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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Elgan {sfx} on November 28, 2007, 04:05:17 PM

Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 28, 2007, 04:05:17 PM
well i been thinking of people moaning about moh again as of late and i was thinking, i got loads to do but really miss playing moh every night and miss making stuff.

   

   "infected" off of time splitters. where u run round and try not to get infected, or virus? if u get touched ur infected. last one not to be infected wins. Could do a variant as ppl might want weapons. so, if they die, they are infected, so its last to be alive, like survivour. but without lives. ffa only really.

   

   next hold the radio.. err, yeah. countdown. hold the radio was its origional name, some may of noticed its folder is HTR , hold the radio. tho then i went team based, countdown. anyway. what it was going to be, the person who holds the radio the longest wins. like from time splitters. you have the radio, FFA. pick it up and run!, try and live, when u die u drop it, the person who holds it the longest, and isnt booted for camping wins! I could add this into countdown maybe if the server is setup as FFA.

   

   tho i dunno if ill ever get time to do them. should be packing right now, off to wild camp in the lakes tomorrow for a week,

   

   

   

   

   The first may go nie with Krugers Resident Evil map.

   

   any other ideas for countdown update?

   

   So for countdown:

   

   * Add FFA support, whoever holds the map radio the longest WINS!!!!! .

   * Look at how it changes map.

   

   Cant think of any other ideas for countdown?

   

   NOTE i dont have time so i probably wont update admin pro countdown as i dont think its widley used anymore, i could easily do it if there is demand tho.

   

   

   

   [yellow]infected[/yellow]

   Well, the main problem i see with this is "campers" , who sit and shoot from the same spot. ones who sneak round an area are fine in this type of sneak game type. this will either becaome RUN and be last or shoot and sneak.

   

   It would be good to take their weapons away and u just have to avoid touching your oponents. This amy work but may not , people might not like a game type that has no weapons?

   

   

   any comments? ideas?
Title: Countdown update? Another game type?
Post by: *Herr_Kruger on November 28, 2007, 09:12:40 PM
great! we could test it there, and you could make a slight variant of regular infected, zombies, that attck you , ad take some life if they touch you etc, insted of just infecting you :) we could use some anims too. Sal already made some skins (for a clientside part) and im working and I know sal might do some more skin too. I have a blood, gore mod we could use and maybe use the headshot ad some dismemberment lol!
Title: Countdown update? Another game type?
Post by: JADE on November 28, 2007, 10:19:45 PM
well you should make it a server side mod again !!! .

   make the client side things if any , separate from the server side !!!!! .

   

   players like mods , but they dont like to have to go find the missing parts , skins , maps , weapons .

   

   i like the infecting idea , call it moh bubonic plague lol .

   

   campdown is what it sounds like lol a camping related gametype , to find something and camp with it for as long as you can lol .

   

   the infecting idea ! you could have a medic ! or medic center , so players can un-infect them self's .

   triggers with infection immunity ;) timed .

   clouds of infected gas ! floors that have infected areas that do clear after time .

   

   anyways it all sounds like a good idea to be working on ;) over the winter time ;) .
Title: Countdown update? Another game type?
Post by: Cobra {sfx} on November 29, 2007, 06:31:02 AM
Its all good :)

   

   Client and Serverside is useful Jade, its nice to bring new things to the game, it helps keep it alive i think :)

   

   Ill fire up my serverbox if theres enough interest, also handy for clientside stuff if we run an M-R-U server again, we can broadcast the addy for downloading any custom stuff :)
Title: Countdown update? Another game type?
Post by: *Herr_Kruger on November 29, 2007, 07:33:50 AM
Well, Im certainly going to use all client and server side if elgan makes this one . Ill def will.
Title: Countdown update? Another game type?
Post by: JADE on November 29, 2007, 11:19:02 AM
i will use them , i just think it should not be client side as a hole .

   if client side is used , make it work with or without the client stuff , thats all i am saying .

   

   he asked for input !!! thats what i gave ;) .
Title: Countdown update? Another game type?
Post by: *Herr_Kruger on November 29, 2007, 11:52:32 AM
Who said the contrary ?
Title: Countdown update? Another game type?
Post by: Salombo on November 29, 2007, 02:31:04 PM
What would be nice also is to have some sort of healing the infected player. That's if you make it tdm or not ffa. Instead of killing with weapon you infect with weapon (shot). When infected you loose all weapons/ you glow or something and must be healed to get back to normal. I guess a combination of medic/FT.

   

   Maybe change the weapons projectile from bullet to something else. Or have gas/smoke grenades to infect an area.

   

   Team looses when all are infected.

   

   Just an idea :p
Title: Countdown update? Another game type?
Post by: JADE on November 29, 2007, 04:20:16 PM
its a shame the player models cannot be made to fall apart .

   so when infected your arms and legs start to fall off , then your body falls apart and just your head is bouncing around lol jking .

   

   if custom things are used then just about anything is possible .
Title: Countdown update? Another game type?
Post by: judge817 on November 29, 2007, 06:49:01 PM
:)sounds like stalker to me

   just thats radiation and u need to find hydro needles to loose the poisioning

   like the idea
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 29, 2007, 07:23:46 PM
ok now im real lost for directions.

   

   how does stalker work? is it a MP game type?

   

   i like JADES idea to make it TDM, also.

   

   so for TDM, when u die u become infected too, so u have to kill the whole team. but they can heal themselves by using medic points? or just medic on them?
Title: Countdown update? Another game type?
Post by: modder on November 30, 2007, 12:38:26 AM
Hey mate,

   

   It would be really great if you could develop Countdown 1.7 Standalone a bit.

   

   - fix some crashes?

   - add Free For All for Countdown (for example the one who holds the radio 5 mins wins)

   - make the file smaller for my crappy Demo? :p (like removing sounds etc)

   

   Another thing would be that additional function to Countdown which I mentioned in MSN as well:

   

   - additional option like: checkpoints 1

   - with some checkpoints you would be forced to move your arse (lol Elgan) and not go to base and camp with the light

   - if u dont get to all checkpoints in the Countdown time, the timer stops at 0:00 and goes as punishment back to full time! - so you can't win until having done the checkpoints

   - only the light holder can do the checkpoints

   - the checkpoints could be in the other base, like 2 per team and map

   

   

   Cheers,

   modder
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 30, 2007, 12:55:54 AM
Countdown

   * change map change

   * change some sounds, the way they are played

   * experiment with diff camera's

   * blow up more team

   * more prints when radio is dropped
Title: Countdown update? Another game type?
Post by: modder on November 30, 2007, 01:26:12 AM
Elgan :
   Countdown

   * change map change

   * change some sounds, the way they are played

   * experiment with diff camera's

   * blow up more team

   * more prints when radio is dropped

   

   

   I forgot one thing:

   

   10 seconds before the Countdown is over, the Countdown timer turns from yellow to red. Always then all server clients get a huge lag during the "click" sound which your code does. ;-)
Title: Countdown update? Another game type?
Post by: Cobra {sfx} on November 30, 2007, 06:43:49 AM
TDM sounds good Elg - perhaps a team m8 or even 2 have to heal you before you "change", gives you the option also of a "third" team being created -  The INFECTED who will attack anyone thats not affected, be nice to have 2 enemies to fight :)

   

   Countdown - how about you freeze the winner and have a cam zoom in at 1000mph from outside the map and stops just in front of his face to see that smug look  - give him a ciggy in his gob for the cool look :P
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 30, 2007, 04:17:55 PM
hehe i cant advertise ciggys tho cobrs :D:D. 3rd team infected thing sounds cool., not sure how it cud work on the scoreboard tho
Title: Countdown update? Another game type?
Post by: Cobra {sfx} on November 30, 2007, 06:18:45 PM
Allies/Axis/Infected kills maybe or the team with the most players left wins ...

   

   Axis 4

   Allies 7

   Infected 13

   

   The "infected win"

   

   Kinda thing maybe
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 30, 2007, 06:36:54 PM
cant count kills
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 30, 2007, 08:00:07 PM
oh i do like the most players thing tho. Might have to be run in FFA mode.

   

   Skin determines side.

   Axis: 0 players

   Allies: 0 players

   --

   infected 10 players.

   

   hm, so allies, axis and if u die u become infected. your team m8 can heal you. but if you die again before your team m8 heals you. You become infected. You then are on the team of infected players. A time limit is set, at the end of the clock, whoever has the least, axis or allies loses, but what if the teams are not even to start with? also wouldnt the infected lose if they are the most:S

   

   ok, maybe, tdm, if u die u become infected, orange, if your team m8 heals you,  you become normal, if u are killed first tho, u are then infected. You cant go back? then the winning team is the team who causes all the other team to become infected. hm, might be slow tho. maybe just your infected once u die.

   

   ffa might work, if u are shot and u become infected your out. the last player to be infected wins!!! but i think id still like survivour more with 3 lives cos u sometimes get killed by stupid reasons like a nade when u spawn. OR it might go so fast no one will care. Howver it might work still because unlike survivour you can still play on even if you are infected and "out".
Title: Countdown update? Another game type?
Post by: Salombo on November 30, 2007, 09:27:34 PM
What about you get "shot" so infected. You have 45 sec to be healed. If not, you die and counts as death/kill.

   Can we count how many heals took place per team ?
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 30, 2007, 10:08:02 PM
yes we can count them. but it cant be done so that u die and it counting as a death / kill
Title: Countdown update? Another game type?
Post by: JADE on November 30, 2007, 10:56:00 PM
wow this all sounds like good fun , no matter what way its done ! .

   

   how about the bleed to death mod ? well not the mod but the way it works .

   each player on entering a team will be given a team specific trigger ! and gas mask .

   the trigger is set with a spawn flag so when shot it will take some predefined parameters giving each player a set

   amount of hits or parameters .

   

   the hole map is then flushed with infecting gas , if any player is head shot , his gas mask will leak and the parameter settings are used , like take gas mask hits 1 and so on up to 5,6 hits then the gas mask is no longer protecting the player and is set with the final parameter which is INFECTED and then can set about infecting all the players on both sides , so the allies and axis need to work as a team against each other , and will also need to dodge the INFECTED .

   

   could be ffa or tdm ;) or both ! 2 for the price of 1 lol .
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on November 30, 2007, 11:10:55 PM
hm, but u cant tell when a player is shot, only has pain and u cant fill a map with GAS /smoke or it will super lag.

   

   something here just need somewhere to head.
Title: Countdown update? Another game type?
Post by: JADE on December 01, 2007, 01:37:33 PM
your right , you cannot tell when a players shot , but a trigger on the player would .

   

   yup , that would lag , but if every player had a gas mask on there head ! just to give the effect of the map being gassed out .

   if every 1 had a mask on there heads except the infected , then the masks are removed on full infection .

   

   my idea is a bit over the top and way off lol , but would look cool .

   agree , direction is needed , and whats possible without massive lag at same time .

   

   ideas IDEAS .
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on December 01, 2007, 02:35:09 PM
how about another gametype idea:

   

   I was thinking id like a gametype that would home in on "elite" players. Who wish to play a skilled slow , sneak based game. Similar to rookies ghost thing.

   

   Have the map dark, have selected players with bash only, invisible and the run sounds and walk made louder. So, now the others have to sneak round invisible and kill each other  using oly sound and lightning flashes that should make the players visible for a second or too.
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on December 01, 2007, 03:08:46 PM
It would be fun if the murderer looked just like the other members, but he had a silenced pistol which he could holster. Everyone else would have a close combat weapon (including the murdurer so you couldent tell him apart).

   

   Then the murderer could pretend to be a victim, and kill somebody when they wernt expecting it
Title: Countdown update? Another game type?
Post by: Elgan {sfx} on December 02, 2007, 09:41:01 PM
. There is team deathmatch in which players can go two against two, or three versus one if they prefer. There is an elimination mode in which the worst players are totally eliminated from competing after they lose a pre-determined amount of lives. There is Bag Tag, a mode that challenges players to find and hold onto a bag hidden somewhere in the level; the person who holds it the longest wins the match. There is Capture the Bag, a variation on Capture the Flag. Flame Tag, another mode, works like the game of tag except the person flagged "it" catches on fire, his health dwindling, until he tags someone else. In Virus, everyone can catch on fire and the last person standing wins. Assault challenges players to capture the enemy's base. In Zones, competitors score points for each area that is under their control. In Regeneration mode health regenerates. In Thief, gamers must collect the kill rewards left behind by a dead contender. Gladiator mode enables only the gladiator to score. In Leech mode, health can be gained by inflicting damage on the opposition. In Shrink mode, the player's size is dependent upon his ranking of the bout. In Vampire mode, health is constantly draining and only kills replenish life. And finally there is Monkey Assistant, in which a team of killer monkeys helps out the player performing the worst.