Hi yall
I need some new maps for our tdm server ^[FUBAR]^ UK Clan server,
We have Cobras' M5L1b ( thnx, I put a mention on our webby, www.mohaafubar.co.uk )
And some converted SP maps from Storm at OBC ( thnx again, and we gave u a mention on our webby too! )
But I'm looking for The Hunt and Omaha Beach converted to TDM Please!! + any other maps u might think would be of interest to me that dont need a client d/load
Please send any relevent pk3 files to , with info to put in map rotation, thnx again guys for your help, or post any links to find 'em
^[FUBAR]^ UK Clan 195.62.10.39:12299
Trying our best to keep MOHAA Alive!!
Or visit www.mohaafubar.co.uk
THNX
^[FUBAR]^ Drewski - Admin...... add me to ur msn,..
the bt versions of those maps can be run in tdm/ffa mode
if you need the scripts just speak up and someone can attact them.
Heres an old Omaha TDM...
main:
setcvar "g_obj_alliedtext1" "Omaha Assault"
setcvar "g_obj_alliedtext2" "- TDM -"
setcvar "g_obj_alliedtext3" " "
setcvar "g_obj_axistext1"""
setcvar "g_obj_axistext2" "Visit"
setcvar "g_obj_axistext3" "www.Mods-R-us.net"
setcvar "g_gametype" "2"
setcvar "g_scoreboardpic" "objdm5"
setcvar "fraglimit" "0"
setcvar "timelimit" "15"
level.clockside = kills
local.clipbrush2 = spawn script_object //lid clip
local.clipbrush2.origin = ( 348 -1212 -382 )
local.clipbrush2.angles = (0 -45 0)
local.clipbrush2 setsize ( -40 -70 0 ) ( 40 70 3 )
local.clipbrush2 solid
local.plank = spawn script_model //lid
local.plank model "static/cratelid2.tik"
local.plank.origin = ( 348 -1212 -382 )
local.plank.angles = ( 0 -45 0 )
local.plank scale 4.1
local.plank nodamage
local.plank solid
$barbwire_clip_left remove
$barbwire_collision_left remove
$barbwire_left remove
$barbwire_clip_center remove
$barbwire_collision_center remove
$barbwire_center remove
$barbwire_clip_right remove
$barbwire_collision_right remove
$barbwire_right remove
$88mm_explosive1 remove
$88mm_explosive2 remove
$88mm_weapon1.angle = 91
$88mm_weapon2.angle = 110
//********************************
level waittill prespawn
//*******************************
exec global/DMprecache.scr
$world northyaw 270
$world farplane 7500
$world farplane_color (0.675 0.663 0.651)
thread lift1
level.script = maps/obj/obj_team5.scr
exec global/ambient.scr m3l3
//***************************
level waittill spawn
//***************************
thread random_explosions ( 3070 -4210 -484 ) 20,100
thread random_explosions ( 1329 -376 266 ) 30,120
thread random_explosions ( -865 -755 271 ) 40,120
thread random_explosions ( -1562 -3726 -522 ) 50,130
thread random_explosions ( 507 -3720 -518 ) 60,140
thread random_explosions ( 2089 980 376 ) 70,150
thread random_explosions ( 363 631 289 ) 80,160
thread random_explosions ( 404 -2025 -279 ) 90,170
level.dmrespawning = 1
end
lift1:
local.crate = spawn script_model "targetname" "crate"
local.crate model "static/cratelid2.tik"
local.crate.origin = ( -829 95 394 )
local.crate.angles = ( 0 90 0 )
local.crate = spawn script_model "targetname" "crate"
local.crate model "static/cratelid2.tik"
local.crate.origin = ( 1906 479 394 )
local.crate.angles = ( 0 90 0 )
while (1)
{
wait 5
$crate moveUp 220
$crate waitmove
wait 3
$crate moveDown 220
$crate waitmove
}
end
random_explosions local.location local.wait1 local.wait2:
wait (randomfloat local.wait1 local.wait2)
local.hurt = spawn script_origin
local.hurt.origin = local.location
local.explosion = spawn script_model
local.explosion model models/animate/fx_mortar_dirt.tik
local.explosion.origin = local.location
local.hurt playsound leadinmp
wait 1
local.explosion anim start // has it own sound
radiusdamage local.hurt 500 750
wait 4
local.explosion remove
local.hurt remove
wait 20
thread random_explosions local.location local.wait1 local.wait2
end
Save as obj_team3.scr
The Hunt TDM (another oldie) ...
main:
setcvar "g_obj_alliedtext1" "The Hunt - TDM"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" ""
setcvar "g_obj_axistext2" ""
setcvar "g_obj_axistext3" ""
setcvar "g_obj_axistext3" "Visit www.Mods-R-us.net"
setcvar "g_scoreboardpic" "objdm1"
setcvar "g_gametype" "2"
setcvar "fraglimit" "0"
setcvar "timelimit" "15"
level.clockside = kills
level waittill prespawn
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/obj/obj_team1.scr
exec global/ambient.scr m3l3 //obj_team1
level waittill spawn
level.dmrespawning = 1
end
Save as obj_team1.scr
Hi Cobra,
Thanx for the script layouts, but i'm a newbie at all this m8, so... what do i do with them? etc....
What i've done before with other maps, is just add pk3's to my ftp main and changed the map rotation in my server file, simple...
Anything else is over my head i'm afraid.....Plz Help
Drewski- FUBAR Admin
Yah just add them to your mod pk3 in the obj folder (make sure you save them as scr, and add to rotation (note if its a TDM server dont put as first map)
eg...
mohdm1 obj_team1 mohdm2 obj_team3 etc etc
Also if you try to load them from console it will nag that its a different gametype but if left alone they load in rotation by themselves as you come to them
Hi Cobra
Sorry, Still no joy m8. I copied and pasted that text into notepads, and saved them as .scr....no probs..... But i've placed it everywhere all over my ftp dir. but when it reaches them in rotataion, server crashes with ' ERROR..Cannot find map obj_team1.bsp ' in console
Just tell me where, and in which file in my ftp panel they should be placed.
Ive even made them into a pk3 and placed it in my main in my ftp....still no joy...?
Please help....tearing my hair out

:(
put the directory path in the rotation sequence m8
eg dm/mohdm1 dm/mohdm2 obj/obj_team3
:p
SSUK {sfx}
Cannot find obj_team1.bsp?
You do have the scripts in the obj folder within your mods pk3 yes?