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Messages - Cobra {sfx}

#1
I have concluded there is no escape. ;)
#2
General Chat / Hello World
Today at 05:14:07 PM
Haha couldnt resist.
#3
MOHAA Series: General / Re: Jim Punishment Menu
March 02, 2016, 04:53:09 PM
Yeh works ok for me mate  8)
#4
OpenMOHAA Project / Re: Moh-UE4 Project + Images
March 02, 2016, 12:22:57 PM
My fave pic that is  8)
#5
MOHAA Series: General / Re: Jim Punishment Menu
March 02, 2016, 12:15:10 PM
Good work Easy, be sure to let Shadow (Brian) know when you release mods so they can be included in the database (just incase the post gets buried etc) ;)
#6
OpenMOHAA Project / Re: Moh-UE4 Project + Images
March 01, 2016, 06:20:15 PM
Yeh im having a problem pushing Omaha to Git, tried to get it on earlier but had errors, been some updates/fixes so ill be starting it over again i think, Omaha-V0.9 ... back to the Trenches :/
#7
General Chat / Re: MoH Meeting
March 01, 2016, 05:48:27 PM
Nice, we need a link to it on the front page top bar - Community or somename i think
#8
Time for that Stateside expansion pack maybe Jon ;)
#9
Yeh go for it EasyMeat, best way to know things are looking good mate ;)
#10
OpenMOHAA Project / Re: Moh-UE4 Project + Images
February 28, 2016, 07:42:58 PM
Pic of the day. :)



Underwater View.



Swimming there.


Elg requested that we can swim  8)


Meanwhile...  just below the surface ...


Haha no just kidding this wont be in Omaha ;)


#11
MOHAA Series: General / Re: Converted COD maps to Moh
February 28, 2016, 06:50:37 AM
Looking good Bob from what ive seen mate, the terrain looks similar to LOD-Terrain in MOh which can also be a pain when converting BSPs or decompilng .Maps, ill help where possible, i think editing the .Map so it tricks it into thinking its LOD-Terrain might work but unsure of all those settings in the .Map.

Can anyone else can help Bob/offer advice with that issue ?
#12
OpenMOHAA Project / Re: Moh-UE4 Project + Images
February 27, 2016, 05:24:09 AM
Thanks for the comments all, the guys do read this and will respond sooner or later, its still early days in the way of having things to show, were literally in the deep end learning/experimenting as we go.

Heres the Tiger Tank in UE4...



Experimenting with lighting...



Lighting up Omaha...
#13
OpenMOHAA Project / Re: Moh-UE4 Project + Images
February 26, 2016, 03:14:26 PM
Looks even better in high detail lol i had it turned down :/
#14
OpenMOHAA Project / Moh-UE4 Project + Images
February 26, 2016, 04:50:35 AM
Heres some pix from Elg's UE4 Project the Dev Team and a few us of are working on, my chosen map to do is Obj_Team3 ...

Omaha:

Digging trenches in Max:


Adding Missing Textures:


Objective Models Added:


Slowly Taking Shape:


:)



The maps would look really amazing if we had HD textures as tested in Southern France ...

Mohdm1:


... Sadly we dont have any and we cant just use anyones without knowing their origin nor having consent so were using the stock textures.


M1L2B:









As you can see - Ley0ks BSP and Model Converter is working a treat  8)



Please post any images in this thread related to MohUE4 guys :)


Can YOU help in this project? Get in touch with any of the admin/dev team or just post here and well get back to you :)


#15
Nah thats proper English Nick :P