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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: twl_viper on October 20, 2008, 07:07:40 PM

Title: totalwarhq obj > dm mod
Post by: twl_viper on October 20, 2008, 07:07:40 PM
anybody have Totalwar's obj mod?

   

   thx :)
Title: totalwarhq obj > dm mod
Post by: STORMnl on October 20, 2008, 07:18:22 PM
got a lot,,but can't help you with this one
Title: totalwarhq obj > dm mod
Post by: Soldier Of Ra on October 20, 2008, 07:22:10 PM
What's so special about it, what does it do?
Title: totalwarhq obj > dm mod
Post by: *Herr_Kruger on October 20, 2008, 07:27:31 PM
I think its based in my double objectives, but I dont have them. They were posted at TMT but I bet they are gone with the hack right ? :D
Title: totalwarhq obj > dm mod
Post by: Soldier Of Ra on October 20, 2008, 07:30:18 PM
It's a double objective? That's it? I just made a double objective script...what a coincidence. (real double objective -> both teams have bomb objectives in the same round).
Title: totalwarhq obj > dm mod
Post by: *Herr_Kruger on October 20, 2008, 07:35:08 PM
Yes, something very simple (for a great well known modder like you of course), and old, created like 4 years ago. I might be wrong though, maybe vip should clarify it.
Title: totalwarhq obj > dm mod
Post by: twl_viper on October 20, 2008, 08:08:19 PM
no not dbl objective - just basic dm to obj mod that is well liked in my clan.
Title: totalwarhq obj > dm mod
Post by: Spyke on October 21, 2008, 01:03:25 AM
This help? :)

   

   http://files.filefront.com/zzzzzzzTDM+TO+FTOBJ+MODpk3/;12114267;/fileinfo.html

   

   From the Readme:

   

   
TDM to OBJ/FTOBJ
   ===================================================================
   This adds objectives to most of the stock AA/SH TDM maps and is built off the work by SniperM80 & SKI.
   Most maps have multiple objective locations which are chosen randomly each round, similar
   to the Flak88 location in obj/obj_team1.
   
   Contributors:
   =============
   
   SniperM80(Special thanks to Herr Kruger)
   =========
   mohdm1, mohdm6, bazaar, brest, gewitter, holland, malta, stadt, verschneit
   
   
   SKI(Special thanks to Herr Kruger, Jade, & Unreal Demon)
   ===
   mohdm2, mohdm3, mohdm7
   
   
   Herr Klugscheisser(Special thanks to everyone at TMT and the MoH modding community!)
   ==================
   Added the above mentioned maps to work in conjuction with Mefy's Extended Gametype Mod
   mohdm4, mohdm5, bahnhof, flughafen, plus additional locales in some of the other maps set up by SniperM80
   
   Testing & feedback by:
   
   [OTD]SoupNazi over at [DIRT]Clan IP:70.84.102.29
   =TSB= KKILLER over at =TSB=FunClan IP: 85.25.7.45:55555
   
   Additional thanks to:
   
   Mefy (http://www.planetmedalofhonor.com/mefy/index.html) for his Extended Gametype Mods
   Rindog (http://forums.rindog.com/) for his spawn blocking script
   Ric-hard (http://www.ric-hard.tk )for his objective cinematic ending script
   
   Requirements:
   =============
   
   This file needs to be run in conjuction with Mefy's Extended-Gametypes MOD Version 1.2.2
   
   http://mefymods.clan-dwr.com/Downloads/user-mefy-extgametypes-1_2_2-STOCKMAPS.zip
   
   Conflicts:
   ==========
   This has not been tested with AA so I am unsure if it will work correctly.
   
   I modified libmefy/bomb.scr to use the radiobomb on certain maps. Add "level.radiobomb = 1"
   to the map script to use a radiobomb instead. See Flughafen for example.
   
   Also, I included the libmefy/util.scr fix for BT. Mefy fixed an error that would not allow this to work correctly with BT.
   
   The map.scr's have been altered. If you are running any other map mods this will conflict with them.
   dm/mohdm4 & obj/obj_team4 have the window fix included.
   
   ==========================================
   Notes
   ==========================================
   
   A sample maplist has been provided.
   
   To test the objective, type into console:
   
   set obj_debug 1
   restart
   
   Ric-hards cinematic ending has been bundled with this.
   It's on by default, but you can turn it off setting the cvar:
   
   set sv_cinematic_endings 0
   
   ============
   SH & BT Only:
   ============
   
   Some maps have been setup where the compass will point to the objective.
   To activate this feature, set the cvar (either in your server.cfg or in console):
   
   set compassobjective 1   // points compass to objective, 1 = ON, 0 = OFF
   
   Also, if you would like to give the planter/defuser a point, set the cvar:
   
   set bomb_points 1   //awards points, 1 = ON, 0 = OFF
   
   
   Enjoy! 80)
   {DOGZ}Herr Klugscheisser
   
   www.dogzteam.net
   
   
   //Available maplist
   set x1 "set g_gametype 4; set g_extgametype_obj_team1 ftobj; map obj/obj_team1; set nextmap vstr x2"
   set x2 "set g_gametype 3; set g_extgametype_mohdm2 ftobj; map dm/mohdm2; set nextmap vstr x3"
   set x3 "set g_gametype 3; set g_extgametype_mohdm3 ftobj; map dm/mohdm3; set nextmap vstr x4"
   set x4 "set g_gametype 3; set g_extgametype_mp_bazaar_dm ftobj; map dm/mp_bazaar_dm; set nextmap vstr x5"
   set x5 "set g_gametype 3; set g_extgametype_mohdm1 ftobj; map dm/mohdm1; set nextmap vstr x6"
   set x6 "set g_gametype 3; set g_extgametype_mohdm5 ftobj; map dm/mohdm5; set nextmap vstr x7"
   set x7 "set g_gametype 3; set g_extgametype_mp_brest_dm ftobj; map dm/mp_brest_dm; set nextmap vstr x8"
   set x8 "set g_gametype 4; set g_extgametype_obj_team2 ftobj; map obj/obj_team2; set nextmap vstr x9"
   set x9 "set g_gametype 3; set g_extgametype_mp_verschneit_dm ftobj; map dm/mp_verschneit_dm; set nextmap vstr x10"
   set x10 "set g_gametype 3; set g_extgametype_mohdm6 ftobj; map dm/mohdm6; set nextmap vstr x11"
   set x11 "set g_gametype 3; set g_extgametype_mp_holland_dm ftobj; map dm/mp_holland_dm; set nextmap vstr x12"
   set x12 "set g_gametype 3; set g_extgametype_mp_stadt_dm ftobj; map dm/mp_stadt_dm; set nextmap vstr x13"
   set x13 "set g_gametype 3; set g_extgametype_mohdm7 ftobj; map dm/mohdm7; set nextmap vstr x14"
   set x14 "set g_gametype 4; set g_extgametype_obj_team3 ftobj; map obj/obj_team3; set nextmap vstr x15"
   set x15 "set g_gametype 3; set g_extgametype_mp_flughafen_tow ftobj; map obj/mp_flughafen_tow; set nextmap vstr x16"
   set x16 "set g_gametype 3; set g_extgametype_mp_bahnhof_dm ftobj; map dm/mp_bahnhof_dm; set nextmap vstr x17"
   set x17 "set g_gametype 4; set g_extgametype_obj_team4 ftobj; map obj/obj_team4; set nextmap vstr x18"
   set x18 "set g_gametype 3; set g_extgametype_mp_gewitter_dm ftobj; map dm/mp_gewitter_dm; set nextmap vstr x19"
   set x19 "set g_gametype 3; set g_extgametype_mp_malta_dm ftobj; map dm/mp_malta_dm; set nextmap vstr x20"
   set x20 "set g_gametype 3; set g_extgametype_mohdm4 ftobj; map dm/mohdm4; set nextmap vstr x1"
   set sv_maplist "" // leave it blank
   // loads the first map
   vstr x1      
Title: totalwarhq obj > dm mod
Post by: Spyke on October 21, 2008, 02:40:09 PM
*Herr_Kruger :
   I think its based in my double objectives, but I dont have them. They were posted at TMT but I bet they are gone with the hack right ? :D

   

   

   There is this dual Obj mod that I think is yours Herr Kruger. If not maybe it can still be of some use...I got tons of this stuff lying around. lol

   

   http://files.filefront.com/zzzzz+dualOBJmodspk3/;12118908;/fileinfo.html
Title: totalwarhq obj > dm mod
Post by: *Herr_Kruger on October 21, 2008, 02:54:53 PM
oh , I knew totalwar was some kind of objective thing. great stuff Spyke ! thanks for the downloads :P