Hello Elgan,
I'm having problems with your anticamp mod. I'm running a spearhead server. When I put the mod in the server crashes and I get this error.
ERROR: ::LoadFile : Couldn't load NIL_Legs.st
I have found that if I go into the mike_legs.st file and remove the exec global/anti_camper.scr line from the "state STAND" section then the server wont crash. I have made sure that I am using the mike_legs.st file from spearhead and not allied assault. I have no idea how to fix this. Have you ever heard of this problem before? Can you help me out?
Thanks,
Falc
please tell me what the cvar
"version" shows.
do u have the latest patch for SH?
i need to check that version.
it's in the thread that checks the game its not detecting it properly. Not sure why?
I do have the latest patch for SH. Not sure what you mean for the version but I am running anticamp SFX version 0.00 if thats what your are asking.
type in your SH console
"version"
and tell em what it says
but thinkiun about it ..that might be fine.
WHat could be wrong is...
Do u have the camper.txt inside your mainta folder?
without that file it will not find what to assign and crash resilting in NIL.
OK that was dumb of me. I didnt have the camper.txt in because it wasnt working right for me before. I put it in and the server doesnt crash now. However, In the camper.txt I have "camper" set to "1", which should turn the mod on right? When I go into server it says "camper mod off". I am testing this on my local machine. Would this be the cause?
maybe the map list is wrong?:S
try this one.
maplist:
//MAPS
local.maplist = makeArray
//dm maps
"dm/mohdm1"
"dm/mohdm2"
"dm/mohdm3"
"dm/mohdm4"
"dm/mohdm5"
"dm/mohdm6"
"dm/mohdm7"
//objective maps
"obj/obj_team1"
"obj/obj_team2"
"obj/obj_team3"
"obj/obj_team4"
//sh maps
"DM/MP_Bahnhof_DM"
"DM/MP_Bazaar_DM"
"DM/MP_Brest_DM"
"DM/MP_Gewitter_DM"
"DM/MP_Holland_DM"
"DM/MP_Stadt_DM"
"DM/MP_malta`_DM"
"DM/MP_Unterseite_DM"
"DM/MP_Verschneit_DM"
//BT only / DM/
"DM/MP_Palermo_DM"
"DM/mp_malta_dm"
//SH + BT /OBJ
"OBJ/MP_Ardennes_TOW"
"OBJ/MP_Berlin_TOW"
"OBJ/MP_Flughafen_TOW"
"OBJ/MP_Druckkammern_TOW"
//BT only /OBJ
"OBJ/MP_Palermo_OBJ"
"OBJ/MP_MonteCassino_TOW"
"OBJ/MP_MonteBattaglia_TOW"
"OBJ/MP_Kasserine_TOW"
"OBJ/mp_castello_obj"
"OBJ/MP_Bologna_OBJ"
"OBJ/mp_bizertefort_obj"
//BT only /LIB
"LIB/mp_tunisia_lib"
"LIB/mp_bizerteharbor_lib"
"LIB/mp_anzio_lib"
"LIB/mp_ship_lib"
//custom maps
endArray
end local.maplist
however its case sensitiv:(
i didnt notice for (sfx) 0.00 the 1.00 beta is not case sensitive however its a beta and im still working on it. its camper section is functionala nd pretty damn stable though. ITs nearly compleate just a lil rough round the edges.
Well if I type camper 1 in my qconsole then it actvates the mod. Any ideas?
its prob the maps
try setting camper_reset "1"
Did that too. I'm going to try it on my regular server instead of local machine. Don't see how it would make a difference but I have seen that happen before. I'll get back to you tommorrow. Thanks for your help.
yw
but if nothing why not try the beta:D?
Ok Elgan, I got the mod working for the most part. I want all rifles and sniper rifles to be immune from the camping mod. I have set them to 0 instead of 30 with does make them immune. However, If I switch from a sniper rifle back to a machine gun I still am immune. It seems like the mod only checks for your weapon one time. Am I doing something wrong?
it should check time. setting 0 makes u immune.
Wich version u using ? 0.00?
the point in wich u start to camp it checks what weapon ur using.
I am using version 0.00. If you have spearhead would you mind going to my server so I may demonstrate what I mean. My server ip is 64.37.120.136. I will wait for your response before going on the server.
dman time differences.
I will happily come check things. Ill cya tomorrow i guess.
i appreciate it. i have the mod running on there now. If you go on pick whatever team and choose a rifle. Once you spawn switch to a mg or something other than a rifle. After you respawn you can camp as much as you like without the mod kicking in. Also, I cant get the G43 to be immune. I have it set to 0 and I dont see any problems with your files. Anyway, Thanks again for being such a help and thanks being so generous with your work. If I don't catch up to you on my server jsut respond here. I'll check it tommorrow. Thanks again!!!
P.S. I tried to download the flyable planes mod from the modfiles section and it said the file was corrupted.
try opening it with winrar.
that all sounds v.odd to me, this is with 0.00 right?
cud u maybe test with em soemtime with debuging turned on? really need to catch u soetime.
I opened the plane mod with winrar and it worked. Thanks!! I have it running on our server now. The controls are a bit messed up. For example you have to hold backwards in order to make the plane move. I'm assuming that is because its a Linux spearhead server. Just come on the server when you get a chance and I'll talk to you about the camp mod issues. My name in our server is {M.C.A.}{Garbonic}Plague. Thanks again!!!
im in now btw. ill stay till u realise hehe
EEK
i talked to metal. but while i was playing i forgot what i was looing for, all seemed fine to me:D
With the anticamp mod if you pick a german sniper rifle you still burn even though I set it to 0. Also, if you pick a rifle and then switch back to a machine gun the camp mod does not activate on you.
On another subject I have your plane mod running on the server. Once in the planes, players dont move forward unless you press the backwards key. When I test it on my local machine the mod works perfectly but when put on my server doesnt work right. I know having a linux server may have something to do with it. Any suggestions on either subject?
yep did u finish work yet and wtf?lol
maybe linux, i dont have linux eek and hmm .lol
ill come in again in a sec let me just brush my teeth. ill check the camper thingy. and wait for the planes.
Ok I'll be on
let me know how htings get on.
note to all i just updated the planes a lil bit. and if any1 has a linux server do they work for u?