Hey Everyone!~
For all Mappers, Modders, Scripters and Players!~
Introducing Mp_De_Dust for MoH:AA!~
Built Completely From Scratch! Also completely to scale!~
Mapping/Construction: rUnDoWn
Scripting: Vince (me)
|>N.A.T.O<| Will be hosting this map, Both OBJ and TDM versions!~
Heres a link to an executable that will automatically put the pk3 in your main folder!~
http://www.clannato.us/dload.php?action=file&file_id=5 And the IPs to the servers that will be running them!~
Server Running the OBJ Version: 70.85.106.173
Server Running the TDM Version: 70.85.106.174
Please everyone Download and come play MoH:AA Counter Strike: Source Style!~
Wow youve been a busy guy Vince!!! Well done m8
Can't wait to check it out!
Since we're talking about de_dust - see
http://www.pwned.nl/. :sly
lol
thanks, we are doing all the CS:S maps so stay tuned!
Great work!
I love this map. Its a great idea to do CS maps. My tips is to do cs_assault as a MOH:AA level. I would love it.
Keep up the good work!
Hehe, I see that I'm not the only one who likes cs_assault most.
i beleive aztec is his next map
Ok continue to post here i want them all
And as i told you before: Great job!
i shall, and we are planning on having a little get together and play the obj version a little bit so if every one is ok with that post here and ill give your the ts ip and server ip, lots are coming, gonna open up a 64 man

for those of you who are interested post a weekend time plz!~
peace
I am very interested. But i dont know if i have time.
wowow great job m8!
Hmmm i tested your objective server and that worked great but on your TDM server it is big black dots everywhere on the map.
Well, I think I found a bug. The 'clubbing music' is played in the passage from the terrorists' spawn (you know, the choke point), and I think you meant it to play in the building with tables and cards, didn't you?
<EDIT>WTF? My avatar shows up correctly...

YAY! :D</EDIT>
should make a surf map like they do on cs:s lol
grr cs.hehe.
there are other maps that have been converted i think:S. remmeber someone making a cs tc for mohaa. twice..they never worked.
why wud u wanna tbh./hehehehehe
if only u cud detect getting kills the money system cud be made:P
There could be:
killed( Entity attacker, Integer damage, Entity inflictor, Vector position, Vector direction, Vector normal, Integer knockback, Integer damageflags, Integer meansofdeath, Integer location )
event which is sent to an entity once it as been killed
Location values:
-1 General
0 Pelvis
1 Lower Torso
2 Mid Torso
3 Upper Torso
4 Neck
5 Head
6 RUpperArm
7 RForearm
8 RHand
9 LUpperArm
10 LForearm
11 LHand
12 RThigh
13 RCalf
14 RFoot
15 LThigh
16 LCalf
17 LFoot
If only we could intercept the parameters of this event!
How about messing around with parm.whatever?
<EDIT>There's one more:
gotkill( Entity victim, Integer damage, Entity inflictor, Integer meansofdeath, Boolean gib )
event sent to attacker when an entity dies
</EDIT>
they are for AI only:(.
u can tell where u have been shot and when u died for players.heheheh
but not who killed u:(.
glue a trigger to everyone and see who shot u last but thats err not so accurate.
They are not for AI only. Killed is an entity class event and gotkill is a player class event. They are just used internally by the game to notify these entities that they have been killed/killed another entity. I wish we could hook that...
so they are for AI only in scripting terms;)
if u was going to hook it u cud do anything u wanted. But u cant release a mod that uses new dll's in my opnion.
Yeah, I know. Damn, why doesn't EA release the source!
they dont own it;)
Yeah, right, and pigs fly... :O_o
I really doubt that it's 2015 who owns the code. After all, it was EA who engaged them to make MoHAA. If so, wouldn't it be logical that EA buys the engine and gives it to 2015 to work on the game? And wouldn't everything that 2015 has done for the contract with EA still be owned by EA anyway?
just wait till q3 source code comes out maybe then we will see some others doign the same.