i have a few things to add but i wanted to know what people want on it most.
What im going to add.
1. Set what modes it runs in. etc. obj, tdm.
2. makes admin section always run.
3. bt cvars have spaces in.
4. check they are alive so dead ppl dont camp.
5. Add more types/script cmds. maybe make the cvar splitter sort intergets/float values out too.
thats all the ideas i have:S?
i wont make anything just yet till i have more to add in. I got lots to do also so maybe wont get it dont straight away.
also maybe in the pack i should add anti shark mg fixes? Maybe ill make a team change fix also and add it in along with a nade fix?
Ati camper (Sfx) anti camper crime stoppers edition:D. maybe one without ?
What do people want?
more types? Maybe include ur fave admin script punishment things u like but didnt know add them ?
There's one thing I noticed when playing on some server with your anticamper mod. It's that when you lay dead and don't respawn, the mod still counts it as camping and an explosion appears on top of your dead body. :S
lol. sweet. i have to try that. thanx
i wont make a update juyst yet ill wait for more ideas and info.
i got an idea can you make something like if you run and then stop for 10 sec you can not shoot
i dont udnerstand.
Is it mikes.legs based again Elgan?
I presume it has to be
Just with :
High jump
Anti camp
and I see u r playing wiv weapons limiter based on mikes.legs
The crystalball foresees many frustrated admins ref mikes.legs conflicts
PS you spelling has improved - NOT
(see previous post)
I love (and rely) on yer anti-camp but would love a degree of freedom to muck about wiv m.legs map specific yet keep anti-camp functionality
i will be wpokring on a new update to camper i think with more of everything and more fixes.
the weapons hting is totaly lag free and uses mike toro.
yes anti camp uses mike legs.
What probs do u have? u just need ot add 2 exec lines for camper. U can set what state files to run form the camper txt. U cna muck with the files as u please. As long as its got them exec lines it will work.
maybe i sud add some support for common things done to state files? like a setting for jump height (this wud have to exec a script that makes player jump) but it would work and be settable in a setting.
just asking again cos when i release it i dont want ppl to of gone "oh i cud of asked for a so and so"
this is what ive got planned
Requests,
__________
* forcing even teams.
* weapons limiter.
* corona over head
* more cmds like item /ammo
* cvars forcer, Will allow forcing skins etc
* gui, models, everything"
* music menu, juke box
* bot dogs
8 bot planes
8 bot man
* bot missile seeking
* plyometrics - next move leathal
* spin player type turn
* check for leanbind
and this is what ive done so far
dead check
lib mode check- in jail
cvar camper is now a cmd
cvar help now a cmd
added game type support
reset added
cvar reset removed and is now a cmd
weapons cvars are now cmds
optimed weapons check
admin menu will always run
set tik's for bomb mdl and explosion
Set the model tik for the tent
random type
tele type
mg fix, shark fix, team swap fix.
to_death has been replaced duration
default camp time now 40
advert time setable
added message center hud print.
debug code removed
camper map specific setting support
jump cmd change dot jumpxy
camper split cmd in diff scripts for diff games so more can be easily added and changed
and these cmds are so far supported. any others just say
Stufftext ( string's)
camper_cmd playerid stufftext strings.
Stufftexts the player with what u typed.
eg.
camper_cmd "1 stufftext say i smell of wee"
type ( string type )
player type string type
Runs this type on the player.
iprint ( string's)
camper_cmd playerid iprint strings.
iprint. Prints to the player under the compass
eg.
camper_cmd "1 iprint how are u ?"
deadbody
Spawn a dead body
face ( Vector angles )
Force angles to specified vector
forcelegsstate ( String legsstate )
Force the player's legs to a certain state
forcetorsostate ( String torsostate )
Force the player's torso to a certain state
fullheal
Heals player.
give ( String name )
Gives the player the specified thing (weapon, ammo, item, etc.)
jumpxy ( Float forwardmove, Float sidemove, Float speed )
Makes the sentient jump.
leave_team
Leave the current team
modheight ( String height )
change the maximum height of the player
can specify 'stand', 'duck', 'duckrun', 'prone', or a specific height
noclip
Toggles the noclip cheat.
notready
makes this player not ready for the round to start
physics_off
turn player physics off.
physics_on
turn player physics on.
primarydmweapon ( String weaptype )
Sets the player's primary DM weapon
ready
makes this player ready for the round to start
resetstate
Reset the player's state table.
respawn
Respawns the player.
show
show the entity, opposite of hide.
hide
hide the entity, opposite of show.
tele ( Vector location )
Teleport to location
turn ( Float yawangle )
Causes player to turn the specified amount.
turnlegs ( Float yawangle )
Turns the players legs instantly by the specified amount.
usestuff
Makes the player try to use whatever is in front of her.
viewangles ( Vector newAngles )
set the view angles of the entity to newAngles.
voicetype ( String voice_name )
Sets the voice type to use the player.
vote ( String arg1 )
Player votes either yes or no
wuss
Gives player all weapons.
help ( cmd for help on )
Displays a list of help and information.
reset
resets the mod
resethaveitem ( String weapon_name )
Resets the game var that keeps track that we have gotten this weapon
safeholster ( Boolean putaway )
Holsters all wielded weapons, or unholsters previously put away weapons
preserves state, so it will not holster or unholster unless necessary
safezoom ( Boolean zoomin )
0 turns off zoom, and 1 returns zoom to previous setting
stopwatch ( Integer duration )
Starts a stopwatch for a given duration... use 0 to clear the stopwatch
takepain ( Boolean bool )
Set whether or not to take pain
turnupdate ( Float yaw, Float timeleft )
Causes player to turn the specified amount.
tweakladderpos
Tweaks the player's position on a ladder to be proper
unattachfromladder
Unattaches the sentient from a ladder
viewmodelanim ( String anim, [Integer force_restart] )
Sets the player's view model animation
watchactor ( Entity actor_to_watch )
Makes the player's camera watch the specified actor.
weaponcommand ( String hand, [String arg1], [String arg2], [String arg3], [String arg4], [String arg5], [String arg6], [String arg7] )
Pass the args to the active weapon in the specified hand
any origonal type ideas? any1??
i ahve
// types
local.campersettings = makearray
//type //thread or file //help
"bomb" global/ac/types.scr::bomb " Spawns a bomb that ticks down to explode on the camper"
"fire" global/ac/types.scr::fire " set's the camper on fire"
"light" global/ac/types.scr::light " turn camper into a light"
"bleed" global/ac/types.scr::bleed " start bleeding."
"scale" global/ac/types.scr::scale " make the camper a giant/midget."
"takeall" global/ac/types.scr::takeall " takes all the campers weapons away"
"viewtwist" global/ac/types.scr::viewtwist " should be called dizzy"
"tent" global/ac/types.scr::tent " turns the camper into a tent"
"random" global/ac/types.scr::random " randomly pick a type"
"tele" global/ac/types.scr::tele " teleport to tele_spot (can be map specific using map settings)"
"spin" global/ac/types.scr::spin " Sping the player"
"plyometrics" global/ac/types.scr::plyometrics " become a athlete"
endarray
plyometrics - increadably funny.im laughing still. lol..serious.
U been sniffing those rotten leaves with those little funny mushrooms growing on 'em my little blue hedgehog?
but seriously:
take all weapons so they get hammered
spawn em in the sky as a sausage and let em slam into the floor (yep there is a sausage server side)
glue V2 too em and send em up into sky like a skyrocket
hit their runspeed by giving em a weapon u have knobbled with lousy physics - eg silenced pistol wiv slowcaoch mode
............ and still thinking
hehe
v2 is done before but why not again.
takeall is there. - same as holster . Just depends on user settings.
runspeed u cna do using scripted as long as htye dont change weap..hmm.
mm muchrooms.
i was thinkin missiles that chase u. but they wud go through walls:(. if thye didnt it would take them maybe a hour to find u and lag like PA.hehe
ok ssuk the sausage is all mine....off my wiener...LOL
and next time you come to server...i will shoot you up in the v2.....LOL
yep folks - Cardesvan does some clever things with sausages and V2's - very funny server (if a bit worrying

)
Carl - do you still use the weiner mod? Not seen it in rotation when I have visited recently. Still makes me chuckle.
Whatever next? Phil{sfx} dogs chasing Crazyserver's wieners clan match - rofl.
However - fink there is a serious point here - my suggestion sausage and V2 based on stuff I'd seen on other servers - so naughty even to suggest come to think of it.
Crazyserver is 1 scary server lol i love it all except the highjump it annoys me i would prefer to have jetpacks but hay its your server not mine. keep up the good work
willis