my server start and crash a few seconds then start again allways like that
for the second time have change all my files and restart everithing is ok until the guy (ip 77.161.134.29) will be kicked again. Can you help me please?
myserver ip his 193.34.90.193:12207
see the contents of the qconsole.log file:
------ Server Initialization ------
Server: obj/obj_team3
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/statweapons/15cmcannon/15cmcannon_d.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/barbwire_tetra_post.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/nebelwerfer_d.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/20mmflak_d.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/tent.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/higginsxtrahull.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/bunkbed.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/furniture/table.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/furniture/bunkerchair.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/drinkglass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/body_2nd-ranger-engineer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/allied_1st-ranger-private_dead.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/allied_airborne_soldier_dead.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/allied_airborne_soldier_dead2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/allied_airborne_soldier_dead3.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/body_2nd-ranger-engineer3.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/body_2nd-ranger-engineer2.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animate/vehicle_german_opeltruckgreen.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/bodies_tarp/bodies_tarp.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/bodies_tarp.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/statweapons/nebelwerfer.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/sdkfz_green_d.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/stuka_d.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/higgins_damage.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/items/torpedo.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/c47/c47.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/c47.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/higginslite_soldiers.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/higginsdoor.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/uboat.tik
loaded is not a valid channel on mec_alarm_10 alias.
ERROR: defaulting mec_alarm_10 to not streamed - please setup alias properly.
loaded is not a valid channel on dfr_panic_36c_2 alias.
ERROR: defaulting dfr_panic_36c_2 to not streamed - please setup alias properly.
loaded is not a valid channel on dfr_cover_01a_1 alias.
ERROR: defaulting dfr_cover_01a_1 to not streamed - please setup alias properly.
loaded is not a valid channel on dfr_attack_03f alias.
ERROR: defaulting dfr_attack_03f to not streamed - please setup alias properly.
loaded is not a valid channel on dfr_panic_26a_2 alias.
ERROR: defaulting dfr_panic_26a_2 to not streamed - please setup alias properly.
loaded is not a valid channel on dfr_impressed_16c_2 alias.
ERROR: defaulting dfr_impressed_16c_2 to not streamed - please setup alias properly.
loaded is not a valid channel on dfr_impressed_17j_1 alias.
ERROR: defaulting dfr_impressed_17j_1 to not streamed - please setup alias properly.
loaded is not a valid channel on amb_m3_hedgeimpacts_01 alias.
ERROR: defaulting amb_m3_hedgeimpacts_01 to not streamed - please setup alias properly.
loaded is not a valid channel on amb_m3_hedgeimpacts_02 alias.
ERROR: defaulting amb_m3_hedgeimpacts_02 to not streamed - please setup alias properly.
loaded is not a valid channel on amb_m3_hedgeimpacts_03 alias.
ERROR: defaulting amb_m3_hedgeimpacts_03 to not streamed - please setup alias properly.
loaded is not a valid channel on amb_m3_hedgeimpacts_04 alias.
ERROR: defaulting amb_m3_hedgeimpacts_04 to not streamed - please setup alias properly.
loaded is not a valid channel on amb_m3_hedgeimpacts_05 alias.
ERROR: defaulting amb_m3_hedgeimpacts_05 to not streamed - please setup alias properly.
loaded is not a valid channel on amb_m3_hedgeimpacts_06 alias.
ERROR: defaulting amb_m3_hedgeimpacts_06 to not streamed - please setup alias properly.
loaded is not a valid channel on amb_m3_hedgeimpacts_07 alias.
ERROR: defaulting amb_m3_hedgeimpacts_07 to not streamed - please setup alias properly.
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/c47fly.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/emitters/fancyfire.tik
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/chute.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/parachute_white_canvas.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/vehicles/fockwulf.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/parachute.tik
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
DUPLICATE ALIASES: dfr_impressed_17j_1 and dfr_impressed_17j_1
------ Server Initialization Complete ------ 1.52 seconds
Hitch warning: 1523 msec frame time
too many aliases proximo. do you have a sound mod in there ?
I didend have a sound mod at the time i've take the log, in fact the only file in main whas "User_mapfix.2.4.pk3"
would any of them errors crash a server .
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
DUPLICATE ALIASES: dfr_impressed_17j_1 and dfr_impressed_17j_1
maybe these 2 would .
there must be more errors not in this log posted ?
it looks kind of short for a server log thats crashing .
Looks like a sound error to me
yesterday that guy whas on my server again and like usual cheating like dead. I ask i him to stop he answer you knw whats append when you kick me , you server will crash for the next hours. So i kicked him and my server is down, sometimes not and somtimes well. what can i do to stop him have tried Ban,CI, also with te command rcon ******* filter_add 77.161.134.29, but nothing help
You need to post your complete logfile so people can see what is causing it, i cant see anything there that suggests a player is crashing it.
If your logfile is too large post a link to it.
that guy is for the moment crashing the server, i removed all the mod files and restart the server after a few seconds the server crash't again see below contents of the log file:
------ Server Initialization ------
Server: obj/obj_team3
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
------ Server Initialization Complete ------ 1.33 seconds
Hitch warning: 1339 msec frame time
if you want to see whats happend, i can give a tempory access to my gameserver.
some server will let peeps crash them without being on the server its self .
but i think this only will work on Linux servers , and this is fixable with some fixes available on here .
there is no info at all in that log that gives any reason for the server to crash .
or even shows why its crashing .
apart from this .
DUPLICATE ALIASES: dfr_sighted_13h_199 and dfr_sighted_13h_199
at the end of the log it will say server shutting down and just above that it will say why .
how big in kb is the log ? is there any spam .
Most times after a re-start the qconsole log is re-set.
looks like what is happening here.
I have never seen a server that is crashed while someone is not on it??
The simple mohaafill or DoS like around the Cheat communities...
Try to get your server lastest fixes for ddos attacks if it's on linux (ask your Game Provider about it) and search on thoses forums, they're some numerous thread about thoses linux patchs !
This could help in slowing the offender down alittle add 77.161 his 1st to set's of numbers in his IP to your CI ban list, and make sure you have hard ban checked to 5 seconds. He will have troubles unless he changes his IP to something other than 77.161.
Also maybe try to clean up your map pack and fix some of those errors.
Its a Windows server, i've al ready try the fix "MohFill Fix + Admin Mod - by wombat" it did not help te guy go trough it.For the moment the server run goed i suppose he has not running is crash tool or what ever it is.
there are dos programs for crashing servers , were you dont need to be on it to crash it .
it will use the udp and some memory leak that ea forgot or did not find .
this will enter the server undetected , and kill it by flooding the memory .
i tested it on my own servers a while back and it will crash linux & windows every time .
and as fare as i no , there was no fix .
With a combination of runnig at the same time (CI, AI advanced security and foresight) i was able to keep my server online and to make some screenshots
the guy spawn several times on the server.
hmm running CI and FST at the same time will give you a lot problems.
From what I see you might need a flood protection. And check you CI settings, it's a pretty good tool when set properly.