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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Cobra {sfx} on September 17, 2014, 12:53:28 PM

Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on September 17, 2014, 12:53:28 PM
I found myself needing external views for the Tank busting thru a wall clip ...

   

   Tank -v- Wall

   

   Then decided to make some kind of menu thats handy for ingame testing ...

   

   SFX Ingame Modders Menu Beta v0.1 Vid

   

   

   

   Im rusty on menu stuff and some of this probs needs tidying, anyone fluent with menus/script that would like to dev this further with me? Im just trying to add things peeps would find useful when modding/testing.

   

   The list so far ...

   cam 1 = Orbiting Cam for 15 seconds - auto switches off. Working.

   cam 2 = Chase Cam for 15 seconds - change view with your mouse - auto switches off. Working.

   cam 3 = Static Cam for 15 seconds - auto switches off. Working.

   tank 1 = This spawns a Driveable Tank. Working.

   Plane 1 = This spawns a Flyable Plane. Working.

   

   To do/need help with:

   Stop cameras rolling around on start.

   Show player properly (i only see arms unless i spawn a brushmodel haha).

   Make cam run times adjustable live eg cam 1 30 (run cam1 for 30 seconds).

   Make menu a mouse click type and pops up from a keybind.

   Debugging list.

   Tidy/Condense/make Better code.

   

   Ideas/help welcome

   

   Cobs

   

   Added 1 day later:

   

   Added the 3 German Tanks ...

   

   

   

   Driveable Tanks Vid

   

   Player is now in 3rd person when any of the Cams start.

   

   This menu is just for clientside use when modding or you need some extra fun, the cams you will find handy when making videos or just for a different perspective. Cheats are enabled (noclip wuss dog etc), you can also view Bboxes and Entnums with it.

   

   BBoxes Entnums and $player Location and Angles

   

   You can see my Tiered Triggers there :)

   

   

   Im still developing this and need help with making it into a bindable mouse click type menu.
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on September 19, 2014, 05:03:54 PM
Very Nice Work. Well Done. I would love to help but i'm not very confortable with menu's. But i can search and study it. This menu is pretty handy m8.

   

   Very Useful.

   

    B)
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on September 19, 2014, 05:11:07 PM
Cheers Pac, thats the idea - add things we may find handy or need when working in maps or just for fun.
Title: {sfx} BattleZone Creator
Post by: Goober {sfx} on September 20, 2014, 02:10:06 PM
Looks nice  B)
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on September 21, 2014, 01:33:03 PM
Its ugly but works haha

   

   Lots more to add to it yet, spent the last couple of days scripting a better Driveable Tank script as the others were too buggy,so far so good :)

   

   The slot 0 bones on the Panzer and Tiger need raised for a better view it seems.

   

   Added 1 day later:

   

   Been working on my Driveable script, figured out a Cheap hack that fixed the turret views :P ...

   

   

   Tried everything to crash the script too but it runs sweet ... so far

   

   Vid of Turret Views...

   Turret Views

   

   Experimenting with different explosions fx too.

   

   Added 3 days later:

   

   Tank Stuff ...

   

   Ive given the Tanks different Health and Speed depending on their type ...

   

   KingTigerTank: Health = 2000

   KingTigerTank: Speed = 280

   

   TigerTank: Health = 1900

   TigerTank: Speed = 290

   

   ShermanTank: Health = 1800

   ShermanTank: Speed = 305

   

   PanzerTank Europe: Health = 1700

   PanzerTank Europe: Speed = 320

   

   Added 1 day later:

   

   Added a few more:

   

   PanzerTank Desert: Health = 1700

   PanzerTank Desert: Speed = 320

   

   Carro P40 Tank: Health = 1850

   Carro P40 Tank: Speed = 290

   

   Churchill Tank: Health = 1700

   Churchill Tank: Speed = 320

   

   Panzerwerfer Rocket Launcher: Health = 1650

   Panzerwerfer Rocket Launcher: Speed = 280

   

   Getting that much stuff in here we definately need a URC type Menu - can anyone out there help?

Added 2 days later:

Vid update on things in the Mod Menu ...

   

   SFX Mod Menu Beta V3b

Added 1 day later:

PacRac has came forward to do the URC menu for this :)

   Nice one Pac ;)
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 01, 2014, 03:20:12 PM
Hello peps!

   

   Ok done the first version of URC menu to this awesome Modding Utility. Good work Cobs. ;)

   

   This is an early stage , it will become more evolved as new features come out. It will have submenus and stuff!!

   

   Here is a preview:

   

   

   

   Enjoy it  :D
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 01, 2014, 05:46:25 PM
WOW Pac that looks awesome already mate, very nice work - didnt realise you were that quick, that would have taken me months :P

   

   Heres some more for you to add ... ;)

   

   Added:

   

   Driveable Willys Jeep and OpelTruckGreen ...

   More Driveables :)

   

   Basically rescripted the original script from Scorpio/Creaper, works nice in the sfx Mod Menu now, when you get in the Jeep the lights will come on and will go off when you exit, also added a dead vehicle removal script to keep your maps tidy :) Just need a dummy driver model now (seen 1 somewhere). The GMC to look at next, didnt see a destroyed model of it anywhere tho :/

   

   Cobs

Added 1 hour 38 minutes later:

Just been trying Pacs URC menu out, excellent!!! No more typing in console lol, top work Pac, life made easy ;)

Added 18 hours 12 minutes later:

I can see the title Mod Menu will probably need changed at some point due to the content were adding to the Menu hehe.

   

   Heres a quick vid showing Pacrac's nice URC menu (simply press F1 to unleash the power) ...

   Ingame URC Footage

   

   The menu works in all stock maps now, Pac mentioned the Single Player maps so ive added ALL of them to the menu so you can spawn or use anything in the Mod Menu in plenty of maps. You only need to add 1 line of code to execute all this in custom maps :)

   

   This is a WIP and its looking great already ;)
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 02, 2014, 08:53:14 PM
Glad it is helpfull ;)

   

   The 1 click menu is pretty handy :)

   

   This modding toll is getting better and better ;) More new things too come soon keep in touch people!

   

   Nice work on the Single Play maps Cobs and also on all the features of this new and very handy MODDING TOOL.

   

   Keep the good Work Guys!!
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 05, 2014, 03:03:00 PM
It sure is mate, coming together nicely :)

   

   Experimenting with how to actually spawn things in front of the player ...

   SFX Armour 2 Placement Test
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 05, 2014, 03:23:33 PM
Nice Laser beam to point spawn origin.

   

   Nice M8 Well thought ;)

   

   I've check the flakcannon and need to be rescripted to solve the rapid fire

   

   Think i might find a way to do it. I'll teel more as further development.
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 05, 2014, 04:35:58 PM
Yeh a vector trace seems the easiest way to place Tanks etc.

   

   Rick was looking at the Flak88 too, couldnt get it to stop firing either, the usual TIK DM comments dont seem to work with it :/  Getting the same with the Player Usable Nebelwerfer too.

   

   Sky Writing with Driveable Tanks

Added 14 hours 18 minutes later:

All the Driveable Armour now spawns via the URC Menu and uses Laser Positioning.  :)

   

   The Driveable Vehicles ( Jeep / OpelTruck / HalfTrack) also use Laser Positioning  - just need added to the URC Menu :)

   

   The Usable Flak-88 (Rapid Fire lol) and the Usable Nebelwerfer (no projectiles as yet) now use the Laser Positioning - some TIK work needed on these 2.
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 06, 2014, 06:36:08 PM
Nice :D Loved the Laser Positiong spawner ;) Very nice work m8. Those new Vehicles will be added to the menu soon ;)

   

   About the flak and Nebelwerfer on my free time i'll look into it ;)

   

   Keep the FANTASTIC WORK Cobs! Top 5 !

   

   ;)
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 07, 2014, 12:12:56 AM
Thanks Pac :)  They seem to work fine and is exactly what we needed.

   

   Ok ill leave the Flak and Nebel TIKs alone for you then ;)

   

   Fantastic eh hehe i think my scripting getting a bit better ;)
Title: {sfx} BattleZone Creator
Post by: JoeyC on October 08, 2014, 07:15:31 AM
Looks like a nice tool Cobs. Do you have a link for it??
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 08, 2014, 01:04:33 PM
No it isnt ready for distribution just yet Joey - still beta -  but i can certainly pass it over for you to try out, catch me on our TS channel mate ;)
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 09, 2014, 12:06:10 AM
Hey Hey

   

   Good News!!

   

   Flak88 is fixed!  :D

   

   Gave me HARD TIME this one!  :P

   

   Heres a vid showing it (forgot to config sound capture to it, bah!) :

   

   Flak 88 Fixed

   

   Cobs, need to grab your Nebelwerfer tik file to fix it.

   

   Keep Modding this is so MUCH FUN!!  ;)

   

   [PacRac]
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 09, 2014, 08:16:28 AM
Yay nice one Pac, you can get the TIK for the Nebel when you get this updated Pk3 from me mate. The crosshair on the Flak88 seems way too high for where its shooting, can you lower that?

   

   Have added a few more things to the menu too :)
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 09, 2014, 06:03:42 PM
Ye it is possible. The hard part was to attach flak cannon movement to the player. Think the rest now wont be so HARD :D

   

   Nice looking forward to see the new updates of it ;)
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 10, 2014, 01:12:19 AM
Ah so you have the player positioned correctly when using the Flak88 now?

   

   I have 1 more nightshift to do then im off - so Saturday night ill be on and give you the newer PK3 ;)
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 10, 2014, 10:08:44 PM
Cobra {sfx}:
Ah so you have the player positioned correctly when using the Flak88 now?

   

   I did change the vewing position but this is nothing on the tik file it is all script and the crosshair is the player's crosshair. It is more accurate now but still a bit higher. If u change too much the player position u will mess up with the cannon movement :p

   

   Ok m8 will meet later then for the "PACKAGE" exchange  :D

   

   I took these 2 days off of modding lol. :)  Didn't spent a minute on it.  :P  Will restart on next day.
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 11, 2014, 01:12:38 AM
Hehe the package exchange - top secret stuff :P

   

   Yeh days off are needed mate, i havent done anything for over 12hours now - been in work :P

   

   Package Exchanged lol, have renamed the mod too ;)

   

   Also added Eaglear/JV bots to dm1 dm2 dm3 dm5 dm6 dm7 (didnt see a dm4 :/ ), they can be enabled/disabled by the Urc menu (Bots On / Bots Off) :)

   

   Some stock fixes from Rick have been added, also the .dcl files for shadows/posters etc :)

   

   Will get an updated Urc version from you Pac on monday/tuesday sometime.
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 12, 2014, 07:11:52 PM
Yes u will! ;)

   

   Also will get Flak88 fixed and fully functional and also Nebelwerfer fixed and 6 round shots fully functional :D

   

   {sfx} BattleZone Creator ... Sounds cool !  B)

   

   See you on battlefield !!
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 13, 2014, 01:02:27 AM
Ooh nice one Pac, looking forward to trying them out. :)

   

   Yeh sounds better than Mod Menu lol ;)

   

   Hey another TIK that needs fixed is the Panzerwerfer - it doesnt stop firing so all i could do was add a 1 second delay between shots, should fire 6 rockets i think then stop and reload. :)
Title: {sfx} BattleZone Creator
Post by: Goober {sfx} on October 13, 2014, 12:17:45 PM
v31

   

   Nice work, Pac.  :D
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 14, 2014, 06:28:00 PM
Hello people!!

   

   Hey Cobs, I've fixed the Flak88 and Nebelwerfer loop crash :D. As i said yesterday if there is a loop conflict might need to be stoped...Found a way to STOP it ;)

   

   Also fixed the console errors after jumping out of those statweapons :)

   

   All working fine now.

   

   This scripted fix is the best way to use those 2 models.

   

   Keep modding ... It's alot of FUN  B)
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 15, 2014, 01:10:24 PM
Good man Pac, i tried a lot myself with them but could never get it how i wanted it, yep ill agree - scripted versions ;)

   

   Ill get an update from you tomorrow night sometime, did the Airstrike work for you (remember the binoculars lol).

   

   Cobs
Title: {sfx} BattleZone Creator
Post by: PacRac {sfx} on October 15, 2014, 02:46:41 PM
Ye i also tried alot with the tik and spent alot of time to get that script to work lol but i think is the only way, by scripting.  :/  

   

   Ye m8, Airstrike is working fine, fixed the binoculars.

   

   Only didn't put my hands on the panzerwerfer yet  I-) But i will soon ;).

   

   About the halftrack weapon i've checked and it is the PzB41_turret.tik. So it might be possible to get it functional.  :)

   

   Ok m8 will catch u tomorrow!

    ;)
Title: {sfx} BattleZone Creator
Post by: Cobra {sfx} on October 15, 2014, 03:26:58 PM
The Panzerwerfer needs to be a TIK fix really as its a Driveable we use, if not fixable via TIK itll do as is.

   

   The only problem with the HalfTrack Turret is that it is pointing straight at the drivers head ( or through it) so i added the HalfTrack to the "Vehicles" class of driving and not Armour (no turret used). The Turret itself is usable i think - just the player would look wrong spinning around and probably in and out of the HalfTrack when using it. If your going to have a go at it then it would need a seperate driving thread from the Jeep/OpelTruck (or a check/thread added in there specifically).

Added 8 days later:

Havent any updates as yet guys doin a 72 hour week so really friggin tired lol, only another 2 left to do, might be on TS later as its nights tomoz :)

Added 22 days later:

Now then, where were we with this lol ;)
Title: Re: {sfx} BattleZone Creator
Post by: PacRac {sfx} on December 12, 2014, 10:23:19 PM
Hey Cobs!! U need to stop just a bit on treasure hunting and come grab with me this treasure and improve this, You done a wonderfull work here...a very handy and powerfull mod tool. It will be a shame to let it go undone  ;)

Hope so see u back on modding, at least just for a bit ;)

Much things to do yet

;D
Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on December 13, 2014, 07:30:48 AM
Hey Pac, i havent been out Treasure Hunting or Flying for about 2 weeks mate - the weather is horrible here lol and ive just finished work 2 days ago ... off now until Jan 2nd :)

Yeh the mod does need finalising, there arent any more vehicles left to add now so it just needs a tidy up really, are you on here tonight? We need to catch up in TS with Rick and Bob and anyone else that wants to pop in.

23.00Hrs (UK time) TS tonight.

Cobs

Title: Re: {sfx} BattleZone Creator
Post by: PacRac {sfx} on November 18, 2015, 11:05:06 AM
Releasing the first version of this mod (Alpha version).

{sfx} BattleZone Creator (AKA {sfx} Mod Menu)

https://onedrive.live.com/download?resid=376567568A5DB43A!154&authkey=!AGlZBLALyHlz4zY&ithint=file%2cpk3

This is still a WIP!!

(You'll have to wait some seconds for file start downloading)

Hope you all have alot of fun modding with this tool and still looking for volunteers to continue working on it and improve it.

ENJOY AND HAVE FUN MODDING !!!

;D  ;)  8)

Title: Re: {sfx} BattleZone Creator
Post by: Goober {sfx} on November 18, 2015, 01:09:46 PM
Thanks, Pac!  ;D ;D ;D
Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on November 18, 2015, 03:02:10 PM
Yay good job Pac, should have had our names embedded in it somewhere ;)
Was just playing on M3L3 with it, works fine, the bots also work in the stock maps ok, bit laggy them tho but theyre theyre if needed.
Title: Re: {sfx} BattleZone Creator
Post by: PacRac {sfx} on November 18, 2015, 03:25:46 PM
Well i haven't worked much more on it, it is almost has it was when we left working it. Even though i think it is a fantastic mod and Cobra u've nailed it, Darn Good Job on this mod m8 ;).

There are the names of the people involved on this project inside of some main files so it is ok. I hope someday we can grab it again and evolve it and also perhaps convert it into a game mod wich is possible ;D.

Nice to see you around Cobs.  ;)

Quote from: Goober {sfx} on November 18, 2015, 01:09:46 PM
Thanks, Pac!  ;D ;D ;D

You'r Welcome Goober  8)
Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on November 18, 2015, 04:42:18 PM
Well originally it was just for us modders to have some fun with while you mod and have some extra useful stuff, yeh it could go Multiplayer, could be issues there tho. Its much better with your URC Menu tho and a lot easier to use, good {sfx} team effort lads ;)
Hope peeps find it useful or amusing and fun :)

Some quick instructions ... put in main, load Moh, load a Single Player or TDM/OBJ map and ingame press F1 to access the menu.
Would be interesting to see your comments on this :)

Some screenies ...

Press F1 ...
(http://s10.postimg.org/gcgx4sz7p/SFX_BZC.jpg) (http://postimg.org/image/gcgx4sz7p/)

When spawning from it you use like this ...
(http://s9.postimg.org/om9pb5khn/SFX_BZC2.jpg) (http://postimg.org/image/om9pb5khn/)

The Driveable Vehicles ... 12 of them :)
(http://s14.postimg.org/55jc93del/SFX_BZC3.jpg) (http://postimg.org/image/55jc93del/)
(Image enhanced so you can see them all lol)






Title: Re: {sfx} BattleZone Creator
Post by: Shadow {sfx} on November 19, 2015, 04:43:15 AM
This was really awesome to try out! Extremely easy to use and everything worked perfect as far as I tried!

As a gamer, the thing I loved most was the shootable dummies I could place! I placed them all over the map and then started some target practice! :D
Way better then using barrels or the black holes in the doors on V2 for target practice haha.

p.s. Added this version to the AAAA Database already as well :) (http://www.mohaaaa.co.uk/AAAAMOHAA/content/sfx-battlezone-creator)
Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on November 19, 2015, 08:31:01 AM
Haha i did the same last night  - running around on M1L3B putting dummies around then sniping them.
Title: Re: {sfx} BattleZone Creator
Post by: =[M.A.W]=DoubleKill on November 19, 2015, 03:51:00 PM
very good :)
Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on November 21, 2015, 08:44:58 AM
I guess some are wondering why its called BattleZone Creator ... when you spawn any vehicles it will print onscreen the coords where it places them ... which will be added to your Qconsole log if its set to Logfile 1 ... you could copy and paste the coords into your own map script then if your happy with where you placed a tank in your map and wanted a static model added based on your placement of the one in BattleZone Creator. (As an example).

You can type logfile 1 to record the information to your Qconsole log if it isnt already set to 1 and then spawn a tank and retrieve the info from the log, here is the info from the log for the Panzer Tank Europe  - i spawned one in Mohdm4 ...

[Press USE and LET GO to Position the Laser.]
[Panzer Tank Europe]
[Targetname]: Panzer-Tank-E_#8264 
[Type]: = models/vehicles/panzer_tank_europe.tik
[Turret]: = models/vehicles/panzer_cannon_europe.tik
[Destroyed Model]: = models/vehicles/panzer_iv_eud.tik
[Health]: = 1000.000
[MaxSpeed]: = 320
[Target]: = (No Collision Targetted)
[Origin]: = (42.220196, 1945.709351, 238.625000)

You would just need to add the angle you want it to face

Vid ...
https://www.youtube.com/watch?v=UCWVoWQeWEM&feature=youtu.be

Title: Re: {sfx} BattleZone Creator
Post by: LeBabouin {sfx} on November 23, 2015, 12:01:36 PM
Eager to use it to set the flaks in omaha when i finish my 2 rebel doors. Impresssive video!
Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on November 23, 2015, 01:14:31 PM
Modders will find some parts of it handy, the rest is for fun/entertainment :P

All the vehicles/Flak88/Nebelwerfer when destroyed are removed on a timer to save on FPS ... or drop an admin bomb on them lol

Edit ... just thought of some more stuff to add to it  8)
Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on November 24, 2015, 05:39:21 PM
Some updates for this ....

Have modified the Corona script so they can be used to position with the laser, you can use for spawn points as it will record to console or just write your name in lights or whatever. This one needs your help adding to the URC menu Pac, they werent added to the URC menu previously. There are 2, Bright Red and Green ones. You just need this new script Pac.

Ive tweaked the [Target Dummies], they now have proper death animations and some sounds, youll be pleased to know you can use the Laser to position them now so you can place them anywhere you wish :)

If your playing as Axis it will spawn Allied Players for you to shoot and if your playing as Allied it will spawn Axis Players for you to shoot. I modified the original script so these dont need added to the URC menu as they already work from there, you just need my updated script :)

Jolly good work on the extras youve added Pac, i find the restart/maplist etc very useful now im adding/testing more stuff  8)

Title: Re: {sfx} BattleZone Creator
Post by: Cobra {sfx} on November 26, 2015, 03:38:32 AM
{SFX} BattleZone Creator [Target Dummies]  8) ...
https://www.youtube.com/watch?v=oUULecVlt60
Title: Re: {sfx} BattleZone Creator
Post by: PacRac {sfx} on January 07, 2016, 09:40:16 AM
Ok m8 i'll look on the URC menu and add those buttons and need to get that new script ;) AWESOME WORK has always Cobs  8)
Title: Re: {sfx} BattleZone Creator
Post by: Shadow {sfx} on January 07, 2016, 09:48:05 AM
Ooh let me know when the new version (tweaked dummies, modified coronas, added buttons etc,) is ready, I'll upload it to the database then :)
Love the dummies!