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Medal of Honor Series Forum => MOHAA Series: General => Topic started by: Elgan {sfx} on July 18, 2005, 03:15:33 PM

Title: player punishment?
Post by: Elgan {sfx} on July 18, 2005, 03:15:33 PM
does any1 have any ideas for player punishments?

   

   i want to add alot more the my amdin mod so i need ideas people!!!:D

   

   People dont yet realise admin-pro is the best and most editable and most usefull and well..the best admin-mod / punishment mod thing server god patch there is..they keep using silly other htings like MAM OMG MAM ARGH!

   

   okok.. SO IDEAS!!

   

   the amdin-mod already had the ability to add ur owns scripts/mods/player scripts/anything! and give it setting and now i want more mwaahaha., More to add to the list of cmds wich is already nearly infinate. if i was to count id still be counting 1000 later if u know how to use the stufftext cmd right.hehe

   

   

   

   

   

   http://elgan.funmodsforu.com/

   

   http://elgan.funmodsforu.com/commands_player.htm

   

   http://elgan.funmodsforu.com/commands.htm
Title: player punishment?
Post by: Guest on July 18, 2005, 03:27:18 PM
Carl is king of punishment - come on Carl - express yer sadistic side.

   

   Jail has been done - Unreal_D

   

   Perhaps play the new Coldpaly album over and over until they explode?

   

   

   Admin Pro - Elg - it needs a noob graphical front end. Its not user friendly for clans who dont have a modder on board. Yes it's easy to follow if you know a bit but its scary stuff if you dont. I would guess many users like the counter intell/foresight front ends with the toggleable no brainer setting features. Dont get upset and explode - u wanted opinions
Title: player punishment?
Post by: Card {sfx} on July 18, 2005, 04:01:07 PM
I have one for the REAL Arse's at there...

   

   I unbind the cheaters fire button and rebind it to take a screenshot every time they hit the fire button

   I tested it yesterday and had 32 SS in my folder in 16 seconds......LOL

   Almost 35 megs big........

   

   I also have a punishment that huddraws a BIG black texture on clients screen(cant get it to ONLY do

   a certain player????ELG HELP!!!!!..LOL)

   

   here is the 2 commands:

   

   http://mods-r-us.net/datas/users/33-commands.txt
Title: player punishment?
Post by: Guest on July 18, 2005, 04:05:14 PM
Nice one Carl

   

   BTW yer server has been dead all weekend. Has it finally killed you ??  :p
Title: player punishment?
Post by: Elgan {sfx} on July 18, 2005, 04:06:19 PM
hm..u can do the screenshot thing with my mod and i also intend to write more help on setting and setting stuff. U wud actualy be suprised how many e-mails i get saying "wow nice mod. its easy to set up once i got round it and i love it, can this be added?"

   

   Then i e-mail back saying

   

   "hehe sure, infact it's already there. the cmd is admin_cmd "all stufftext quit"

   

   

   And carl:

   

   Id like to see ( steal.lol) ur admin stuff.lol i can help u also:

   

   isntead of hud draw to cover their screen check this client cmd

   

   stufftext dialog ;);););)

   

   

   I know hwo to pun ish ppl..just dont know what to do to them...i suualy just kick em..actualy ive never punished or kciked any1.hehe

   

   but other ppl do so its for them.
Title: player punishment?
Post by: Card {sfx} on July 18, 2005, 04:17:50 PM
New ip addy....I hated the windows OS....this one is linux

   

   Its in new york ...so pings from europe are bout 100 to 120

   

   ip 66.55.134.104

   

   Elg just ask what you need??????

   

   I have ummmmmm stolen enough stuff from you the last year or so..LOL
Title: player punishment?
Post by: Elgan {sfx} on July 18, 2005, 04:23:48 PM
lol thats cool.

   

   i just need ideas for admin cmds to add to my mod to make it the most bestest amdin mod without a doubt.lol

   

   :D
Title: player punishment?
Post by: Card {sfx} on July 18, 2005, 04:40:40 PM
Elg do you want to make some of punishment commands map specific???

   

   I got a GREAT one in V2 where i spawned i GIANT toilet outside the fence and flush um

   down it......
Title: player punishment?
Post by: Cobra {sfx} on July 18, 2005, 04:42:04 PM
Yah flush em
Title: player punishment?
Post by: Guest on July 18, 2005, 04:51:52 PM
Carl dont forget your plane death.

   

   In Remagen map dive and u spawn glued to a plane plummeting to the ground kamikaze style.....

   

   Now thats a class punishment (and the planes give it that {sfx} feel)......
Title: player punishment?
Post by: Cobra {sfx} on July 18, 2005, 04:53:30 PM
remagen has a pretty low sky - would have to be a shallow dive
Title: player punishment?
Post by: Guest on July 18, 2005, 04:54:38 PM
it works - i have had my ass tanned several times on that sky dive   :(
Title: player punishment?
Post by: Cobra {sfx} on July 18, 2005, 04:55:36 PM
Haha yah Kamikaze sounds good
Title: player punishment?
Post by: Rookie One on July 18, 2005, 05:01:22 PM
cardevsan :
   I got a GREAT one in V2 where i spawned i GIANT toilet outside the fence and flush um

   down it......

   

   ROFLMFAO!!! :D:D:D
Title: player punishment?
Post by: Elgan {sfx} on July 18, 2005, 05:47:28 PM
cardevsan :
   Elg do you want to make some of punishment commands map specific???

   

   I got a GREAT one in V2 where i spawned i GIANT toilet outside the fence and flush um

   down it......

   

   

   lol nice, ill make that and make it global:)
Title: player punishment?
Post by: wolf_geggy on July 18, 2005, 09:18:32 PM
What about just a freeze. Has to work like if the player goes to spec and comes back he would still frozen. Or mybe not be able to go to spec at all?

   Some of the cmd I can't use coz say I dissarm a player right after he spawns and he leaves the game at that moment, the dissarm trigger will still be where the guy was when he left the server. So when other people spawn in that spawnpoint they will be dissarmed and have to go to spec and respawn (hopefully in another spawnpoint) to get their weapon.

   I hope this bug will be fixed coz this AdminPro is just awsome. Me and my boys have had some great fun with TK'ers and hackers on my server.

   Anyway... keep up the great work guys, and thanks once again.
Title: player punishment?
Post by: Elgan {sfx} on July 19, 2005, 02:43:39 AM
disarm?

   

   

   that sounds more to me like one of the cmds i ported in.

   

   instead use

   

   admin_cmd "0 takeall"

   

   none of my cmds use triggers, the ones i ported do hwoever, I may re-script them all.hehehehe

   

   

   and addnew ones of course.
Title: player punishment?
Post by: Vince on July 19, 2005, 06:42:13 AM
hmm, theres a cockroach in the game, spawn it at 10 times the size? local.player hide local.roach glue local.player?
Title: player punishment?
Post by: Elgan {sfx} on July 19, 2005, 06:45:08 AM
it doesnt spawn or get v.big:
Title: player punishment?
Post by: Vince on July 19, 2005, 07:18:19 AM
stufftext "com_maxfps 5"

   

   noob haxors will not know how to fix it!
Title: player punishment?
Post by: Elgan {sfx} on July 19, 2005, 07:20:20 AM
hehe sint that a little mean?

   

   and u can already do that with admin-pro
Title: player punishment?
Post by: Vince on July 19, 2005, 07:23:10 AM
haxin is mean, and just saw the st cmd.

   

   its a trade off, you get to see through walls, but you only get 5 frames a second :)
Title: player punishment?
Post by: Elgan {sfx} on July 19, 2005, 07:24:03 AM
hehe
Title: player punishment?
Post by: Cobra {sfx} on July 19, 2005, 07:51:47 AM
Cockroach has to be scaled in the tik file, however this is pointless as it has no legs so doesnt resemble one really :)
Title: player punishment?
Post by: Card {sfx} on July 19, 2005, 09:08:48 AM
down:

   self iprint "DAMN The World Is Upside Down!!!"

   while (isalive self && self.dmteam != spectator && self.down == "1")

   {

   self.viewangles = ( 82  129 180 )

   wait 30

   self.viewangles = ( 0 0 0 )

   self.down = 0

   }

   end

   

   turns the players view upside down..LOL
Title: player punishment?
Post by: Elgan {sfx} on July 19, 2005, 09:27:02 AM
hehe n1
Title: player punishment?
Post by: Card {sfx} on July 19, 2005, 12:16:46 PM
Here is the kamikazee plane from remegan:

   Eddy600 Did this for me in remegan....It was his idea.....

   

   outabounds:

   

   spawn script_model "targetname" "up"

   $up model "animal/cockroach.tik"

   $up notsolid

   $up.origin = ( 924 -59 -59 )

   $up.angles = (36 60 0)

   $up hide

   

   local.trig21 = spawn trigger_multiple

   local.trig21 origin ( 0 0 -215 )

   local.trig21 setsize ( -7000 -7000 -1 ) ( 7000 7000 10 )

   local.trig21 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig21 setthread kamikazee

   local.trig21 wait 5 // How often the trig acts

   local.trig21 delay 0 // How long before trig acts

   local.trig22 = spawn trigger_multiple

   local.trig22 origin ( 6173 -2722 20 )

   local.trig22 setsize ( 0 -2000 -1 ) ( 2000 2000 2000 )

   local.trig22 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig22 setthread kamikazee

   local.trig22 wait 5 // How often the trig acts

   local.trig22 delay 0 // How long bsefore trig acts

   local.trig23 = spawn trigger_multiple

   local.trig23 origin ( 4325 -4425 14 )

   local.trig23 setsize ( -2000 -2000 -10 ) ( 2000 0 2000 )

   local.trig23 message "This Is What You Get For Trying To Go Out Of Bounds!"

   local.trig23 setthread kamikazee

   local.trig23 wait 5 // How often the trig acts

   local.trig2 delay 0 // How long bsefore trig acts

   end

   

   kamikazee:

   local.player = parm.other

   spawn script_model "targetname" "lift"

   $lift model "vehicles/stuka_fly.tik"

   $lift.origin = ( 983 -2570 1201 )

   $lift.angles = (36 90 0)

   local.player notsolid

   local.player glue $lift

   local.player physics_off

   $lift loopsound fly_snd

   $lift moveto $up

   $lift speed 800

   $lift waitmove

   $lift stoploopsound fly_snd

   local.player solid

   local.player physics_on

   local.player unglue $lift

   

   local.player stufftext "say I Tried Going Somewhere I Shouldnt"

   

   local.player = parm.other

   local.player playsound gas_explode2

   local.spawn_fire = (local.player.targetname + "_fire")

   spawn animate/explosion_conflagration targetname local.spawn_fire

   local.spawn_fire = $(local.player.targetname + "_fire")

   local.spawn_fire.origin = local.player.origin

   local.spawn_fire.angles = local.player.angles

   

   local.spawn_fire anim start

   radiusdamage local.spawn_fire.origin 40 40

   wait 1

   local.player kill

   local.spawn_fire remove

   $lift remove

   end
Title: player punishment?
Post by: Rookie One on July 19, 2005, 02:16:58 PM
local.player = parm.other
   local.player playsound gas_explode2
   local.spawn_fire = (local.player.targetname + "_fire"
   spawn animate/explosion_conflagration targetname local.spawn_fire
   local.spawn_fire = $(local.player.targetname + "_fire"

   This piece of code does not make any sense at all, it cannot work.
Title: player punishment?
Post by: Card {sfx} on July 19, 2005, 02:25:31 PM
Never said it was mine...jesus fucken christ you pick all kinda shit apart

   

   post your shit

   

   I am outa here this guy is a DICK!!!!!
Title: player punishment?
Post by: Elgan {sfx} on July 19, 2005, 02:27:07 PM
Rookie One :
   
local.player = parm.other
   local.player playsound gas_explode2
   local.spawn_fire = (local.player.targetname + "_fire"
   spawn animate/explosion_conflagration targetname local.spawn_fire
   local.spawn_fire = $(local.player.targetname + "_fire"

   This piece of code does not make any sense at all, it cannot work.

   

   

   actualy it wud
Title: player punishment?
Post by: Vince on July 19, 2005, 02:27:39 PM
hmmm, critcism has its place. looks like a lot of nit picking going on, its not needed. imho
Title: player punishment?
Post by: Elgan {sfx} on July 19, 2005, 02:29:05 PM
yeah hehe calm all. rookie is right its sa rreally silly way of doing it but it wud actualy work and makes sense but doesnt make sense to do it.

   

   ok:S

   

   hehe

   

   now kiss and hug.lol
Title: player punishment?
Post by: Rookie One on July 19, 2005, 04:35:16 PM
Ooops... :blush I think I've been misunderstood... Sorry. :(