Hi,
I am trying to run a mixed gametype server. I use Mefy's mod, and looked at his mixed rotation cfg's. What happens is it goes through the first 4 maps, then just keeps re-loading the 4th map over and over. I have tried to set it up every which way, but maybe I am missing something. Here is my cfg file. I am testing on my private before I post it. Any help is very much appreciated. Thanks a lot!
//Private SERVER
seta sv_hostname "||D2R|| Clan Private"
sets Connection "Pop Stop N Drop"
net_noipx 1
//netport 12210
seta timelimit "15"
seta fraglimit "0"
// AntiFlooding Setttings
seta sv_floodProtect "1"
seta flood_waitdelay "15"
seta flood_persecond "4"
seta flood_msgs "4"
// Voting
seta g_allowVote "0"
//Health Drop
set g_healthdrop 1
//Fast Run Speed
set sv_dmspeedmult 1.38000
set sv_runspeed 275
set sv_walkspeed 150
set sv_sprinton 1
set sv_crouch_mult 0.5
//Invulnerable Time
set sv_invulnerabletime 6
// Game settings
set g_gametype "3"
set g_teamdamage "0"
set g_allowjointime "30"
seta g_teamAutoJoin "0"
set g_inactivespectate 1400
set g_inactivekick 1400
set g_ftobj_settings "meltgun:on frozenmsg:loc name bodycodes meltmsg:loc name bodycodes roundlimit:5 maprotationtime:10 ticktime:45"
set g_ftdem_settings "meltgun:on frozenmsg:loc name bodycodes meltmsg:loc name bodycodes roundlimit:5 maprotationtime:10 ticktime:45"
set g_ft_settings "meltgun:on frozenmsg:loc name bodycodes meltmsg:loc name bodycodes roundlimit:5 maprotationtime:10"
set g_obj_settings "roundlimit:5 maprotationtime:10 forcerespawn:1 ticktime:30"
set g_tdm_settings "timelimit:15"
set g_ctf_settings "maprotationtime:10 roundlimit:5 forcerespawn:1"
set g_mef_settings "ticktime: 22 settime: 3 defusetime: 3"
//Server Settings
set sv_maxclients "10" // Maximum of 10 players on server
rconpassword ""
seta sv_privatePassword ""
seta sv_privateclients "10"
seta sv_minping "0"
seta sv_maxping "200"
seta sv_gamespy "1"
seta sv_allowDownload "0"
seta sv_maxRate "12000"
seta sv_fps "15"
seta sv_master1 "mohmaster.2015.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "clanservers.net"
// Banned Players
//seta g_filterBan "1"
//exec "banned.cfg"
// Banned Player IP's
// Sadly there is a limit to how many peeps you can ban
// id made the g_banIPs variable small in size :-(
//reset g_banIPs
// Example: addip "xxx.xxx.xxx.xxx"
set map1 "dm/mohdm6 tdm"
set map2 "dm/mohdm7 tdm"
set map3 "dm/mohdm1 tdm"
set map4 "m3l3 tdm"
set map5 "dm/mohdm2 tdm"
set map6 "dm/mohdm6 ft"
set map7 "dm/mohdm7 ft"
set map8 "dm/mohdm2 ft"
set map9 "dm/mohdm1 ft"
set map10 "obj/obj_team4 ftobj"
set map11 "obj/obj_team1 ftobj"
set map12 "obj/obj_team2 ftobj"
set map13 "dm/mohdm6 ffa"
set map14 "dm/mohdm7 ffa"
set map15 "dm/mohdm2 ffa"
set map16 "dm/mohdm1 ffa"
set map17 "m3l3 ffa"
set sv_extmaplist " $map1 $map2 $map3 $map4 $map5 $map6 $map7 $map8 $map9 $map10 $map11 $map12 $map13 $map14 $map15 $map16 $map17"
map dm/mohdm6
Check the script of both DV and m3l3. :p make sure mefy's code is there.
Try to cut the rotation in two lines.
set sv_extmaplist " $map1 $map2 $map3 $map4 $map5 $map6 $map7 $map8 $map9 [orange]&[/orange]"
set sv_extmaplist1 " $map10 $map11 $map12 $map13 $map14 $map15 $map16 $map17 "
[orange]set g_extgametype ""[/orange]
map dm/mohdm1
Why not use:
set sv_extmaplist " dm/mohdm6,tdm dm/mohdm7,tdm dm/mohdm1,tdm m3l3,tdm ... etc " since your not changing much in the "set" list. Everything is defined in one map rotation.
I had a problem a couple of months ago with either the length of the map list or the number of maps. When I got more than 13(I think it was) it would only see the first map.
Lol, duh. I did modify those two maps. No mefy script. Thanks a lot! I will try that and see how that goes.
he he :p
That worked. Thanks a lot! I also had to move some of Mefy's script to the bottom of the map script, otherwise it was disabling some of the additions on the sp conversion. First time that I have been able to get 16 maps and 4 gametypes working, lol. Thanks again!