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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Salombo on July 04, 2008, 02:34:12 PM

Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 04, 2008, 02:34:12 PM
Since the SH-BT Stock Maps are being tweaked and refreshed by gold, we can have the sp maps converted as an add on [bonus] or extra :p

   I've done e1l1 to e3l1 with very minor shader issues. Still working on blockers and "undermap punkbusters"

   I started this thread to have ideas on what can be done ( in terms of gameplay ) with some of them.

   

   i.e: e1l1 is huge. I got the sliding gate [gateswith] working. The map can be split in 3 maybe ?

   

   Anyways, just an idea. The same could be done with SH.
Title: BT+SH Single Player Maps Conversion to AA
Post by: STORMnl on July 04, 2008, 03:01:17 PM
yes,,finaly somebody starts at the BT and SH sp maps,,

   

   @salombo,,you know Cobra did the AA maps,,,mayby a suggestion,,but you can make them as he did,,

   the big maps in two our three parts,,,and smaller as 1

   

   just a thought

   

   i like those sp maps

   

   ps

   

   please make them all,,also when the maps are to small,,

   

   from e1l1 til e3l4  all 11 sp maps

   

   and

   

   from t1l1 til t3l2  all 9 sp maps

   

   than we have all sp maps converted

   but wil the sp maps from bt run on sh our on aa???
Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 04, 2008, 03:36:38 PM
They will work in sh too, like any custom map :p
Title: BT+SH Single Player Maps Conversion to AA
Post by: Cobra {sfx} on July 04, 2008, 05:36:34 PM
Gold and i are midway through T1L1 to AA, this map will be the hardest for conversion, if we crack it then were in business - looking good so far :)

   

   The BT maps will need added also - well anticipated Salombo ;) - and yes keep working on them, if you need help with anything just shout, Gold has some handy talents in these maps so do keep in touch - msn recommended.

   

   3 stage maps is probs the best way as Storm suggested for the large ones.
Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 05, 2008, 05:43:14 PM
Any clues about this error:

   

   [yellow]ERROR: Level::AllocEdict: no free edicts

   ********************

   ----- Server Shutdown -----

   ==== ShutdownGame ====[/yellow]

   

   e3L4 loads about one third and then kicks me to the main menu.

   

   Isn't that spawning too many entities?
Title: BT+SH Single Player Maps Conversion to AA
Post by: Card {sfx} on July 05, 2008, 05:51:01 PM
sorry i edited your post..LOL

   

   Isn't that spawning too many entities?
Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 05, 2008, 09:21:01 PM
Not sure, I haven't spawned anything yet on that map.

   I'll leave it for the time being and work on the other missions. :p
Title: BT+SH Single Player Maps Conversion to AA
Post by: Card {sfx} on July 05, 2008, 10:55:59 PM
I found this over at TMT

   

   http://www.modtheater.com/forum/showthread.php?t=17583&highlight=AllocEdict+free+edicts
Title: BT+SH Single Player Maps Conversion to AA
Post by: Cobra {sfx} on July 06, 2008, 05:30:12 AM
Ill catch you on MSN tonight Salombo, can you have a pk3 ready to send with the offending maps in - ill have a look in to see whats happening
Title: BT+SH Single Player Maps Conversion to AA
Post by: Gold {sfx} on July 06, 2008, 05:41:38 AM
e1l1 was probally a task in and of itself lol.
Title: BT+SH Single Player Maps Conversion to AA
Post by: Cobra {sfx} on July 06, 2008, 10:32:24 PM
I think the problem is you need the models converted and added - as it cant find them so it spawns items as objects (lots of them), which probs accounts for that error, i see a lot in qconsole, elimination game now :)
Title: BT+SH Single Player Maps Conversion to AA
Post by: Cobra {sfx} on July 06, 2008, 10:35:43 PM
Any scripters want to help out here - there are lots of gags and fx to re-add to all these maps (all the SH + BT SP maps), can be made in seperate scr and ready to exec from main scr.

   

   Remember - these are coming to AA so some things aint gonna work or need a workaround etc. :)
Title: BT+SH Single Player Maps Conversion to AA
Post by: Card {sfx} on July 06, 2008, 10:50:00 PM
Raises hand!

   

   If i can find my SH/BT discs!

   

   So far in my collection i found my cd from 1983 Def Leppard.(Pyromania)

   Also two SH disc's(Why 2 I dunno..LOL)

   

   I will install SH AFTER I listen to DL...:D

   

   Oh and found my village people albums too :)
Title: BT+SH Single Player Maps Conversion to AA
Post by: Cobra {sfx} on July 06, 2008, 11:33:58 PM
Good man :)

   

   Were in T1L1, have a look thru the scripts that it runs with, see if anything is worth keeping/re-using (this will apply in all maps), ignore the vehicles were not using those at the moment (probs leave static).

   

   Help is needed in all these maps (SH+BT), so do feel free to join in guys, just make sure you post which your starting on so we dont have duplicates :)

   

   BTW....I love the village people too.:D

   Haha
Title: BT+SH Single Player Maps Conversion to AA
Post by: Card {sfx} on July 07, 2008, 12:47:27 AM
I will start looking at the back end(Shut up Krug..LOL)

   of the SP maps

   T3l2 has tons of holes.:con
Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 07, 2008, 01:37:03 PM
Cobra {sfx} :
   I think the problem is you need the models converted and added - as it cant find them so it spawns items as objects (lots of them), which probs accounts for that error, i see a lot in qconsole, elimination game now :)

   

   

   Yeah I thought about this, still working my way up :p and replaying those missions lol :dozingoff
Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 08, 2008, 11:03:46 PM
Errors I'm getting e1l1:

   2 days working on it with no result :blush

   

   log===

   ^~^~^ Classname ProjectileGenerator_Projectile used, but no model was set, using Object.

   *!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.

   ^~^~^ Event '[orange]MaxNumShots[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]maxDonut[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]minDonut[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]Arc[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]isdonut[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]MinNumShots[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ^~^~^ Event '[orange]Cycles[/orange]' does not exist.

   ^~^~^ Failed execution of event for class 'Object'

   ===============

   

   The bsp:

   

   [yellow]"classname" "ProjectileGenerator_Projectile"

   "$targetname" "killtheplayer"

   "_color" "0.482353 0.000000 0.482353"

   "origin" "-2076 2204 236"

   "Projectile" "projectiles/artilleryshellDEADLY3.tik"

   "testanim" "idle"

   "MaxNumShots" "1"

   "maxDonut" "1"

   "minDonut" "1"

   "Arc" "90"

   "isdonut" "1"

   "Accuracy" "1"

   "MaxDelay" "1"

   "MinDelay" "0"

   "MinNumShots" "1"

   "Cycles" "0"

   "MaxDuration" "1"

   "MinDuration" "1"

   "spawnflags" "193"[/yellow]

   

   And the tiki:

   
TIKI
   //used for artillery shells
   
   setup
   {
      scale 1.0   // Needs to be unnaturally large so it is visible
      path models/fx/dummy
      skelmodel dummy3.skd
   }
   
   
   init
   {
      server
      {
         rendereffects       +dontdraw
         classname      Projectile
         setsize         "-1 -1 -1" "1 1 1"
         speed         16000
         addownervelocity   0
         hitdamage      9000
         life         20.0
         meansofdeath      explosion
         explosionmodel         models/fx/deadlygrenadeexplosion.tik
         explodeontouch
         smashthroughglass 64
         knockback         300
   
         cache blastmark.spr
         cache models/fx/explosionArtilleryshell.tik
         cache models/emitters/mortar_snow.tik
   
      }
      client
      {
   
      }
   }
   
   animations
   {
      idle dummy3.skc
   }
   

   

   

   Is there a way to change the classname in the bsp or a workaround to make it think it's a script_object / static.

   Changing the tiki obviously does nothing since it's the "ProjectileGenerator_Projectile" that's causing this spam the all those unrecognized commands/events.

   It tried hex editing the bsp ... lol ... it didn't quite like it.

   The targetnames have been removed properly and don't show up in game, the error is still there. The same happens with the Mg42, the p_aagun ... they cause an even longer spam.

   

   cheers
Title: BT+SH Single Player Maps Conversion to AA
Post by: Gold {sfx} on July 08, 2008, 11:54:41 PM
yes the classname can be changed in the bsp. "classname" "ProjectileGenerator_Projectile" is this the line ya referring 2?.....what would ya like it to read this > "classname" "script_object" And you are gonna get some spam in conversions...spam is ok for some things as long as it stops by the time you get in the game.I just fired up e1l1 and by the time i got in the game only spam i was still getting was ubersound errors.But of course i do not know what ya have added back to it at this point or exactly what ya are trying to make work.My guess from looking at your post would be something to do with a Projectile used in that level.Anything i can do to help just let me know..if ya would like me to hex ya a bsp and giv ya a link i would gladly do.When ya get back just msg me on msn and i will send bsp if ya like..already done as ya can tell from this log lol.Some things will need modified in the tik files due to the fact mohaa doesnt understand things the expansions understand.We really havent made it to the point of trying to get the statweapons to work in aa yet..not to discourage anyone else from trying.

   ^~^~^ Event 'MaxNumShots' does not exist.

   ^~^~^ Failed execution of event for class 'ScriptSlave'

   ^~^~^ Event 'maxDonut' does not exist.

   ^~^~^ Failed execution of event for class 'ScriptSlave'

   

   etc etc
Title: BT+SH Single Player Maps Conversion to AA
Post by: Gold {sfx} on July 09, 2008, 03:40:08 AM
Salombo :
   Any clues about this error:

   

   [yellow]ERROR: Level::AllocEdict: no free edicts

   ********************

   ----- Server Shutdown -----

   ==== ShutdownGame ====[/yellow]

   

   e3L4 loads about one third and then kicks me to the main menu.

   

   Isn't that spawning too many entities?

   

   

   heres the offender in that map atm ...this needs converted

   lights/Candle_Standing_Fire/Candle_Standing_Fire.skc has wrong header ([ident,version] = [1312901971,14] should be [1312901971,13])

   

   theres a load of those trying to spawn lol.
Title: BT+SH Single Player Maps Conversion to AA
Post by: Cobra {sfx} on July 09, 2008, 07:26:58 AM
Theyre fixed now Rick, but i also noticed your SH/BT pk3 has them and they arent - will fix for you on days off or get updated bt sp maps off Salombo - theyre working ok :)
Title: BT+SH Single Player Maps Conversion to AA
Post by: STORMnl on July 09, 2008, 08:43:16 AM
The SH-BT sp maps converted for mp,,are they for AA?

   and wil we see it also in SH ??

   

   if they are costom,,we wil see them??
Title: BT+SH Single Player Maps Conversion to AA
Post by: Gold {sfx} on July 09, 2008, 09:03:53 AM
Thats good news..thanx for the update..yeah anything that isnt converted in the multiplayer version should be fixed for sure:)
Title: BT+SH Single Player Maps Conversion to AA
Post by: Gold {sfx} on July 09, 2008, 09:09:03 AM
STORMnl :
   The SH-BT sp maps converted for mp,,are they for AA?

   and wil we see it also in SH ??

   

   if they are costom,,we wil see them??

   

   

   yes and yes..and no our goal is hopefully to make them compatible with bt users connecting to a aa server if possible ,so wouldnt be custom to them but to aa yes...also question. do you run a sh server?
Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 09, 2008, 12:42:23 PM
Ok I'll get with you on msn. :p

   

   That's a good news, changing the classname to script_object should help.
Title: BT+SH Single Player Maps Conversion to AA
Post by: Cobra {sfx} on July 09, 2008, 02:40:59 PM
Ive re-named the title of this topic so we can post the conversion blah here all in 1 thread for sh+bt (and brings us out of the model converison thread lol).

   

   Anyway - hows the gags coming on Carl? any word on them - also is anyone else joining in working on these?
Title: BT+SH Single Player Maps Conversion to AA
Post by: Salombo on July 12, 2008, 03:28:57 PM
Just as a reference:

   

        |   HUMAN BOTS   |   ENTITIES   |   SIMPLE ENTITIES           |

   =================================================================================

        |         |         |                   |

   E1L1 | 161 --> 136      | 733 --> 641      | 2852 --> 2742         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E1L2 | 097 -->          | 833 -->      | 2378 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E1L3 | 120 -->          | 702 -->      | 1612 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E1L4 | 133 -->          | 694 -->      | 1988 -->         |

        |              |         |            |

   =================================================================================

        |         |         |                   |

   E2L1 | 075 -->          | 405 -->      | 1092 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E2L2 | 091 -->          | 733 -->      | 2428 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E2L3 | 066 -->          | 818 -->      | 2728 -->         |

        |              |         |            |

   =================================================================================

        |         |         |                   |

   E3L1 | 069 -->          | 563 -->      | 2664 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E3L2 | 091 -->          | 806 -->      | 2038 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E3L3 | 094 -->          | 812 -->      | 1504 -->         |

        |              |         |            |

   _________________________________________________________________________________

        |         |         |                   |

   E3L4 | 190 -->          | 939 -->      | 3911 -->         |

        |              |         |            |

   =================================================================================

   

   Obviously e3l4 needs a lot of work :p
Title: BT+SH Single Player Maps Conversion to AA
Post by: STORMnl on July 12, 2008, 04:43:47 PM
Got a name for all those conversions

   

   wy not call them all:

   

   

   The Art of World War 11 (a total conversion of MOH WARCHEST)

   

   just a suggestion

   

   you can call every simpple pack,,,No 1 No2 etc,
Title: BT+SH Single Player Maps Conversion to AA
Post by: Soldier Of Ra on September 20, 2008, 10:22:54 AM
Cobra {sfx} :
   Anyway - hows the gags coming on Carl? any word on them - also is anyone else joining in working on these?

   

   

   So you're converting the SH+BT single player maps to AA single player?

   So who's working on them? I'd like to help but it's time for me to pick up where I left off at LIB :p
Title: BT+SH Single Player Maps Conversion to AA
Post by: STORMnl on October 03, 2009, 08:58:52 AM
i know it's an old post..

   

   but did some olready the SH and BT single player maps for multy player..

   

   i'm stil surching for those single player maps

   

   the SH and the BT ones..all..
Title: BT+SH Single Player Maps Conversion to AA
Post by: Gold {sfx} on August 18, 2010, 09:19:56 PM
Soldier Of Ra,Sal..whos still around?