MOH Central

Projects => OpenMOHAA Project => Topic started by: Elgan {sfx} on January 09, 2016, 04:05:40 PM

Title: Tools
Post by: Elgan {sfx} on January 09, 2016, 04:05:40 PM
Tool ideas

blender import/export moh bsp with textures
blender import/export/export moh sdk/skc/animations
blender import/export moh tiki (with model and texture links)
blender import/export .map
blender import/export map pk3

GTkRadient import/export .map pk3
GTkRadient import/export .bsp (maybe)





Title: Re: Tools
Post by: Ley0k {sfx} on January 09, 2016, 05:08:32 PM
Blender is mainly for modelling. I suggest to only use Blender for exporting models and animations, and GTKRadiant to export map and bsp.
Title: Re: Tools
Post by: Elgan {sfx} on January 09, 2016, 06:42:56 PM
Quote from: Ley0k {sfx} on January 09, 2016, 05:08:32 PM
Blender is mainly for modelling. I suggest to only use Blender for exporting models and animations, and GTKRadiant to export map and bsp.

Not true; blender is also a capable mapping tool for other engines ;)
Title: Re: Tools
Post by: Bulldozer {sfx} on January 10, 2016, 05:20:53 AM
What are the pros/cons between blender and GTK radiant? Think of old mappers who are familiar with moh radiant but it would probably be hard for them or take a lot of time to learn how to use another tool. Although, mapping, modelling, animating with 1 tool would be more convenient.
Title: Re: Tools
Post by: Ley0k {sfx} on January 10, 2016, 06:05:59 AM
GTK radiant is mainly used for mapping, and is the same as MOH Radiant.
Title: Re: Tools
Post by: Elgan {sfx} on January 11, 2016, 07:35:21 AM
just found this https://github.com/GoomiChan/UE4-Quake-Map-Importer

.map to unreal engine 4

im really liking the idea of MOHAA in UE
Title: Re: Tools
Post by: Cobra {sfx} on January 11, 2016, 07:41:56 AM
Im downloading the engine now to have a play around with
Title: Re: Tools
Post by: Elgan {sfx} on January 11, 2016, 09:33:40 AM
https://www.youtube.com/watch?v=E5OyW9CZFEg

method to convert maps to UE

Title: Re: Tools
Post by: Elgan {sfx} on January 11, 2016, 09:44:48 AM
New!! (porting MOH brush to 3ds models)


http://www.modtheater.com/threads/new-porting-moh-brush-to-3ds-models.26721/#post-238171
Title: Re: Tools
Post by: Elgan {sfx} on January 16, 2016, 12:54:56 AM
dump: WIP  (may be away a few days)...can you add a tools to git hub maybe?

WIP loads a QUAKE 3 map into blender. Have to find a way to create "faces" in blender,

Will need adapting to mohaa bsp later...
@wombat, ley0k might have to catch u at some point and chat about vast moh bsp changes and lod terrain.

http://pastebin.com/RFv51FRj
Title: Re: Tools
Post by: Elgan {sfx} on January 16, 2016, 12:08:21 PM
found out how to do faces, but cant get all of them working...done for now...

Title: Re: Tools
Post by: Elgan {sfx} on January 16, 2016, 03:22:00 PM
http://www.flipcode.com/archives/Quake3_BSP_Converter.shtml

q3 to ascii model conversion. Should alloow q3 map to 3d model prog with textures..

need to look into it for moh to 3d model because using blender api is rubbish atm
Title: Re: Tools
Post by: Elgan {sfx} on January 17, 2016, 02:38:23 PM
UE4-Quake-Map-Importer (unfinished but a good start for importing mohaa .map into UE4)

https://github.com/GoomiChan/UE4-Quake-Map-Importer

Also a very good demo on plugin making...might be worth seeing if it could be used as an understanding for making a mohaa .BSP importer