MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Guest on June 23, 2005, 02:29:38 PM

Title: 0wndja southern france
Post by: Guest on June 23, 2005, 02:29:38 PM
Title: 0wndja southern france
Post by: sorridstroker on June 23, 2005, 09:33:15 PM
ok well lots of things spawned - well done. :D

   

   

   now here comes the borring bit of modding,

   

   if a server admin was to run that mod his server would crash in no time.

   

   i ran it for 2 minutes and my qconsole.log was 10 mb

   

   

   here is a selection of the errors:

   

   
Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
   Vertex color specified for shader 'static_sb_1', but vertex colors are not valid for this model
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
   ERROR: Entity::LoopSound: rain_ext needs an alias in ubersound.scr or uberdialog.scr - Please fix.
   ERROR: Entity::LoopSound: rain_puddle needs an alias in ubersound.scr or uberdialog.scr - Please fix.
   ERROR: Entity::LoopSound: rain_int needs an alias in ubersound.scr or uberdialog.scr - Please fix.
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)

   

   

   

   basicly to fix all of those errors you need to do this:

   

   open console.

   

   type:

   

   developer 1

   

   that will enable all the error reporting.

   

   then you can fix em all using the info you see in console.

   

   to enable logging :

   

   type:

   

   logfile 1 (creates a file in main called qconsole.log)

   

   a mod idealy should have 0 console errors.

   

   also you are execing alot of custom scripts that do not come with this mod, - resulting in errors.

   

   

   exec global/ctg.scr (maps/dm/mohdm1.scr, 31)
   ^
   
   ^~^~^ Script Error: Can't find 'global/ctg.scr'
   
   exec global/mines.scr::ammo "( 1075.52 864.87 424.13 )" (maps/dm/mohdm1.scr, 32)
   ^
   
   ^~^~^ Script Error: Can't find 'global/mines.scr'
   
   Adding autosave names
   exec global/pro.scr (maps/dm/mohdm1.scr, 38)
   ^
   
   ^~^~^ Script Error: Can't find 'global/pro.scr'
   
   exec global/proximity_mines.scr (maps/dm/mohdm1.scr, 39)
   ^
   
   ^~^~^ Script Error: Can't find 'global/proximity_mines.scr'
   
   thread fastsky (maps/dm/mohdm1.scr, 45)
   ^
   
   ^~^~^ Script Error: ScriptMaster::CreateScriptThread: label 'fastsky' does not exist in 'maps/dm/mohdm1.scr'.
   
   TIKI_ParseInit: unknown init command classname in models/animate/fire.tik on line 14, skipping line.
   TIKI_ParseInit: unknown init command notsolid in models/animate/fire.tik on line 15, skipping line.
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/animate/fire.tik
   ^~^~^ Can't find models/weapons/phil{sfx}_mg42.tik
   Tiki:LoadFile Couldn't load models/weapons/phil{sfx}_mg42.tik
   ^~^~^ Classname (null) used, but model was not a TIKI, using Object.
   ^~^~^ Can't find models/weapons/phil{sfx}_mg42.tik
   Tiki:LoadFile Couldn't load models/weapons/phil{sfx}_mg42.tik
   ^~^~^ Classname (null) used, but model was not a TIKI, using Object.
   *!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed.
   ^~^~^ Can't find models/weapons/phil{sfx}_mg42.tik
   Tiki:LoadFile Couldn't load models/weapons/phil{sfx}_mg42.tik
   ^~^~^ Bad model name 'models/weapons/phil{sfx}_mg42.tik'
   local.weapon = spawn "models/weapons/phil{sfx}_mg42.tik"     (maps/dm/mohdm1.scr, 398)
   local.weapon = ^
   
   ^~^~^ Script Error: You must specify an explicit classname for misc object tik models
   
   local.weapon.origin = ( 1235 2595 438 )                             (maps/dm/mohdm1.scr, 399)
   local.weapon^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to listener
   
   local.weapon.angles = ( 0 180 0 )   (maps/dm/mohdm1.scr, 400)
   local.weapon^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to listener
   
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/indycrate.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/nazi_crate.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/fx/wood_latice.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/mg42ammoboxwbelt.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/items/item_50_healthbox.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/items/item_smg_ammobox.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/bunkershelves.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/items/item_rifle_ammobox.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/items/item_grenade_ammobox.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/items/item_pistol_ammobox.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/items/item_mg_ammobox.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/sandbag_link_bottomcap.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/sandbag_link_main.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/static_kriegsflag.tik
   Unknown means of death - mg
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/static_nazibanner.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/sandbag_link_leftbend.tik
   Unknown means of death - mg
   Unknown means of death - mg
   Unknown means of death - mg
   Unknown means of death - mg
   Unknown means of death - mg
   Unknown means of death - mg
   Unknown means of death - mg
   local.Ammo.angles = (0.00) (maps/dm/mohdm1.scr, 845)
   local.Ammo^
   
   ^~^~^ Script Error: Cannot cast 'float' to vector
   
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/statweapons/mg42_bipod_nonstatic.tik
   thread barbwire (maps/dm/mohdm1.scr, 49)
   ^
   
   ^~^~^ Script Error: ScriptMaster::CreateScriptThread: label 'barbwire' does not exist in 'maps/dm/mohdm1.scr'.
   
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/static/cratelid2.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/vehicles/p47fly.tik
   ^~^~^ Add the following line to the *_precache.scr map script:
   cache models/ammo/us_bomb.tik
   ^~^~^ Event 'mdl' does not exist.
   ^~^~^ Failed execution of event for class 'SplinePath'
   ^~^~^ Event 'mdl' does not exist.
   ^~^~^ Failed execution of event for class 'SplinePath'
   ^~^~^ Event 'mdl' does not exist.
   ^~^~^ Failed execution of event for class 'SplinePath'
   ^~^~^ Event 'mdl' does not exist.
   ^~^~^ Failed execution of event for class 'SplinePath'
   -- Loading Plane Bombing SCR
   Spawned Bomber 1
   Spawned Bomber 1
   Spawned Bomber 1
   Spawned Bomber 1
   model is vehicles/p47fly.tik
   Spawned BomberPath 1
   Spawned bomberspeaker 1
    local.player = $player[local.i] (maps/dm/mohdm1.scr, 978)
    local.player = $player^
   
   ^~^~^ Script Error: Cannot cast 'NIL' to int
   
    local.player stufftext ("r_fastsky 1") (maps/dm/mohdm1.scr, 979)
    local.player ^
   
   ^~^~^ Script Error: command 'stufftext' applied to NULL listener

   

   also it is a good idea to credit where you got some of these ideas from instead of claiming your the sole author.

   

   eg:

   

   ^~^~^ Can't find models/weapons/phil{sfx}_mg42.tik
Title: 0wndja southern france
Post by: sorridstroker on June 24, 2005, 12:06:40 AM
ok spent a while fixing all your console spam.

   

   still a few errors in there but 90% better now.

   

   fixed yer planes so they work now too.

   

   http://www.mods-r-us.net/datas/users/1573-zzzzzzzz-owndja-france.rar

   

   when I say credit i mean at top of script - not in map. it is just common courtesy followed by all modders.
Title: 0wndja southern france
Post by: Cobra {sfx} on June 24, 2005, 12:19:08 AM
Yes, we should be aiming for zero errors in console when possible but im sure you will be working on that now and uploading the fixed version :)
Title: 0wndja southern france
Post by: sorridstroker on June 24, 2005, 03:53:41 AM
no localization errors are no big deal it happens on all maps

   

   the one you uploaded is the same as the first one.

   

   

   you have fixed nothing :O_o
Title: 0wndja southern france
Post by: Elgan {sfx} on June 24, 2005, 07:35:43 AM
you can fix no loc's with printlns by using

   

   iprintln_noloc
Title: 0wndja southern france
Post by: viper1 on June 24, 2005, 05:12:10 PM
ya know clarius im one of the least tallented folk on this website: im not 1 to complain either BUT it took me days getting the coords/angles/scale/scripting and other stuff exactly were i wanted them to be: i know theres modders here can do it in an hour or less but im not doing this very long: so when cobra put my Southern france mod up for download i was well happy: but im a little pissed off you took my sandbag script mg42 script and used it for your own without asking me 1st:

   Quote"sry if i cannot remember where the script come from i know that it all comes from the game originaly" how can you not remember cobra only put my mod up for download a week ago: anyhoo cya

   

   ps im glad you liked my scripting enough to copy it: i must be doing something right :)
Title: 0wndja southern france
Post by: Card {sfx} on June 25, 2005, 05:09:54 AM
LOL but you have the same sandbags............

   

   b/t/w............it lags like a bitch too....

   spawning all that BS fire.....will do that...

   

   I never did get it..people that spawn ALL kinda stuff thinks its modding....

   My idea of modding is making a different gametype not adding a couple of crates
Title: 0wndja southern france
Post by: sorridstroker on June 25, 2005, 05:19:51 AM
yhea he didnt implement any of the fixes lol.

   

   open your console it will be streaming with errors and shit.

   

   

   it is actually the sandbags lagging and nazi crates he needs to edit the shaders but choose not to include any of my fixes :O_o

   

   plus he has copy and paste errors all over, noexistent threads, nonexistent scripts.

   

   

   kinda the last time I help him really lol

   

   my opinion of this mod - it sucks - I tryed to help but he doesn't want help.

   

   lol oh well hes deleted his posts now :p
Title: 0wndja southern france
Post by: viper1 on June 25, 2005, 05:45:05 AM
You taught me to mod?? wtf are you talkin about?? the guys on these forums taught me what i know to date not you: you sent me 1 script for blowing up the bridge in a map a year ago: which didnt work btw: now im not gonna get into a "mine is bigger than yours contest" next time ask b4 you use other peoples stuff: it was only a cut paste i know but the way you put it forward on the forums as yours was all wrong: now this is the last il post on the subject cya:

   

   ps in your prifile you state this>> "im keeping mohaa alive to" BS

   you dont keep mohaa alive by charging people money for modding they're servers:

   adios amigo
Title: 0wndja southern france
Post by: Card {sfx} on June 25, 2005, 04:18:20 PM
This is for CLARIUS:::::

   

   I can MOD your little ass under ,over ,behind what the fuck ever....the table.....

   

   ANY IDIOT can spawn shit into maps...clarius is a testement to that.....

   

   And b/t/w yes you spawn ANY animation into maps.....especially when its scaled like 5 or so...it WILL LAG!!!! EVEN WITHOUT ALL THE ERRORS!!!!

   

   And yes i have different gametypes for my server...

   1..capture the toilet and tub

   2..capture the toilet

   3...bridge drinking game

   4...single player map that axis start a poison fog

   5...another single player map in which people can actually create MORE fog!!

   ETC ETC

   

   Sorry COB,elg,vic....

   i know what this guy is all about.....won't take shit from him...
Title: 0wndja southern france
Post by: Cobra {sfx} on June 26, 2005, 01:35:11 AM
You know Owndja, every time you post here there seems to be conflict, you have been banned once and then sneaked back in under a new name, we knew it was you but i thought id give you a second chance, i suggest if you really want to learn to mod then perhaps you should just get on with it and credit peeps where its due.

   

   You bring here with you a bad reputation, ill not put up with all this and i will back the sfx/fosfx team 100%

   

   Conclusion:

   

   Carry on modding, take the criticism like all modders do, and be professional in your work and posts. If you cannot achieve that then this isnt the forum for you.

   

   Im not sure what forums your used to posting on but im not going to accept posts that lead to conflict at Mods-R-us

   

   PS...

   

   "charging people money" ...

   

   If people want their servers modded i sincerely hope a person wouldnt charge money to mod it, our team makes mods in their own time and free of charge, a lot of time, effort and thought goes into it and its all free for people to enjoy. To me it is much more gratifying watching a player use a new mod and having fun. Hell i used to sit on the sfx server for hours just watching people fly planes and being a dog biting people, i even set fire to them at their request (amongst other things).

   

   This is fun, this is modding. No money on earth can replace the feeling of seeing others enjoy your work!

   

   Do it!

   

   Cobra
Title: 0wndja southern france
Post by: Card {sfx} on June 26, 2005, 04:35:26 AM
You are a parapalegic....damn sorry for your loss there clarius.....

   

   How did it happen?????

   

   You should get enjoyment outa modding ,rather then taking people's money...

   b/t/w.......i am sure you are taken care of by the government in the states???

   At least financially speaking...

   If they are not taken care of you , i would like the name of your congressman in texas

   I shall write him a disturbing letter(i can do that..LOL)

   

   In short...i guess you can MOD GREAT for a parapalegic!!!!!

   I was thinking your mods "WERE SPECIAL"
Title: 0wndja southern france
Post by: Guest on June 26, 2005, 06:00:06 AM
cardevsan :
   You are a parapalegic....damn sorry for your loss there clarius.....

   

   How did it happen?????

   

   You should get enjoyment outa modding ,rather then taking people's money...

   b/t/w.......i am sure you are taken care of by the government in the states???

   At least financially speaking...

   If they are not taken care of you , i would like the name of your congressman in texas

   I shall write him a disturbing letter(i can do that..LOL)

   

   In short...i guess you can MOD GREAT for a parapalegic!!!!!

   I was thinking your mods "WERE SPECIAL"

   

   

   

   

   

   

   

   thanks for talking  shit "cardevsan"  cobra elgan and vic ur spared but immature peeps are making u look bad not me i appriciated ur help and some peeps just hate. peace out i will never post again u have my word i tried to be kool and that didnt work  in a world of ??????? with a explanation<< thanks again later boons!!!!
Title: 0wndja southern france
Post by: Guest on June 26, 2005, 06:22:56 AM
Right, 0wndja - clarius - boon.

   

   Your attitude on here is kinda starting to stink again! I am not impressed by you repeatedly creating accounts! (yes i have traced your ip and have found many accounts from your ip)

   

   For what you have just typed about you being disabled, I find very hard to believe when your attitude is so bad and you have created yet again another account saying your a hacker in your info etc. Thats just what spotty 10 year old kids do!

   

   Now drop it or i will ban your ip and i mean ban it using wildcards so you can not even get your provider to change it.

   

   I have deleted your other accounts, Use the clarius or you have been warned!

   

   Thankyou.
Title: 0wndja southern france
Post by: Card {sfx} on June 26, 2005, 06:44:20 AM
Well i know what your all about there..clarius-boon-whatever name else you should choose next..

   Yea i can get a little over the top at times...

   But when cobra said you should just mod for fun(not taking money)

   then you said your disabled......DUDE come on!!!!

   Quit all the BS here and i will DO WHATEVER i can to help you

   That's a promise

   

   I am here to help peeps whenever i can...

   But i am also 39 years old....I know how to handle children(if you wish to take that route)

   I have a 9 year old son(who wants to be 18..LOL)

   

   So like phil said above...start over with just clarius...then we can start over...

   Sorry for talking "shit"....
Title: 0wndja southern france
Post by: Cobra {sfx} on June 26, 2005, 09:12:52 AM
Im sorry to hear of your loss, however accepting money for modding when i can plainly see you are struggling with basic scripting is not very appealing to me, perhaps if you were a master scripter then yes im sure someone in the games industry would notice you and recruit you. Then you would be earning that money. In this instance.... you are not. If anything you are going to get complaints from the people you are modding for judging by the errors i have seen.

   

   I really dont care what condition you are in, overnight heroes dont exist. Modding takes time, there arent any shortcuts or overnight fame, it all requires work and homework and you clearly need to start on your homework

   

   No im not having a go at you, im advising you, all the help you could ever need is right here, but i think your quite happy with the cut and paste method and hope it works, and a few bucks in the back pocket.

   

   Sorry, but your not the target audience we are aiming at, good luck with your modding future
Title: 0wndja southern france
Post by: JoeyC on June 26, 2005, 11:29:12 AM
Hiya guys

   I would just like to say the sfx team has helped me a great deal with modding. If not for this forum and great people in here the server I run would be boring. Not once did a request for help go unnoticed here. I am not a programmer or scripter. But im learning from looking at scripts here. If I use anything that another modder has put out I give the credit as it doesnt belong to me. Remember the script you use and who made it and give proper credit where it is due. Thanks to everyone in the forum for helping the modders trying to learn. :con
Title: 0wndja southern france
Post by: Vince on June 26, 2005, 06:56:24 PM
woot, rock on fellow scriptors