MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: fanobliv on May 22, 2008, 05:22:43 PM

Title: HELP ME !
Post by: fanobliv on May 22, 2008, 05:22:43 PM
--- Common Initialization ---

   Medal of Honor: Breakthrough 0.00 win-x86 Dec  1 2003

   ----- FS_Startup -----

   Current search path:

   C:Program FilesEA GAMESMOHAAmainttZandzakken.pk3 (3 files)

   C:Program FilesEA GAMESMOHAAmainttz_G43 PSG1.pk3 (10 files)

   C:Program FilesEA GAMESMOHAAmainttxxLazerZ.pk3 (11 files)

   C:Program FilesEA GAMESMOHAAmainttxxDephsevenGold.pk3 (146 files)

   C:Program FilesEA GAMESMOHAAmainttuserheinrichsbloodmodfinal.pk3 (15 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosweaponchoosebar.pk3 (4 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosrconmenu.pk3 (8 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosnextext.pk3 (9 files)

   C:Program FilesEA GAMESMOHAAmainttuser-Fanosnewrifleskin.pk3 (3 files)

   C:Program FilesEA GAMESMOHAAmainttuser-FanosHealthmeter.pk3 (7 files)

   C:Program FilesEA GAMESMOHAAmainttUser-FanoscrosshairWhite.pk3 (3 files)

   C:Program FilesEA GAMESMOHAAmainttuser-fanoscompass.pk3 (8 files)

   C:Program FilesEA GAMESMOHAAmainttuser-FanoPilot.pk3 (10 files)

   C:Program FilesEA GAMESMOHAAmainttTIGERSKIN.pk3 (28 files)

   C:Program FilesEA GAMESMOHAAmainttSaturday_night_fever.pk3 (430 files)

   C:Program FilesEA GAMESMOHAAmainttRevised_Avatars.pk3 (50 files)

   C:Program FilesEA GAMESMOHAAmainttrcon menu -LANGEJAAP-.pk3 (33 files)

   C:Program FilesEA GAMESMOHAAmainttpak4.pk3 (8 files)

   C:Program FilesEA GAMESMOHAAmainttpak3.pk3 (142 files)

   C:Program FilesEA GAMESMOHAAmainttpak2.pk3 (1262 files)

   C:Program FilesEA GAMESMOHAAmainttpak1.pk3 (7888 files)

   C:Program FilesEA GAMESMOHAA/maintt

   C:Program FilesEA GAMESMOHAAmainPak7Nl.pk3 (102 files)

   C:Program FilesEA GAMESMOHAAmainPak6Nl.pk3 (475 files)

   C:Program FilesEA GAMESMOHAAmainPak5.pk3 (259 files)

   C:Program FilesEA GAMESMOHAAmainPak4.pk3 (593 files)

   C:Program FilesEA GAMESMOHAAmainPak3.pk3 (669 files)

   C:Program FilesEA GAMESMOHAAmainPak2.pk3 (4722 files)

   C:Program FilesEA GAMESMOHAAmainPak1.pk3 (396 files)

   C:Program FilesEA GAMESMOHAAmainPak0.pk3 (11174 files)

   C:Program FilesEA GAMESMOHAA/main

   

   ----------------------

   28468 files in pk3 files

   execing default.cfg

   execing buildver.cfg

   execing menu.cfg

   execing newconfig.cfg

   execing localize.cfg

   Config: unnamedsoldier.cfg

   execing configs/unnamedsoldier.cfg

   couldn't exec localized.cfg

   execing autoexec.cfg

   ...detecting CPU, found AMD w/ 3DNow!

   

   ------- Input Initialization -------

   Initializing DirectInput...

   Couldn't set DI coop level

   Falling back to Win32 mouse support...

   ------- Input Initialization Complete ------- 32

   You are now setup for medium mode.

   ----- Client Initialization -----

   ----- Initializing Renderer ----

   ----- R_Init -----

   Initializing OpenGL subsystem

   ...initializing QGL

   ...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded

   ...setting mode 4: 800 600 FS

   ...using colorsbits of 32

   ...calling CDS: ok

   ...registered window class

   ...created window@0,0 (800x600)

   Initializing OpenGL driver

   ...getting DC: succeeded

   ...GLW_ChoosePFD( 32, 32, 0 )

   ...53 PFDs found

   ...hardware acceleration found

   ...PIXELFORMAT 5 selected

   ...creating GL context: succeeded

   ...making context current: succeeded

   Initializing OpenGL extensions

   ...using GL_EXT_texture_compression_s3tc

   ...using GL_ARB_texture_compression

   ...using GL_EXT_texture_env_add

   ...using WGL_EXT_swap_control

   ...using GL_ARB_multitexture

   ...ignoring GL_EXT_texture_env_combine

   ...using GL_EXT_compiled_vertex_array

   ...WGL_3DFX_gamma_control not found

   ...using GL_DOT3_RGBA_EXT

   

   GL_VENDOR: ATI Technologies Inc.

   GL_RENDERER: RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2

   GL_VERSION: 1.4.5336 WinXP Release

   GL_EXTENSIONS: GL_ARB_multitexture

   GL_EXTENSIONS: GL_EXT_texture_env_add

   GL_EXTENSIONS: GL_EXT_compiled_vertex_array

   GL_EXTENSIONS: GL_S3_s3tc

   GL_EXTENSIONS: GL_ARB_depth_texture

   GL_EXTENSIONS: GL_ARB_fragment_program

   GL_EXTENSIONS: GL_ARB_fragment_program_shadow

   GL_EXTENSIONS: GL_ARB_fragment_shader

   GL_EXTENSIONS: GL_ARB_multisample

   GL_EXTENSIONS: GL_ARB_occlusion_query

   GL_EXTENSIONS: GL_ARB_point_parameters

   GL_EXTENSIONS: GL_ARB_point_sprite

   GL_EXTENSIONS: GL_ARB_shader_objects

   GL_EXTENSIONS: GL_ARB_shading_language_100

   GL_EXTENSIONS: GL_ARB_shadow

   GL_EXTENSIONS: GL_ARB_shadow_ambient

   GL_EXTENSIONS: GL_ARB_texture_border_clamp

   GL_EXTENSIONS: GL_ARB_texture_compression

   GL_EXTENSIONS: GL_ARB_texture_cube_map

   GL_EXTENSIONS: GL_ARB_texture_env_add

   GL_EXTENSIONS: GL_ARB_texture_env_combine

   GL_EXTENSIONS: GL_ARB_texture_env_crossbar

   GL_EXTENSIONS: GL_ARB_texture_env_dot3

   GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat

   GL_EXTENSIONS: GL_ARB_transpose_matrix

   GL_EXTENSIONS: GL_ARB_vertex_blend

   GL_EXTENSIONS: GL_ARB_vertex_buffer_object

   GL_EXTENSIONS: GL_ARB_vertex_program

   GL_EXTENSIONS: GL_ARB_vertex_shader

   GL_EXTENSIONS: GL_ARB_window_pos

   GL_EXTENSIONS: GL_ARB_draw_buffers

   GL_EXTENSIONS: GL_ATI_draw_buffers

   GL_EXTENSIONS: GL_ATI_envmap_bumpmap

   GL_EXTENSIONS: GL_ATI_fragment_shader

   GL_EXTENSIONS: GL_ATI_separate_stencil

   GL_EXTENSIONS: GL_ATI_texture_env_combine3

   GL_EXTENSIONS: GL_ATI_texture_float

   GL_EXTENSIONS: GL_ATI_texture_mirror_once

   GL_EXTENSIONS: GL_ATI_vertex_streams

   GL_EXTENSIONS: GL_ATIX_texture_env_combine3

   GL_EXTENSIONS: GL_ATIX_texture_env_route

   GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size

   GL_EXTENSIONS: GL_EXT_abgr

   GL_EXTENSIONS: GL_EXT_bgra

   GL_EXTENSIONS: GL_EXT_blend_color

   GL_EXTENSIONS: GL_EXT_blend_func_separate

   GL_EXTENSIONS: GL_EXT_blend_minmax

   GL_EXTENSIONS: GL_EXT_blend_subtract

   GL_EXTENSIONS: GL_EXT_clip_volume_hint

   GL_EXTENSIONS: GL_EXT_draw_range_elements

   GL_EXTENSIONS: GL_EXT_fog_coord

   GL_EXTENSIONS: GL_EXT_framebuffer_object

   GL_EXTENSIONS: GL_EXT_multi_draw_arrays

   GL_EXTENSIONS: GL_EXT_packed_pixels

   GL_EXTENSIONS: GL_EXT_point_parameters

   GL_EXTENSIONS: GL_EXT_rescale_normal

   GL_EXTENSIONS: GL_EXT_secondary_color

   GL_EXTENSIONS: GL_EXT_separate_specular_color

   GL_EXTENSIONS: GL_EXT_shadow_funcs

   GL_EXTENSIONS: GL_EXT_stencil_wrap

   GL_EXTENSIONS: GL_EXT_texgen_reflection

   GL_EXTENSIONS: GL_EXT_texture3D

   GL_EXTENSIONS: GL_EXT_texture_compression_s3tc

   GL_EXTENSIONS: GL_EXT_texture_cube_map

   GL_EXTENSIONS: GL_EXT_texture_edge_clamp

   GL_EXTENSIONS: GL_EXT_texture_env_combine

   GL_EXTENSIONS: GL_EXT_texture_env_dot3

   GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic

   GL_EXTENSIONS: GL_EXT_texture_lod_bias

   GL_EXTENSIONS: GL_EXT_texture_mirror_clamp

   GL_EXTENSIONS: GL_EXT_texture_object

   GL_EXTENSIONS: GL_EXT_texture_rectangle

   GL_EXTENSIONS: GL_EXT_vertex_array

   GL_EXTENSIONS: GL_EXT_vertex_shader

   GL_EXTENSIONS: GL_HP_occlusion_test

   GL_EXTENSIONS: GL_NV_blend_square

   GL_EXTENSIONS: GL_NV_occlusion_query

   GL_EXTENSIONS: GL_NV_texgen_reflection

   GL_EXTENSIONS: GL_SGI_color_matrix

   GL_EXTENSIONS: GL_SGIS_generate_mipmap

   GL_EXTENSIONS: GL_SGIS_multitexture

   GL_EXTENSIONS: GL_SGIS_texture_border_clamp

   GL_EXTENSIONS: GL_SGIS_texture_edge_clamp

   GL_EXTENSIONS: GL_SGIS_texture_lod

   GL_EXTENSIONS: GL_SUN_multi_draw_arrays

   GL_EXTENSIONS: GL_WIN_swap_hint

   GL_EXTENSIONS: WGL_EXT_extensions_string

   GL_EXTENSIONS: WGL_EXT_swap_control

   GL_MAX_TEXTURE_SIZE: 2048

   GL_MAX_ACTIVE_TEXTURES_ARB: 8

   

   PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

   MODE: 4, 800 x 600 fullscreen hz:60

   GAMMA: hardware w/ 0 overbright bits

   CPU: AMD w/ 3DNow!

   rendering primitives: single glDrawElements

   texturemode: GL_LINEAR_MIPMAP_LINEAR

   picmip: 0

   picmip_models: 0

   picmip_sky: 0

   texture bits: 32

   multitexture: enabled

   compiled vertex arrays: enabled

   texenv add: enabled

   compressed textures: enabled

   Initializing Shaders

   Setting up Shaders

   ----- finished R_Init -----

   ------- profiling DrawBackground methods -------

   glDrawPixels w/ BGR: 2693660 clocks

   glDrawPixels w/ RGB: 7718901 clocks

   glTexSubImage2D w/ BGR: 4613892 clocks

   glTexSubImage2D w/ RGB: 2661220 clocks

   DrawBackground: using glTexSubImage2D with RGB data

   -------------------------------

   Winsock Initialized

   Opening IP socket: localhost:12203

   Hostname: FanoBliv

   IP: 192.168.1.133

   ------- Sound Initialization (full) -------

   Sound opened using Direct Sound

   'Miles Fast 2D Positional Audio' provider opened.

   Loading global/sound0.txt

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ----- Sound Info -----

   driver - Miles Fast 2D Positional Audio

   speaker setup - headphones

   reverb - OFF

   samplebits - 16

   speed - 44100

   ----------------------

   ------- Sound Initialization Complete ------- 178 ms

   Setting up Shaders

   Loading inventory...

   UI: Invalid token 'fullscreen' on line 11 of ui/zoom.urcUI: Invalid token '1' on line 11 of ui/zoom.urcUI: Invalid token 'fullscreen' on line 12 of ui/eagle.urcUI: Invalid token '1' on line 12 of ui/eagle.urc********************

   ERROR: Line 84 is incomplete while reading string in file ui/rconmenu.urc

   

   ********************

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Setting up Shaders

   Loading inventory...

   Cmd_AddCommand: pushmenu already defined

   Cmd_AddCommand: pushmenu_sp already defined

   Cmd_AddCommand: pushmenu_dm already defined

   Cmd_AddCommand: forcemenu already defined

   Cmd_AddCommand: popmenu already defined

   Cmd_AddCommand: showmenu already defined

   Cmd_AddCommand: hidemenu already defined

   Cmd_AddCommand: widgetcommand already defined

   Cmd_AddCommand: globalwidgetcommand already defined

   Cmd_AddCommand: listmenus already defined

   Cmd_AddCommand: togglemenu already defined

   Cmd_AddCommand: loadmenu already defined

   Cmd_AddCommand: maplist already defined

   Cmd_AddCommand: dmmapselect already defined

   Cmd_AddCommand: ui_startdmmap already defined

   Cmd_AddCommand: viewspawnlist already defined

   Cmd_AddCommand: cvarspawnlist already defined

   Cmd_AddCommand: lod_spawnlist already defined

   Cmd_AddCommand: soundpicker already defined

   Cmd_AddCommand: notepad already defined

   Cmd_AddCommand: editscript already defined

   Cmd_AddCommand: editshader already defined

   Cmd_AddCommand: editspecificshader already defined

   Cmd_AddCommand: inv_restart already defined

   Cmd_AddCommand: ui_showmouse already defined

   Cmd_AddCommand: ui_hidemouse already defined

   Cmd_AddCommand: ui_saveconsolepos already defined

   Cmd_AddCommand: ui_loadconsolepos already defined

   Cmd_AddCommand: ui_testlist already defined

   Cmd_AddCommand: clear already defined

   Cmd_AddCommand: ui_hud already defined

   Cmd_AddCommand: ui_resetcvars already defined

   Cmd_AddCommand: ui_checkrestart already defined

   Cmd_AddCommand: centerprint already defined

   Cmd_AddCommand: locationprint already defined

   Cmd_AddCommand: ui_addhud already defined

   Cmd_AddCommand: ui_removehud already defined

   Cmd_AddCommand: startserver already defined

   Cmd_AddCommand: finishloadingscreen already defined

   Cmd_AddCommand: playermodel already defined

   Cmd_AddCommand: ui_applyplayermodel already defined

   Cmd_AddCommand: ui_getplayermodel already defined

   Cmd_AddCommand: +statistics already defined

   Cmd_AddCommand: -statistics already defined

   Cmd_AddCommand: setreturnmenu already defined

   Cmd_AddCommand: gotoreturnmenu already defined

   Cmd_AddCommand: getpatch already defined

   UI: Invalid token 'fullscreen' on line 11 of ui/zoom.urcUI: Invalid token '1' on line 11 of ui/zoom.urcUI: Invalid token 'fullscreen' on line 12 of ui/eagle.urcUI: Invalid token '1' on line 12 of ui/eagle.urcrecursive error after: Line 84 is incomplete while reading string in file ui/rconmenu.urc

   

   ANY 1 knows what the problem is ?!
Title: HELP ME !
Post by: fanobliv on May 22, 2008, 05:27:08 PM
This is where line 84 must be somewhere .. i dont see anything wrong

   

   }

   resource

   PulldownMenuContainer

   {

   name "Default"

   rect 114 57 24 16

   fgcolor 0.00 0.00 0.00 1.00

   bgcolor 0.83 0.82 0.79 0.00

   borderstyle "INDENT_BORDER"

   menushader "MENU" "textures/menu/pd"

   selmenushader "MENU" "textures/menu/pd_pushed"

           addpopup "MENU" "///OBJ MAPS" command "" ===================== 84

           addpopup "MENU" "///===" command ""      

           addpopup "MENU" "Hunt" command "rcon map obj/obj_team1"

            addpopup "MENU" "V2" command "rcon map obj/obj_team2"

            addpopup "MENU" "Omaha Beach" command "rcon map obj/obj_team3"

            addpopup "MENU" "Bridge" command "rcon map obj/obj_team4"

         addpopup "MENU" "Palermo" command "rcon map obj/MP_Palermo_OBJ"

         addpopup "MENU" "///===" command ""

           addpopup "MENU" "///TDM MAPS" command ""

        addpopup "MENU" "///===" command ""

           addpopup "MENU" "Southern France" command "rcon map dm/mohdm1"

           addpopup "MENU" "Destroyed village" command "rcon map dm/mohdm2"

           addpopup "MENU" "Remagen" command "rcon map dm/mohdm3"

           addpopup "MENU" "Crossroads" command "rcon map dm/mohdm4"

           addpopup "MENU" "Snow Park" command "rcon map dm/mohdm5"

           addpopup "MENU" "Stalingrad" command "rcon map dm/mohdm6"

           addpopup "MENU" "Algiers" command "rcon map dm/mohdm7"

           addpopup "MENU" "Brest" command "rcon map dm/MP_Brest_DM"

           addpopup "MENU" "Bazaar" command "rcon map dm/MP_Bazaar_DM"

           addpopup "MENU" "Bahnhof" command "dm/MP_Bahnhof_DM"
Title: HELP ME !
Post by: Salombo on May 22, 2008, 06:32:28 PM
addpopup "MENU" "== [OBJECTIVE MAPS] =="

   addpopup "MENU" "======================"

   

   don't use slashes