob, xmas banner....

   

   http://i22.photobucket.com/albums/b313/sonofwalken/MRUXMAS.gif
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 06, 2007, 12:27:35 PM
nice pkm

   good luck every1 on 2007 xmas mod contest

   

   WHEN IS THE DEADLINE SET FOR?
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 06, 2007, 01:47:42 PM
Ill set the deadline for the 24th of December @ 19.00Hrs UK time, that way they should all be available to run on servers for Christmas day :)

   

   Cheers PKM :)
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 09, 2007, 02:36:11 PM
Ooh its gone very quiet - must be all busy making things :)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 09, 2007, 03:17:23 PM
working on mine .
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 09, 2007, 03:45:48 PM
Good man :)
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 10, 2007, 12:28:17 AM
i will start 1 soon ;) .

   

   soon as i fig how to make snow , incase i have to do it first lol and have to rebuild the map .

   also i dont want the snow to enter the buildings .
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 10, 2007, 02:28:00 AM
i can make yellow snow . don't know if that will help .
Title: MRU Xmas Mod Competition 2007
Post by: bdbodger on November 10, 2007, 07:32:53 AM
I bet you spell you name with it too . Now I know why your nic is so short small kindeys :). It probably started out as Pakman or something . :)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 10, 2007, 02:13:10 PM
[yellow]P[/yellow]hiladelphia [yellow]K[/yellow]illing [yellow]M[/yellow]achine, ty and my kindeys are massive thanks to excessive coffee drinking .
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 10, 2007, 02:57:23 PM
lol ;) .

   

   thanks , so i need a yellow snow tut ? or are you kidding me ? .
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 10, 2007, 03:40:45 PM
if you need a tut to make yellow snow, you may want to quit modding and concentrate on nature and involuntary actions instead .
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 10, 2007, 08:03:39 PM
Ah what the hell I might as well take a stab at this...

   

   Capture the Christmas Tree is a mod and map I am currently working on... Find the switch, open the gates, nab the tree and run off with it somewhere, I haven't decided yet.

   

   Two days of hard work and I get this.

   

   I would put seperate links to the images instead of a link to a forum page on my site but my host doesn't like hotlinking...

   

   I'm working on some cvars so you can turn certain things off and on and a pick up and drop script for a Christmas Tree but many months without scripting makes me forget everything to do with it :p...
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 10, 2007, 08:57:24 PM
you got that sky caulk/farplane/farplane_color down real well . i'm diggin watching someone run around with a christmas tree .
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 10, 2007, 09:25:46 PM
hehe ty very much, im thinking you win by holding the tree the longest... just trying to sort out the Exceeded MAX POLYS error I get in console when I join a team :con, its absolutely fine in spec. any ideas?

   

   EDIT: Never mind, its the snow...
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 10, 2007, 11:48:56 PM
i can make it snow on any map .

   

   but i did ask how to stop it coming though the buildings , ie roofs , walls and such .

   if i just add a snow script , it falls in the insides of the building and look crap .

   

   if im going to build a map with snow ! from scratch !!!! do i need to do anything to stop the snow entering the buildings ? that's all i need to know for now ;) .

   

   rain also enters the buildings if added after its been built , or the map was not built for rain or snow .

   thats why i am asking first ;) , it may seem daft to some ;) but i find it better to ask first ;) and not after its to late .

   

   thanks
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 11, 2007, 12:00:02 AM
Theres a tutorial for snow on .Map ...

   

   http://map.planetmedalofhonor.gamespy.com/mohaa/t.php?id=44
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 11, 2007, 09:23:17 AM
JADE :
   i can make it snow on any map .

   

   but i did ask how to stop it coming though the buildings , ie roofs , walls and such .

   if i just add a snow script , it falls in the insides of the building and look crap .

   

   if im going to build a map with snow ! from scratch !!!! do i need to do anything to stop the snow entering the buildings ? that's all i need to know for now ;) .

   

   rain also enters the buildings if added after its been built , or the map was not built for rain or snow .

   thats why i am asking first ;) , it may seem daft to some ;) but i find it better to ask first ;) and not after its to late .

   

   thanks

   

   

   you mean scripting snow or mapping it? If you are going to map it, you wont have that problem, the rain brushes should be outside the buildings.
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 11, 2007, 10:34:31 AM
ive started mine hehe

   
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 11, 2007, 02:05:36 PM
looking great Judge, real nice :yes
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on November 11, 2007, 02:14:27 PM
i saw santa ride by in the sky
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 11, 2007, 02:33:15 PM
yeah judge, its looking really realistic, love the snow on the roofs :D, should be an interesting DM
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 11, 2007, 03:01:54 PM
still got my animated light textures to throw on the houses yet

   will work on them this week and ss at end of week

   

   :)

   

   (also need to sort the fps out its crap lol)
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 11, 2007, 04:36:31 PM
Just another update on my progress... I have the tree sorted, it has a few errors with the colours and spams the console to hell (any ideas?) but it works, including a timer which counts how long each team has held it (it even changes colours for each team :P), I've added a few lights to the map to add some more atmosphere and I am trying to figure out why the snow spams the console aswell...

   

   Anyways heres some more images. I can put seperate links to the images now :D:

   

   mohaa6.jpg

   mohaa7.jpg

   mohaa8.jpg

   mohaa9.jpg

   mohaa10.jpg

   

   Almost ready to test a beta on multiplayer to check the script works ok. If this is successful I will sort some bits and pieces out and release it.

   

   EDIT: Doesnt really work in multiplayer, im using a crap script though I have

   
treetrig:
   local.trigger = spawn trigger_use
   local.trigger targetname treetrig
   local.trigger.origin = ( 896.00 -280.00 192.00 )
   local.trigger setsize ( -30 -30 0 ) ( 30 30 80 )
      $treetrig waittill trigger
      local.player = parm.other
      local.player targetname treeuse
   
   if ($treeuse.dmteam == allies)
      {
      level.checkeral = 1
      thread isplayeralive
      thread scoreboard
      setcvar "g_scoreboardpic" "captree/img/alliestree.tga"
      }
   if ($treeuse.dmteam == axis)
      {
      level.checkerax = 1
      thread isplayeralive
      thread scoreboard
      setcvar "g_scoreboardpic" "captree/img/axistree.tga"
      }
   end

   

   as a trigger which only works for 1 player then stops working, so I need to find a better script so it will work with every player, but apart from that everything seems to be ok.
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 11, 2007, 07:40:43 PM
The snow is spamming because Moh only allows so much, try having a few snow flakes then stop/start it again.

   

   In AA the tree will need its shader edited and added to your pk3 ( comment out lighting spherical i think) to stop the console spam.

   

   Try gluing the trigger to the tree and it will always follow it around :)
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 11, 2007, 07:58:09 PM
:D ty m8, I will edit this either tomorrow or tonight and ill let you know how it goes, I spawn the trigger in the same location as the tree as it resets when the player dies, I think its got something to do with MOHAA bieng confused over what local.player is as it is trying to link between 2 players maybe, just dont know exactly how to sort it. It works fine when I test it with just me on my own server but when another player joins and someone dies with the tree the trigger doesnt spawn again. I'll give the sticky trigger a go though.

   

   EDIT: Snow works fine, as does the tree... just sorting out the trigger, could be because I gave the local.player a targetname, so I have deleted the target name and edited everything with that target name to local.player
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 12, 2007, 01:08:05 AM
spawn trigger_use "targetname" "treetrig" "origin" "$tree.origin"

   $treetrig setsize ( -10 -10 0 ) ( 10 10 70 )

   $treetrig glue $tree

   $treetrig waittill trigger

   

   blah blah blah attach blah  :P
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 12, 2007, 01:46:39 PM
Yeah that part is fine, ive just set the spawnpoint of the trigger as tree.origin so it is attached, its just this I am having problems with:

   

   

   

   $treeuse is the players targetname, ive just changed it to local.player instead.

   

   EDIT: Got it working with 2 players on the server before my laptop shut down on me, dont know about more but I will be testing that soon. Oh and as an off topic note you may want to change your favicon.ico to something, its got the seditio logo there atm :p
Title: MRU Xmas Mod Competition 2007
Post by: bdbodger on November 13, 2007, 08:47:51 AM
I don't know why you want to but I am not sure you can change the players targetname . The game uses $player to refer to the player or players if it is multiplayer . If you have two players in mulitplayer they will be $player[1] and $player[2] the game automatically creates the targetname array .The first time you used $treeuse it was fine but then the second time you created an entity with the same targetname the game created the same kind of targetname array . At that point you have to use $treeuse[1] for the first player if not it won't be able to [yellow]cast 'array' to listener[/yellow] if you use $treeuse . What you should be doing is forget about the targetname and use local.player only .
Title: MRU Xmas Mod Competition 2007
Post by: bdbodger on November 13, 2007, 08:54:59 AM
On another note here is the first item from BDsanta's workshop

   

   
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 13, 2007, 01:15:59 PM
what, santa's sex shop ?!!
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 13, 2007, 01:25:35 PM
:P

   

   Nice chiseling Bd :)
Title: MRU Xmas Mod Competition 2007
Post by: bdbodger on November 13, 2007, 03:04:17 PM
Thanks here is another one for you

   

   
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 13, 2007, 03:57:59 PM
Keep em coming :)
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 13, 2007, 04:44:40 PM
looking good bd :)
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 13, 2007, 05:55:05 PM
bdbodger :
   What you should be doing is forget about the targetname and use local.player only .

   

   

   When I use local.player it works for a while until someone joins the server, then it gets confused and starts putitng the tree on random people. Btw those models are looking very good.
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 13, 2007, 06:48:27 PM
nice truck , bd .
Title: MRU Xmas Mod Competition 2007
Post by: bdbodger on November 14, 2007, 02:50:40 AM
thingshappen do you know the difference between a local variable and a level variable ? You can use a level variable instead or have the trigger thread a looping thread , for example

   

   
treetrig:
   local.trigger = spawn trigger_use
   local.trigger targetname treetrig
   local.trigger.origin = ( 896.00 -280.00 192.00 )
   local.trigger setsize ( -30 -30 0 ) ( 30 30 80 )
   
   while(1)
   {
      $treetrig waittill trigger
   
      local.player = parm.other
   
      if (local.player.dmteam == allies)
      {
         level.checkeral = 1
         setcvar "g_scoreboardpic" "captree/img/alliestree.tga"
      }
      else
      {
         level.checkerax = 1
         setcvar "g_scoreboardpic" "captree/img/axistree.tga"
      }
   
      thread scoreboard
      waitthread isplayeralive
   }
   
   end

   

   in that example it waits for the isplayeralive thread to end I assume that thread checks to see that the player is still alive and that it only end after the player dies . You probably need to pass the local.player variable to that thread example

   

   waitthread isplayeralive local.player

   

   and the thread maybe like this

   

   
isplayeralive local.guy:
   while(local.guy.health > 0)
   waitframe
   
   end
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on November 14, 2007, 12:56:41 PM
ah thank you so much m8, I was going to use a level variable but wasnt sure if it would work correctly. I'll give it a go now.

   

   EDIT: Works perfectly, no more random spawning of the tree :D, just need to remove the trigger every time it has to reset, crashes the server. Im using $treetrig remove, will this work?
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 21, 2007, 03:45:28 AM
my entry (as it stands now) . gotta tell ya, been running/sliding around in it with my sons and it's a blast with jv's snowcontest mod . working with viper to combine jv's snowballs and hobb's M79 nade launcher into the S69 SNOW launcher . btw, if anyone wants a banner of their's mapped in as one of the stadium signs, pm me with an image . needs to be banner/sig dimensions (ie. rectangular) .

   

   http://img.photobucket.com/albums/v466/killerlegs76/snowlinc.png
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 21, 2007, 06:10:46 AM
Hehe i see youve been busy dude, keep up the good work :)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 21, 2007, 01:54:33 PM
actually cobs, yes and no cobs . was working on something else for an entry when one night (while taking a dump) it came to me ''make it wintery and they will redownload''....i've really done no more than convert the old battle linc stadium map .
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 21, 2007, 02:06:45 PM
Keep it up m8 :)
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 22, 2007, 09:48:10 AM
:)lmao pkm come to u while having a dump i like it.

   

   hehe
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on November 22, 2007, 09:53:15 AM
nice battlelinc as a snow map

   

   were are the xmass trees and the presents
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 22, 2007, 11:14:34 AM
sweet , very cool stuff .

   hope i can think of a mod soon ;) .
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 28, 2007, 10:32:50 PM
lot of top secret opp's going on here ! screen shots are almost none existant in this 1 .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 28, 2007, 10:34:18 PM
we are waiting for yours jade...
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 28, 2007, 11:16:49 PM
im not making 1 ! .

   

   i am remapping the bridge map at the mo ;) then im doing omaha ;) so i will not have time again .

   i did start 1 , but i lost my cool with it and thrown it in the bin and then emptied my bin ! after spending a day just trying to get a light to flash lol im kind of short tempered .
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 29, 2007, 01:29:28 AM
btw jade, your ''sound'' advice worked .
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 29, 2007, 02:09:05 AM
? you got yellow snow lol .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 29, 2007, 07:32:43 AM
like halloween eh ? STOP complaining then, plus this is the xmas thread not the what i am doing thread ;)
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 29, 2007, 07:43:30 AM
Yeh we like surprises :P
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 29, 2007, 11:13:56 AM
did some1 complain ? .

   well a post to do ! is a post to read , you sound like a old fart lol not interesting and hangs around for ages .

   

   most of the posts in the thread have nothing to do with xmas ! your just picking on me ! .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 29, 2007, 11:48:38 AM
ok! I read! very well without !!! and lols! too.  aN old fart? shut up.
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 29, 2007, 03:08:12 PM
great christmas spirit, kiddies .
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 29, 2007, 04:08:40 PM
my spirit is fine ;) .

   

   i did not intend on starting anything with Herr_Kruger .

   sorry Herr_Kruger .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 29, 2007, 04:17:02 PM
apologies accepted, and be careful or PKM might ban us both.
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 29, 2007, 06:37:15 PM
tis the season to be jolly lol a lol a lol lol lol lol
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 29, 2007, 06:53:06 PM
so far , so good....

   
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on November 29, 2007, 07:00:24 PM
thats coming on really good there pkm love the banners hanging from the ceiling also

   see u got the chopper on the roof nice 1 looks like its got moving rotors aswell!

   :)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 29, 2007, 07:07:58 PM
it's the caskami chopper (and caskami forklift) from ''into the storm'' map . thanks to you, i've got the rotor sounds in map (no separate ambient folder needed) .
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on November 29, 2007, 08:42:07 PM
looks ok to me,,btw,,is this youre old mall map our is it the second version??
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 29, 2007, 09:12:18 PM
this is a new version .
Title: MRU Xmas Mod Competition 2007
Post by: Salombo on November 29, 2007, 09:59:22 PM
Looks really good :p

   

   Oh forgot !

   Congrats PKM on making it staff at mohfiles :D:D I bet you got your hands full :yes cheers
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on November 29, 2007, 10:00:21 PM
yep, so far the christmas mall is looking good ;)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on November 29, 2007, 10:37:40 PM
loading screen w/a few skins and i should be able to release before monday .
Title: MRU Xmas Mod Competition 2007
Post by: [KC]Murdock on November 29, 2007, 11:12:21 PM
looking real nice pkm :)
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on November 30, 2007, 06:50:05 AM
OOh ive got some competition eh :P

   

   Keep up the good work m8y, i cant wait to kill ya all in these new maps n stuff :P
Title: MRU Xmas Mod Competition 2007
Post by: JADE on November 30, 2007, 02:39:32 PM
i started a map yesterday . v2 inspired

   

   its all underground , and each area-room is controlled by door areaportals ! .

   in radiant inside and out screen shots .

   

   

   

   

   

   i will add xmas things using script after i finish , then the map can be used still after xmas is over .

   as you can see i have made it as tho the tunnels are cut out of snow , you will be needing some good snow shades ;) or you may just be snow blind after 10 mins of this lol .
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 01, 2007, 03:12:22 PM
[yellow]PKM'S LOW DOWN DIRTY 2007 ENTRY[/yellow]

   

   

   

   http://medalofhonor.filefront.com/file/PKMs_Low_Down_Dirty_Mall_map;84751

   

   cold got to be , dig ?
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 01, 2007, 04:10:32 PM
Woohoo entry number 1 has arrived :)
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 01, 2007, 05:29:51 PM
nice pkm, looks promising, ill test it later tonight :)
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 02, 2007, 10:37:58 AM
nice 1 pkm

   very well setout small mall great for tdm use nice texturing. Light textures are good also liked the ice

   slide . Chopper sounds fit perfect with the chopper . Little stairways all around the map splits map up

   for good game play fps stable at 95-97 fps good work pkm :)
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 02, 2007, 10:53:00 PM
very nice pkm ;) .

   

   

   iv got most of the entrance built to the main tunnels for my xmas entry .

   the screen shot of me in the map is the sky box area & entrance to allies areas .

   

   my sky box is the biggest box in the radiant screen shot , shows the tunnels leading from the allies main spawn area to the sky box area .

   

   

   

   

   

   

   

   

   ok all i need to build know is the axis main spawn area , add some bs to make it look nice tunnels linking them all up and its done .

   

   snowing out side only ;) with dday sky and some fog .

   fps is good to ;) to say its snowing and foggy , them door portals helping there i think ;) .
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 03, 2007, 07:40:31 PM
looking very nice
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on December 03, 2007, 08:52:46 PM
I think I've just about completed my map and mod, I have only tested this with a few players so feedback would be much appreciated.

   

   http://thingshappen.awardspace.co.uk/page.php?id=19 (my site)

   http://medalofhonor.filefront.com/file/Capture_The_Tree;84840 (filefront).
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 06, 2007, 12:13:11 AM
I am working on a small town. I dont know if i will finish but i have a pic so my idea box wont run dry. That is the main reason that I dont finish maps. My ideas just run out on me. If I get enough time I will finish it.
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 06, 2007, 12:19:47 AM
Keep it up guys :)

   

   If you need ideas just describe your map/mod etc and im sure someone will reply with a few :)
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 06, 2007, 01:49:36 AM
My map is a small town with a river running through it. More complex than crossroads. Here is the pic I am using.

   That is just for structure position, and relative size. My am having trouble with textures though. Does anyone have a guide or something for textures?
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 06, 2007, 02:00:18 AM
Custom textures or stock?
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 06, 2007, 02:55:12 AM
stock. I know how to make custom but that just makes me need more time. I can build maps but when it comes to what i texture each piece my buildings turn out like crap. Here is a screenshot in radiant of what the first little bit looks like.

   

   

   

   

   

   
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 06, 2007, 02:37:26 PM
For mapping help i would post in the mapping section
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 06, 2007, 03:21:43 PM
textures look fine in there so far . you'll use ctrl+f a lot for adjustments , also good lighting (not just lights but ambient settings) really help the textures look good . try downloading http://medalofhonor.filefront.com/file/PKM_Red_Christmas_Mod;73641 for examples on how with a combination of caulk_sky, farplane and lighting, you can get a beautiful snow town .
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 06, 2007, 09:36:05 PM
Will download PKM. I just have texture impairments sometimes and nothing seems to look good.
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 07, 2007, 03:26:03 AM
nice map to be working from erick .

   are you going to build it all ? .

   if you get all that built in time for this xmas lol , you will be snapped up by EA shames oooOOPS i mean EA games .

   

   anyway erick .

   

   for texture manipulation ! pressing the s key when texturing .

   it will give you more options ! like moving the texture left & right along the brush or up & down .

   also the texture sizing ! i use the texture size on 0.5 !! it seems to look good with that size set .

   you can also rotate the textures .

   

   you can also change the surface flags here too ! & content flags .

   

   i have just finished the main build of my xmas entry ;) i have miles of tunnels to kit out with stuff lol .

   and 15,20 rooms too .

   

   most peeps are keeping them xmas mods,maps close upto there chests lol .

   come on peeps lets see some screen shots of things to come ! .

   

   i will post some screen shots later ;) ! .

   have fun ;) hope that helps .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 07, 2007, 09:19:18 AM
this is lloking promising guys, keep up the good work.
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 07, 2007, 11:21:50 AM
well here we go on the progress of my modern estate

   adding lights at mo :)

   

   

   all the lights are animated and moving hehe
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 07, 2007, 11:28:44 AM
hehe nice judge, i love the neon lights :P
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 07, 2007, 02:42:35 PM
Beauty :)

   

   Ive remade mine like 5 times now lol, slow going
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 07, 2007, 04:56:03 PM
very nice,,,the neon lights,,thats great
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 07, 2007, 04:56:51 PM
:satisfiedcobra,,,how's youres any snow olready,,,:)
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 08, 2007, 12:04:08 AM
very nice judge ;) !!!! they look cool just in the screen-shots , cannot wait to see them working .

   and see how you did them ;) .

   

   lol cobra ;) sounds like my problem , with keep rebuilding the map over and over .

   hope you get it sorted in time .

   

   lots of cool work going on yet again ! and even more to do .

   

   good job team ;) .
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 08, 2007, 11:04:38 AM
This screenshot shows the santa hud ive been making

   and a few more lights :)

   

   
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 08, 2007, 11:19:23 AM
cool judge .

   

   your texture editing skills are very good .

   i have photo-shop , but my knowledge is very small as to the use of it .

   

   for the amount of times i wish i could make my own textures ,

   i really should start learning how you do them kind of textures .

   

   very nice m8 ;) .
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 08, 2007, 11:26:18 AM
thanx jade

   ill have to make some tuts on how to make all your different kinds of textures sometime

   when ive got time on my side eh!

   (i dont use photoshop i use paint shop pro 9 and animation shop 4)

   but these programs are similar to photoshop but have a few more features:)
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 08, 2007, 11:26:50 AM
a hud ? haha, nice one man, looking great so far judge.
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 08, 2007, 11:33:44 AM
yeah a hud hehe

   i know not all players like huds so the hud is actavated by pressing F10

   and deactivated using F11.

   nice and easy to make ill also be making a tut on how to make your own huds aswell then lol:)
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 08, 2007, 12:16:27 PM
judge817 :
   nice and easy to make ill also be making a tut on how to make your own huds aswell then lol:)

   

   

   thats a good idea as well ;)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 08, 2007, 01:25:18 PM
F10 & F11 ?! oh that'll get changed by me real quick . those are my 'mohaa for dummies' and 'fraps' buttons . love the 'santa view' hud .
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 08, 2007, 04:40:39 PM
ill make sure the autoexec.cfg file is in txt format aswell for any1 that wants to change the keys

   aswell. (sorry its the standard fraps keys aswell)
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 08, 2007, 10:34:21 PM
cool idea ! .
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 09, 2007, 04:58:34 AM
Few screenies of my map

   

   

   

   

   I still have a heck of a lot to go though
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on December 09, 2007, 11:25:27 AM
Looking very nice, loads of progress since you started though.

   

   Speaking of which may be a good time to say that I have made a program to help you with keeping up to all the mods, maps etc for the Christmas Competition, might be pointless to some but it gave me something to do :D.

   

   Screenies:

   

   

   

   

   Readme:

   

   
Another idea from thingshappen...
   Keep up to date with the latest mods for the Mods-r-us christmas competition with this program.
   
   ---How to use---
   
   Extract the exe from the zip file into a folder, when you launch the program 2 files will be downloaded for use with the program, these are mods.ini and a text file used for telling you if there are any new files or not, the file cncs232 is used to make the program work so please do not delete.
   
   Single click on a mod name to see info on the mod, double click to go to the mod's page.
   
   ---How to remove---
   
   Delete the exe, mods.ini and the text file. No extra files are used.
   
   -------------------
   
   If I have missed any mods, please feel free to contact me @ http://thingshappen.awardspace.co.uk
   Please do not contact me if you have just added the mod (before 48 hours).
   
   Also if you have any other comments you can contact me at the same address.
   

   

   Download:

   

   http://thingshappen.awardspace.co.uk/datas/users/1/downloader.zip
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 09, 2007, 11:34:16 PM
Nice program! I am going to have to peel to get that map done but... That program is going to be nice for the contest.

   

   I see you have added my map... well time to get the creative juices flowing!
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 10, 2007, 01:05:54 AM
One more building is almost fully built. Just have to texture it.:)

   

   Btw How did you make that program?
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 10, 2007, 03:24:42 AM
Nice proggy dude - lol - Cobras unknown map :P
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on December 10, 2007, 07:59:08 AM
hehe ty, glad you like it :D, i'll add more maps as they come.

   

   erick, I used a program called Multimedia Fusion, its kinda like a really watered down version of Visual Basic, search google for it, im sure you will find something. Its relatively easy to learn and understand.
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 10, 2007, 04:37:17 PM
very cool thingshappen ;) .

   

   i have finished the main parts of the xmas map today ;) .

   i just got to add some spawns and lots of objects and things and i will send it in .

   im not positive as to what to add for objectives , i need to fig out how to add a objective for normal game play

   and some objective for xmas too .

   

   so 1 objective can be run or the other , but in the same scr .
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 10, 2007, 08:43:54 PM
I will check that out but for now I have to texture a massive tower... a sniper's paradise.
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 11, 2007, 03:09:56 AM
Tower is textured (not that great) I am compiling the map and will get some screenies in a moment.
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 11, 2007, 05:25:06 PM
:)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 11, 2007, 05:59:41 PM
word is pkm is working on another map entry . low down dirty warehouse .
Title: MRU Xmas Mod Competition 2007
Post by: [KC]Murdock on December 11, 2007, 06:05:06 PM
more maps...yeah :love The Christmas Mru-map-pack....Garanteed a happy new year :)
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 11, 2007, 09:45:04 PM
Here are a few screenies of the map so far:

   

   

   Screenie from the tower:

   

   

   Fps

   
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 11, 2007, 09:49:37 PM
@thingshappen You payed $100 to buy that program! or did you get it somewhere?
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 11, 2007, 11:37:05 PM
looks good erick .
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 11, 2007, 11:44:33 PM
Thanks PKM,

   I am going to have to make some fake buildings because I don't have time to make every one accessible
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 12, 2007, 05:40:35 AM
nothing wrong with fake buildings at all . even in a big map you're not going to have access to every building as it would be time consuming to build, ruin your fps and really kill the gameplay unless you want a big game of hide and seek .
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 12, 2007, 07:15:54 AM
fake are just as good as usable if you make them look nice .

   some window lighting and locked door sounds are good ! it make extra things to see and hear in-game .

   

   build all the main first , then if fake are needed add them last , keeps your options open .

   the fake could have rooms you can see from out side , to make them look better , and gives you options of better lighting .

   also if you wanted , you could make houses but only 1 or 2 rooms that are accessible to players .

   

   just a idea or 2 for you ;) .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 12, 2007, 10:56:09 AM
yes, and even fake buildings can be good for gameplay if they have balconies, or places to hide or climb and shoot from. ;)
Title: MRU Xmas Mod Competition 2007
Post by: thingshappen on December 12, 2007, 01:43:17 PM
erick :
   @thingshappen You payed $100 to buy that program! or did you get it somewhere?

   

   

   Got it real cheap from a discount store :p, I have an older version though, the newer one is much the same.

   

   btw map looking good.
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 12, 2007, 06:14:33 PM
hi ;) .

   i have finished the xmas contest map & mod .

   here's some screen shots of how it can be run .

   

   

   

   

   this tree is changing colors ;) .

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   

   showing a slid show .

   

   

   

   

   

   

   you can run this map in 3 ways .

   the map is setup with xmas gifts x5 & the flak_88 as objectives by default .

   

   you can run it with just the flak_88 as a single objective to blow up .

   you can run it as x5 gifts to find as the objectives .

   you can run it with the flak_88 & the x5 gifts added ! making 6 objectives to do before winning the round .

   

   you can also take out the scrolling billboards .

   you can also take out the xmas tree .

   

   all this is done in the maps scr .

   

   i have only run this with me , so no idea if its going to work with more than 1 player .

   hope to get a test done if any1 is willing to test it for me ? .

   

   anyways hope you all like it , its big ! and all doors are area portals ! to help fps .

   

   can i send it to you ? for downloading from here ? .

   

   thanks .
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 12, 2007, 07:07:50 PM
jade email it (zip format with screenies, READ ME & description) to me....

   wholesale_philATyahooDOTcom and i'll get in on over at medalofhonor.filefront.com
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 12, 2007, 08:18:50 PM
Yes catch me on msn Jade - looks good m8, nice options too :)
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 12, 2007, 11:47:29 PM
thanks ;) and ok .

   use the pic's from my post, to put in the downloads post ;) and use the readme with the download for post info ;) ! .

   

   thanks .
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 13, 2007, 12:56:30 AM
which one of us, jade ? could be both . unless cobs, you're looking to release everything as one big map pak .
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 13, 2007, 02:41:38 AM
Looks nice Jade. My map may not be finished by christmas because i started late.
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 13, 2007, 05:31:10 AM
No i cant do that PKM as there would be conflicts with shaders etc, i just need a link to it really, add it to filefront and ill put the link on the mainpage with the others ;)
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 13, 2007, 09:43:24 AM
very nice done jade,,looking very nice
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 13, 2007, 09:50:42 AM
i sent it you PKM , but it keeps coming back .

   just sent it again , to PKM .

   

   but i want it here for my m8s to get it too , all my mods are here and they can find them easy here every time .

   hope its ok with you cobra ;) , i like to keep them all in the same place for me to .

   

   if you dont get it this time PKM , email me and i send it to you .

   thanks .

   

   i forgot about the shader conflicts , maybe this is why storm is seeing some errors on the other maps .

   but i dont see them .

   

   erick , get working on it lol , as long as its sealed in a sky box , we can still run round .

   if there are ways under the map , we will try not to fall off lol .

   all i mean is , it dont need to be finished m8 , just usable for the contest run around lol .

   

   and thanks ;) .
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 13, 2007, 10:21:23 AM
jade,,it's no big deal,,i can play the map,,have no negative words heard,,,,
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 13, 2007, 01:16:24 PM
Cobra {sfx} :
   No i cant do that PKM as there would be conflicts with shaders etc, i just need a link to it really, add it to filefront and ill put the link on the mainpage with the others ;)

   

   hey i'm an idiot, will do cobs .
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 13, 2007, 02:27:02 PM
thanks PKM i got your mail back .

   thanks for sorting it out on the web site .

   

   for the download info use the readme info with the pk3 or just point them to this thread .

   

   did you read the map info with the map pk3 lol .

   

   im not saying the maps perfect , but i think i did ok to say its all underground , with 1 small outside skybox .

   i just found out i could have cut the rain clips to fit better , did not think i could cut rain clip but its possible too , to late tho .

   

   i also added the map file with the pk3 , for peeps to be able to make any changes to it easier ;) .

   

   have fun ;) !! .
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 13, 2007, 03:29:23 PM
i got a m8 to add it to is server list of maps ;) .

   85.17.171.17 .

   

   there are other maps running along with this 1 so you may need to wait for it to come round .
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 13, 2007, 04:27:05 PM
jade, your's and dust's map pak....

   

   http://medalofhonor.filefront.com/file/;85027
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 13, 2007, 05:02:57 PM
thanks PKM ;) . DUST & JADE ! im DUST , JADE is my 10 year old daughter ;) , she helps with ideas

   and she can also use radiant ! she says radiant is like zoo tycoon lol .

   some of the crazy ideas come from her too ;) , kids seem to get them ideas we never think of .

   

   if you look through this website ! way back , you will find were DUST was banned ! i think it was 4 years ago .

   

   so i used JADE as a new name to register with ;) and i dont remember why i was banned !! before any1 asks , but a nosey bastard could go look up the post .

   

   anyway .

   

   whats the max file size you can upload to that site ? i may join if i can upload files and keep them there .

   do they stay ? or do they go if there not downloaded in a time limit .

   

   i found some sites but if the files not downloaded often , its removed .

   

   thanks
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 13, 2007, 06:13:35 PM
roflol
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 13, 2007, 06:41:25 PM
site is pretty much unlimited in size since it is part of the filefront network and uses filefront for it's storage . files are usually eternal . if you want your name changed, i'll have to check with one of the other admins .
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 13, 2007, 07:02:11 PM
nice 1 jade well done on map keep up the mapping and give up ya day job lol :)
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 13, 2007, 08:44:16 PM
nice map jade and dust,,
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 13, 2007, 08:55:06 PM
thanks ;) .
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 13, 2007, 10:23:52 PM
One side of the river is fully structurally built. One large building to texture and that is it for that side. Took your guy's advice and started working at the speed of a cheetah. lol. I may get it done enough to play a good map.
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 15, 2007, 07:55:32 AM
thanks PKM for getting them hosted .

   

   map here .

   http://medalofhonor.filefront.com/file/;85027

   mac patch here .

   http://medalofhonor.filefront.com/file/Snow_Blind_Map_Mod;85057

   

   my name is fine as JADE , DUST is bad ;) leave him banned longer .

   

   is there only 10 more days to go ? .

   maybe i will make a tree for stock maps too ! just for something else to do .
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 17, 2007, 11:27:11 PM
Guess i better post what i have been doing :) ...

   

   This vid clip with some screenies showing new/changed areas may help ...

   

   [orange]Snowy Village Night[/orange]

   

   A picture (and video) speaks a thousand words lol!

   

   Anyway, im expanding one side at the moment, ive modified some existing buildings to open the gameplay more, added some new things, spent some time making a nice Paradrop :) , i went through about 4 versions before errors or other things beyond my control destroyed the .map lol, currently on V5, learning as i go kinda :)

   

   Im deciding whether to use the Half Track with Multiplayer AI or a Snowy Panzer that does the usual drive around blowing things up and terrorising players.

   

   Still a lot to do and new things to test and some things to fix, the white lines in the screenshots show new or modified areas.

   

   Comments appreciated :)

   

   Cobs
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 18, 2007, 02:53:17 AM
you're insane, cobs . jeezuz that's cool .
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 18, 2007, 04:16:08 AM
Haha - thanks PKM :)
Title: MRU Xmas Mod Competition 2007
Post by: Sir_Bibson on December 18, 2007, 06:38:32 AM
Very nice Cobra. This is GREAT! :D
Title: MRU Xmas Mod Competition 2007
Post by: [KC]Murdock on December 18, 2007, 08:46:06 AM
nice cob, youve expanded the movie :)Very nice trick with the moving clouds, really gives the impression of flying. Never seen it done before.

   Ill hope you get it finished in time.
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 18, 2007, 09:21:54 AM
wow,,Cobra,,didn't know you were so far

   

   this is impressive,i know you can a lot,but this is a master work

   can't wait to play this version

   

   again great job
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 18, 2007, 10:15:42 AM
well what can i say cobra your mapping skills are coming on a treat you have captured the

   map in the correct lighting and your effects put the pros to shame.

   well done keep this up and ea will offer u a job hehe.

   nice 1 m8 :)
Title: MRU Xmas Mod Competition 2007
Post by: Elgan {sfx} on December 18, 2007, 11:19:34 AM
Cobra nice job! i had to watch it again. it's really great.
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 18, 2007, 01:22:44 PM
Wow thanks for those kind words guys, that will help me while i map :)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 18, 2007, 01:27:56 PM
speaking of lighting....what lighting values are you using for ambient and such ? (ambient, farplane, sundirection...) they are almost the perfect ''snowy night'' colors (far better than mohaa's neon purple .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 18, 2007, 02:24:51 PM
hey, well done cobs, looks really promising :)
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 18, 2007, 02:38:05 PM
Thanks Krug :)

   

   Here you go PKM ...

   

   AmbientLight [orange]4 6 10[/orange]

   Farplane_Color [orange]0.1 0.1 0.1[/orange]

   Suncolor [orange]10 15 30[/orange]

   Sundiffuse [orange]1[/orange]

   Sundirection [orange]-90 300 0[/orange]
Title: MRU Xmas Mod Competition 2007
Post by: Salombo on December 18, 2007, 03:14:18 PM
Looks fantastic cobs. :p
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 18, 2007, 03:33:37 PM
Thanks Salombo :)
Title: MRU Xmas Mod Competition 2007
Post by: Salombo on December 18, 2007, 04:28:32 PM
Music is great :D who is it ?
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 18, 2007, 04:41:25 PM
great job on the mapping ! love the para drop & the inside of the airplane it looks great !! .

   hope you get it all finished in time .
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 18, 2007, 06:20:31 PM
Thanx dude, me too :P

   

   The music is by the Trans-Siberian Orchestra and its called Wizards in Winter
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 20, 2007, 12:09:58 AM
right heres another 1 for the bunch of xmas stuff we got :)

   

   

   

   download the map here:- http://files.filefront.com/modern+estate+winterpk3/;9287526;/fileinfo.html

   

   

   

   

   download the santa hud here:- http://files.filefront.com/zzzzzzz+817+SANTA+VIEWpk3/;9287487;/fileinfo.html

   

   merry christmas all :)
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 20, 2007, 12:14:27 AM
Looks class m8 :)
Title: MRU Xmas Mod Competition 2007
Post by: Card {sfx} on December 20, 2007, 12:29:08 AM
Love the Santa hud..:p
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 20, 2007, 09:14:21 AM
nice map judge,,,looks very nice
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 20, 2007, 01:01:56 PM
great stuff judge, ill be checking it in a minute :)
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 20, 2007, 08:11:22 PM
sweet job judge ! kids love the huds too :) & me .
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 24, 2007, 04:56:12 PM
come on ppl not long left on dead line get those xmas maps and mods in !!!!!!:D
Title: MRU Xmas Mod Competition 2007
Post by: cubus on December 24, 2007, 05:12:58 PM
hey............

   

   19:00 uk - time meens ???????????? what time will be than in germany????

   

   

   maybe i have to hurry on!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 05:30:29 PM
18:00 in Germany Cubus :)
Title: MRU Xmas Mod Competition 2007
Post by: cubus on December 24, 2007, 05:44:15 PM
:con

   

   

   hm..... so i am too late........! and not finish...... shame on me....!!!!!!!

   

   but i will finish this holy shit and send a link to you "out of competition !!!!!!!!!!!!!!"  

   

   

   18:00 german time????? oh man, time running very fast!
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 05:45:16 PM
Haha needed?

   

   

   

   Ill accept them up to 23.00 Germany time ;)
Title: MRU Xmas Mod Competition 2007
Post by: cubus on December 24, 2007, 05:50:12 PM
oh! i love you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

   

   

   You will not regret it ..... A couple of nice models waiting for you!
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 24, 2007, 07:02:13 PM
:blush:blushtick tock tick tock goes the MODS R US clock
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 07:13:36 PM
Ooh new models eh :P
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 07:43:59 PM
Heres DVSN (Destroyed Village-Snowy Night)

   

   2-dvsn2.jpg[thumb=datas/thumbs/2-dvsn3.jpg" alt="2-dvsn3.jpg" />

   [orange]DVSN[/orange]

   

   Extract the PK3 and place in main

   

   Run dm/snowy5 to play it or to place on a server rotation
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 24, 2007, 08:17:23 PM
hurry up Cubus,,,less than 2 hours

   

   nice done Cobra,will it also work on SH
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 08:31:17 PM
I dont know Storm, ive used some things from AA/SH/BT and some model conversions, however i removed most from the final just incase, they are still in the pk3 tho if modders want to play around with them :)

   

   In SH/BT you may need to change the snow texture (change in snowy5.scr)
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 24, 2007, 09:00:48 PM
every thing works in SH,,exept the lights in the tree
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 24, 2007, 09:09:29 PM
great map there cobra thanx for letting me be the tester

   great map for an up and coming mapper loads of places to hide great lighting

   effects and the plane is a 10/10 .

   well done cobra :)
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 09:23:11 PM
Hmm the lights, i used the bright red and green Coronas, perhaps ive placed them in a different folder, im happy it works tho :)

   

   Cheers Judge :)

   

   

   EDIT .. wow just checked - i completely left out the lights from the PK3 - ive re-uploaded it :)
Title: MRU Xmas Mod Competition 2007
Post by: cubus on December 24, 2007, 09:50:09 PM
hey cob, hey guys

   I could just kick my unexpected visitors right now ........

   

   so my x-masmod is not finshed........ dont wait for me!!!!!!!!!!!!

   

   sorry about that, i take every free minute i can find.... but not this time...

   

   anyway, i will promise you.... i will loadup that "thing".... maybe tomorrow...

   

   

   

   maybe i didn't and save it for next year contest??????
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 09:57:52 PM
Haha no worries Cubus, just when you are ready m8, they all count so dont worry about time ;)
Title: MRU Xmas Mod Competition 2007
Post by: cubus on December 24, 2007, 11:11:24 PM
hey, here some screenies abot unfinished buissenes..

   

   Santa will fly in a sleigh and should be throw healtpacks...... but ge didnt. sometime he throw himself, sometime the reindeers..... lol.

   

   but this not the problem, not now. i have to include a allietarget (xmasatree) like a normal obj-bomb. so clock and the other stuff should be used. but this fuc.... tree did not run that way, i tell him..... sometime sh crashes...... !!!!!!!!!!!!! :(( :((

   also some other funnystuff didnt work perfect... in my eyes.....

   

   so you have to enjoy the pics for now..... rest will follow, when script runs smooth and without crashing SH.

   

   

   

   

   

   

   

   

   

   ah!......... i forgott a very importent thing............... hallelujah and have a nice christmas

   

   edit: the last picture i found on my laptop........ so i guess, santa-clause is sponsored my a chocolate-factory :D
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 24, 2007, 11:15:43 PM
Wow thats a good idea and looks ace :)

   

   Merry Xmas all :)
Title: MRU Xmas Mod Competition 2007
Post by: cubus on December 25, 2007, 12:46:24 AM
ah cob! i see, that you have also prepare a map....... but dl-link on homepage dont work!
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 25, 2007, 01:28:09 AM
Oops - i used a different name on the rar - should be ok now ...

   

   [orange]Destroyed Village Snowy Night[/orange]
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 25, 2007, 02:18:08 AM
new entries are killa . merry christmas all .
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 25, 2007, 01:40:13 PM
thats looking very nice cubus
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 25, 2007, 08:17:17 PM
nice 1 cubus they look well fantastic

   

   merry christmas all :):):):):):):):):):):):):):):):):):):):):):):):):):):):)
Title: MRU Xmas Mod Competition 2007
Post by: Salombo on December 25, 2007, 08:34:10 PM
wow

   that was worth the wait :yes:):)

   

   Merry xmas to all !!
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 25, 2007, 10:11:20 PM
some very nice work to judge there .

   i think that its going to be a ruff tuff decision .

   

   i dont mind waiting longer for peeps to finish there maps , mods !! .

   some hard work has gone into them all this year and would be a shame to miss some out .

   

   good job every1 .
Title: MRU Xmas Mod Competition 2007
Post by: cubus on December 26, 2007, 05:40:36 AM
Hi,

   I am a little reindeer, and my name is "rudolph".

   

   

   

   

   And I will tell you a story.

   A long time ago, a friend of mine has begun a christmas-mod for such a contest to make .....

   He has been working out hard, but for whatever reason however, it could not so easily done.

   

   Now, also today, on 26.12.07, he finally finished. This is of course too late for this current award.

   Now, my friend is not stupid and is of the opinion that he is for the next contest enroll with this article ......

   

   OMAHA-BEACH IN WINTER

   

   facts of the job:

   

   - some playerskins (santa-style)

   - flying-sleigh with animated reindeers

   - surprise-boxes

   - 2 converted allie-vehicles

   - heavy artillery barrage, both sides

   - winterstyle-texturing

   - a xmas-tree as third target for the allies

   - and some more. not amazing, but it has to be done...

   - .map-file is zip included.

   

   

   inside the shelter there are no futher works done. no time, no ideas!!!!!! and no use!

   also gamemodus did not change. obj is obj............. !

   

   the ambienting was a big point of hard exercises. there was a "very cool" ambient found. but the map get unplayeable. to much fog, no view

   and heavy fog inside the shelters...... no! wasnt usefull for onlinegameing.. so there is a decision found..... cold and clear sky.

   

   

   if you like, you can download this mod. on cubus's homepage ..... Simply follow this link.

   

   and if you start the level.....there, you will see me again. and i'am pleased to meet you .... See you soon

   

   Ciu

   rudolph

   

   btw: this mod is running on spearhead only......

   

   2nd btw: this article was translated by google. belive me, i am not sure you will understand everything - i didnt :-)

   

   

   cubus 2007

   

   3rd btw....... really..... this map should be for next years contest!!!!!!! i think :D
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 26, 2007, 09:08:11 AM
nice done,

   

   i like the back part on top of the beach.

   

   finaly you finished it cubus,,

   

   is ther another map coming???

   the map from erick ???

   

   this wil be a hell of a contest,,

   

   do we wait for erick our are we going to vote,,

   

   i would say give erick also a change to finish his map
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 26, 2007, 12:56:40 PM
holy smokes, this is getting awesome. I have like 2 more maps to test! when do we have to vote ?
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 26, 2007, 01:35:24 PM
Ah this isnt a voting competition guys, i thought it wasnt nice only having 1 winner so everyone that enters will get a prize, including yourself Cubus - if anyone else has not finished but is entering one then they will also count to getting a prize as theyve already started :)

   

   Fairer this way ;)

   

   Cobs

   

   

   Nice job Cubus
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 26, 2007, 02:06:41 PM
Well, everyone can get a prize but shouldnt be 1 winner ? it wouldnt be a competition then. oh well, not my competition though. :) well done and job everyone anyway
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 26, 2007, 02:57:20 PM
Everyones a winner m8 - thats what you get for entering :)

   

   Its a competition to get people to add more content to Moh (which is working ;) ), not to see whose work is the best, you enter you get a prize - simple really :)
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 26, 2007, 03:15:15 PM
btw, start submitting these to medalofhonor.filefront.com OR simply email them in your own .zip/.rar file to me (wholesale_philATyahooDOTcom) . include a couple screenshots, READ ME, .pk3 AND description.txt .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 26, 2007, 04:49:12 PM
Cobra {sfx} :
   Everyones a winner m8 - thats what you get for entering :)

   

   Its a competition to get people to add more content to Moh (which is working ;) ), not to see whose work is the best, you enter you get a prize - simple really :)

   

   

   You are making it sound as it was en elitist thing. but It is not really a competition then. People will add content to moh regarding any competition; sometimes competition is good and gives some extra enthusiasm and incentive to some to give their best, and submit quality not only quantity. Its not about prizes either, no one here in the other competitions made it for the prize i believe but to have fun and submit some good material. Everyone was a winner then and now too, even when some other modders registered for the first time here to vote. Im not swaying this is wrong. Just my 2 cents.

   

   btw @ PKM I have a file to submit, i will e mail you soon :)
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 26, 2007, 05:57:10 PM
well lets just say , i would not go head to head with some mappers and script_writers around here .

   i just did my map,mod for the hell of it , and not just to win .

   

   i am limited to tuts and form help , and without the help my map would not be the same or as complicated as it was .

   a competition would mean no outside help , or it would be cheating by using other peeps input .

   

   so its just a way of showing what can be done with some help ! if needed .

   peeps who want to learn can see that they can get help at any level , without being pulled to bits for not knowing .

   

   so the mods,maps are all winners .

   

   hmmmm would i have won ??? ,,,,,,,,,,, i think so hehehe :D ,,,,,,,,,,, jking ,,,,,,,,,,,,,,,, not ! haha heheh
Title: MRU Xmas Mod Competition 2007
Post by: PKM on December 26, 2007, 06:31:47 PM
*Herr_Kruger :

   btw @ PKM I have a file to submit, i will e mail you soon :)

   

   is your's the dorf remake ?...nevermind...just went through the READ ME . it'll be up in a matter of minutes . if you guys do email/submit them to me (as a medalofhonor.filefront staff member) be sure to put your MRU screen name on here so i know who it is . if different from your modding name, put a note in the email .
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 26, 2007, 07:23:40 PM
ok, great thanks again PKM :)

   

   

   wtf are you talking about. We all help each other even with this silly contests, so you have no clue.

   

   
am limited to tuts and form help , and without the help my map would not be the same or as complicated as it was .

   a competition would mean no outside help , or it would be cheating by using other peeps input .

   

   so its just a way of showing what can be done with some help ! if needed .

   peeps who want to learn can see that they can get help at any level , without being pulled to bits for not knowing .

   
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 26, 2007, 07:57:41 PM
i defiantly was not talking about you !!! .
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 26, 2007, 08:34:13 PM
Things are definately getting blown out of proportion here, your reading into things too much.

   

   Relax
Title: MRU Xmas Mod Competition 2007
Post by: STORMnl on December 27, 2007, 09:31:38 AM
EVERY ONE A WINNER,,,that's the X-Mas spirit
Title: MRU Xmas Mod Competition 2007
Post by: judge817 on December 27, 2007, 10:47:35 AM
jade anytime u need help on mapping just give me a call and ill help out

   if any1 gets stuck around here we just ask that is the whole point in a modding

   community.

   :)

   always looking for new stuff for moh fresh ideas mods maps u name it we want it

   taking the quake 3 engine to another level thats what its all about stretching

   the capability of the game to its full.

   

   judge817 27/12/07
Title: MRU Xmas Mod Competition 2007
Post by: *Herr_Kruger on December 27, 2007, 11:14:39 AM
you are talking about who in particular ? We all help each other even with the contests, and thats not cheating, you can check some threads from previous contests and youll see what i mean. If someone helps you or you use some other peep files, work, etc you give credit and thats it. However, theres no obligation to help no one in particular ...
Title: MRU Xmas Mod Competition 2007
Post by: erick on December 28, 2007, 04:14:07 AM
No map from me unfortunately. Radiant is a little screwy on a new pc. Nice maps!!! I couldn't get a chance to play them though... I was a little tied up on Xmas.
Title: MRU Xmas Mod Competition 2007
Post by: JADE on December 28, 2007, 12:51:28 PM
Herr_Kruger , i was not talking about any1 but my self ;) i was just trying to say that peeps can join in at any level

   of skill and get help here .

   sorry it was not so clear or explained in my post very well .

   

   sorry to hear that erick .

   but you got a new pc ;) thats well worthy of the wait ! .
Title: MRU Xmas Mod Competition 2007
Post by: [KC]Murdock on December 28, 2007, 01:43:03 PM
thats the best of this kind of contests/competition/thingy everyone is winner, we all get new content. Or a least some new scripts and or prefabs. And the more i start reading here the more i want to get into mapping as well. If i look at cobra's enthousiasm its addictive :). And the big advantage of all the members here is a huge plus as well. So congrats on your all and a happy new year. Maybe next year some entry from my part.
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 29, 2007, 01:54:13 AM
:D
Title: MRU Xmas Mod Competition 2007
Post by: Cobra {sfx} on December 30, 2007, 02:52:20 PM
Can PKM/Thingshappen/Dust PM me their names and addesses for their prize to be sent to please :) (i have the rest)