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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Elgan {sfx} on December 25, 2007, 06:43:05 AM

Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 25, 2007, 06:43:05 AM
Youtube Example: http://uk.youtube.com/watch?v=RajMd970JX0

   

   Server Side this time.

   I was just making head explode for zombies, Then i realized. This would be serverside? :S wtf was i on about ages ago:S

   

   So, tested with cobra( 02:43)

   now finished! ( 6:33! ) xmas day.

   

   In the readme there is a lil description on how it works, what fixes are in the pk3. briefe explanation on what you can do to make it for sh etc.

   

   AA state files from giffe's post below.

   http://www.modtheater.com/forum/showpost.php?p=256900&postcount=6

   

   

    (http://www.mods-r-us.net/datas/users/75-headshot%20animations.rar%5B/url)
Title: MOH:AA HEADSHOT! +pk3
Post by: kacperpl1 on December 25, 2007, 09:33:22 AM
Your "download" link is dead
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 25, 2007, 12:08:55 PM
sprry about that. fixed!
Title: MOH:AA HEADSHOT! +pk3
Post by: viper1 on December 25, 2007, 01:22:44 PM
not working elgan..not on freezetag server anyway :( no other state files on server

   edit

   ckr?
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 25, 2007, 01:27:48 PM
note i didnt add it to the headshot anim when u get shot in the front directly. As there might be too many then. can be added easy.

   

   errm, not sure, dont think ckr would :S  does it edit the shared anims :S dont think it wud. not sure m8/. v.odd, works for another dude but stops he says. odd as its just anims, cant stop anims.
Title: MOH:AA HEADSHOT! +pk3
Post by: kacperpl1 on December 25, 2007, 01:36:22 PM
Can you make it for bots too?

   Btw Elgan please respond for pm..
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 25, 2007, 01:49:38 PM
its possible to make for bots yea
Title: MOH:AA HEADSHOT! +pk3
Post by: [KC]Murdock on December 25, 2007, 01:53:18 PM
Nice Elgan.....if you wear a skin with a helmet the helmet stays on :-s. Looks a bit weird then. Is it possible to enhance the blood??
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 25, 2007, 01:59:30 PM
yes. for some reason it doesnt seem to be as bloody as it was, maybe i didnt get the right effect back. Just look in the anims shared file. Mess with it, i might try later on and edit tge rest of the anims so the timing is better. WOrks best on death_shoot, the others are forged quick.

   

   Should work with helmets on all stock players. Which player were you using?
Title: MOH:AA HEADSHOT! +pk3
Post by: [KC]Murdock on December 25, 2007, 02:13:16 PM
it was a non-stock skinn, from the ba-skinpack (the dmw-approved one) this guy had a hat on. Gotta go to christmas dinner, tell which one later.

   But nice anim, really like anims arent much of those around.
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 25, 2007, 02:24:45 PM
hehe awesome, if u post the tiki, ill tell ya what to add to make it work for your skin.
Title: MOH:AA HEADSHOT! +pk3
Post by: kacperpl1 on December 25, 2007, 02:28:20 PM
mike anims are working for actors too?

   btw why aren't u responding to pm's ;p
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 25, 2007, 02:43:03 PM
i did, i dont check my pms every 2 seconds. why dont u post in the forum, ud get more answers, quicker.

   

   mike anims are not for actors but u can still make the anim above work for bots.
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 26, 2007, 02:35:12 AM
UPDATED with new pk3. this time, all anims added. more gore added :) enjoy.
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 26, 2007, 03:45:28 AM
and ty cobra

   

   here is a lil http://uk.youtube.com/watch?v=lL7AJHgYI_E
Title: MOH:AA HEADSHOT! +pk3
Post by: [KC]Murdock on December 26, 2007, 01:02:51 PM
elgan is it me or is the bloodmod not serverside?? Thats to bad because it look real cool and enhances the anim :(
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on December 26, 2007, 05:12:54 PM
its u. its serverside. try the new pk3, i made the blood a bit more gory. the old one the blood may not work v.much at all,

   

   

   blood puffs cud be made red serverside, and bodys that explode into blood effects , serverside. GRENADE!!!!!!!!!!!!! BBOOOM BODYSHOT!!!!
Title: MOH:AA HEADSHOT! +pk3
Post by: [KC]Murdock on December 26, 2007, 05:54:43 PM
i did tried it with cobs this afternoon, he was running the server. With the pk3 i saw blood, without nil...... :(

   Ill hope you'll right but somehow it doesnt work.....The anim does work.
Title: MOH:AA HEADSHOT! +pk3
Post by: agonotheta on January 13, 2008, 02:41:20 PM
Elgan: im trying to convert this to a spearhead mod now.

   i have fixed the headshot.scr with all the new hats

   i think i know what needs to be done with mikes torso, but his legs? what have you done there?

   

   when i compare the original mike_legs from pak0 with yours, there is alot more text in yours. but i cant find the diffrence :blush

   i see the original file has 35480 letters and yours 35525 letters.

   

   could you please help me out here?

   where is the "new" text in mike_legs.st?
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on January 13, 2008, 03:32:14 PM
hm, well. murdock is right but if u still wanna mess. all in the states i changed for the ehadshot bit is the KILLED states. look at them, I dont know without looking now, what ive changed , plus the state file has all the fixes like landshark etc build in.
Title: MOH:AA HEADSHOT! +pk3
Post by: agonotheta on January 14, 2008, 09:07:13 PM
so your saying its not serverside?

   hmm... well, i already made it this far why not complete it.

   but is it not possible to make it serverside? i have seen other mods, like nuclear grenades and flaming nades that are serverside (as i remember it :-) ).

   if the animation can be done localy, cant you send it to players? or would that perhaps cause lag..

   

   yes i have seen the killed states thats in mike_torso, but i cant find the diffrence in mike_leg. could that perhaps be the landsharkfix? so that the mike_leg is not "needed" for the animation?
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on January 14, 2008, 10:58:13 PM
correct. the mod makes the head dissapear , however serverside blood will not spawn. mike legs etc is just for the fixes in legs.

   

   the torso main for the mod without fixes is all in the death states, copy killed and all the killed sub states and it will probably work if u overwrite the SH ones, even if it removes some SH killed anims.
Title: MOH:AA HEADSHOT! +pk3
Post by: agonotheta on January 15, 2008, 04:21:13 PM
ok.. i headed in to some problems here.

   heads and hats disapear as they should do, and the bloodanimation is there (clientside).

   

   if the server does not have the mod and players have it, everyone walks very strange. sometimes players becomes one dimensional and/or sharking. and no blood

   if the server has the mod and player doesnt the same problem occurs. and no blood

   if both server and players have the mod everything works fine.

   

   what i did was edited the headshot.scr and added the new surfaces.

   used the mike_torso.st from spearhead and added the killedstatments.

   used the shared_animations.txt from spearhead and added the bloodanimations.

   used the mike_legs.st from spearhead.

   and made a pk3 of that. is there something i missed?

   

   since it seems impossible to make it a only serversided mod, what i would like is a mod that works if you have the mod installed but if you dont have it everything should look normal.
Title: MOH:AA HEADSHOT! +pk3
Post by: Cobra {sfx} on January 15, 2008, 04:27:30 PM
If theyre sharking you probably have some AA anims and not SH anims
Title: MOH:AA HEADSHOT! +pk3
Post by: agonotheta on January 15, 2008, 06:20:30 PM
oh oh..

   how do i see the diffrence?

   this is all new to me with animations.

   

   if i would guess, i think this is the AA animations.

   this is jut a smal part of the code.

   

   
// Flies back a meter or two, lands, legs go in the air
      death_back1            deaths/back_death01.skc            random
      {
         client
         {
   
            //Head circle of blob blood
            entry tagspawn "eyes bone"
            (
               count 60 //was 300 but scared of lag, make this number bigger for more main effect
               model dirtplume.spr
               life 2 1.5
               color 153 0.00 0.00
               scale 0.2
               scalerate .4
               inwardsphere
               radius 10
               fade
            )
   
            // Red head dark smoke
            entry tagspawn "eyes bone"
            (
               count 2
               model bodyhitpuff.spr
               spritegridlighting
               life 1             // amount of smoke //.25 //.5
               scale 1         // radius
               color 153 0.00 0.00
               fade
            )
   
            // red linger lighter smoke
            entry tagspawn "eyes bone"
            (
               model vsssource.spr
               alpha 1
               color 153 0.00 0.00
               scalerate 5
               life 2
               velocity 60.00
               randvel range 20 -60 crandom -40 range 60 -60
               fade
            )
   
            // Red head dark smoke
            6 tagspawn "eyes bone"
            (
               count 2
               model bodyhitpuff.spr
   
               life 1             // amount of smoke //.25 //.5
               scale 1         // radius
               color 153 0.00 0.00
               fade
            )
   
            // Red head dark smoke
            8 tagspawn "eyes bone"
            (
               count 2
               model bodyhitpuff.spr
   
               life 1             // amount of smoke //.25 //.5
               scale 1         // radius
               color 153 0.00 0.00
               fade
            )
   
            // Red head dark smoke
            10 tagspawn "eyes bone"
            (
               count 2
               model bodyhitpuff.spr
   
               life 1             // amount of smoke //.25 //.5
               scale 1         // radius
               color 153 0.00 0.00
               fade
            )
   
            // Red head dark smoke when hit the floor
            last tagspawn "eyes bone"
            (
               count 5
               model bodyhitpuff.spr
               life 1             // amount of smoke //.25 //.5
               scale 2         // radius
               color 153 0.00 0.00
               fade
            )
   
            // half way through. but of blobby blood
            8 tagspawn "eyes bone"
            (
               count 20
               model dirtplume.spr
               randvel crandom 20 crandom 20 random -40
   
               life 1.5 1.5
               color 153 0.00 0.00
   
               scale 0.4
               fade
            )
   
            //dirt at the start that flies everywhere
            entry tagspawn "eyes bone"
            (
               count 30
               model dirtplume.spr
               randvel crandom 50 crandom 50 random 60
               life 1.5 1.5
               color 153 0.00 0.00
               scale 0.5
               fade
            )
   
            8  bodyfall //back
            24  bodyfall .2 //Right Leg
            30  bodyfall .2 //Left Leg
         }
         server
         {
            last dead
         }
      }

   

   is this AA?
Title: MOH:AA HEADSHOT! +pk3
Post by: Cobra {sfx} on January 16, 2008, 06:20:22 AM
I dont see any anims there, did you edit any other state files?
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on January 16, 2008, 06:55:05 PM
your state files are wrong, causing the sharking, the only way to make the headshot thing work for only those who have it is to make it client side, possible but i dont have the drive to do it right now
Title: MOH:AA HEADSHOT! +pk3
Post by: Contex on February 16, 2008, 12:11:41 AM
Ey elgan, just wanted to ask you if you these files:

   

   model dirtplume.spr

   model bodyhitpuff.spr

   model vsssource.spr

   

   Are they only in MOHAA? Well if so could you be so nice and upload them for me (A)?
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on February 16, 2008, 02:26:46 PM
? theya re in AA, so that means they are i sh and whatever too....
Title: MOH:AA HEADSHOT! +pk3
Post by: Contex on February 16, 2008, 10:40:15 PM
just a question, what happends if i put a MOHAA animation that aint in demo into the demo?  So a MOHAA Animation to -> Demo, doesn this work or would I have to use the animations from demo?
Title: MOH:AA HEADSHOT! +pk3
Post by: PtownBubba on March 05, 2008, 02:32:24 AM
Where is the headshot pk3 file ?? No download link
Title: MOH:AA HEADSHOT! +pk3
Post by: Cobra {sfx} on March 05, 2008, 02:52:17 AM
In Elgans first post ...

   

   http://www.mods-r-us.net/datas/users/75-headshot%20animations.rar
Title: MOH:AA HEADSHOT! +pk3
Post by: SoulDoubt on April 10, 2008, 04:35:46 PM
Heya Elgan. The video looks sick. I can not get this to work. Is admin pro a known conflict or just a possible conflict?
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on April 10, 2008, 06:01:32 PM
it is going to conflict yes.  i cant remember how the ehadshot works now. im assuming it will need state files KILLED looking and modifying and merging.

   

   u know its not server side tho.
Title: MOH:AA HEADSHOT! +pk3
Post by: SoulDoubt on April 10, 2008, 08:12:47 PM
i thought i read where it was server side? what happened to that.
Title: MOH:AA HEADSHOT! +pk3
Post by: [KC]Murdock on April 10, 2008, 08:21:20 PM
it is serverside but not the blood part......that was a bummer.
Title: MOH:AA HEADSHOT! +pk3
Post by: fanobliv on May 12, 2008, 10:11:01 PM
Would this work for spearhead  / breaktrough to ?
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on May 12, 2008, 10:15:02 PM
no
Title: MOH:AA HEADSHOT! +pk3
Post by: fanobliv on May 12, 2008, 10:16:20 PM
can you make it 2 work for spearhead :P ?
Title: MOH:AA HEADSHOT! +pk3
Post by: STORMnl on May 13, 2008, 08:05:09 AM
no it cant,,i olready asked,,it's not possible,,pitty
Title: MOH:AA HEADSHOT! +pk3
Post by: Elgan {sfx} on May 13, 2008, 11:00:12 AM
It's possible to make it work for SH and BT. I am not going to do it tho