MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: *Herr_Kruger on January 16, 2008, 08:54:14 PM

Title: Resident Evil
Post by: *Herr_Kruger on January 16, 2008, 08:54:14 PM
Hello guys.

   

   Some of you already might know of the MOH project we are working with Elgan. Resident Evil. We are slowly making progress, and Elg is doing an excellent scripting work, however we might need some help. We are looking for "animators" and maybe some modellers and some skinners. Salombo, already contributed with some skinning work :) but for this projet, we need an animator. A player animator.

   

   Also, ideas and thought are welcome. Here some pics, for the ones that havent seen them

   

   

   0-mansion4.jpg[thumb=datas/thumbs/0-mansion5.jpg" alt="0-mansion5.jpg" />
Title: Resident Evil
Post by: At0miC on January 16, 2008, 10:42:43 PM
As I said, I like your work :).

   

   You gonna tell us what kind of animations you want? I'm hoping for some slobbering, lame walking, brainless zombies =D.
Title: Resident Evil
Post by: Elgan {sfx} on January 17, 2008, 12:17:32 AM
interactive anims. like

   

   zombie:

   biting stood up

   grab for bite

   falling back from biting after being pushing off by player

   crawling biting

   

   player:

   being bitten

   standing on crawling zombies head

   pushing off biting zombie
Title: Resident Evil
Post by: PKM on January 17, 2008, 12:53:02 AM
possibly get with rookie_onel; he had me build a prototype mall map for his zombie mod . i dunno what he had in the way of new animations though . good to see atomic .
Title: Resident Evil
Post by: Elgan {sfx} on January 17, 2008, 12:54:23 AM
u mean survival horror? it was server side. dunno what other he did?
Title: Resident Evil
Post by: PKM on January 17, 2008, 01:50:17 AM
this was years ago and i don't think he ever got too heavy into it .
Title: Resident Evil
Post by: *Herr_Kruger on January 29, 2008, 08:50:20 PM
hey guys, :) Ive been playing a little bit with fraps, and make a little video of Resident Evil, simply of the Main Hall, so you can have a good idea about it. Hope you like it.

   

   krug

   

   http://es.youtube.com/watch?v=W8iuxbmxW7o
Title: Resident Evil
Post by: Creaper on January 29, 2008, 09:13:13 PM
looks sweet there kruger

   

   how did you get the shiny textures so nice??
Title: Resident Evil
Post by: PKM on January 29, 2008, 09:23:28 PM
very nice job on the reflections, krug .
Title: Resident Evil
Post by: *Herr_Kruger on January 29, 2008, 09:31:00 PM
thanks guys.

   

   and Creap, i got that playing with light, textures and shaders. In game looks much better though, believe me, the vidquality is not the best. :)
Title: Resident Evil
Post by: Runt on January 29, 2008, 10:35:28 PM
Good work mannnnn :yes
Title: Resident Evil
Post by: Cobra {sfx} on January 30, 2008, 01:04:31 AM
Yah looks stunning in vid m8 great work :)
Title: Resident Evil
Post by: judge817 on January 30, 2008, 12:46:21 PM
nice krug like the shine on them textures superb mapping :)
Title: Resident Evil
Post by: *Herr_Kruger on February 01, 2008, 09:17:32 AM
thank you guys, hope to make some new ones soon :)
Title: Resident Evil
Post by: *Herr_Kruger on February 04, 2008, 11:27:36 PM
Its been a week since the last video so i thought it would be good to make a new one and keep youupdated guys.

   This one is called the Dinning room. Hope you all like it :)

   

   

   Krug
Title: Resident Evil
Post by: PKM on February 05, 2008, 12:28:53 AM
nice ! release release !
Title: Resident Evil
Post by: Cobra {sfx} on February 05, 2008, 05:01:26 AM
Yep that looks great Krug, gonna be fun blowing that place up :)
Title: Resident Evil
Post by: STORMnl on February 05, 2008, 05:00:47 PM
nice video of the map,,i do like it
Title: Resident Evil
Post by: *Herr_Kruger on February 05, 2008, 05:41:38 PM
thanks a lot guys, im really having fun with this project. :) The achitecture is in a 80 % status, and hope to finish it in less than a month if everything goes well. Then some scripting to add for this SP remake  and hopefully well have a realease for all of you. Ill keep you informed with new pics and videos anyway. Thanks again :)
Title: Resident Evil
Post by: *Herr_Kruger on February 12, 2008, 10:53:35 PM
aye, a new vid. of Resident Evil, this time its, "The Blue Room" Hope you like it.

   

   http://es.youtube.com/watch?v=7AuCFAkeqxc
Title: Resident Evil
Post by: PKM on February 12, 2008, 11:15:56 PM
have i said anything about the lighting and how incredible it is ? have i ?

   amazing .
Title: Resident Evil
Post by: *Herr_Kruger on February 13, 2008, 07:38:53 AM
:D

   

   thanks man. It really looks better ingame :yes
Title: Resident Evil
Post by: twl_viper on February 13, 2008, 07:55:27 AM
Nice job - I like the art on the walls.
Title: Resident Evil
Post by: Runt on February 13, 2008, 02:04:05 PM
Runt :
   Good work mannnnn :yes

   
Title: Resident Evil
Post by: *Herr_Kruger on February 21, 2008, 08:46:07 PM
New Little video; but remember that I am not going to show you all the rooms, and what I show sometimes its in a different state of progress in the map and might be changed, or something has been changed. Lot of detail is added here and there. Anyway, hope you enjoy it. Hallways of the eastern side of the mansion. :D

   

   http://es.youtube.com/watch?v=pSW1fP0nJgU
Title: Resident Evil
Post by: [KC]Murdock on February 22, 2008, 11:38:50 AM
looking real nice :)
Title: Resident Evil
Post by: *Herr_Kruger on February 22, 2008, 05:00:09 PM
[KC]Murdock :
   looking real nice :)

   

   

   thanks :)
Title: Resident Evil
Post by: At0miC on February 22, 2008, 05:06:39 PM
Again a cool vid :)!
Title: Resident Evil
Post by: STORMnl on February 22, 2008, 09:14:33 PM
cool,,looks very ,very nice
Title: Resident Evil
Post by: judge817 on February 23, 2008, 09:28:39 AM
oh very nice mapping krug this is looking well nice :)
Title: Resident Evil
Post by: JADE on February 23, 2008, 06:27:26 PM
very nice krug some hard work gone into this 1 ! .
Title: Resident Evil
Post by: *Herr_Kruger on April 17, 2008, 03:35:29 PM
Any good graphic designers around?

   

    We were thinkging of a LOGO for MOH Resident evil, so if anyone is interested in trying to make one for the mod that would be great. :)

   

   so far i use this as a signature as well

   http://img81.imageshack.us/img81/192/signatureyb1.jpg

   

   if someone wants to give it a try, great ;)
Title: Resident Evil
Post by: PKM on April 17, 2008, 07:18:23 PM


   

   http://img.photobucket.com/albums/v466/killerlegs76/project/RESIDENTLOGOE1.png

   

   herr, were you looking for a loading page or a website banner ? the above could be used for both .
Title: Resident Evil
Post by: *Herr_Kruger on April 17, 2008, 07:25:52 PM
looks awesome machine! Any chance to add MOH, or some reference to our beloved game ? and If you could resized it, i could use it as a sig too :D

   

   and the banner, Elg could include it to the rest of mru ones I guess :P
Title: Resident Evil
Post by: PKM on April 17, 2008, 07:31:16 PM
i can add mohaa shield or something and resize . it'll be in a bit....nappy time for me .
Title: Resident Evil
Post by: *Herr_Kruger on April 17, 2008, 07:55:22 PM
sure, thanks! maybe only adding Medal of honor below in the same font but smaller, dunno, youre the artist :D
Title: Resident Evil
Post by: PKM on April 17, 2008, 10:13:33 PM
here, herr....

   http://www.mods-r-us.net/datas/users/5412-resident%20mohaa.zip

   

   ^ zipped up the logo also as a sig and loading page . then went ahead and made copies of all three images but in the mohaa ''golden'' hue ...

   

   

   

   
Title: Resident Evil
Post by: PKM on April 17, 2008, 11:28:32 PM
cubus, could you make or port over a utility vest for the chris redfield (on left) character from resident evil ?...

   

   
Title: Resident Evil
Post by: PKM on April 17, 2008, 11:59:26 PM
also elgan & herr, try this for background ambient or as sound...

   

   http://www.mods-r-us.net/datas/users/5412-rezombiedragula.mp3

   

   if you'd like, i have converted it to 16bit (mono).wav so it can be placed within the pk3 .
Title: Resident Evil
Post by: cubus on April 18, 2008, 12:47:14 AM
Hm .. I must look. I think the jacket of allied-pilot, cut off the sleeve and the shirt, with scale 101% should be acceptable as a vest.

   then add this "new vest" to german-worker model... dont know. if that will work......

   

   but the texturing... hm... i think, that this will be not my part...... i see, that you are a pixel-genius!

   

   ps.: i dont know now, what happend to scalefactor of vest, when anim will run!!??? :dozingoff
Title: Resident Evil
Post by: PKM on April 18, 2008, 12:53:25 AM
i can take care of the texturing as long as you put a simple texture on the vest and i also think your plan will work as i am already using the german_worker skin .
Title: Resident Evil
Post by: cubus on April 18, 2008, 01:46:56 AM
hm... i think, the mainproblem will be the scale in base-model. i guess, scale will go lose, when anims are running, also the position... i look short inside skd-files and see, that postion of pilotjacket and workerbody are not simular placed..... so shoulder dont fit!!!!!!! if i fix this in basemodel i'am afraid, i have to that in all anims..... realy not in my mind....! :no

   

   i guess, a simple grafikwork on worker-shirt will not in your mind?????? this might be easyer, but look very poor!!??
Title: Resident Evil
Post by: ElitE3D on April 18, 2008, 02:40:42 AM
oi this looks class. Well done boys. :D

   

   

   Winchester rifle! <- want this for it, winchester it was never reliesed.
Title: Resident Evil
Post by: PKM on April 18, 2008, 03:10:13 AM
we can only try, cubus .
Title: Resident Evil
Post by: *Herr_Kruger on April 18, 2008, 07:43:26 AM
PKM :
   here, herr....

   http://www.mods-r-us.net/datas/users/5412-resident%20mohaa.zip

   

   ^ zipped up the logo also as a sig and loading page . then went ahead and made copies of all three images but in the mohaa ''golden'' hue ...

   

   

   

   

   

   

   aww, gerat job machine :) Im using this ones :P

   I think im using the sound too :D

   

   
ElitE3D:
   

   oi this looks class. Well done boys.  

   

   

   Winchester rifle! <- want this for it, winchester it was never reliesed.

   

   

   

   nice shotgun! You know, we are looking for some weapons for RE, but can hardly

   found them, and cant hardly found a modeller. I posted the RE weapons somewhere,

   ill post them here too, in case you are interested in taking a look at them :)

   

   

   @ machine and cubus. Aww, would be great to have those carachters, well done.

   

   great job guys :)
Title: Resident Evil
Post by: cubus on April 18, 2008, 10:13:18 AM
hey pkm....

   if possible, catch me on MSN for beta-version of RE-Fighter, contact send by IM

   

   first impression -- inside lightray

   

   

   

   

   edit: screens ingame will follow asap

   

   first impression -- inside game

   

   

   

   second impression -- inside game

   

   

   

   

   notice, that dude wear a strange shirt.....

   

   right-side = t-shirt-style

   left side = classic shirt-style

   

   both are possible

   

   

   btw...i use classic texturing, so customtex can be done by you
Title: Resident Evil
Post by: *Herr_Kruger on April 18, 2008, 10:27:48 AM
Looking good!

   

   I have a STARS logo if needed :)
Title: Resident Evil
Post by: PKM on April 18, 2008, 01:43:37 PM
that's perfect cubus, i can modify the vest now . herr, i also have a great copy of the stars patch however it becomes blurred in game due to it's location . you actually have to cut it in half to sit on one part of the texture and match up the other half on another part of the texture . cubus, i'll get with you or just email the .zip of the model to me . great work cubus . oh and herr, the winchester is an american rifle .
Title: Resident Evil
Post by: cubus on April 18, 2008, 02:42:16 PM
send you file just now..... have fun!

   

   please, answer me about the shirt-style
Title: Resident Evil
Post by: *Herr_Kruger on April 18, 2008, 02:46:51 PM
shirt style looks cool, what you think machine ?
Title: Resident Evil
Post by: Salombo on April 18, 2008, 02:47:06 PM
I think the T shirt style is better :D
Title: Resident Evil
Post by: cubus on April 18, 2008, 03:04:28 PM
lol.... two guys, two opinions

   

   maybe two different players will be needed????
Title: Resident Evil
Post by: *Herr_Kruger on April 18, 2008, 03:20:21 PM
cubus :
   lol.... two guys, two opinions

   

   maybe two different players will be needed????

   

   

   i meant T SHIRT! lol sorry :blush
Title: Resident Evil
Post by: PKM on April 18, 2008, 04:35:57 PM
i just got the vest model from cubus so i'll have to try it out but the draft skin i began allows for the tshirt look redfield has .

   

   

   just downloaded both models....gonna take a look .
Title: Resident Evil
Post by: PKM on April 18, 2008, 05:20:33 PM
i think we have something...

   

   

   

   cubus, i believe i used the first version of your model . gonna take some texturing work but it's what was needed . great work again, cubus .
Title: Resident Evil
Post by: cubus on April 18, 2008, 05:33:09 PM
looks "very sharp" ....

   

   that screenie... inside game?
Title: Resident Evil
Post by: Elgan {sfx} on April 18, 2008, 06:40:22 PM
wow nice

   

   

   i sud have workin menu system soon
Title: Resident Evil
Post by: PKM on April 18, 2008, 06:40:43 PM
yes . it's using 'action room' with jv_bots .
Title: Resident Evil
Post by: *Herr_Kruger on April 18, 2008, 06:57:26 PM
ahhhhhhhh, thats sexy :yes
Title: Resident Evil
Post by: JADE on April 18, 2008, 07:01:11 PM
looking good! .
Title: Resident Evil
Post by: *Herr_Kruger on April 22, 2008, 03:33:12 PM
chris redfield beta

   

   1567-dibujo1.jpg
Title: Resident Evil
Post by: Cobra {sfx} on April 22, 2008, 04:39:29 PM
Looking nice that m8y
Title: Resident Evil
Post by: *Herr_Kruger on April 22, 2008, 06:13:47 PM
yah, its PKM work :P
Title: Resident Evil
Post by: PKM on April 22, 2008, 07:45:51 PM
need to know how the arm patch looks (left upper arm) as with no video card yet for this new/used cpu, it looks pixilated to me no matter what i do .
Title: Resident Evil
Post by: *Herr_Kruger on April 23, 2008, 07:32:04 AM
looks good enough to me. Im in the office now, but as soon as I get home ill try to get a pic of the patch for you.
Title: Resident Evil
Post by: PKM on April 23, 2008, 09:08:55 AM
i have plenty pics of the patch , herr . the problem is no matter if i resize or not, the patch becomes a blur in-game .
Title: Resident Evil
Post by: *Herr_Kruger on April 23, 2008, 08:40:48 PM
i meant the patch in the skin.

   

   1567-patch.jpg
Title: Resident Evil
Post by: PKM on April 23, 2008, 10:15:34 PM
good good good . more good news, cubus says he can attach that knife and i asked jv for permission (forgot i already had unlimited permission for his and hobb's skins/models), so there will also be knee pad models on the skins instead of drawing them on .
Title: Resident Evil
Post by: cubus on April 23, 2008, 11:15:11 PM
yes phill, allready get your mail..... please read my comments about yours "request"!
Title: Resident Evil
Post by: *Herr_Kruger on April 24, 2008, 07:25:07 AM
PKM :
   good good good . more good news, cubus says he can attach that knife and i asked jv for permission (forgot i already had unlimited permission for his and hobb's skins/models), so there will also be knee pad models on the skins instead of drawing them on .

   

   

   Sounds good yeah :P
Title: Resident Evil
Post by: PKM on April 24, 2008, 03:19:31 PM
'created' a new model for the jill valentine skin by simply editing the misc_german_worker.tik to scale the model smaller . works well if the model is used as ai however when i create a mp .tik skin and code it to use the new jill valentine .skd, the skin shows up as regular size . same if i create a new ai_multiplayer.tik using the ai/jill valentine.tik . but at least it's a start .

   

   
Title: Resident Evil
Post by: *Herr_Kruger on April 24, 2008, 06:43:08 PM
the resize idea would be great, although i dont think is that important. If you can accomplish it, the better though. One thing i can tell you is that she looks a little flat in the front ..hehe
Title: Resident Evil
Post by: cubus on April 24, 2008, 09:11:38 PM
i dont know, if i'am right, but as far as i can see, there are all mp-player.tik without a call for sacle.

   so i think, scaleing a mp-player isn't either not possible or not allowed by editing tik-files........... maybe thats the reason, game didn't react for this call

   

   but i remember a mod, which "shrinks" in special situation... hidding a trigger... something like that.

   

   so, just a idea......

   place a trigger around your spawns and mapscript have to check "cvar g_playermodel" on local.player for actual player-model.

   if model is simulare to your specified "jill_valentine" ...... local.player scale to 0.9 - or what ever you like

   

   anyhow... i dont know, if "g_playermodel" will work, but you guys will know, what i mean.... hopefully!
Title: Resident Evil
Post by: PKM on April 24, 2008, 10:31:02 PM
odd thing, i added scale 48 to the .tik for multiplayer skin and it worked, enough so that i could adjust the scale value up and down until i got it right and then , after i added a model to the skin, it went back to regular size . even after i removed the model the scaling didn't work .

   

   i believe i'll just use a regular sized model as manon is pretty much the same size as the other models . the only drawback may be her hands looking man like .
Title: Resident Evil
Post by: Salombo on April 25, 2008, 03:56:44 PM
Have you tried scaling down those models too ?
Title: Resident Evil
Post by: PKM on April 25, 2008, 07:50:38 PM


   

   ai skin

   
TIKI

   setup

   {

      //scale 0.52         // Set default scale to 16/30.5 since world

                     // is in 16 units per foot and model is in cm's

      scale 0.45

      path models/human/cubus_re_fighter

      skelmodel cubus_refighter.skd

   ....

   //************************************

   

      path models/equipment/germangear

   

      //skelmodel helmet.skd

      //surface helmet shader wehrmact_helmet

   

      

   

      scale 0.45

   

   

   

   mp skin

   
TIKI

   setup

   {

   

      scale 0.48

      path models/human/cubus_re_fighter

      skelmodel cubus_refighter.skd

   

   

   ai/multiplayer skin (jv_bots)

   
TIKI

   setup

   {

      scale 0.48

      path models/human/cubus_re_fighter

      skelmodel cubus_refighter.skd

   
Title: Resident Evil
Post by: *Herr_Kruger on April 25, 2008, 07:56:24 PM
they look great like that if you ask me.
Title: Resident Evil
Post by: Elgan {sfx} on April 26, 2008, 12:28:11 PM
wooo this is all looking great :D
Title: Resident Evil
Post by: *Herr_Kruger on April 26, 2008, 12:33:37 PM
we might have some models as well elg. wb btw :D
Title: Resident Evil
Post by: cubus on April 26, 2008, 12:47:56 PM
size of female-RE-fighter......

   hm.. i have to check the possibility to scale the basic-model in LR to...... 92,5% - which seems simular to 0,48 pkm tryed - and export model as new *.skd-file.

   but i dont know, what happend, when anims are called..... i have to try it out.. please give me some time.....

   

   about combatknife... will be done this evening... maybe it will look better, if i scale knife a little shorten and more wide.... this one you send me lokks more as "bayonet"

   

   
*Herr_Kruger :
   One thing i can tell you is that she looks a little flat in the front ..hehe

   

   lol..... you hoped for cup-size "D" :p
Title: Resident Evil
Post by: cubus on April 26, 2008, 06:00:38 PM
hmm...... dualposts normaly not a good style

   

   592-shot0075.jpg

   

   i hope, different playersize are visible to the naked eye

   

   for pkm..... edited models inside this zip-file

   592-zzzuser_cubus_re-fighter_v2.zip

   

   i place the knife and the holster inside the player-skd-file.... so no seperate spawn by tik-file will be needed... i think, thats a esay way. does that meet with your approval?

   

   ps: i rearrange the pathes and some picturenames.... this was easyer for me, to check my models ingame... the way you use pathes on directorys and shaderfiles was a little...... unhandy :p
Title: Resident Evil
Post by: *Herr_Kruger on April 26, 2008, 06:05:46 PM
great work cubus :)
Title: Resident Evil
Post by: PKM on April 26, 2008, 07:03:47 PM
excellent work cubus, thanks thanks thanks .
Title: Resident Evil
Post by: Elgan {sfx} on April 26, 2008, 10:27:17 PM
ty kruger and wow, all looking great!

   

   exellent work.

   

   just got pc back up and running again too:) can finish off that gore and zombies are pretty much done .yey
Title: Resident Evil
Post by: STORMnl on April 27, 2008, 08:47:09 AM
elgan,,,cubus has also some zombie skins,,mayby you can use them,,

   for different zombie attack
Title: Resident Evil
Post by: cubus on April 27, 2008, 09:20:36 AM
?????????? was soll ich haben?????? :O_o
Title: Resident Evil
Post by: *Herr_Kruger on April 27, 2008, 10:49:55 AM
cubus :
   ?????????? was soll ich haben?????? :O_o

   

   

   zombie skins vielleicht ? lol
Title: Resident Evil
Post by: cubus on April 27, 2008, 11:03:08 AM
..... i was "little surprised....."

   

   i mean, "What should I have?"

   

   anyway, i dont have any zombie-skins...... but maybe he mean this zombies, i converted from RTCW - without anim - which aqaumarin placed in his "grusselschloss"-map... there was a zombie-chamber, so zombies work as statue
Title: Resident Evil
Post by: STORMnl on April 27, 2008, 11:07:28 AM
yes that zombies,,,,,they look as real zombies,,and they are good

   only the are not moving
Title: Resident Evil
Post by: JADE on April 27, 2008, 11:48:14 AM
very very nice skins peeps !! .
Title: Resident Evil
Post by: PKM on April 28, 2008, 02:35:54 PM
burton's done .

   

   

   

   i'll have redfield and valentine done real soon also .
Title: Resident Evil
Post by: *Herr_Kruger on April 28, 2008, 07:02:23 PM
ahhh, I love it :D
Title: Resident Evil
Post by: STORMnl on April 28, 2008, 08:36:01 PM
wy do i see only a black screen?????
Title: Resident Evil
Post by: *Herr_Kruger on April 28, 2008, 08:41:21 PM
put some brightness on your screen :D
Title: Resident Evil
Post by: STORMnl on April 28, 2008, 08:58:25 PM
still see nothing
Title: Resident Evil
Post by: cubus on April 28, 2008, 09:22:42 PM
hey stormie, download the pic.... load in graficprogie, give full breitghtness on pic...

   then you will see......... pkm loves mystic miracles.. :D
Title: Resident Evil
Post by: STORMnl on April 28, 2008, 10:54:04 PM
yeb,,saw the picture,,looks nice
Title: Resident Evil
Post by: PKM on April 30, 2008, 05:16:42 PM
3 down, freakin' chambers to go .

   

   
Title: Resident Evil
Post by: *Herr_Kruger on April 30, 2008, 06:45:43 PM
great :D
Title: Resident Evil
Post by: PKM on April 30, 2008, 07:24:29 PM
for the record, i gave valentine her own new utility/bullet vest .

   

   
Title: Resident Evil
Post by: JADE on May 01, 2008, 09:31:09 AM
cool , looks ace .
Title: Resident Evil
Post by: PKM on May 04, 2008, 01:53:03 AM


   

   

   

   my apologies for the delay, people . ...

   http://www.mods-r-us.net/datas/users/5412-resev_skin-pak.zip
Title: Resident Evil
Post by: *Herr_Kruger on May 04, 2008, 02:00:28 AM
ahhh, n1.

   

   Checking in a minute. Great artwork too man. Some pics a little dark but great artwork.