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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Soldier Of Ra on November 11, 2008, 10:50:17 PM

Title: Rank ideas
Post by: Soldier Of Ra on November 11, 2008, 10:50:17 PM
Hey everyone, I'm working on a ranking system for MoHAA! Ranking only during a round of course (and maybe a second version which keeps ranks until the player exits the server)

   

   But I need some inspiration; what bonusses could I give players when they achieve a certain rank?

   Here are the ranks, the numbers are the kills required:

   

   Army Cadet 0

   Private 1

   Private-First-Class 4

   "Corporal 6

   !! Promotion bonusses available at sergeant

   Sergeant 8

   Staff Sergeant 10

   Sergeant-First-Class 14

   2nd-Lieutenant 18

   1st-Lieutenant 22

   Captain 26

   Major   30

   Lieutenant-Colonel 35

   Colonel 40

   Brigadier-General 45

   Major-General 50

   Lieutenant-General 55

   General 62

   General-of-the-Army 70

   

   any ideas for bonusses are welcome, even stuff that requires a (new) mod is also welcome!
Title: Rank ideas
Post by: 211476 on November 12, 2008, 02:00:24 AM
you could give the player powerful weapons, a 1 minute god-mode, 1 min. invisibility,
Title: Rank ideas
Post by: STORMnl on November 12, 2008, 09:25:03 AM
and put the sounds from unreal in

   

   like

   

   headshot,,,you know those amazing names thet the voice shout over the game
Title: Rank ideas
Post by: twl_viper on November 12, 2008, 11:33:27 AM
Have you looked at Giffee's mod? He did a serverside rank mod.
Title: Rank ideas
Post by: Soldier Of Ra on November 12, 2008, 11:41:44 AM
Yeah, I looked at his; mine's based on his, studied what he did. But his ranking mod is tangled in all the other serverside mods he put in his modpack.

   Basically his way is how jv scanned bot deaths and their killers. :) I already rifled through jv's bot scripts, pretty useful stuff in there.

   

   Plus I'm planning to make mine more editable, so there will be more variaty when servers use them. AND the power to make the ranks stick until a player leaves the server :D
Title: Rank ideas
Post by: Soldier Of Ra on November 12, 2008, 08:37:54 PM
Ranks

   Okay, since mohaa consists of 2 playing teams, I have not forgotten the Germans! (Well almost but Krug reminded me).

   IF I MADE ANY MISTAKE PLZ TELL!

   

   American = German

   /////////////////////////////////////////////////////////

   Army Cadet = Cadet

   Private   = Soldat

   Private-First-Class = Grenadier

   Corporal = Gefreiter

   Sergeant = Unteroffizier

   Staff Sergeant = Stabsunteroffizier

   Sergeant-First-Class = Feldwebel

   2nd-Lieutenant = Leutnant

   1st-Lieutenant = Oberleutnant

   Captain   = Hauptmann

   Major = Major

   Lieutenant-Colonel = Oberstleutnant

   Colonel   = Oberst

   Brigadier-General = Brigadegeneral

   Major-General = Generalmajor

   Lieutenant-General = Generalleutnant

   General = General

   General-of-the-Army = Generalfeldmarschall

   

   The script

   I did the hard stuff first...

   Need to start(/finish):

   - Bonus Handler

   - All (external) bonus scripts for all bonus applicable ranks

   - Hud Handler

   - Some secret stuff

   

   All remains untested but I'm pretty sure it will work, I've been focused and made it slowly :P

   ...if the second list is all done, I only need to test (maybe fix) and the script's done.

   Then time to start the ranking script where the ranks don't get reset.

   

   

   

   Everything is tangled into each other = all scripts work together but the Main Player Handler naturally controls all, so this doesn't make the script very editable, however the bonus scripts will be external and about the bonus only so you can easily edit them without damaging anything.
Title: Rank ideas
Post by: James on November 12, 2008, 10:25:30 PM
Have you ever played STALKER?

   I like the way they did their rankings, offcourse the only feasible way of getting it to work legitimately would be assuming the server is clean.

   

   Basically each player has their choice of "standard weapons"

   Each weapon has a category

   

   Pistol (3 to choose from)

   Heavy (includes anything rocketgrenade related)

   Armor

   Machine gun

   Sniper

   etc

   

   Every player regardless of rank can see the weapons available, but they can ONLY choose the weapon of interest if they achieve that rank. The rank HAS to be achieved serverside, because if it can somehow be achieved clientside the game play will be completely unfair especially with high ranking cheaters if you catch my drift.

   

   I wouldn't do too much "invisibility, god mode" related stuff because people tend to abuse that in some way. I would make it more realistic as I mentioned above. If you want to give the god modeinvulnerability, then they have the option of buying armor if they choose to do so.

   

   Another way of going about it would be instead of ranking, you can do it by money. Much like Counter Strike, but as we all know MOHAA game play supercedes CSS therefore it will be much more fun :)

   

   I have been actually wanting to create something like this, but it would definitly require alot of work.

   We're looking at

   ALOT of scripting

   weapon modeling to have a much larger variety of weapons

   textures for these new weapons

   I can help out with the tiks & shaders if need be because I have a good source of knowledge in those 2 categories, but modeling, texturing & scr's aren't really in my ally.

   

   I look forward to seeing how this turns out, because personally I think this would really be a bad ass mod and I would really look forward to playing it especially with the 1.12 fixes.
Title: Rank ideas
Post by: *Herr_Kruger on November 12, 2008, 10:37:53 PM
well done, keep it up :D
Title: Rank ideas
Post by: STORMnl on November 12, 2008, 11:21:06 PM
here you have some german ranks,,

   and you forgot the sergeant major

   

   http://www.oradour.info/appendix/ssrank01.htm

   

   http://www.geocities.com/finnmilpge/fmp_ranks_ger.html

   

   http://www.phosgraphis.co.uk/German%20Army%20Ranks.html

   

   http://www.feldgrau.com/ranks.html
Title: Rank ideas
Post by: 211476 on November 13, 2008, 03:23:33 AM
Private-First-Class = Grenadier

   and all this time I thought a Grenadier was a German grenade thrower :D:D
Title: Rank ideas
Post by: STORMnl on November 13, 2008, 09:04:44 AM
thats just infantrie
Title: Rank ideas
Post by: Soldier Of Ra on November 13, 2008, 11:59:53 AM
I think at Pfc. you're allowed to have your own grenades, every normal private hasn't got one. That's probably why it's called a grenadier. Though the first 4 ranks are confusing, lots of sources have different names. Besides there's no rank or special class where the soldier only throws nades lol.

   

   And I left out the sergeant Major. There are too many ranks in the world, I can't have them all.

   

   James

   The Stalker thing is doable, but I totally agree, no unrealistic stuff in my ranks, people can add that themselfs when its done.

   

   But buying stuff (like medic equips, nades, ammo) would be perfect!! IF I find a way that clients can send commands in a server and the server can register them, then this is very possible. Like gaining money with kills and promo's, the highetr the ranl the more stuff that can be bought (unlocked). Elg probably knows a lot more of this.
Title: Rank ideas
Post by: Soldier Of Ra on November 13, 2008, 08:30:11 PM
Seems that the CSS buying-system is possible and will be implemented in another version of the script. For those who wish to have this instead of just rankbonusses.
Title: Rank ideas
Post by: James on November 13, 2008, 08:40:22 PM
yay sweet. good to hear! I really look forward to this.

   

   How many weapons do you plan on implementing? I think to make it feasible there should be a minimum of 20 different weapons if not more.
Title: Rank ideas
Post by: Soldier Of Ra on November 13, 2008, 09:45:09 PM
I think it's impossible to add new weapons, you can just change them. Remember, this is totally serverside and scripted!

   All we can do is restrict some weapons, like zooka's and shotty's and make them available at a certain rank for some cash. The other options are upgrades, "armor" (just increasing health), ammo, nades, minelaying ability, ammo tech ability, medic ability etc... stuff like that.

   But what is possible is changing the pistol into a wrench or something, like done by jethro.
Title: Rank ideas
Post by: Trinitrotoluene on November 14, 2008, 02:50:12 PM
Don't forget the silenced pistol, perhaps make it a high-level unlock with sniper like damage and accuracy?
Title: Rank ideas
Post by: Soldier Of Ra on November 14, 2008, 05:03:09 PM
Yeah weapon-upgrades shouldn't be looked over. If someone buys a lot of upgrades, I can't keep use globalwidget to print what's in use on their screen (sticks on screen), so I'll put in another command where players can see their upgraders in use etc.

   

   Some updates will be permanently, some will last for 1 life.
Title: Rank ideas
Post by: Soldier Of Ra on November 20, 2008, 06:19:07 PM
Okay, the simple ranking mod is done as far as I know. It just displays the ranks and you can add bonusses if you want. The serverside ranking-money system is about 75% done. Just need to do 2 more equips (mine-layer and tech-guy), the "server-side menu" and insert the money system (should't take long, just a few deductions etc) + the dump (which displays all player info).