MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Vince on April 03, 2005, 07:44:45 AM

Title: De_Dust Map For MoH:AA
Post by: Vince on April 03, 2005, 07:44:45 AM
Hey Everyone!~

   For all Mappers, Modders, Scripters and Players!~

   

   

   Introducing Mp_De_Dust for MoH:AA!~

   

   Built Completely From Scratch! Also completely to scale!~

   

   Mapping/Construction: rUnDoWn

   Scripting: Vince (me)

   

   |>N.A.T.O<| Will be hosting this map, Both OBJ and TDM versions!~

   

   Heres a link to an executable that will automatically put the pk3 in your main folder!~

   

   http://www.clannato.us/dload.php?action=file&file_id=5

   

   And the IPs to the servers that will be running them!~

   

   Server Running the OBJ Version: 70.85.106.173

   Server Running the TDM Version: 70.85.106.174

   

   Please everyone Download and come play MoH:AA  Counter Strike: Source Style!~
Title: De_Dust Map For MoH:AA
Post by: Cobra {sfx} on April 03, 2005, 08:29:00 AM
Wow youve been a busy guy Vince!!! Well done m8
Title: De_Dust Map For MoH:AA
Post by: Rookie One on April 03, 2005, 09:31:50 AM
Can't wait to check it out! ;)

   

   Since we're talking about de_dust - see http://www.pwned.nl/. :sly
Title: De_Dust Map For MoH:AA
Post by: Vince on April 03, 2005, 11:15:44 AM
lol

   

   thanks, we are doing all the CS:S maps so stay tuned!
Title: De_Dust Map For MoH:AA
Post by: Alexander the Gr3at on April 03, 2005, 12:26:02 PM
Great work!

   

   I love this map. Its a great idea to do CS maps. My tips is to do cs_assault as a MOH:AA level. I would love it.

   

   Keep up the good work!
Title: De_Dust Map For MoH:AA
Post by: Rookie One on April 03, 2005, 03:03:16 PM
Hehe, I see that I'm not the only one who likes cs_assault most. :P
Title: De_Dust Map For MoH:AA
Post by: Vince on April 03, 2005, 04:56:51 PM
i beleive aztec is his next map
Title: De_Dust Map For MoH:AA
Post by: Alexander the Gr3at on April 04, 2005, 12:12:58 PM
Ok continue to post here i want them all :P

   

   And as i told you before: Great job!
Title: De_Dust Map For MoH:AA
Post by: Vince on April 04, 2005, 02:03:38 PM
i shall, and we are planning on having a little get together and play the obj version a little bit so if every one is ok with that post here and ill give your the ts ip and server ip, lots are coming, gonna open up a 64 man :)   for those of you who are interested post a weekend time plz!~

   

   

   peace
Title: De_Dust Map For MoH:AA
Post by: Alexander the Gr3at on April 05, 2005, 10:47:10 AM
I am very interested. But i dont know if i have time.
Title: De_Dust Map For MoH:AA
Post by: Don on April 05, 2005, 02:02:18 PM
wowow great job m8!
Title: De_Dust Map For MoH:AA
Post by: Alexander the Gr3at on April 06, 2005, 08:42:31 AM
Hmmm i tested your objective server and that worked great but on your TDM server it is big black dots everywhere on the map.
Title: De_Dust Map For MoH:AA
Post by: Rookie One on April 06, 2005, 02:13:52 PM
Well, I think I found a bug. The 'clubbing music' is played in the passage from the terrorists' spawn (you know, the choke point), and I think you meant it to play in the building with tables and cards, didn't you?

   

   <EDIT>WTF? My avatar shows up correctly... :P YAY! :D</EDIT>
Title: De_Dust Map For MoH:AA
Post by: eddy600 on April 07, 2005, 07:58:43 AM
should make a surf map like they do on cs:s lol
Title: De_Dust Map For MoH:AA
Post by: Elgan {sfx} on April 07, 2005, 08:10:18 AM
grr cs.hehe.

   

   there are other maps that have been converted i think:S. remmeber someone making a cs tc for mohaa. twice..they never worked.

   

   why wud u wanna tbh./hehehehehe

   

   if only u cud detect getting kills the money system cud be made:P
Title: De_Dust Map For MoH:AA
Post by: Rookie One on April 08, 2005, 04:22:17 AM
There could be:

   
killed( Entity attacker, Integer damage, Entity inflictor, Vector position, Vector direction, Vector normal, Integer knockback, Integer damageflags, Integer meansofdeath, Integer location )

         event which is sent to an entity once it as been killed

   

         Location values:

         -1 General

         0 Pelvis

         1 Lower Torso

         2 Mid Torso

         3 Upper Torso

         4 Neck

         5 Head

         6 RUpperArm

         7 RForearm

         8 RHand

         9 LUpperArm

         10 LForearm

         11 LHand

         12 RThigh

         13 RCalf

         14 RFoot

         15 LThigh

         16 LCalf

         17 LFoot

   If only we could intercept the parameters of this event!

   

   How about messing around with parm.whatever?

   

   <EDIT>There's one more:

   
gotkill( Entity victim, Integer damage, Entity inflictor, Integer meansofdeath, Boolean gib )

         event sent to attacker when an entity dies
</EDIT>
Title: De_Dust Map For MoH:AA
Post by: Elgan {sfx} on April 08, 2005, 08:09:47 AM
they are for AI only:(.

   

   u can tell where u have been shot and when u died for players.heheheh

   

   but not who killed u:(.

   

   glue a trigger to everyone and see who shot u last but thats err not so accurate.
Title: De_Dust Map For MoH:AA
Post by: Rookie One on April 08, 2005, 09:08:22 AM
They are not for AI only. Killed is an entity class event and gotkill is a player class event. They are just used internally by the game to notify these entities that they have been killed/killed another entity. I wish we could hook that...
Title: De_Dust Map For MoH:AA
Post by: Elgan {sfx} on April 08, 2005, 07:35:38 PM
so they are for AI only in scripting terms;)

   

   

   if u was going to hook it u cud do anything u wanted. But u cant release a mod that uses new dll's in my opnion.
Title: De_Dust Map For MoH:AA
Post by: Rookie One on April 09, 2005, 01:38:15 AM
Yeah, I know. Damn, why doesn't EA release the source! :(
Title: De_Dust Map For MoH:AA
Post by: Elgan {sfx} on April 09, 2005, 09:37:28 AM
they dont own it;)
Title: De_Dust Map For MoH:AA
Post by: Rookie One on April 09, 2005, 01:30:28 PM
Yeah, right, and pigs fly... :O_o

   

   I really doubt that it's 2015 who owns the code. After all, it was EA who engaged them to make MoHAA. If so, wouldn't it be logical that EA buys the engine and gives it to 2015 to work on the game? And wouldn't everything that 2015 has done for the contract with EA still be owned by EA anyway?
Title: De_Dust Map For MoH:AA
Post by: Elgan {sfx} on April 09, 2005, 05:53:41 PM
just wait till q3 source code comes out maybe then we will see some others doign the same.