Only now i made like a rifles only mod but i made it so there are silencers and mg42's still working!
but!!!!!!!!!!
when i edited the mg42 to make it shoot SUPER fast it makes the player using it start flinching like like are constantly get shot!??!?!?!?!?!?!
anyone have any ideas why this happen!!!! please give me some insight!@!@!@!$@$@%^*$@(!$&)*&!#%*_&*#()^%!@*&()^$@&*!%^*()%&()$&@*!)&$)(@!_&*%^&@#)^!%(
hmm whats odd?
what exactly did u change in the mg42?
well i think it was only the rate of fire
but here is the tik:
TIKI
setup
{
//scale 0.52 // Set default scale to 16/30.5 since world
// is in 16 units per foot and model is in cm's
scale 0.52
path models/statweapons/mg42
skelmodel mg42.skd
surface mg421 shader mg42
surface mg422 shader mg42
}
init
{
server
{
classname TurretGun
weapontype mg
name "MG42"
// turret settings
idleCheckOffset "-56 0 0"
// viewOffset "-32 0 8"
viewOffset "-42 0 10"
viewjitter 0.75
// Primary fire type info
firetype bullet
// ammotype "MG"
meansofdeath bullet
bulletcount 1
// clipsize 20
// startammo 20
// ammorequired 1
// ammorequired 0
usenoammo 1
firedelay 0.0009
bulletrange 4000
bulletdamage 45
bulletspread 40 40
// tracerfrequency 5
tracerfrequency 3
// AI animation group info
weapongroup mg42
// DM Attributes
dmbulletcount 1
dmfiredelay 0.06
dmbulletrange 4000
dmbulletdamage 45
dmbulletspread 40 40
}
client
{
cache muzsprite.spr
cache models/fx/muzflash.tik
cache models/ammo/rifleshell.tik
}
}
animations
{
idle mg42.skc
fire mg42fire.skc
{
server
{
entry shoot
}
client
{
entry stopaliaschannel mg42_gun_snd_fire
entry sound mg42_gun_snd_fire
// muzzle flash
entry tagdlight tag_barrel 0.25 0.2 0.05 140 0.11
entry tagspawn tag_barrel
(
spawnrange 4096
scale 0.4
offsetalongaxis 1.5 0 0
count 1
model muzsprite.spr
angles 0 0 crandom 25
life 0.06
)
entry tagspawn tag_barrel
(
spawnrange 4096
count 1
scalemin 0.9
scalemax 1.1
model models/fx/muzflash.tik
randomroll
life 0.04
)
// shell eject
entry commanddelay 0.1 tagspawn tag_eject
(
spawnrange 1024
count 4
model models/ammo/rifleshell.tik
scale 1.0
velocity 70
randvel crandom 10 crandom 10 random 20
emitterangles 0 0 0
avelocity crandom 90 crandom 90 0
accel 0 0 -800
physicsrate 20
life 2.0
fadedelay 1.7
collision
bouncefactor 0.2
bouncesoundonce snd_rifle_shell
)
// smoke puff
entry tagspawn tag_barrel
(
spawnrate 1.00
model vsssource.spr
alpha 0.30
color 1.00 1.00 1.00
scale 0.10
life 1.00
scalerate 10.00
velocity 65.00
randvel range 20 -60 crandom -40 range 20 -60
friction 7.00
fade
randomroll
)
}
}
}
/*QUAKED turretweapon_german_mg42 (0.5 .25 0.25) (-8 -8 0) (8 8 16) FAKEBULLETS
MG42 gun turret
*/
how do i make a mod i need rifleonly mod also?? can i get some help?