hi, sorry for my English but I searched on www.mods-r-us.net your last anti-camp to MOH, but I did not find, could you give me a link where I could download it? Thank You, Phabryss.
Up plz
maybe this is you are looking for:
//anti campe rscript by Elgan sayer // version 6 //www.mods-r-us.net //elgan.sayer@gmail.com main: local.help = getcvar "camper_help" local.help = int local.help if(local.help==1) { setcvar "camper_help" "0" println "--------------------------------------------------------------------" println "camper settings" println "camper_type - sets whats to do to campers" println "TYPES - bomb,fire,light, bleed , giant, takeall" println "camper_time - Sets Time they have to be still before become a camper" println "camper_inform - when they camp inform them they were camping with camper_message" println "camper_message - The message displayed when camping, only if camper_inform is 1" "You Were Camping" println "camper -turns mod on and off" println "camper_help - shows this" println "camper_saysound - Plays the stay still and die sound, 0 - off, 1 - on" println "camper_alwaysdie - Set to 1 and no matter what mode , after camping they can run away but they will still die -not giant" println "" println "camper_weaponscheck - MUST BE SET TO 1 TO CHECK TO MAKE SNIPERS /RIFLE IMMUNE OR USE DIFF TIMES" println "" println "weapon immune settings" println "camper_snipertime - set to 0 for immune, like camper_time but only for sniper" println "camper_rifletime - set to 0 for immune, like camper_time but only for rifle" println "" println "bomb settings" println "camper_silent - set 1 to make the tick not run, 0 makes it run" println "camper_ticktime - how long the bomb ticks for before bang" println "" println "fire settings" println "camper_firehurt - ammount of health to take away" println "" println "light settings" println "camper_lightcolour - red, blue or green" println "" println "bleed settings" println "camper_bleed - ammounf of health to loose each second camping" println "" println "giant settings" println "camper_giantsize - sets size of player when camping in giant mode" println "--------------------------------------------------------------------" } if(level.setup!=1) { level.setup=1 level.informed=1 //camper mod is on to start with so level.informed is 1 local.master = spawn ScriptMaster local.master aliascache bombtick1 sound/items/Item_Timer_01.wav soundparms 0.7 0.0 1.0 0.0 10000 10000 local loaded maps "m1l2a m2 m3 m4l3 m5 m6l1 m6l3d dm moh obj" local.master aliascache final_countdown sound/items/final_countdown.wav soundparms 1.5 0.0 1.0 0.0 10000 2000 local loaded maps "dm moh obj " local.master aliascache streamed_dfr_scripted_M3L1_016a sound/dialogue/m3l1/A/dfr_scripted_M3L1_016a.wav soundparms 1.5 0.0 1.0 0.0 200 1500 dialog streamed subtitle "You stay in one spot, you're a dead man!" maps "m dm obj" } local.player=self local.run= getcvar "camper" local.run = int local.run if(local.run==0) { if(level.informed!=1)//it is nill or null (dunno,lol) so it dont runs as its not 1 { iprintln "Camper Mod OFF" level.informed=1 //sets so this if dont run again } end } else { if(level.informed==1) { iprintln "Camper Mod On"//the mod is on again level.informed=0 //sets so this so it will run if(level.informed!=1) and not this } } if(local.player.trigger!=1) { local.player.trigger=1 } else { end } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.type = getcvar "camper_type" switch(local.type) { case "fire": self thread fire end break case "light": self thread light end break case "bleed": self thread bleed end break case "bomb": break case "giant": self thread giant end break case "takeall": self thread takeall end break default: println "No camper type. using bomb" break } local.still = spawn trigger_multiple local.still.origin = self.origin local.still setsize ( -95 -95 -95 ) ( 95 95 95 ) local.pladsen = getcvar "camper_time" local.pladsen = int local.pladsen local.sniper= getcvar "camper_weaponscheck" local.sniper = int local.sniper local.spnipe = 1 local.rifle = 1 if(local.sniper==1) { local.randnum = randomint 1000 local.player weaponcommand dual targetname ("weap" + local.randnum) local.weap = $("weap" + local.randnum) // local.weap.targetname = "" if(local.player.dmteam=="axis") { if(local.weap.model=="models/weapons/kar98sniper.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/Kar98.tik") { local.rifle = 1 } } else { if(local.weap.model=="models/weapons/springfield.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/m1_garand.tik") { local.rifle = 1 } } } if(local.snipe ==1) { local.newtime= getcvar "camper_snipertime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } else if (local.rifle==1) { local.newtime= getcvar "camper_rifletime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } for(local.timer=0;local.timer<local.pladsen;local.timer++) { if!(self istouching local.still ) { local.player.trigger=0 local.still delete end } wait 1 } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.mine = spawn script_model local.mine model "items/explosive.tik" local.mine.origin = ( local.player gettagposition "Bip01 R Forearm")//local.player.origin// local.mine notsolid local.mine attach local.player "Bip01 R Forearm" local.still delete local.cute = getcvar "camper_ticktime" local.cute = int local.cute local.player stopwatch local.cute local.linn = getcvar "camper_silent" local.linn = int local.linn if(local.linn==0) { local.player loopsound bombtick1 } local.playsound = getcvar "camper_saysound" local.playsound = int local.playsound if(local.playsound==1) { local.player playsound streamed_dfr_scripted_M3L1_016a } local.timer=local.cute while(isalive self) { wait 1 local.timer-- if( local.timer==5) { self stoploopsound bombtick1 self loopsound final_countdown } if(local.timer==0) { self stoploopsound bombtick1 local.Exp1 = spawn "fx/scriptbazookaexplosion.tik" local.Exp2 = spawn "animate/fx_mortar_dirt.tik" local.Exp1 notsolid local.Exp1 radiusdamage 0 local.mine remove local.Exp1.origin = local.mine.origin local.Exp1 anim start local.Exp2.origin = local.mine.origin local.Exp2 anim start local.player hurt 100 wait 1 local.Exp1 remove local.Exp2 remove local.player.trigger=0 local.inform = getcvar "camper_inform" local.inform = int local.inform if(local.inform==1) { local.message = getcvar "camper_message" self iprint local.message } end } if(local.player.dmteam=="spectator") { self stoploopsound bombtick1 local.mine remove local.player.trigger=0 end } } self stoploopsound bombtick1 local.mine remove local.player.trigger=0 end light: local.still = spawn trigger_multiple local.still.origin = self.origin local.still setsize ( -95 -95 -95 ) ( 95 95 95 ) local.pladsen = getcvar "camper_time" local.pladsen = int local.pladsen local.sniper= getcvar "camper_weaponscheck" local.sniper = int local.sniper local.spnipe = 0 local.rifle = 0 if(local.sniper==1) { local.randnum = randomint 1000 local.player weaponcommand dual targetname ("weap" + local.randnum) local.weap = $("weap" + local.randnum) // local.weap.targetname = "" if(local.player.dmteam=="axis") { if(local.weap.model=="models/weapons/kar98sniper.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/Kar98.tik") { local.rifle = 1 } } else { if(local.weap.model=="models/weapons/springfield.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/m1_garand.tik") { local.rifle = 1 } } } if(local.snipe ==1) { local.newtime= getcvar "camper_snipertime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } else if (local.rifle==1) { local.newtime= getcvar "camper_rifletime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } for(local.timer=0;local.timer<local.pladsen;local.timer++) { if!(self istouching local.still ) { local.player.trigger=0 local.still delete end } wait 1 } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.player= self local.still = spawn trigger_multiple local.still.origin = self.origin local.still setsize ( -30 -30 -30 ) ( 30 30 30 ) local.pladsen = getcvar "camper_time" local.pladsen = int local.pladsen local.sniper= getcvar "camper_weaponscheck" local.sniper = int local.sniper local.spnipe = 0 local.rifle = 0 if(local.sniper==1) { local.randnum = randomint 1000 local.player weaponcommand dual targetname ("weap" + local.randnum) local.weap = $("weap" + local.randnum) // local.weap.targetname = "" if(local.player.dmteam=="axis") { if(local.weap.model=="models/weapons/kar98sniper.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/Kar98.tik") { local.rifle = 1 } } else { if(local.weap.model=="models/weapons/springfield.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/m1_garand.tik") { local.rifle = 1 } } } if(local.snipe ==1) { local.newtime= getcvar "camper_snipertime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } else if (local.rifle==1) { local.newtime= getcvar "camper_rifletime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } for(local.timer=0;local.timer<local.pladsen;local.timer++) { if!(self istouching local.still) { local.player.trigger=0 local.still delete end } wait 1 } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.playsound = getcvar "camper_saysound" local.playsound = int local.playsound if(local.playsound==1) { self playsound streamed_dfr_scripted_M3L1_016a } local.hurt = getcvar "camper_firehurt" local.hurt = int local.hurt local.inform = getcvar "camper_inform" local.inform = int local.inform if(local.inform==1) { local.message = getcvar "camper_message" self iprint local.message } local.light = getcvar "camper_lightcolour" switch(local.light) { case "blue": local.player light 0 0 1 300 break case "red": local.player light 1 0 0 300 break case "green": local.player light 0 1 0 300 break default: println "Camper light not set: using blue" local.player light 0 0 1 300 break } while(local.still istouching self) { waitframe } local.die = getcvar "camper_alwaysdie" local.die = int local.die if(local.die==1) { while(isalive self && self.dmteam!="spectator") { wait 1 } } local.player light 0 0 0 0 local.still delete local.player.trigger=0 end fire: local.player= self local.still = spawn trigger_multiple local.still.origin = self.origin local.still setsize ( -105 -105 -105 ) ( 105 105 105 ) local.pladsen = getcvar "camper_time" local.pladsen = int local.pladsen local.sniper= getcvar "camper_weaponscheck" local.sniper = int local.sniper local.spnipe = 1 local.rifle = 1 if(local.sniper==1) { local.randnum = randomint 1000 local.player weaponcommand dual targetname ("weap" + local.randnum) local.weap = $("weap" + local.randnum) // local.weap.targetname = "" if(local.player.dmteam=="axis") { if(local.weap.model=="models/weapons/kar98sniper.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/Kar98.tik") { local.rifle = 1 } } else { if(local.weap.model=="models/weapons/springfield.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/m1_garand.tik") { local.rifle = 1 } } } if(local.snipe ==1) { local.newtime= getcvar "camper_snipertime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } else if (local.rifle==1) { local.newtime= getcvar "camper_rifletime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } for(local.timer=0;local.timer<local.pladsen;local.timer++) { if!(self istouching local.still) { local.player.trigger=0 local.still delete end } wait 1 } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.fire = spawn script_model local.fire model "static/fire.tik" local.fire.origin = local.player.origin local.fire notsolid local.fire glue local.player local.playsound = getcvar "camper_saysound" local.playsound = int local.playsound if(local.playsound==1) { self playsound streamed_dfr_scripted_M3L1_016a } local.hurt = getcvar "camper_firehurt" local.hurt = int local.hurt local.inform = getcvar "camper_inform" local.inform = int local.inform if(local.inform==1) { local.message = getcvar "camper_message" self iprint local.message } while(local.still istouching self) { self hurt local.hurt wait 1 } local.die = getcvar "camper_alwaysdie" local.die = int local.die if(local.die==1) { while(isalive self && self.dmteam!="spectator") { self hurt local.hurt wait 1 } } local.still delete local.fire delete local.player.trigger=0 end bleed: local.player= self local.still = spawn trigger_multiple local.still.origin = self.origin local.still setsize ( -30 -30 -30 ) ( 30 30 30 ) local.pladsen = getcvar "camper_time" local.pladsen = int local.pladsen local.sniper= getcvar "camper_weaponscheck" local.sniper = int local.sniper local.spnipe = 0 local.rifle = 0 if(local.sniper==1) { local.randnum = randomint 1000 local.player weaponcommand dual targetname ("weap" + local.randnum) local.weap = $("weap" + local.randnum) // local.weap.targetname = "" if(local.player.dmteam=="axis") { if(local.weap.model=="models/weapons/kar98sniper.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/Kar98.tik") { local.rifle = 1 } } else { if(local.weap.model=="models/weapons/springfield.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/m1_garand.tik") { local.rifle = 1 } } } if(local.snipe ==1) { local.newtime= getcvar "camper_snipertime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } else if (local.rifle==1) { local.newtime= getcvar "camper_rifletime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } for(local.timer=0;local.timer<local.pladsen;local.timer++) { if!(self istouching local.still) { local.player.trigger=0 local.still delete end } wait 1 } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.playsound = getcvar "camper_saysound" local.playsound = int local.playsound if(local.playsound==1) { self playsound streamed_dfr_scripted_M3L1_016a } local.hurt = getcvar "camper_bleed" local.hurt = int local.hurt local.inform = getcvar "camper_inform" local.inform = int local.inform if(local.inform==1) { local.message = getcvar "camper_message" self iprint local.message } while(local.still istouching self) { self hurt local.hurt wait 1 } local.die = getcvar "camper_alwaysdie" local.die = int local.die if(local.die==1) { while(isalive self && self.dmteam!="spectator") { self hurt local.hurt wait 1 } self iprint "You just bled to death due to you camping" } local.still delete local.player.trigger=0 end giant: local.player= self local.still = spawn trigger_multiple local.still.origin = self.origin local.still setsize ( -30 -30 -30 ) ( 30 30 30 ) local.pladsen = getcvar "camper_time" local.pladsen = int local.pladsen local.sniper= getcvar "camper_weaponscheck" local.sniper = int local.sniper local.spnipe = 0 local.rifle = 0 if(local.sniper==1) { local.randnum = randomint 1000 local.player weaponcommand dual targetname ("weap" + local.randnum) local.weap = $("weap" + local.randnum) // local.weap.targetname = "" if(local.player.dmteam=="axis") { if(local.weap.model=="models/weapons/kar98sniper.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/Kar98.tik") { local.rifle = 1 } } else { if(local.weap.model=="models/weapons/springfield.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/m1_garand.tik") { local.rifle = 1 } } } if(local.snipe ==1) { local.newtime= getcvar "camper_snipertime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } else if (local.rifle==1) { local.newtime= getcvar "camper_rifletime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } for(local.timer=0;local.timer<local.pladsen;local.timer++) { if!(self istouching local.still) { local.player.trigger=0 local.still delete end } wait 1 } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.playsound = getcvar "camper_saysound" local.playsound = int local.playsound if(local.playsound==1) { self playsound streamed_dfr_scripted_M3L1_016a } local.inform = getcvar "camper_inform" local.inform = int local.inform if(local.inform==1) { local.message = getcvar "camper_message" self iprint local.message } local.giant = getcvar "camper_giantsize" local.giant = int local.giant self iprint ("You were made "+ local.giant + " times normal size because you were camping") while(local.still istouching self) { self scale local.giant wait 1 } self scale 1 local.still delete local.player.trigger=0 end takeall: local.player= self local.still = spawn trigger_multiple local.still.origin = self.origin local.still setsize ( -30 -30 -30 ) ( 30 30 30 ) local.pladsen = getcvar "camper_time" local.pladsen = int local.pladsen local.sniper= getcvar "camper_weaponscheck" local.sniper = int local.sniper local.spnipe = 0 local.rifle = 0 if(local.sniper==1) { local.randnum = randomint 1000 local.player weaponcommand dual targetname ("weap" + local.randnum) local.weap = $("weap" + local.randnum) // local.weap.targetname = "" if(local.player.dmteam=="axis") { if(local.weap.model=="models/weapons/kar98sniper.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/Kar98.tik") { local.rifle = 1 } } else { if(local.weap.model=="models/weapons/springfield.tik") { local.snipe = 1 } else if(local.weap.model=="models/weapons/m1_garand.tik") { local.rifle = 1 } } } if(local.snipe ==1) { local.newtime= getcvar "camper_snipertime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } else if (local.rifle==1) { local.newtime= getcvar "camper_rifletime" local.newtime = int local.newtime if(local.newtime==0) { local.still delete local.player.trigger=0 end } local.pladsen = local.newtime } for(local.timer=0;local.timer<local.pladsen;local.timer++) { if!(self istouching local.still) { local.player.trigger=0 local.still delete end } wait 1 } if(self.dmteam=="spectator") { local.player.trigger=0 end } local.playsound = getcvar "camper_saysound" local.playsound = int local.playsound if(local.playsound==1) { self playsound streamed_dfr_scripted_M3L1_016a } local.inform = getcvar "camper_inform" local.inform = int local.inform if(local.inform==1) { local.message = getcvar "camper_message" self iprint local.message } local.player takeall local.player.trigger=0 end