--- Common Initialization ---
Medal of Honor: Breakthrough 0.00 win-x86 Dec 1 2003
----- FS_Startup -----
Current search path:
C:Program FilesEA GAMESMOHAAmainttZandzakken.pk3 (3 files)
C:Program FilesEA GAMESMOHAAmainttz_G43 PSG1.pk3 (10 files)
C:Program FilesEA GAMESMOHAAmainttxxLazerZ.pk3 (11 files)
C:Program FilesEA GAMESMOHAAmainttxxDephsevenGold.pk3 (146 files)
C:Program FilesEA GAMESMOHAAmainttuserheinrichsbloodmodfinal.pk3 (15 files)
C:Program FilesEA GAMESMOHAAmainttuser-Fanosweaponchoosebar.pk3 (4 files)
C:Program FilesEA GAMESMOHAAmainttuser-Fanosrconmenu.pk3 (8 files)
C:Program FilesEA GAMESMOHAAmainttuser-Fanosnextext.pk3 (9 files)
C:Program FilesEA GAMESMOHAAmainttuser-Fanosnewrifleskin.pk3 (3 files)
C:Program FilesEA GAMESMOHAAmainttuser-FanosHealthmeter.pk3 (7 files)
C:Program FilesEA GAMESMOHAAmainttUser-FanoscrosshairWhite.pk3 (3 files)
C:Program FilesEA GAMESMOHAAmainttuser-fanoscompass.pk3 (8 files)
C:Program FilesEA GAMESMOHAAmainttuser-FanoPilot.pk3 (10 files)
C:Program FilesEA GAMESMOHAAmainttTIGERSKIN.pk3 (28 files)
C:Program FilesEA GAMESMOHAAmainttSaturday_night_fever.pk3 (430 files)
C:Program FilesEA GAMESMOHAAmainttRevised_Avatars.pk3 (50 files)
C:Program FilesEA GAMESMOHAAmainttrcon menu -LANGEJAAP-.pk3 (33 files)
C:Program FilesEA GAMESMOHAAmainttpak4.pk3 (8 files)
C:Program FilesEA GAMESMOHAAmainttpak3.pk3 (142 files)
C:Program FilesEA GAMESMOHAAmainttpak2.pk3 (1262 files)
C:Program FilesEA GAMESMOHAAmainttpak1.pk3 (7888 files)
C:Program FilesEA GAMESMOHAA/maintt
C:Program FilesEA GAMESMOHAAmainPak7Nl.pk3 (102 files)
C:Program FilesEA GAMESMOHAAmainPak6Nl.pk3 (475 files)
C:Program FilesEA GAMESMOHAAmainPak5.pk3 (259 files)
C:Program FilesEA GAMESMOHAAmainPak4.pk3 (593 files)
C:Program FilesEA GAMESMOHAAmainPak3.pk3 (669 files)
C:Program FilesEA GAMESMOHAAmainPak2.pk3 (4722 files)
C:Program FilesEA GAMESMOHAAmainPak1.pk3 (396 files)
C:Program FilesEA GAMESMOHAAmainPak0.pk3 (11174 files)
C:Program FilesEA GAMESMOHAA/main
----------------------
28468 files in pk3 files
execing default.cfg
execing buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 32
You are now setup for medium mode.
----- Client Initialization -----
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 32, 0 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_DOT3_RGBA_EXT
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2
GL_VERSION: 1.4.5336 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_fragment_program_shadow
GL_EXTENSIONS: GL_ARB_fragment_shader
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_occlusion_query
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_point_sprite
GL_EXTENSIONS: GL_ARB_shader_objects
GL_EXTENSIONS: GL_ARB_shading_language_100
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_shadow_ambient
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_crossbar
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_blend
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_vertex_shader
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_ARB_draw_buffers
GL_EXTENSIONS: GL_ATI_draw_buffers
GL_EXTENSIONS: GL_ATI_envmap_bumpmap
GL_EXTENSIONS: GL_ATI_fragment_shader
GL_EXTENSIONS: GL_ATI_separate_stencil
GL_EXTENSIONS: GL_ATI_texture_env_combine3
GL_EXTENSIONS: GL_ATI_texture_float
GL_EXTENSIONS: GL_ATI_texture_mirror_once
GL_EXTENSIONS: GL_ATI_vertex_streams
GL_EXTENSIONS: GL_ATIX_texture_env_combine3
GL_EXTENSIONS: GL_ATIX_texture_env_route
GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_framebuffer_object
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texgen_reflection
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_mirror_clamp
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture_rectangle
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_shader
GL_EXTENSIONS: GL_HP_occlusion_test
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_SGI_color_matrix
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_border_clamp
GL_EXTENSIONS: GL_SGIS_texture_edge_clamp
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SUN_multi_draw_arrays
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_extensions_string
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip_models: 0
picmip_sky: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 2693660 clocks
glDrawPixels w/ RGB: 7718901 clocks
glTexSubImage2D w/ BGR: 4613892 clocks
glTexSubImage2D w/ RGB: 2661220 clocks
DrawBackground: using glTexSubImage2D with RGB data
-------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: FanoBliv
IP: 192.168.1.133
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - headphones
reverb - OFF
samplebits - 16
speed - 44100
----------------------
------- Sound Initialization Complete ------- 178 ms
Setting up Shaders
Loading inventory...
UI: Invalid token 'fullscreen' on line 11 of ui/zoom.urcUI: Invalid token '1' on line 11 of ui/zoom.urcUI: Invalid token 'fullscreen' on line 12 of ui/eagle.urcUI: Invalid token '1' on line 12 of ui/eagle.urc********************
ERROR: Line 84 is incomplete while reading string in file ui/rconmenu.urc
********************
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
Loading inventory...
Cmd_AddCommand: pushmenu already defined
Cmd_AddCommand: pushmenu_sp already defined
Cmd_AddCommand: pushmenu_dm already defined
Cmd_AddCommand: forcemenu already defined
Cmd_AddCommand: popmenu already defined
Cmd_AddCommand: showmenu already defined
Cmd_AddCommand: hidemenu already defined
Cmd_AddCommand: widgetcommand already defined
Cmd_AddCommand: globalwidgetcommand already defined
Cmd_AddCommand: listmenus already defined
Cmd_AddCommand: togglemenu already defined
Cmd_AddCommand: loadmenu already defined
Cmd_AddCommand: maplist already defined
Cmd_AddCommand: dmmapselect already defined
Cmd_AddCommand: ui_startdmmap already defined
Cmd_AddCommand: viewspawnlist already defined
Cmd_AddCommand: cvarspawnlist already defined
Cmd_AddCommand: lod_spawnlist already defined
Cmd_AddCommand: soundpicker already defined
Cmd_AddCommand: notepad already defined
Cmd_AddCommand: editscript already defined
Cmd_AddCommand: editshader already defined
Cmd_AddCommand: editspecificshader already defined
Cmd_AddCommand: inv_restart already defined
Cmd_AddCommand: ui_showmouse already defined
Cmd_AddCommand: ui_hidemouse already defined
Cmd_AddCommand: ui_saveconsolepos already defined
Cmd_AddCommand: ui_loadconsolepos already defined
Cmd_AddCommand: ui_testlist already defined
Cmd_AddCommand: clear already defined
Cmd_AddCommand: ui_hud already defined
Cmd_AddCommand: ui_resetcvars already defined
Cmd_AddCommand: ui_checkrestart already defined
Cmd_AddCommand: centerprint already defined
Cmd_AddCommand: locationprint already defined
Cmd_AddCommand: ui_addhud already defined
Cmd_AddCommand: ui_removehud already defined
Cmd_AddCommand: startserver already defined
Cmd_AddCommand: finishloadingscreen already defined
Cmd_AddCommand: playermodel already defined
Cmd_AddCommand: ui_applyplayermodel already defined
Cmd_AddCommand: ui_getplayermodel already defined
Cmd_AddCommand: +statistics already defined
Cmd_AddCommand: -statistics already defined
Cmd_AddCommand: setreturnmenu already defined
Cmd_AddCommand: gotoreturnmenu already defined
Cmd_AddCommand: getpatch already defined
UI: Invalid token 'fullscreen' on line 11 of ui/zoom.urcUI: Invalid token '1' on line 11 of ui/zoom.urcUI: Invalid token 'fullscreen' on line 12 of ui/eagle.urcUI: Invalid token '1' on line 12 of ui/eagle.urcrecursive error after: Line 84 is incomplete while reading string in file ui/rconmenu.urc
ANY 1 knows what the problem is ?!
This is where line 84 must be somewhere .. i dont see anything wrong
}
resource
PulldownMenuContainer
{
name "Default"
rect 114 57 24 16
fgcolor 0.00 0.00 0.00 1.00
bgcolor 0.83 0.82 0.79 0.00
borderstyle "INDENT_BORDER"
menushader "MENU" "textures/menu/pd"
selmenushader "MENU" "textures/menu/pd_pushed"
addpopup "MENU" "///OBJ MAPS" command "" ===================== 84
addpopup "MENU" "///===" command ""
addpopup "MENU" "Hunt" command "rcon map obj/obj_team1"
addpopup "MENU" "V2" command "rcon map obj/obj_team2"
addpopup "MENU" "Omaha Beach" command "rcon map obj/obj_team3"
addpopup "MENU" "Bridge" command "rcon map obj/obj_team4"
addpopup "MENU" "Palermo" command "rcon map obj/MP_Palermo_OBJ"
addpopup "MENU" "///===" command ""
addpopup "MENU" "///TDM MAPS" command ""
addpopup "MENU" "///===" command ""
addpopup "MENU" "Southern France" command "rcon map dm/mohdm1"
addpopup "MENU" "Destroyed village" command "rcon map dm/mohdm2"
addpopup "MENU" "Remagen" command "rcon map dm/mohdm3"
addpopup "MENU" "Crossroads" command "rcon map dm/mohdm4"
addpopup "MENU" "Snow Park" command "rcon map dm/mohdm5"
addpopup "MENU" "Stalingrad" command "rcon map dm/mohdm6"
addpopup "MENU" "Algiers" command "rcon map dm/mohdm7"
addpopup "MENU" "Brest" command "rcon map dm/MP_Brest_DM"
addpopup "MENU" "Bazaar" command "rcon map dm/MP_Bazaar_DM"
addpopup "MENU" "Bahnhof" command "dm/MP_Bahnhof_DM"
addpopup "MENU" "== [OBJECTIVE MAPS] =="
addpopup "MENU" "======================"
don't use slashes