elgan i don't know where to open the the log data for that stat thing where do i find it
this could of gone in the stat thread. I also do not kow what you mean?
turn on console logging and you will find the logfile in main dir or for linux sometimes in mohaa dir
ok thx
i still can't find it but allwhele
to enable logging:
local machine:
open console - type :
logfile 1
remotely by rcon:
rcon password logfile 1
start the server run a map of choice, join the server, join a team.
leave the server.
if it is a local machine the log file will be on your computer in the games main folder and it will be called qconsole.log
if it is a rented server it will be called the same but located on the servers main directory.
Ok, I'm kinda new at troubleshooting games, but I gotta learn sometime.
I've emailed EA several times and even posted the problem on their support site, with no resolution. I've added the latest patch and restarted the game (MOHAA:BT), but the game still ends at the same spot with the same error code.
Here is the console dialog:
--- Common Initialization ---
Medal of Honor: Breakthrough 0.00 win-x86 Aug 30 2003
----- FS_Startup -----
Current search path:
G:METALO~1mainttpak2.pk3 (1228 files)
G:METALO~1mainttpak1.pk3 (7888 files)
G:METALO~1/maintt
G:METALO~1mainpak6.pk3 (104 files)
G:METALO~1mainPak5.pk3 (259 files)
G:METALO~1mainPak4.pk3 (593 files)
G:METALO~1mainPak3.pk3 (669 files)
G:METALO~1mainPak2.pk3 (4722 files)
G:METALO~1mainPak1.pk3 (772 files)
G:METALO~1mainPak0.pk3 (11175 files)
G:METALO~1/main
----------------------
27410 files in pk3 files
execing default.cfg
execing buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
execing safemode.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 65
You are now setup for medium mode.
----- Client Initialization -----
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 24, 0 )
...43 PFDs found
...hardware acceleration found
...PIXELFORMAT 8 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...using GL_DOT3_RGBA_EXT
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9600 x86/MMX/3DNow!/SSE
GL_VERSION: 2.0.5147 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_fragment_program_shadow
GL_EXTENSIONS: GL_ARB_fragment_shader
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_occlusion_query
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_point_sprite
GL_EXTENSIONS: GL_ARB_shader_objects
GL_EXTENSIONS: GL_ARB_shading_language_100
GL_EXTENSIONS: GL_ARB_shadow
GL_EXTENSIONS: GL_ARB_shadow_ambient
GL_EXTENSIONS: GL_ARB_texture_border_clamp
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_crossbar
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_blend
GL_EXTENSIONS: GL_ARB_vertex_buffer_object
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_vertex_shader
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_ATI_draw_buffers
GL_EXTENSIONS: GL_ATI_element_array
GL_EXTENSIONS: GL_ATI_envmap_bumpmap
GL_EXTENSIONS: GL_ATI_fragment_shader
GL_EXTENSIONS: GL_ATI_map_object_buffer
GL_EXTENSIONS: GL_ATI_separate_stencil
GL_EXTENSIONS: GL_ATI_texture_env_combine3
GL_EXTENSIONS: GL_ATI_texture_float
GL_EXTENSIONS: GL_ATI_texture_mirror_once
GL_EXTENSIONS: GL_ATI_vertex_array_object
GL_EXTENSIONS: GL_ATI_vertex_attrib_array_object
GL_EXTENSIONS: GL_ATI_vertex_streams
GL_EXTENSIONS: GL_ATIX_texture_env_combine3
GL_EXTENSIONS: GL_ATIX_texture_env_route
GL_EXTENSIONS: GL_ATIX_vertex_shader_output_point_size
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_func_separate
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shadow_funcs
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texgen_reflection
GL_EXTENSIONS: GL_EXT_texture3D
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_mirror_clamp
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_texture_rectangle
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_shader
GL_EXTENSIONS: GL_HP_occlusion_test
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_occlusion_query
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_SGI_color_matrix
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_border_clamp
GL_EXTENSIONS: GL_SGIS_texture_edge_clamp
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_SUN_multi_draw_arrays
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_extensions_string
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
picmip_models: 2
picmip_sky: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 2835599 clocks
glDrawPixels w/ RGB: 2845102 clocks
glTexSubImage2D w/ BGR: 1872913 clocks
glTexSubImage2D w/ RGB: 2050900 clocks
DrawBackground: using glTexSubImage2D with BGR data
-------------------------------
Winsock Initialized
Opening IP socket: localhost:xxxx (I blocked this out)
Hostname: acrylic
IP: 192.168.x.x (I blocked this out)
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 262 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 7593 ms
--- Common Initialization Complete --- 9218 ms
Working directory: G:METALO~1
Loading Localization File global/localization.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Loading game...quick
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: e1l3
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
UI_DrawConnect called
^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/mg42carryable.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/kar98.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/p38.tik
Game Loaded
------ Server Initialization Complete ------ 20.48 seconds
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.968000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------
-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 2.397000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------
stitched 6 LoD cracks
...loaded 19542 faces, 1002 meshes, 0 trisurfs, 0 flares
----------- Loading DCL file maps/e1l3.dcl ---------
------ Finished loading DCL file maps/e1l3.dcl -----
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 0.00 seconds
CL_InitCGame: 18.05 seconds
------- S_StopAllSounds (don't stop music) -------
------- S_StopAllSounds Complete-------
------ Server Initialization ------
Server: e1l4
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Setting up Shaders
UI_DrawConnect called
WARNING: using default obfuscation for shader textures/common/obscure_bush
^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade_sp.tik
------ Server Initialization Complete ------ 7.59 seconds
------- Sound Begin Registration -------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Begin Registration Complete -------
-----------PARSING 'uberdialog.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.860000 seconds.
-------------PARSING 'uberdialog.scr' DONE---------------
-----------PARSING 'ubersound.scr'------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
Parse/Load time: 0.935000 seconds.
-------------PARSING 'ubersound.scr' DONE---------------
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Unsupported marker type 0x60
Can anyone help me with this? This happens at the end on the Tunisia - Bizerte Canal - Final Escape level. What do I do to fix this error?
Netwerkingnut
Corrupt JPEG data: premature end of data segment
Not sure what jpg it is referring to or if this the problem, do you have any mods in your maintt folder?
The only things in my maintt folder are:
/configs
/music
/save
/sound
/video
autoexec.cfg
cgamex86.dll
config.csv
ffa.cfg
gamex86.dll
lib.cfg
localize.cfg
newconfig.cfg
objective.cfg
pak1.pk3
pak2.pk3
round.cfg
team.cfg
tow.cfg
Hmmm im not sure then m8, it looks ok up until it gets to that jpg then goes into shutdown mode
Could this section have anything to do with it?
WARNING: using default obfuscation for shader textures/common/obscure_bush
^~^~^ Box data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Morph targets data is corrupted for 'models/items/hedge_bomb/hedge_bomb.skd'
^~^~^ Add the following line to the *_precache.scr map script:
cache models/weapons/m2frag_grenade_sp.tik
No ya get a lot of them in maps, pretty common, the model you can cache but thats not going to cause a shutdown
I think one of the bt patches was corrupt there was two :
2.40/2.40b
you could try uninstalling and reinstall then repatch if nothing else works.
I've unistalled and reinstalled a couple of times and still get the same error in the same spot.
Soun ds to em like a bad oatch, if u reinstalled did u reinstall the same patch by any chance?:P
I reinstalled with the MOHAA_UKUS_ONLY_patch111v9safedisk.exe patch, sent to me directly from EA
thats for mohaa
you will need the bt patch as well (found on ea's site)
I haven't been able to find the patch you're referring to. Would you post the link?
i sent ya the link to the gd patch in a pm