I found myself needing external views for the Tank busting thru a wall clip ...
Tank -v- Wall Then decided to make some kind of menu thats handy for ingame testing ...
SFX Ingame Modders Menu Beta v0.1 Vid
Im rusty on menu stuff and some of this probs needs tidying, anyone fluent with menus/script that would like to dev this further with me? Im just trying to add things peeps would find useful when modding/testing.
The list so far ...
cam 1 = Orbiting Cam for 15 seconds - auto switches off.
Working. cam 2 = Chase Cam for 15 seconds - change view with your mouse - auto switches off.
Working. cam 3 = Static Cam for 15 seconds - auto switches off.
Working. tank 1 = This spawns a Driveable Tank.
Working. Plane 1 = This spawns a Flyable Plane.
Working. To do/need help with:
Stop cameras rolling around on start.
Show player properly (i only see arms unless i spawn a brushmodel haha).
Make cam run times adjustable live eg cam 1 30 (run cam1 for 30 seconds).
Make menu a mouse click type and pops up from a keybind.
Debugging list.
Tidy/Condense/make Better code.
Ideas/help welcome
Cobs
Added 1 day later: Added the 3 German Tanks ...
Driveable Tanks Vid Player is now in 3rd person when any of the Cams start.
This menu is just for clientside use when modding or you need some extra fun, the cams you will find handy when making videos or just for a different perspective. Cheats are enabled (noclip wuss dog etc), you can also view Bboxes and Entnums with it.
BBoxes Entnums and $player Location and Angles

You can see my Tiered Triggers there
Im still developing this and need help with making it into a bindable mouse click type menu.
Very Nice Work. Well Done. I would love to help but i'm not very confortable with menu's. But i can search and study it. This menu is pretty handy m8.
Very Useful.
Cheers Pac, thats the idea - add things we may find handy or need when working in maps or just for fun.
Looks nice
Its ugly but works haha
Lots more to add to it yet, spent the last couple of days scripting a better Driveable Tank script as the others were too buggy,so far so good
The slot 0 bones on the Panzer and Tiger need raised for a better view it seems.
Added 1 day later: Been working on my Driveable script, figured out a Cheap hack that fixed the turret views

...
Tried everything to crash the script too but it runs sweet ... so far
Vid of Turret Views...
Turret Views Experimenting with different explosions fx too.
Added 3 days later: Tank Stuff ...
Ive given the Tanks different Health and Speed depending on their type ...
KingTigerTank: Health = 2000
KingTigerTank: Speed = 280
TigerTank: Health = 1900
TigerTank: Speed = 290
ShermanTank: Health = 1800
ShermanTank: Speed = 305
PanzerTank Europe: Health = 1700
PanzerTank Europe: Speed = 320
Added 1 day later: Added a few more:
PanzerTank Desert: Health = 1700
PanzerTank Desert: Speed = 320
Carro P40 Tank: Health = 1850
Carro P40 Tank: Speed = 290
Churchill Tank: Health = 1700
Churchill Tank: Speed = 320
Panzerwerfer Rocket Launcher: Health = 1650
Panzerwerfer Rocket Launcher: Speed = 280
Getting that much stuff in here we definately need a URC type Menu - can anyone out there help?
Added 2 days later:Vid update on things in the Mod Menu ...
SFX Mod Menu Beta V3bAdded 1 day later:PacRac has came forward to do the URC menu for this

Nice one Pac
Hello peps!
Ok done the first version of URC menu to this awesome Modding Utility. Good work Cobs.
This is an early stage , it will become more evolved as new features come out. It will have submenus and stuff!!
Here is a preview:
Enjoy it
WOW Pac that looks awesome already mate, very nice work - didnt realise you were that quick, that would have taken me months
Heres some more for you to add ...
Added:
Driveable Willys Jeep and OpelTruckGreen ...
More Driveables :) Basically rescripted the original script from Scorpio/Creaper, works nice in the sfx Mod Menu now, when you get in the Jeep the lights will come on and will go off when you exit, also added a dead vehicle removal script to keep your maps tidy

Just need a dummy driver model now (seen 1 somewhere). The GMC to look at next, didnt see a destroyed model of it anywhere tho
Cobs
Added 1 hour 38 minutes later:Just been trying Pacs URC menu out, excellent!!! No more typing in console lol, top work Pac, life made easy
Added 18 hours 12 minutes later:I can see the title
Mod Menu will probably need changed at some point due to the content were adding to the Menu hehe.
Heres a quick vid showing Pacrac's nice URC menu (simply press F1 to unleash the power) ...
Ingame URC Footage The menu works in all stock maps now, Pac mentioned the Single Player maps so ive added ALL of them to the menu so you can spawn or use anything in the Mod Menu in plenty of maps. You only need to add 1 line of code to execute all this in custom maps
This is a WIP and its looking great already
Glad it is helpfull
The 1 click menu is pretty handy
This modding toll is getting better and better

More new things too come soon keep in touch people!
Nice work on the Single Play maps Cobs and also on all the features of this new and very handy MODDING TOOL.
Keep the good Work Guys!!
It sure is mate, coming together nicely
Experimenting with how to actually spawn things in front of the player ...
SFX Armour 2 Placement Test
Nice Laser beam to point spawn origin.
Nice M8 Well thought
I've check the flakcannon and need to be rescripted to solve the rapid fire
Think i might find a way to do it. I'll teel more as further development.
Yeh a vector trace seems the easiest way to place Tanks etc.
Rick was looking at the Flak88 too, couldnt get it to stop firing either, the usual TIK DM comments dont seem to work with it

Getting the same with the Player Usable Nebelwerfer too.
Sky Writing with Driveable TanksAdded 14 hours 18 minutes later:All the Driveable Armour now spawns via the URC Menu and uses Laser Positioning.
The Driveable Vehicles ( Jeep / OpelTruck / HalfTrack) also use Laser Positioning - just need added to the URC Menu
The Usable Flak-88 (Rapid Fire lol) and the Usable Nebelwerfer (no projectiles as yet) now use the Laser Positioning - some TIK work needed on these 2.
Nice

Loved the Laser Positiong spawner

Very nice work m8. Those new Vehicles will be added to the menu soon
About the flak and Nebelwerfer on my free time i'll look into it
Keep the FANTASTIC WORK Cobs! Top 5 !
Thanks Pac

They seem to work fine and is exactly what we needed.
Ok ill leave the Flak and Nebel TIKs alone for you then
Fantastic eh hehe i think my scripting getting a bit better
Looks like a nice tool Cobs. Do you have a link for it??
No it isnt ready for distribution just yet Joey - still beta - but i can certainly pass it over for you to try out, catch me on our TS channel mate
Hey Hey
Good News!!
Flak88 is fixed!
Gave me HARD TIME this one!
Heres a vid showing it (forgot to config sound capture to it, bah!) :
Flak 88 Fixed Cobs, need to grab your Nebelwerfer tik file to fix it.
Keep Modding this is so MUCH FUN!!
[PacRac]
Yay nice one Pac, you can get the TIK for the Nebel when you get this updated Pk3 from me mate. The crosshair on the Flak88 seems way too high for where its shooting, can you lower that?
Have added a few more things to the menu too
Ye it is possible. The hard part was to attach flak cannon movement to the player. Think the rest now wont be so HARD
Nice looking forward to see the new updates of it
Ah so you have the player positioned correctly when using the Flak88 now?
I have 1 more nightshift to do then im off - so Saturday night ill be on and give you the newer PK3
Cobra {sfx}:
Ah so you have the player positioned correctly when using the Flak88 now?
I did change the vewing position but this is nothing on the tik file it is all script and the crosshair is the player's crosshair. It is more accurate now but still a bit higher. If u change too much the player position u will mess up with the cannon movement :p
Ok m8 will meet later then for the "PACKAGE" exchange
I took these 2 days off of modding lol.

Didn't spent a minute on it.

Will restart on next day.
Hehe the package exchange - top secret stuff
Yeh days off are needed mate, i havent done anything for over 12hours now - been in work
Package Exchanged lol, have renamed the mod too
Also added Eaglear/JV bots to dm1 dm2 dm3 dm5 dm6 dm7 (didnt see a dm4

), they can be enabled/disabled by the Urc menu (Bots On / Bots Off)
Some stock fixes from Rick have been added, also the .dcl files for shadows/posters etc
Will get an updated Urc version from you Pac on monday/tuesday sometime.
Yes u will!
Also will get Flak88 fixed and fully functional and also Nebelwerfer fixed and 6 round shots fully functional
{sfx} BattleZone Creator ... Sounds cool !
See you on battlefield !!
Ooh nice one Pac, looking forward to trying them out.
Yeh sounds better than Mod Menu lol
Hey another TIK that needs fixed is the Panzerwerfer - it doesnt stop firing so all i could do was add a 1 second delay between shots, should fire 6 rockets i think then stop and reload.
v31
Nice work, Pac.
Hello people!!
Hey Cobs, I've fixed the Flak88 and Nebelwerfer loop crash :D. As i said yesterday if there is a loop conflict might need to be stoped...Found a way to STOP it
Also fixed the console errors after jumping out of those statweapons
All working fine now.
This scripted fix is the best way to use those 2 models.
Keep modding ... It's alot of FUN
Good man Pac, i tried a lot myself with them but could never get it how i wanted it, yep ill agree - scripted versions
Ill get an update from you tomorrow night sometime, did the Airstrike work for you (remember the binoculars lol).
Cobs
Ye i also tried alot with the tik and spent alot of time to get that script to work lol but i think is the only way, by scripting.
Ye m8, Airstrike is working fine, fixed the binoculars.
Only didn't put my hands on the panzerwerfer yet

But i will soon ;).
About the halftrack weapon i've checked and it is the PzB41_turret.tik. So it might be possible to get it functional.
Ok m8 will catch u tomorrow!
The Panzerwerfer needs to be a TIK fix really as its a Driveable we use, if not fixable via TIK itll do as is.
The only problem with the HalfTrack Turret is that it is pointing straight at the drivers head ( or through it) so i added the HalfTrack to the "Vehicles" class of driving and not Armour (no turret used). The Turret itself is usable i think - just the player would look wrong spinning around and probably in and out of the HalfTrack when using it. If your going to have a go at it then it would need a seperate driving thread from the Jeep/OpelTruck (or a check/thread added in there specifically).
Added 8 days later:Havent any updates as yet guys doin a 72 hour week so really friggin tired lol, only another 2 left to do, might be on TS later as its nights tomoz
Added 22 days later:Now then, where were we with this lol
Hey Cobs!! U need to stop just a bit on treasure hunting and come grab with me this treasure and improve this, You done a wonderfull work here...a very handy and powerfull mod tool. It will be a shame to let it go undone ;)
Hope so see u back on modding, at least just for a bit ;)
Much things to do yet
;D
Hey Pac, i havent been out Treasure Hunting or Flying for about 2 weeks mate - the weather is horrible here lol and ive just finished work 2 days ago ... off now until Jan 2nd :)
Yeh the mod does need finalising, there arent any more vehicles left to add now so it just needs a tidy up really, are you on here tonight? We need to catch up in TS with Rick and Bob and anyone else that wants to pop in.
23.00Hrs (UK time) TS tonight.
Cobs
Releasing the first version of this mod (Alpha version).
{sfx} BattleZone Creator (AKA {sfx} Mod Menu)
https://onedrive.live.com/download?resid=376567568A5DB43A!154&authkey=!AGlZBLALyHlz4zY&ithint=file%2cpk3
This is still a WIP!!
(You'll have to wait some seconds for file start downloading)
Hope you all have alot of fun modding with this tool and still looking for volunteers to continue working on it and improve it.
ENJOY AND HAVE FUN MODDING !!!
;D ;) 8)
Thanks, Pac! ;D ;D ;D
Yay good job Pac, should have had our names embedded in it somewhere ;)
Was just playing on M3L3 with it, works fine, the bots also work in the stock maps ok, bit laggy them tho but theyre theyre if needed.
Well i haven't worked much more on it, it is almost has it was when we left working it. Even though i think it is a fantastic mod and Cobra u've nailed it, Darn Good Job on this mod m8 ;).
There are the names of the people involved on this project inside of some main files so it is ok. I hope someday we can grab it again and evolve it and also perhaps convert it into a game mod wich is possible ;D.
Nice to see you around Cobs. ;)
Quote from: Goober {sfx} on November 18, 2015, 01:09:46 PM
Thanks, Pac! ;D ;D ;D
You'r Welcome Goober 8)
Well originally it was just for us modders to have some fun with while you mod and have some extra useful stuff, yeh it could go Multiplayer, could be issues there tho. Its much better with your URC Menu tho and a lot easier to use, good {sfx} team effort lads ;)
Hope peeps find it useful or amusing and fun :)
Some quick instructions ... put in main, load Moh, load a Single Player or TDM/OBJ map and ingame press F1 to access the menu.
Would be interesting to see your comments on this :)
Some screenies ...
Press F1 ...
(http://s10.postimg.org/gcgx4sz7p/SFX_BZC.jpg) (http://postimg.org/image/gcgx4sz7p/)
When spawning from it you use like this ...
(http://s9.postimg.org/om9pb5khn/SFX_BZC2.jpg) (http://postimg.org/image/om9pb5khn/)
The Driveable Vehicles ... 12 of them :)
(http://s14.postimg.org/55jc93del/SFX_BZC3.jpg) (http://postimg.org/image/55jc93del/)
(Image enhanced so you can see them all lol)
This was really awesome to try out! Extremely easy to use and everything worked perfect as far as I tried!
As a gamer, the thing I loved most was the shootable dummies I could place! I placed them all over the map and then started some target practice! :D
Way better then using barrels or the black holes in the doors on V2 for target practice haha.
p.s. Added this version to the AAAA Database already as well :) (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sfx-battlezone-creator)
Haha i did the same last night - running around on M1L3B putting dummies around then sniping them.
very good :)
I guess some are wondering why its called BattleZone Creator ... when you spawn any vehicles it will print onscreen the coords where it places them ... which will be added to your Qconsole log if its set to Logfile 1 ... you could copy and paste the coords into your own map script then if your happy with where you placed a tank in your map and wanted a static model added based on your placement of the one in BattleZone Creator. (As an example).
You can type logfile 1 to record the information to your Qconsole log if it isnt already set to 1 and then spawn a tank and retrieve the info from the log, here is the info from the log for the Panzer Tank Europe - i spawned one in Mohdm4 ...
[Press USE and LET GO to Position the Laser.]
[Panzer Tank Europe]
[Targetname]: Panzer-Tank-E_#8264
[Type]: = models/vehicles/panzer_tank_europe.tik
[Turret]: = models/vehicles/panzer_cannon_europe.tik
[Destroyed Model]: = models/vehicles/panzer_iv_eud.tik
[Health]: = 1000.000
[MaxSpeed]: = 320
[Target]: = (No Collision Targetted)
[Origin]: = (42.220196, 1945.709351, 238.625000)
You would just need to add the angle you want it to face
Vid ...
https://www.youtube.com/watch?v=UCWVoWQeWEM&feature=youtu.be
Eager to use it to set the flaks in omaha when i finish my 2 rebel doors. Impresssive video!
Modders will find some parts of it handy, the rest is for fun/entertainment :P
All the vehicles/Flak88/Nebelwerfer when destroyed are removed on a timer to save on FPS ... or drop an admin bomb on them lol
Edit ... just thought of some more stuff to add to it 8)
Some updates for this ....
Have modified the Corona script so they can be used to position with the laser, you can use for spawn points as it will record to console or just write your name in lights or whatever. This one needs your help adding to the URC menu Pac, they werent added to the URC menu previously. There are 2, Bright Red and Green ones. You just need this new script Pac.
Ive tweaked the [Target Dummies], they now have proper death animations and some sounds, youll be pleased to know you can use the Laser to position them now so you can place them anywhere you wish :)
If your playing as Axis it will spawn Allied Players for you to shoot and if your playing as Allied it will spawn Axis Players for you to shoot. I modified the original script so these dont need added to the URC menu as they already work from there, you just need my updated script :)
Jolly good work on the extras youve added Pac, i find the restart/maplist etc very useful now im adding/testing more stuff 8)
{SFX} BattleZone Creator [Target Dummies] 8) ...
https://www.youtube.com/watch?v=oUULecVlt60
Ok m8 i'll look on the URC menu and add those buttons and need to get that new script ;) AWESOME WORK has always Cobs 8)
Ooh let me know when the new version (tweaked dummies, modified coronas, added buttons etc,) is ready, I'll upload it to the database then :)
Love the dummies!