Hi I am running Ivan the Terribles m6l2a. There is a weapon swap mixed into the map scr that gives both teams ONLY the weapons that have sound due to the sound issues. It works great, the only problem that I have is that the Allies spawn with no weapon at all, and you have to scroll to get to it. I know it doesnt seem like a huge issue, but it becomes a complaint when the axis are swarming the Allied spawn and they get shot before they have a weapon. I did a search, but to no avail. Any help would be appreciated!
Here is the code:
//-----------------------------------------------------------------------------
loadout:
while (1)
{
waitframe
for (local.i = 1; local.i <= $player.size; local.i++)
{
local.player = $player[local.i]
if (local.player.dmteam=="axis")
{
$player[local.i] take models/weapons/panzerschreck.tik
$player[local.i] take models/weapons/silencedpistol.tik
$player[local.i] give models/weapons/mp44.tik
$player[local.i] give models/weapons/mp40.tik
$player[local.i] give models/weapons/KAR98sniper.tik
$player[local.i] give models/weapons/kar98.tik
}
if (local.player.dmteam=="allies")
{
$player[local.i] take models/weapons/bar.tik
$player[local.i] take models/weapons/m1_garand.tik
$player[local.i] take models/weapons/bazooka.tik
$player[local.i] take models/weapons/colt45.tik
$player[local.i] take models/weapons/silencedpistol.tik
$player[local.i] give models/weapons/mp44.tik
$player[local.i] give models/weapons/thompsonsmg.tik
$player[local.i] give models/weapons/springfield.tik
$player[local.i] give models/weapons/kar98.tik
$player[local.i] give models/weapons/p38.tik
}
}
}
end
//-----------------------------------------------------------------------------
Thanks again
Hi this is not needed, so you could skip that part. There is a serverside weapon sound fix for single player to mp-maps conversion. See this thread
http://mods-r-us.net/page.php?id=235 Hope it helps ya.
Thanks for the response. I tried to use the serverside fix, but it didn't work, some could hear sounds and some couldn't. Then, I searched high and low for every available serverside fix, but none of them worked. It could be a conflict with another mod like my all weapons mod or something, but I have also read quite a few people say that there is no serverside fix. Ugh, lol. This method works, except for the not spawning with a weapon bit. Thanks again!
Have you tried
$player[local.i] use models/weapons/kar98.tik or use weaponclass rifle
No, thank you! Where would I put this in the above code?
if (local.player.dmteam=="allies")
{
$player[local.i] take models/weapons/bar.tik
$player[local.i] take models/weapons/m1_garand.tik
$player[local.i] take models/weapons/bazooka.tik
$player[local.i] take models/weapons/colt45.tik
$player[local.i] take models/weapons/silencedpistol.tik
$player[local.i] give models/weapons/mp44.tik
$player[local.i] give models/weapons/thompsonsmg.tik
$player[local.i] give models/weapons/springfield.tik
$player[local.i] give models/weapons/kar98.tik
$player[local.i] give models/weapons/p38.tik
[orange]$player[local.i] use models/weapons/kar98.tik or use weaponclass rifle[/orange] they should spawn with the rifle in hand
}
Not sure, but worth the try I think.
Darn, just kept crashing. Thanks a lot though, I appreciate all of the help.
That's not good :blush ... sorry.
Look at the answer I gave for this post at [yellow]http://www.modtheater.com/forum/showthread.php?p=301527#post301527[/yellow]