MOH Central

Medal of Honor Series Forum => MOHAA Series: General => Topic started by: KmasterC on July 07, 2005, 03:18:44 PM

Title: help
Post by: KmasterC on July 07, 2005, 03:18:44 PM
elgan i don't know where to open the the log data for that stat thing where do i find it
Title: help
Post by: Elgan {sfx} on July 07, 2005, 03:31:13 PM
this could of gone in the stat thread. I also do not kow what you mean?

   

   

   turn on console logging and you will find the logfile in main dir or for linux sometimes in mohaa dir
Title: help
Post by: KmasterC on July 07, 2005, 03:34:01 PM
ok thx

   

   i still can't find it but allwhele
Title: help
Post by: sorridstroker on July 09, 2005, 12:25:02 PM
to enable logging:

   

   local machine:

   

   open console - type :

   

   logfile 1

   

   remotely by rcon:

   

   rcon password logfile 1

   

   start the server run a map of choice, join the server, join a team.

   

   leave the server.

   

   

   if it is a local machine the log file will be on your computer in the games main folder and it will be called qconsole.log

   

   if it is a rented server it will be called the same but located on the servers main directory.
Title: help
Post by: Netwerkingnut on July 10, 2005, 02:29:53 PM
Ok, I'm kinda new at troubleshooting games, but I gotta learn sometime.

   

   I've emailed EA several times and even posted the problem on their support site, with no resolution. I've added the latest patch and restarted the game (MOHAA:BT), but the game still ends at the same spot with the same error code.

   

   Here is the console dialog:

   

   --- Common Initialization ---

   Medal of Honor: Breakthrough 0.00 win-x86 Aug 30 2003

   ----- FS_Startup -----

   Current search path:

   G:METALO~1mainttpak2.pk3 (1228 files)

   G:METALO~1mainttpak1.pk3 (7888 files)

   G:METALO~1/maintt

   G:METALO~1mainpak6.pk3 (104 files)

   G:METALO~1mainPak5.pk3 (259 files)

   G:METALO~1mainPak4.pk3 (593 files)

   G:METALO~1mainPak3.pk3 (669 files)

   G:METALO~1mainPak2.pk3 (4722 files)

   G:METALO~1mainPak1.pk3 (772 files)

   G:METALO~1mainPak0.pk3 (11175 files)

   G:METALO~1/main

   

   ----------------------

   27410 files in pk3 files

   execing default.cfg

   execing buildver.cfg

   execing menu.cfg

   execing newconfig.cfg

   execing localize.cfg

   Config: unnamedsoldier.cfg

   execing configs/unnamedsoldier.cfg

   execing safemode.cfg

   couldn't exec localized.cfg

   execing autoexec.cfg

   Unknown command "fov"

   couldn't exec custom.cfg

   ...detecting CPU, found AMD w/ 3DNow!

   

   ------- Input Initialization -------

   Initializing DirectInput...

   Couldn't set DI coop level

   Falling back to Win32 mouse support...

   ------- Input Initialization Complete ------- 65

   You are now setup for medium mode.

   ----- Client Initialization -----

   ----- Initializing Renderer ----

   ----- R_Init -----

   Initializing OpenGL subsystem

   ...initializing QGL

   ...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded

   ...setting mode 3: 640 480 FS

   ...using colorsbits of 16

   ...calling CDS: ok

   ...registered window class

   ...created window@0,0 (640x480)

   Initializing OpenGL driver

   ...getting DC: succeeded

   ...GLW_ChoosePFD( 16, 24, 0 )

   ...43 PFDs found

   ...hardware acceleration found

   ...PIXELFORMAT 8 selected

   ...creating GL context: succeeded

   ...making context current: succeeded

   Initializing OpenGL extensions

   ...ignoring GL_EXT_texture_compression_s3tc

   ...ignoring GL_ARB_texture_compression

   ...using GL_EXT_texture_env_add

   ...using WGL_EXT_swap_control

   ...using GL_ARB_multitexture

   ...ignoring GL_EXT_texture_env_combine

   ...using GL_EXT_compiled_vertex_array

   ...WGL_3DFX_gamma_control not found

   ...using GL_DOT3_RGBA_EXT

   

   GL_VENDOR: ATI Technologies Inc.

   GL_RENDERER: RADEON 9600 x86/MMX/3DNow!/SSE

   GL_VERSION: 2.0.5147 WinXP Release

   GL_EXTENSIONS: GL_ARB_multitexture

   GL_EXTENSIONS: GL_EXT_texture_env_add

   GL_EXTENSIONS: GL_EXT_compiled_vertex_array

   GL_EXTENSIONS: GL_S3_s3tc

   GL_EXTENSIONS: GL_ARB_depth_texture

   GL_EXTENSIONS: GL_ARB_fragment_program

   GL_EXTENSIONS: GL_ARB_fragment_program_shadow

   GL_EXTENSIONS: GL_ARB_fragment_shader

   GL_EXTENSIONS: GL_ARB_multisample

   GL_EXTENSIONS: GL_ARB_occlusion_query

   GL_EXTENSIONS: GL_ARB_point_parameters

   GL_EXTENSIONS: GL_ARB_point_sprite

   GL_EXTENSIONS: GL_ARB_shader_objects

   GL_EXTENSIONS: GL_ARB_shading_language_100

   GL_EXTENSIONS: GL_ARB_shadow

   GL_EXTENSIONS: GL_ARB_shadow_ambient

   GL_EXTENSIONS: GL_ARB_texture_border_clamp

   GL_EXTENSIONS: GL_ARB_texture_compression

   GL_EXTENSIONS: GL_ARB_texture_cube_map

   GL_EXTENSIONS: GL_ARB_texture_env_add

   GL_EXTENSIONS: GL_ARB_texture_env_combine

   GL_EXTENSIONS: GL_ARB_texture_env_crossbar

   GL_EXTENSIONS: GL_ARB_texture_env_dot3

   GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat

   GL_EXTENSIONS: GL_ARB_transpose_matrix

   GL_EXTENSIONS: GL_ARB_vertex_blend

   GL_EXTENSIONS: GL_ARB_vertex_buffer_object

   GL_EXTENSIONS: GL_ARB_vertex_program

   GL_EXTENSIONS: GL_ARB_vertex_shader

   GL_EXTENSIONS: GL_ARB_window_pos

   GL_EXTENSIONS: GL_ATI_draw_buffers

   GL_EXTENSIONS: GL_ATI_element_array

   GL_EXTENSIONS: GL_ATI_envmap_bumpmap

   GL_EXTENSIONS: GL_ATI_fragment_shader

   GL_EXTENSIONS: GL_ATI_map_object_buffer

   GL_EXTENSIONS: GL_ATI_separate_stencil

   GL_EXTENSIONS: GL_ATI_texture_env_combine3

   GL_EXTENSIONS: GL_ATI_texture_float

   GL_EXTENSIONS: GL_ATI_texture_mirror_once

   GL_EXTENSIONS: GL_ATI_vertex_array_object

   GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object

   GL_EXTENSIONS: GL_ATI_vertex_streams

   GL_EXTENSIONS: GL_ATIX_texture_env_combine3

   GL_EXTENSIONS: GL_ATIX_texture_env_route

   GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size

   GL_EXTENSIONS: GL_EXT_abgr

   GL_EXTENSIONS: GL_EXT_bgra

   GL_EXTENSIONS: GL_EXT_blend_color

   GL_EXTENSIONS: GL_EXT_blend_func_separate

   GL_EXTENSIONS: GL_EXT_blend_minmax

   GL_EXTENSIONS: GL_EXT_blend_subtract

   GL_EXTENSIONS: GL_EXT_clip_volume_hint

   GL_EXTENSIONS: GL_EXT_draw_range_elements

   GL_EXTENSIONS: GL_EXT_fog_coord

   GL_EXTENSIONS: GL_EXT_multi_draw_arrays

   GL_EXTENSIONS: GL_EXT_packed_pixels

   GL_EXTENSIONS: GL_EXT_point_parameters

   GL_EXTENSIONS: GL_EXT_rescale_normal

   GL_EXTENSIONS: GL_EXT_secondary_color

   GL_EXTENSIONS: GL_EXT_separate_specular_color

   GL_EXTENSIONS: GL_EXT_shadow_funcs

   GL_EXTENSIONS: GL_EXT_stencil_wrap

   GL_EXTENSIONS: GL_EXT_texgen_reflection

   GL_EXTENSIONS: GL_EXT_texture3D

   GL_EXTENSIONS: GL_EXT_texture_compression_s3tc

   GL_EXTENSIONS: GL_EXT_texture_cube_map

   GL_EXTENSIONS: GL_EXT_texture_edge_clamp

   GL_EXTENSIONS: GL_EXT_texture_env_combine

   GL_EXTENSIONS: GL_EXT_texture_env_dot3

   GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic

   GL_EXTENSIONS: GL_EXT_texture_lod_bias

   GL_EXTENSIONS: GL_EXT_texture_mirror_clamp

   GL_EXTENSIONS: GL_EXT_texture_object

   GL_EXTENSIONS: GL_EXT_texture_rectangle

   GL_EXTENSIONS: GL_EXT_vertex_array

   GL_EXTENSIONS: GL_EXT_vertex_shader

   GL_EXTENSIONS: GL_HP_occlusion_test

   GL_EXTENSIONS: GL_NV_blend_square

   GL_EXTENSIONS: GL_NV_occlusion_query

   GL_EXTENSIONS: GL_NV_texgen_reflection

   GL_EXTENSIONS: GL_SGI_color_matrix

   GL_EXTENSIONS: GL_SGIS_generate_mipmap

   GL_EXTENSIONS: GL_SGIS_multitexture

   GL_EXTENSIONS: GL_SGIS_texture_border_clamp

   GL_EXTENSIONS: GL_SGIS_texture_edge_clamp

   GL_EXTENSIONS: GL_SGIS_texture_lod

   GL_EXTENSIONS: GL_SUN_multi_draw_arrays

   GL_EXTENSIONS: GL_WIN_swap_hint

   GL_EXTENSIONS: WGL_EXT_extensions_string

   GL_EXTENSIONS: WGL_EXT_swap_control

   GL_MAX_TEXTURE_SIZE: 2048

   GL_MAX_ACTIVE_TEXTURES_ARB: 8

   

   PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)

   MODE: 3, 640 x 480 fullscreen hz:60

   GAMMA: hardware w/ 0 overbright bits

   CPU: AMD w/ 3DNow!

   rendering primitives: single glDrawElements

   texturemode: GL_LINEAR_MIPMAP_LINEAR

   picmip: 2

   picmip_models: 2

   picmip_sky: 2

   texture bits: 16

   multitexture: enabled

   compiled vertex arrays: enabled

   texenv add: enabled

   compressed textures: disabled

   Initializing Shaders

   Setting up Shaders

   ----- finished R_Init -----

   ------- profiling DrawBackground methods -------

   glDrawPixels w/ BGR: 2835599 clocks

   glDrawPixels w/ RGB: 2845102 clocks

   glTexSubImage2D w/ BGR: 1872913 clocks

   glTexSubImage2D w/ RGB: 2050900 clocks

   DrawBackground: using glTexSubImage2D with BGR data

   -------------------------------

   Winsock Initialized

   Opening IP socket: localhost:xxxx (I blocked this out)

   Hostname: acrylic

   IP: 192.168.x.x  (I blocked this out)

   ------- Sound Initialization (full) -------

   Sound opened using Direct Sound

   'Miles Fast 2D Positional Audio' provider opened.

   Loading global/sound0.txt

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ----- Sound Info -----

   driver - Miles Fast 2D Positional Audio

   speaker setup - 2 speakers

   reverb - OFF

   samplebits - 16

   speed - 11025

   ----------------------

   ------- Sound Initialization Complete ------- 262 ms

   Setting up Shaders

   Loading inventory...

   ----- Client Initialization Complete ----- 7593 ms

   --- Common Initialization Complete --- 9218 ms

   Working directory: G:METALO~1

   Loading Localization File global/localization.txt

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Loading game...quick

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------ Server Initialization ------

   Server: e1l3

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Setting up Shaders

   UI_DrawConnect called

   ^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/mg42carryable.tik

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/kar98.tik

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/p38.tik

   Game Loaded

   ------ Server Initialization Complete ------ 20.48 seconds

   ------- Sound Begin Registration -------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- Sound Begin Registration Complete -------

   

   

   -----------PARSING 'uberdialog.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 0.968000 seconds.

   -------------PARSING 'uberdialog.scr' DONE---------------

   

   

   

   -----------PARSING 'ubersound.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 2.397000 seconds.

   -------------PARSING 'ubersound.scr' DONE---------------

   

   stitched 6 LoD cracks

   ...loaded 19542 faces, 1002 meshes, 0 trisurfs, 0 flares

   ----------- Loading DCL file maps/e1l3.dcl ---------

   ------ Finished loading DCL file maps/e1l3.dcl -----

   ------- Sound End Registration -------

   ------- Sound End Registration Complete -------

   CL_EndRegistration:  0.00 seconds

   CL_InitCGame: 18.05 seconds

   ------- S_StopAllSounds (don't stop music) -------

   ------- S_StopAllSounds Complete-------

   ------ Server Initialization ------

   Server: e1l4

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   Setting up Shaders

   UI_DrawConnect called

   WARNING: using default obfuscation for shader textures/common/obscure_bush

   ^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/m2frag_grenade_sp.tik

   ------ Server Initialization Complete ------  7.59 seconds

   ------- Sound Begin Registration -------

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- Sound Begin Registration Complete -------

   

   

   -----------PARSING 'uberdialog.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 0.860000 seconds.

   -------------PARSING 'uberdialog.scr' DONE---------------

   

   

   

   -----------PARSING 'ubersound.scr'------------

   Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.

   Parse/Load time: 0.935000 seconds.

   -------------PARSING 'ubersound.scr' DONE---------------

   

   Corrupt JPEG data: premature end of data segment

   ----- CL_Shutdown -----

   ------- S_StopAllSounds (stop music) -------

   ------- S_StopAllSounds Complete-------

   ------- Sound Shutdown (full) -------

   ------- S_MILES_StopAllSounds -------

   ------- S_MILES_StopMP3 -------

   ------- Q_AIL_shutdown -------

   ------- S_MILES_FreeDLL -------

   ------- S_MILES_FreeDLL Finished! -------

   ------- Sound Shutdown Complete -------

   RE_Shutdown( 1 )

   Shutting down OpenGL subsystem

   ...wglMakeCurrent( NULL, NULL ): success

   ...deleting GL context: success

   ...releasing DC: success

   ...hiding window

   ...destroying window

   ...window successfully destroyed

   ...resetting display

   ...shutting down QGL

   ...unloading OpenGL DLL

   -----------------------

   ----- Server Shutdown -----

   ---------------------------

   Unsupported marker type 0x60

   

   Can anyone help me with this? This happens at the end on the Tunisia - Bizerte Canal - Final Escape level. What do I do to fix this error?

   

   Netwerkingnut
Title: help
Post by: Cobra {sfx} on July 10, 2005, 02:57:20 PM
Corrupt JPEG data: premature end of data segment

   

   Not sure what jpg it is referring to or if this the problem, do you have any mods in your maintt folder?
Title: help
Post by: Netwerkingnut on July 10, 2005, 03:02:23 PM
The only things in my maintt folder are:

   

   /configs

   /music

   /save

   /sound

   /video

   autoexec.cfg

   cgamex86.dll

   config.csv

   ffa.cfg

   gamex86.dll

   lib.cfg

   localize.cfg

   newconfig.cfg

   objective.cfg

   pak1.pk3

   pak2.pk3

   round.cfg

   team.cfg

   tow.cfg
Title: help
Post by: Cobra {sfx} on July 10, 2005, 03:04:57 PM
Hmmm im not sure then m8, it looks ok up until it gets to that jpg then goes into shutdown mode
Title: help
Post by: Netwerkingnut on July 10, 2005, 03:10:10 PM
Could this section have anything to do with it?

   

   WARNING: using default obfuscation for shader textures/common/obscure_bush

   ^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'

   ^~^~^ Add the following line to the *_precache.scr map script:

   cache models/weapons/m2frag_grenade_sp.tik
Title: help
Post by: Cobra {sfx} on July 10, 2005, 03:15:28 PM
No ya get a lot of them in maps, pretty common, the model you can cache but thats not going to cause a shutdown
Title: help
Post by: sorridstroker on July 10, 2005, 03:17:37 PM
I think one of the bt patches was corrupt there was two :

   

   2.40/2.40b

   

   you could try uninstalling and reinstall then repatch if nothing else works.
Title: help
Post by: Netwerkingnut on July 10, 2005, 03:39:40 PM
I've unistalled and reinstalled a couple of times and still get the same error in the same spot.
Title: help
Post by: Elgan {sfx} on July 10, 2005, 04:34:05 PM
Soun ds to em  like a bad oatch, if u reinstalled did u reinstall the same patch by any chance?:P
Title: help
Post by: Netwerkingnut on July 10, 2005, 04:45:25 PM
I reinstalled with the MOHAA_UKUS_ONLY_patch111v9safedisk.exe patch, sent to me directly from EA
Title: help
Post by: sorridstroker on July 10, 2005, 05:56:30 PM
thats for mohaa

   

   you will need the bt patch as well (found on ea's site)
Title: help
Post by: Netwerkingnut on July 14, 2005, 11:15:37 AM
I haven't been able to find the patch you're referring to. Would you post the link?
Title: help
Post by: Elgan {sfx} on July 14, 2005, 01:24:15 PM
i sent ya the link to the gd patch in a pm