Have you a clue on how to make a player hold the MG at pelvis height when not running/waking instead of holding it like a aiming hunt gun when standing.
I have still a few things to experiment but if you're familiar with anims, that might be easy to explain ;)
That 'holding gun at waist height' anim already exists and i've seen it happen when a player is spawned in the same area an object is,most likely you will have to go to the global/mike_torso.st look for a line that says 'STAND' or something and look for the line that give the directory for the .skc file and change it.
Although i think it woldn't look very good to see a player in a relaxed position like the one you refered and when the player decides to shoot, the model would stick out the weapon and aim at the targed in less than a second, faster than its own shadow... that's Luky Luke's thing not mohaa's :D
Thanks Soares! I"m experimenting this way atm but facing some stock STAND state forcing when starting the desired anim. I feel i'm not far.
Actually i want the player to shoot from hip too when standing. That's for an portable MG42 and i'd like to make the player shoot like Rambo :) plus aiming with a MG42 when standing doesn't look that realistic.
I see. In that case a custom animation has to be made to replace the stock 'standing' animation. It would work fine client side but I dont know if it would work just as well if it was just running in the server, players visiting that server could see their mg42 spinned in some crazy angle or other side effects.