You may have been following this from the .map forums....
COME GET IT! im so happy, its my first ever release of anything... i could cry
:satisfied
lol sounds errm..u should post soem info about what it does more.
ill try it sometimes. donwloaded it but it ddint run cos of all my mods.
hey well done :yes
Now explain please what "undercover mod" can do for me
it can switch your model from an allied to an axis (only if youre an alied player) and vice versa (vice versa

)... great for CTF and all ages
(oh and you get a different weapon with the different models... manon gets tommy, airborne MG, army soldier m1garand.... axis: STG for the guy in the dress, rifle for the afk pvt, annnd the SMG for the afk officer...)
OH and this is only a BETA test... ill be releasing the current version soon (like 10 est soon...)
fungus - tried to add u to msn but ur email addy not accepted do u have an msn friendly addy?
i dont have an MSN
how wouldi get one
i have an msn.. yay
Version 2.0 is now out... By Grassy
GJ on the mod, however, it isn't that difficult to make.
Still ... good for his first
I found this old thread while reading through looking for a prisoner mod of some sort and saw a link to here
http://dynamic.gamespy.com/~map/mohaa/forum/viewtopic.php?p=76468 In there is a mention by Rookie One that said "discovered it when working on my unfinished hostage mod"
That sounds like it might be something we were wanting to do....the Assasination Mod is the closest thing I've found so far..
I was looking for something like a Prisoner mod....we were looking at trying something like this:
· Free your teammate from the enemy or kill all of the enemy and your team wins. Killing the Prisoner is a loss.
· Round-based style=you die and your out-no health drops
· 1 player is chosen from the opposite team to be their prisoner.
Example: Axis players choose any player they want from the allied team. We will have a prisoner skin made or one we currenly have chosen and the prisoner will have to switch to that skin and switch to the Axis team then the map will be restarted. The prisoner will then drop all weapons and go with the axis to any location of their choice. This is so they cannot do any Team Chat and give away location. They will also be moved from the TS channel of their team to the enemies channel so as not to give away any locations. No chatting to all will be allowed from the prisoner.
· The allied team must rescue that player without killing him. Killing the prisoner will result in an instant loss.
· If the Axis kill the prisoner, that will result in an instant loss.
· If a player drops or loses his gun near the prisoner he can pick it up and use itâ€"yes…this will show up as a team kill but he will not be kicked from the server. If this occurs last team standing wins.
What I was doing was a Counter-Strike-style AI hostage rescue gametype. The hostages would get stuck too often, though, so I gave up on this idea.
And sorry man, but this is rather impossible.
Kinda what I figured....THANKS!!!